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1.1 ! root 1: ! 2: ! 3: chase Command chase ! 4: ! 5: ! 6: ! 7: ! 8: Highly amusing video game ! 9: ! 10: /uussrr/ggaammeess/cchhaassee [ -cc ] [ _s_p_e_e_d ] ! 11: ! 12: chase is a COHERENT version of a popular video game. It runs on ! 13: the console of an IBM AT COHERENT system with input from the ! 14: console keyboard. chase assumes that the system console is a ! 15: monochrome display adapter unless you select the -c color-display ! 16: option. ! 17: ! 18: To accomodate different computer system speeds and different ! 19: levels of skill, chase prompts the user to type a speed when the ! 20: game begins. Press <return> to try out the game with the default ! 21: speed of ten; typing a higher number makes the game slower, a ! 22: lower number makes it faster. If you can play at speed zero on a ! 23: fast computer system, you play too many video games. If you know ! 24: the speed you want, you can enter it as a command-line argument. ! 25: If you see the boss coming, you can quit by pressing <ctrl-C>. ! 26: ! 27: ***** The Rules ***** ! 28: ! 29: The player (represented by a blinking shaded rectangle) attempts ! 30: to evade four ``ghosts'' (represented by shaded rectangles with ! 31: arrows) while erasing dots from the playing-board maze. ! 32: ! 33: At the beginning of a game, the four ghosts are in the ghost box ! 34: above the center of the maze and the player is below it. The ! 35: maze is filled with dots, including four blinking diamonds called ! 36: power pellets. The ghosts emerge from the ghost box and chase ! 37: the player. The console arrow keys move the player left, right, ! 38: up, or down through the maze. Typing `0' stops the player. The ! 39: player continues to move in the same direction until a wall of ! 40: the maze stops him, you type a `0', or you type another arrow ! 41: key. ! 42: ! 43: When the player eats a power pellet, he acquires super power and ! 44: can chase the ghosts briefly; the ghosts change color while the ! 45: player has super power. If the player catches a ghost, he scores ! 46: a bonus and the ghost returns to the ghost box temporarily. Once ! 47: a player eats all the dots on the board, the game continues at ! 48: the next level. ! 49: ! 50: The upper left corner of the screen displays a score and the cur- ! 51: rent board level. Each dot the player eats scores ten points. ! 52: The first ghost a player eats while he has super power scores 200 ! 53: points, the second 400, the third 800, and the fourth 1,600. At ! 54: certain times during the game, a bonus letter appears below the ! 55: ghost box; the player scores 100 points for eating the bonus let- ! 56: ter on level `A', 300 on level `B', 500 on level `C', and so on. ! 57: ! 58: The lower left corner of the screen displays the number of extra ! 59: players remaining in the current game (initally two). Another ! 60: bonus player appears every 10,000 points, to a maximum of three ! 61: extra players. The game ends when the ghosts eat the last ! 62: ! 63: ! 64: COHERENT Lexicon Page 1 ! 65: ! 66: ! 67: ! 68: ! 69: chase Command chase ! 70: ! 71: ! 72: ! 73: player. ! 74: ! 75: ***** See Also ***** ! 76: ! 77: commands ! 78: ! 79: ! 80: ! 81: ! 82: ! 83: ! 84: ! 85: ! 86: ! 87: ! 88: ! 89: ! 90: ! 91: ! 92: ! 93: ! 94: ! 95: ! 96: ! 97: ! 98: ! 99: ! 100: ! 101: ! 102: ! 103: ! 104: ! 105: ! 106: ! 107: ! 108: ! 109: ! 110: ! 111: ! 112: ! 113: ! 114: ! 115: ! 116: ! 117: ! 118: ! 119: ! 120: ! 121: ! 122: ! 123: ! 124: ! 125: ! 126: ! 127: ! 128: ! 129: ! 130: COHERENT Lexicon Page 2 ! 131: ! 132:
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