Annotation of coherent/a/usr/man/COHERENT/chase, revision 1.1.1.1

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                      3: chase                        Command                        chase
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                      8: Highly amusing video game
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                     10: /uussrr/ggaammeess/cchhaassee [ -cc ] [ _s_p_e_e_d ]
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                     12: chase is a COHERENT version of  a popular video game.  It runs on
                     13: the console  of an  IBM AT COHERENT  system  with input  from the
                     14: console  keyboard.  chase  assumes that the  system console  is a
                     15: monochrome display adapter unless you select the -c color-display
                     16: option.
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                     18: To  accomodate  different computer  system  speeds and  different
                     19: levels of skill, chase prompts the  user to type a speed when the
                     20: game begins.  Press <return> to try out the game with the default
                     21: speed of  ten; typing  a higher number  makes the game  slower, a
                     22: lower number makes it faster.  If you can play at speed zero on a
                     23: fast computer system, you play too many video games.  If you know
                     24: the speed you want, you  can enter it as a command-line argument.
                     25: If you see the boss coming, you can quit by pressing <ctrl-C>.
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                     27: ***** The Rules *****
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                     29: The player (represented  by a blinking shaded rectangle) attempts
                     30: to evade  four ``ghosts'' (represented by  shaded rectangles with
                     31: arrows) while erasing dots from the playing-board maze.
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                     33: At the beginning of a game,  the four ghosts are in the ghost box
                     34: above the  center of the  maze and the  player is below  it.  The
                     35: maze is filled with dots, including four blinking diamonds called
                     36: power pellets.   The ghosts emerge  from the ghost  box and chase
                     37: the player.  The console  arrow keys move the player left, right,
                     38: up, or down through the  maze.  Typing `0' stops the player.  The
                     39: player continues  to move in  the same direction until  a wall of
                     40: the maze  stops him, you  type a `0',  or you type  another arrow
                     41: key.
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                     43: When the player eats a  power pellet, he acquires super power and
                     44: can chase  the ghosts briefly; the ghosts  change color while the
                     45: player has super power.  If the player catches a ghost, he scores
                     46: a bonus and the ghost returns to the ghost box temporarily.  Once
                     47: a player  eats all the dots  on the board, the  game continues at
                     48: the next level.
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                     50: The upper left corner of the screen displays a score and the cur-
                     51: rent board  level.  Each dot  the player eats  scores ten points.
                     52: The first ghost a player eats while he has super power scores 200
                     53: points, the second 400, the  third 800, and the fourth 1,600.  At
                     54: certain times  during the game, a bonus  letter appears below the
                     55: ghost box; the player scores 100 points for eating the bonus let-
                     56: ter on level `A', 300 on level `B', 500 on level `C', and so on.
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                     58: The lower left corner of  the screen displays the number of extra
                     59: players remaining  in the  current game (initally  two).  Another
                     60: bonus player  appears every 10,000 points, to  a maximum of three
                     61: extra  players.   The game  ends  when the  ghosts  eat the  last
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                     64: COHERENT Lexicon                                           Page 1
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                     69: chase                        Command                        chase
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                     73: player.
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                     75: ***** See Also *****
                     76: 
                     77: commands
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                    130: COHERENT Lexicon                                           Page 2
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