|
|
1.1 root 1:
2:
3: lines Command lines
4:
5:
6:
7:
8: Highly amusing board game
9:
10: /uussrr/ggaammeess/lliinneess
11:
12: lliinneess is an interactive COHERENT version of a two-player board
13: game by Claude Soucie called _L_i_n_e_s _o_f _A_c_t_i_o_n. The screen
14: displays the game board with ``X'' and ``O'' characters marking
15: the positions of the pieces. To see the rules of the game, type
16: ``r'' and then press <EEnntteerr>. To see the available interactive
17: commands, type ``h'' and press <EEnntteerr>.
18:
19: Two players can use lliinneess to keep track of a game between them by
20: moving with the ``M'' command. Alternatively, one player can
21: play against the computer by moving with the ``m'' command. The
22: program uses a tree-search technique to consider possible moves;
23: the player can vary the speed of the program's replies with
24: commands that change the tree search width and depth.
25:
26: For a more detailed description of _L_i_n_e_s _o_f _A_c_t_i_o_n, see _A _G_a_m_u_t
27: _o_f _G_a_m_e_s by Sid Sackson (New York, Random House, 1969).
28:
29: ***** See Also *****
30:
31: ccoommmmaannddss
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64: COHERENT Lexicon Page 1
65:
66:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.