Annotation of XNU/iokit/IOKit/audio/IOAudio.h, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
        !             3:  *
        !             4:  * @APPLE_LICENSE_HEADER_START@
        !             5:  * 
        !             6:  * The contents of this file constitute Original Code as defined in and
        !             7:  * are subject to the Apple Public Source License Version 1.1 (the
        !             8:  * "License").  You may not use this file except in compliance with the
        !             9:  * License.  Please obtain a copy of the License at
        !            10:  * http://www.apple.com/publicsource and read it before using this file.
        !            11:  * 
        !            12:  * This Original Code and all software distributed under the License are
        !            13:  * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
        !            14:  * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
        !            15:  * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
        !            16:  * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.  Please see the
        !            17:  * License for the specific language governing rights and limitations
        !            18:  * under the License.
        !            19:  * 
        !            20:  * @APPLE_LICENSE_HEADER_END@
        !            21:  */
        !            22: 
        !            23: /*!
        !            24:  * @header IOAudio 
        !            25:  * This is the include file defining classes for IOAudio clients.
        !            26:  */
        !            27: 
        !            28: #ifndef _IOAUDIO_H
        !            29: #define _IOAUDIO_H
        !            30: 
        !            31: #include <IOKit/IORegistryEntry.h>
        !            32: #include <IOKit/IOService.h>
        !            33: #include <IOKit/IOUserClient.h>
        !            34: #include <IOKit/audio/IOAudioTypes.h>
        !            35: 
        !            36: /*!
        !            37:  * @enum <no name>
        !            38:  * @constant kAllChannels
        !            39:  */
        !            40: enum {
        !            41:     kAllChannels = 0
        !            42: };
        !            43: 
        !            44: /*!
        !            45:  * @class IOAudioComponent
        !            46:  * @abstract An IOAudioComponent is a piece of hardware inside an audio device
        !            47:  * that has interesting, and possibly modifiable, properties.
        !            48:  * @discussion Examples are the input and output jacks, the volume control etc.
        !            49:  * This class corresponds to the USB Audio class Units and Terminals.
        !            50:  * The topology of the audio device (how streams and components are
        !            51:  * connected) is represented in the IOAudio registry plane.
        !            52:  * Sound flows from the parent to the child.
        !            53:  */
        !            54: class IOAudioComponent : public IOUserClient
        !            55: {      
        !            56:     OSDeclareDefaultStructors(IOAudioComponent)
        !            57: 
        !            58: public:
        !            59: 
        !            60: };
        !            61: 
        !            62: /*!
        !            63:  * @class IOAudioStream
        !            64:  * An IOAudioStream represents the access the CPU has to the A/D and D/A
        !            65:  * converters of the sound device.
        !            66:  */
        !            67: class IOAudioStream : public IOUserClient
        !            68: {      
        !            69:     OSDeclareDefaultStructors(IOAudioStream)
        !            70: 
        !            71: public:
        !            72: 
        !            73:     /*!
        !            74:      * @function Flush
        !            75:      * @discussion Sets the ending stream position guaranteed to be played after all clients disconnect
        !            76:      * @param end stream position to play through after all clients disconnect
        !            77:      * @result IOReturn kIOReturnSuccess
        !            78:      */
        !            79:     virtual IOReturn Flush(IOAudioStreamPosition *end) = 0;
        !            80: 
        !            81:     /*!
        !            82:      * @function setFlow
        !            83:      * @discussion Pause/Play control
        !            84:      * @param flowing
        !            85:      * @result IOReturn kIOReturnSuccess
        !            86:      */
        !            87:     virtual IOReturn setFlow(bool flowing) = 0;
        !            88: 
        !            89:     /*!
        !            90:      * @function setErase
        !            91:      * @discussion Pause/Play control
        !            92:      * @param erase true to turn on erase head, false otherwise
        !            93:      * @param oldErase previous value
        !            94:      * @result IOReturn kIOReturnSuccess
        !            95:      */
        !            96:    virtual IOReturn setErase(bool erase, SInt32 *oldErase) = 0;
        !            97: 
        !            98:     /*!
        !            99:      * @function isOutput
        !           100:      * @discussion Input stream or output one?
        !           101:      * @param res non-zero if output, 0 otherwise
        !           102:      * @result IOReturn kIOReturnSuccess
        !           103:      */
        !           104:    virtual IOReturn isOutput(SInt32 *res) const = 0;
        !           105: 
        !           106:    /*!
        !           107:     * @function getMixBuffer
        !           108:     * @param mixBuffer pointer to the mix buffer for this stream
        !           109:     * @result IOReturn kIOReturnSuccess
        !           110:     */
        !           111: 
        !           112:    virtual IOReturn getMixBuffer(void **mixBuffer) = 0;
        !           113: 
        !           114: };
        !           115: 
        !           116: /*!
        !           117:  * @class IOAudio
        !           118:  * Object representing the complete audio device.
        !           119:  * Probably only interesting for devices that can create streams,
        !           120:  * such as fancy PCI sound cards with onboard DSPs.
        !           121:  */
        !           122: class IOAudio : public IOService
        !           123: {      
        !           124:     OSDeclareAbstractStructors(IOAudio)
        !           125: 
        !           126: public:
        !           127: 
        !           128: };
        !           129: 
        !           130: #endif /* _IOAUDIO_H */

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