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1.1 root 1: /*
2: * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
3: *
4: * @APPLE_LICENSE_HEADER_START@
5: *
6: * The contents of this file constitute Original Code as defined in and
7: * are subject to the Apple Public Source License Version 1.1 (the
8: * "License"). You may not use this file except in compliance with the
9: * License. Please obtain a copy of the License at
10: * http://www.apple.com/publicsource and read it before using this file.
11: *
12: * This Original Code and all software distributed under the License are
13: * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
14: * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
15: * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
16: * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
17: * License for the specific language governing rights and limitations
18: * under the License.
19: *
20: * @APPLE_LICENSE_HEADER_END@
21: */
22: #include <IOKit/pwr_mgt/IOPM.h>
23:
24: struct IOPMPowerState
25: {
26: unsigned long version; // version number of this struct
27: IOPMPowerFlags capabilityFlags; // bits that describe (to interested drivers) the capability of the device in this state
28: IOPMPowerFlags outputPowerCharacter; // description (to power domain children) of the power provided in this state
29: IOPMPowerFlags inputPowerRequirement; // description (to power domain parent) of input power required in this state
30: unsigned long staticPower; // average consumption in milliwatts
31: unsigned long unbudgetedPower; // additional consumption from separate power supply (mw)
32: unsigned long powerToAttain; // additional power to attain this state from next lower state (in mw)
33: unsigned long timeToAttain; // time required to enter this state from next lower state (in microseconds)
34: unsigned long settleUpTime; // settle time required after entering this state from next lower state (microseconds)
35: unsigned long timeToLower; // time required to enter next lower state from this one (in microseconds)
36: unsigned long settleDownTime; // settle time required after entering next lower state from this state (microseconds)
37: unsigned long powerDomainBudget; // power in mw a domain in this state can deliver to its children
38: };
39:
40: typedef struct IOPMPowerState IOPMPowerState;
41:
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