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1.1 ! root 1: ! 2: ! 3: arena Definition arena ! 4: ! 5: ! 6: ! 7: ! 8: An arena is the area of memory that is available for a program to ! 9: allocate dynamically at run time. It is divided into allocated ! 10: and unallocated blocks. The unallocated blocks together form the ! 11: ``free memory pool''. ! 12: ! 13: Portions of the arena can be allocated using the functions ! 14: malloc, calloc, or realloc; returned to the free memory pool with ! 15: free; or checked to see if they are allocated or not with notmem. ! 16: To check whether the arena has been corrupted or not, use the ! 17: function memok. ! 18: ! 19: ***** See Also ***** ! 20: ! 21: calloc(), definitions, free(), malloc(), memok(), notmem(), ! 22: realloc() ! 23: ! 24: ! 25: ! 26: ! 27: ! 28: ! 29: ! 30: ! 31: ! 32: ! 33: ! 34: ! 35: ! 36: ! 37: ! 38: ! 39: ! 40: ! 41: ! 42: ! 43: ! 44: ! 45: ! 46: ! 47: ! 48: ! 49: ! 50: ! 51: ! 52: ! 53: ! 54: ! 55: ! 56: ! 57: ! 58: ! 59: ! 60: ! 61: ! 62: ! 63: ! 64: COHERENT Lexicon Page 1 ! 65: ! 66:
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