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1.1 ! root 1: ! 2: ! 3: lines Command lines ! 4: ! 5: ! 6: ! 7: ! 8: Highly amusing board game ! 9: ! 10: /uussrr/ggaammeess/lliinneess ! 11: ! 12: lliinneess is an interactive COHERENT version of a two-player board ! 13: game by Claude Soucie called _L_i_n_e_s _o_f _A_c_t_i_o_n. The screen ! 14: displays the game board with ``X'' and ``O'' characters marking ! 15: the positions of the pieces. To see the rules of the game, type ! 16: ``r'' and then press <EEnntteerr>. To see the available interactive ! 17: commands, type ``h'' and press <EEnntteerr>. ! 18: ! 19: Two players can use lliinneess to keep track of a game between them by ! 20: moving with the ``M'' command. Alternatively, one player can ! 21: play against the computer by moving with the ``m'' command. The ! 22: program uses a tree-search technique to consider possible moves; ! 23: the player can vary the speed of the program's replies with ! 24: commands that change the tree search width and depth. ! 25: ! 26: For a more detailed description of _L_i_n_e_s _o_f _A_c_t_i_o_n, see _A _G_a_m_u_t ! 27: _o_f _G_a_m_e_s by Sid Sackson (New York, Random House, 1969). ! 28: ! 29: ***** See Also ***** ! 30: ! 31: ccoommmmaannddss ! 32: ! 33: ! 34: ! 35: ! 36: ! 37: ! 38: ! 39: ! 40: ! 41: ! 42: ! 43: ! 44: ! 45: ! 46: ! 47: ! 48: ! 49: ! 50: ! 51: ! 52: ! 53: ! 54: ! 55: ! 56: ! 57: ! 58: ! 59: ! 60: ! 61: ! 62: ! 63: ! 64: COHERENT Lexicon Page 1 ! 65: ! 66:
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