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3: chase Command chase
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8: Highly amusing video game
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10: /uussrr/ggaammeess/cchhaassee [ -cc ] [ _s_p_e_e_d ]
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12: chase is a COHERENT version of a popular video game. It runs on
13: the console of an IBM AT COHERENT system with input from the
14: console keyboard. chase assumes that the system console is a
15: monochrome display adapter unless you select the -c color-display
16: option.
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18: To accomodate different computer system speeds and different
19: levels of skill, chase prompts the user to type a speed when the
20: game begins. Press <return> to try out the game with the default
21: speed of ten; typing a higher number makes the game slower, a
22: lower number makes it faster. If you can play at speed zero on a
23: fast computer system, you play too many video games. If you know
24: the speed you want, you can enter it as a command-line argument.
25: If you see the boss coming, you can quit by pressing <ctrl-C>.
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27: ***** The Rules *****
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29: The player (represented by a blinking shaded rectangle) attempts
30: to evade four ``ghosts'' (represented by shaded rectangles with
31: arrows) while erasing dots from the playing-board maze.
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33: At the beginning of a game, the four ghosts are in the ghost box
34: above the center of the maze and the player is below it. The
35: maze is filled with dots, including four blinking diamonds called
36: power pellets. The ghosts emerge from the ghost box and chase
37: the player. The console arrow keys move the player left, right,
38: up, or down through the maze. Typing `0' stops the player. The
39: player continues to move in the same direction until a wall of
40: the maze stops him, you type a `0', or you type another arrow
41: key.
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43: When the player eats a power pellet, he acquires super power and
44: can chase the ghosts briefly; the ghosts change color while the
45: player has super power. If the player catches a ghost, he scores
46: a bonus and the ghost returns to the ghost box temporarily. Once
47: a player eats all the dots on the board, the game continues at
48: the next level.
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50: The upper left corner of the screen displays a score and the cur-
51: rent board level. Each dot the player eats scores ten points.
52: The first ghost a player eats while he has super power scores 200
53: points, the second 400, the third 800, and the fourth 1,600. At
54: certain times during the game, a bonus letter appears below the
55: ghost box; the player scores 100 points for eating the bonus let-
56: ter on level `A', 300 on level `B', 500 on level `C', and so on.
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58: The lower left corner of the screen displays the number of extra
59: players remaining in the current game (initally two). Another
60: bonus player appears every 10,000 points, to a maximum of three
61: extra players. The game ends when the ghosts eat the last
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64: COHERENT Lexicon Page 1
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69: chase Command chase
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75: ***** See Also *****
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77: commands
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