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1.1 root 1: using System.Reflection;
2: using System.Runtime.CompilerServices;
3: using System.Runtime.InteropServices;
4:
5: // General Information about an assembly is controlled through the following
6: // set of attributes. Change these attribute values to modify the information
7: // associated with an assembly.
8: [assembly: AssemblyTitle("CleanFlashCommon")]
9: [assembly: AssemblyDescription("")]
10: [assembly: AssemblyConfiguration("")]
11: [assembly: AssemblyCompany("")]
12: [assembly: AssemblyProduct("CleanFlashCommon")]
13: [assembly: AssemblyCopyright("Copyright © 2021")]
14: [assembly: AssemblyTrademark("")]
15: [assembly: AssemblyCulture("")]
16:
17: // Setting ComVisible to false makes the types in this assembly not visible
18: // to COM components. If you need to access a type in this assembly from
19: // COM, set the ComVisible attribute to true on that type.
20: [assembly: ComVisible(false)]
21:
22: // The following GUID is for the ID of the typelib if this project is exposed to COM
23: [assembly: Guid("d00f629b-455a-42de-b2fa-a3759a3095ae")]
24:
25: // Version information for an assembly consists of the following four values:
26: //
27: // Major Version
28: // Minor Version
29: // Build Number
30: // Revision
31: //
32: // You can specify all the values or you can default the Build and Revision Numbers
33: // by using the '*' as shown below:
34: // [assembly: AssemblyVersion("1.0.*")]
35: [assembly: AssemblyVersion("1.0.0.0")]
36: [assembly: AssemblyFileVersion("1.0.0.0")]
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