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1.1 ! root 1: /* ! 2: * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. ! 3: * ! 4: * @APPLE_LICENSE_HEADER_START@ ! 5: * ! 6: * The contents of this file constitute Original Code as defined in and ! 7: * are subject to the Apple Public Source License Version 1.1 (the ! 8: * "License"). You may not use this file except in compliance with the ! 9: * License. Please obtain a copy of the License at ! 10: * http://www.apple.com/publicsource and read it before using this file. ! 11: * ! 12: * This Original Code and all software distributed under the License are ! 13: * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER ! 14: * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, ! 15: * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, ! 16: * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the ! 17: * License for the specific language governing rights and limitations ! 18: * under the License. ! 19: * ! 20: * @APPLE_LICENSE_HEADER_END@ ! 21: */ ! 22: #include <IOKit/pwr_mgt/IOPM.h> ! 23: ! 24: struct IOPMPowerState ! 25: { ! 26: unsigned long version; // version number of this struct ! 27: IOPMPowerFlags capabilityFlags; // bits that describe (to interested drivers) the capability of the device in this state ! 28: IOPMPowerFlags outputPowerCharacter; // description (to power domain children) of the power provided in this state ! 29: IOPMPowerFlags inputPowerRequirement; // description (to power domain parent) of input power required in this state ! 30: unsigned long staticPower; // average consumption in milliwatts ! 31: unsigned long unbudgetedPower; // additional consumption from separate power supply (mw) ! 32: unsigned long powerToAttain; // additional power to attain this state from next lower state (in mw) ! 33: unsigned long timeToAttain; // time required to enter this state from next lower state (in microseconds) ! 34: unsigned long settleUpTime; // settle time required after entering this state from next lower state (microseconds) ! 35: unsigned long timeToLower; // time required to enter next lower state from this one (in microseconds) ! 36: unsigned long settleDownTime; // settle time required after entering next lower state from this state (microseconds) ! 37: unsigned long powerDomainBudget; // power in mw a domain in this state can deliver to its children ! 38: }; ! 39: ! 40: typedef struct IOPMPowerState IOPMPowerState; ! 41:
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