|
|
xnu-68.4-1.1
/*
* Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
/* OSBoolean.cpp created by rsulack on Tue Oct 12 1999 */
#include <libkern/c++/OSBoolean.h>
#include <libkern/c++/OSString.h>
#include <libkern/c++/OSSerialize.h>
#include <libkern/c++/OSLib.h>
#define super OSObject
OSDefineMetaClassAndStructors(OSBoolean, OSObject)
bool OSBoolean::init(bool inValue)
{
if (!super::init())
return false;
value = inValue;
return true;
}
void OSBoolean::free() { super::free(); }
OSBoolean *OSBoolean::withBoolean(bool inValue)
{
OSBoolean *me = new OSBoolean;
if (me && !me->init(inValue)) {
me->free();
return 0;
}
return me;
}
bool OSBoolean::isTrue() const { return value; }
bool OSBoolean::isFalse() const { return !value; }
bool OSBoolean::isEqualTo(const OSBoolean *boolean) const
{
return (value == boolean->value);
}
bool OSBoolean::isEqualTo(const OSObject *obj) const
{
OSBoolean * boolean;
if ((boolean = OSDynamicCast(OSBoolean, (OSObject *)obj )))
return isEqualTo(boolean);
else
return false;
}
bool OSBoolean::serialize(OSSerialize *s) const
{
if (s->previouslySerialized(this)) return true;
return s->addString(value ? "<true/>" : "<false/>");
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.