Annotation of coherent/b/STREAMS/conf/bin/src/buildobj.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Implementation of functions prototyped in "buildobj.h"
        !             3:  */
        !             4: /*
        !             5:  *-IMPORTS:
        !             6:  *     <sys/compat.h>
        !             7:  *             USE_PROTO
        !             8:  *             VOID
        !             9:  *             ARGS ()
        !            10:  *     <stdlib.h>
        !            11:  *             NULL
        !            12:  *             size_t
        !            13:  *             free ()
        !            14:  *             malloc ()
        !            15:  *     <string.h>
        !            16:  *             memcpy ()
        !            17:  *             memset ()
        !            18:  */
        !            19: 
        !            20: #include <sys/compat.h>
        !            21: #include <stdlib.h>
        !            22: #include <string.h>
        !            23: 
        !            24: #include "buildobj.h"
        !            25: 
        !            26: 
        !            27: /*
        !            28:  * Structures that are only really visible inside this compilation unit.
        !            29:  *
        !            30:  * Note that "o_prev" is used only for nested build contexts, which are
        !            31:  * special, although it could be used for all objects if we wanted to spend
        !            32:  * the space on allowing stacklike allocation (which we don't, normally).
        !            33:  */
        !            34: 
        !            35: 
        !            36: typedef        struct buildchunk       bchunk_t;
        !            37: typedef        struct objinfo          obj_t;
        !            38: 
        !            39: struct objinfo {
        !            40:        obj_t         * o_prev;         /* previous object */
        !            41:        VOID          * o_base;         /* base of object */
        !            42:        size_t          o_size;         /* size of object */
        !            43:        unsigned char   o_building;     /* object being built */
        !            44: };
        !            45: 
        !            46: struct builder {
        !            47:        bchunk_t      * b_first;        /* first allocated chunk */
        !            48:        bchunk_t      * b_last;         /* last allocated chunk */
        !            49:        size_t          b_chunksize;    /* recommended chunk size */
        !            50:        size_t          b_align;        /* allocation alignment factor */
        !            51: 
        !            52:        obj_t           b_obj;          /* current object */
        !            53:        bchunk_t      * b_chunkp;       /* chunk of last/current object */
        !            54: };
        !            55: 
        !            56: struct buildchunk {
        !            57:        bchunk_t      * bc_next;        /* next memory chunk */
        !            58:        char          * bc_base;        /* base of chunk space */
        !            59:        size_t          bc_free;        /* amount of free space */
        !            60: };
        !            61: 
        !            62: 
        !            63: /*
        !            64:  * This internal function allocates a new chunk of memory to be parcelled out
        !            65:  * to clients. Allocate "b_chunksize" bytes of memory to give out, and copy
        !            66:  * any partial allocation over to the new chunk (since we typically only
        !            67:  * allocate new chunks when a request to expand a previous allocation
        !            68:  * overflows the biggest available block of space).
        !            69:  */
        !            70: 
        !            71: #if    USE_PROTO
        !            72: bchunk_t * (BUILD_CHUNK) (build_t * heap, bchunk_t * bchunkp)
        !            73: #else
        !            74: bchunk_t *
        !            75: BUILD_CHUNK ARGS ((heap, bchunkp))
        !            76: build_t              * heap;
        !            77: bchunk_t      *        bchunkp;
        !            78: #endif
        !            79: {
        !            80: 
        !            81:        /*
        !            82:         * Ok, let's add a new chunk.
        !            83:         */
        !            84: 
        !            85:        if ((bchunkp = (bchunk_t *) malloc (heap->b_chunksize +
        !            86:                                            sizeof (bchunk_t))) == NULL)
        !            87:                return NULL;
        !            88: 
        !            89:        bchunkp->bc_base = (char *) (bchunkp + 1);
        !            90:        bchunkp->bc_free = heap->b_chunksize;
        !            91: 
        !            92:        /*
        !            93:         * Copy any previously existing data to the new chunk.
        !            94:         */
        !            95: 
        !            96:        if (heap->b_obj.o_size > 0) {
        !            97: 
        !            98:                memcpy (bchunkp->bc_base, heap->b_obj.o_base,
        !            99:                        heap->b_obj.o_size);
        !           100: 
        !           101:                bchunkp->bc_base += heap->b_obj.o_size;
        !           102:                bchunkp->bc_free -= heap->b_obj.o_size;
        !           103:        }
        !           104: 
        !           105: 
        !           106:        heap->b_chunkp = bchunkp;
        !           107:        heap->b_obj.o_base = (char *) (bchunkp + 1);
        !           108: 
        !           109:        return bchunkp;
        !           110: }
        !           111: 
        !           112: 
        !           113: /*
        !           114:  * This internal function increases the size of an allocation. If a request
        !           115:  * causes an allocation to expand beyond the end of the current chunk, try and
        !           116:  * find another chunk that can hold it, and if that fails allocate a new chunk
        !           117:  * which is guaranteed to be large enough.
        !           118:  *
        !           119:  * The client's data is copied to the new space, appended to any previously
        !           120:  * allocated data in the same group.
        !           121:  */
        !           122: 
        !           123: #if    USE_PROTO
        !           124: int (BUILD_ADD) (build_t * heap, size_t size, CONST VOID * init)
        !           125: #else
        !           126: int
        !           127: BUILD_ADD ARGS ((heap, size, init))
        !           128: build_t              * heap;
        !           129: size_t         size;
        !           130: CONST VOID    *        init;
        !           131: #endif
        !           132: {
        !           133:        bchunk_t      * bchunkp;
        !           134:        size_t          total = size + heap->b_obj.o_size;
        !           135: 
        !           136:        if (size == 0)
        !           137:                return BUILD_OK;
        !           138: 
        !           139:        if (total < size || total + sizeof (bchunk_t) < total)
        !           140:                return BUILD_SIZE_OVERFLOW;
        !           141: 
        !           142:        /*
        !           143:         * First, try to fit the expanded allocation in the current chunk.
        !           144:         * If there are no chunks allocated yet, let's start.
        !           145:         */
        !           146: 
        !           147:        bchunkp = heap->b_chunkp;
        !           148: 
        !           149:        if ((bchunkp != NULL && bchunkp->bc_free < size) || bchunkp == NULL) {
        !           150:                /*
        !           151:                 * First, try and find an already allocated chunk that will
        !           152:                 * hold the expanded allocation.
        !           153:                 */
        !           154: 
        !           155:                while (bchunkp != NULL) {
        !           156: 
        !           157:                        if (bchunkp->bc_free >= total) {
        !           158:                                /*
        !           159:                                 * Transfer existing object information to new
        !           160:                                 * chunk.
        !           161:                                 */
        !           162: 
        !           163:                                if (heap->b_obj.o_size > 0)
        !           164:                                        memcpy (bchunkp->bc_base,
        !           165:                                                heap->b_obj.o_base,
        !           166:                                                heap->b_obj.o_size);
        !           167: 
        !           168:                                heap->b_obj.o_base = bchunkp->bc_base;
        !           169:                                heap->b_chunkp = bchunkp;
        !           170: 
        !           171:                                bchunkp->bc_base += heap->b_obj.o_size;
        !           172:                                bchunkp->bc_free -= heap->b_obj.o_size;
        !           173: 
        !           174:                                goto gotmem;
        !           175:                        }
        !           176: 
        !           177:                        bchunkp = bchunkp->bc_next;
        !           178:                }
        !           179: 
        !           180:                if (total > heap->b_chunksize)
        !           181:                        heap->b_chunksize = total + (total >> 1);
        !           182: 
        !           183:                if ((bchunkp = BUILD_CHUNK (heap, bchunkp)) == NULL)
        !           184:                        return BUILD_NO_MEMORY;
        !           185:        }
        !           186: 
        !           187: gotmem:
        !           188:        /*
        !           189:         * OK, let's initialise the new space.
        !           190:         */
        !           191: 
        !           192:        if (init == INIT_ZERO) {
        !           193:                /*
        !           194:                 * The client passed us the special pointer value that means
        !           195:                 * we should zero the new space.
        !           196:                 */
        !           197: 
        !           198:                memset (bchunkp->bc_base, 0, size);
        !           199:        } else {
        !           200:                /*
        !           201:                 * The client has given us explicit initialisation values.
        !           202:                 */
        !           203: 
        !           204:                memcpy (bchunkp->bc_base, init, size);
        !           205:        }
        !           206: 
        !           207:        bchunkp->bc_base += size;
        !           208:        bchunkp->bc_free -= size;
        !           209:        heap->b_obj.o_size += size;
        !           210: 
        !           211:        return BUILD_OK;
        !           212: }
        !           213: 
        !           214: 
        !           215: /*
        !           216:  * Local function which recovers a chunk number from an object address. Note
        !           217:  * that we *cannot* do this by merely scanning the chunks looking for one that
        !           218:  * encloses the object pointer we have, because relational comparisons between
        !           219:  * distinctly-allocated objects yields an undefined result (ie, we could get
        !           220:  * false positives).
        !           221:  *
        !           222:  * However, we can solve the problem by requiring the object pointer to be the
        !           223:  * most recent allocation in a given chunk, and passing in the size of the
        !           224:  * object. This way, we can test for a match via equality, which is a stronger
        !           225:  * test, because two object pointers compare equal if and only if they point
        !           226:  * at the same object.
        !           227:  *
        !           228:  * [ Note that the converse is controversial; it does not appear to be
        !           229:  *   mandated by ISO C, and the notion of object identity is hotly debated
        !           230:  *   in C++ circles. Since we will be using pointers that have been derived
        !           231:  *   via convential means we can ignore such notions of aliasing. ]
        !           232:  */
        !           233: 
        !           234: #if    USE_PROTO
        !           235: LOCAL bchunk_t * (FIND_CHUNK) (build_t * heap, VOID * obj, size_t size)
        !           236: #else
        !           237: LOCAL bchunk_t *
        !           238: FIND_CHUNK ARGS ((heap, obj, size))
        !           239: build_t              * heap;
        !           240: VOID         * obj;
        !           241: size_t         size;
        !           242: #endif
        !           243: {
        !           244:        bchunk_t      * scan;
        !           245: 
        !           246:        for (scan = heap->b_first ; scan != NULL ; scan = scan->bc_next)
        !           247:                if (scan->bc_base - size == obj)
        !           248:                        return scan;
        !           249: 
        !           250:        return NULL;
        !           251: }
        !           252: 
        !           253: 
        !           254: /*
        !           255:  * This function allocates a control block for building variable-sized
        !           256:  * objects with. The "chunksize" is the default amount of memory to request
        !           257:  * from the C library in a block which other functions will parcel out to
        !           258:  * clients.
        !           259:  */
        !           260: 
        !           261: #if    USE_PROTO
        !           262: build_t * (builder_alloc) (size_t chunksize, size_t align)
        !           263: #else
        !           264: build_t *
        !           265: builder_alloc ARGS ((chunksize, align))
        !           266: size_t         chunksize;
        !           267: size_t         align;
        !           268: #endif
        !           269: {
        !           270:        build_t       * buildp;
        !           271: 
        !           272:        if (chunksize < 256)
        !           273:                chunksize = 256;
        !           274: 
        !           275:        if ((buildp = (build_t *) malloc (sizeof (build_t))) != NULL) {
        !           276: 
        !           277:                buildp->b_first = buildp->b_last = NULL;
        !           278:                buildp->b_chunksize = chunksize;
        !           279:                buildp->b_align = align == 0 ? 1 : align;
        !           280: 
        !           281:                buildp->b_obj.o_building = 0;
        !           282:                buildp->b_obj.o_prev = NULL;    /* no previous object */
        !           283:                buildp->b_obj.o_base = NULL;    /* not building an object */
        !           284:        }
        !           285: 
        !           286:        return buildp;
        !           287: }
        !           288: 
        !           289: 
        !           290: /*
        !           291:  * Free the basic object builder structure and all the chunk memory that it
        !           292:  * attached to itself during its lifetime.
        !           293:  */
        !           294: 
        !           295: #if    USE_PROTO
        !           296: void (builder_free) (build_t * heap)
        !           297: #else
        !           298: void
        !           299: builder_free ARGS ((heap))
        !           300: build_t              * heap;
        !           301: #endif
        !           302: {
        !           303:        bchunk_t      * scan;
        !           304:        bchunk_t      * next;
        !           305: 
        !           306:        if (heap == NULL)
        !           307:                return;
        !           308: 
        !           309:        for (scan = heap->b_first ; scan != NULL ; scan = next) {
        !           310: 
        !           311:                next = scan->bc_next;
        !           312:                free (scan);
        !           313:        }
        !           314: 
        !           315:        free (heap);
        !           316: }
        !           317: 
        !           318: 
        !           319: /*
        !           320:  * Simple function to allocate just a single chunk.
        !           321:  */
        !           322: 
        !           323: #if    USE_PROTO
        !           324: VOID * (build_malloc) (build_t * heap, size_t size)
        !           325: #else
        !           326: VOID *
        !           327: build_malloc ARGS ((heap, size))
        !           328: build_t              * heap;
        !           329: size_t         size;
        !           330: #endif
        !           331: {
        !           332:        if (heap == NULL || heap->b_obj.o_building != 0 ||
        !           333:            (heap->b_obj.o_base != NULL && heap->b_obj.o_prev != NULL))
        !           334:                return NULL;
        !           335: 
        !           336:        heap->b_obj.o_size = 0;
        !           337:        heap->b_obj.o_base = NULL;
        !           338: 
        !           339:        heap->b_chunkp = heap->b_first;
        !           340: 
        !           341: #ifdef __COHERENT__
        !           342:        return BUILD_ADD (heap, size, NULL) == 0 ? heap->b_obj.o_base :
        !           343:                (VOID *) NULL;
        !           344: #else
        !           345:        return BUILD_ADD (heap, size, NULL) == 0 ? heap->b_obj.o_base : NULL;
        !           346: #endif
        !           347: }
        !           348: 
        !           349: 
        !           350: /*
        !           351:  * Begin building some variable-sized object with an initial allocation of
        !           352:  * "size" bytes. All previous allocations must be complete before beginning a
        !           353:  * new allocation.
        !           354:  */
        !           355: 
        !           356: #if    USE_PROTO
        !           357: int (build_begin) (build_t * heap, size_t size, CONST VOID * init)
        !           358: #else
        !           359: int
        !           360: build_begin ARGS ((heap, size, init))
        !           361: build_t              * heap;
        !           362: size_t         size;
        !           363: CONST VOID    *        init;
        !           364: #endif
        !           365: {
        !           366:        if (heap == NULL)
        !           367:                return BUILD_NULL_HEAP;
        !           368:        if (heap->b_obj.o_building != 0)
        !           369:                return BUILD_OBJECT_BEGUN;
        !           370: 
        !           371:        /*
        !           372:         * We only allow one object to be built per inner nesting level; since
        !           373:         * object descriptors are normally not needed, levels that can be
        !           374:         * unwound have to be pushed/popped manually. However, only one object
        !           375:         * can be built at an inner level or else the stack could not be
        !           376:         * unwound.
        !           377:         */
        !           378: 
        !           379:        if (heap->b_obj.o_base != NULL &&
        !           380:            heap->b_obj.o_prev != NULL)
        !           381:                return BUILD_BAD_NESTING;
        !           382: 
        !           383:        heap->b_obj.o_size = 0;
        !           384:        heap->b_obj.o_base = NULL;
        !           385:        heap->b_obj.o_building = 1;
        !           386: 
        !           387:        heap->b_chunkp = heap->b_first;
        !           388: 
        !           389:        return BUILD_ADD (heap, size, init);
        !           390: }
        !           391: 
        !           392: 
        !           393: /*
        !           394:  * Add "size" bytes to the current variable-sized object.
        !           395:  */
        !           396: 
        !           397: #if    USE_PROTO
        !           398: int (build_add) (build_t * heap, size_t size, CONST VOID * init)
        !           399: #else
        !           400: int
        !           401: build_add ARGS ((heap, size, init))
        !           402: build_t              * heap;
        !           403: size_t         size;
        !           404: CONST VOID    *        init;
        !           405: #endif
        !           406: {
        !           407:        if (heap == NULL)
        !           408:                return BUILD_NULL_HEAP;
        !           409:        if (heap->b_obj.o_building == 0)
        !           410:                return BUILD_NO_OBJECT;
        !           411: 
        !           412:        return BUILD_ADD (heap, size, init);
        !           413: }
        !           414: 
        !           415: 
        !           416: /*
        !           417:  * Special-case function to add a single character to an object efficiently.
        !           418:  * This is useful for functions which must build strings on the fly without
        !           419:  * any easy way of predetermining the size.
        !           420:  */
        !           421: 
        !           422: #if    USE_PROTO
        !           423: int (build_addchar) (build_t * heap, char ch)
        !           424: #else
        !           425: int
        !           426: build_addchar ARGS ((heap, ch))
        !           427: build_t              * heap;
        !           428: char           ch;
        !           429: #endif
        !           430: {
        !           431:        bchunk_t      * bchunkp;
        !           432: 
        !           433:        if (heap == NULL)
        !           434:                return BUILD_NULL_HEAP;
        !           435:        if (heap->b_obj.o_building == 0)
        !           436:                return BUILD_NO_OBJECT;
        !           437: 
        !           438:        /*
        !           439:         * Like BUILD_ADD (), but faster in the simplest case.
        !           440:         */
        !           441: 
        !           442:        if ((bchunkp = heap->b_chunkp) == NULL || bchunkp->bc_free == 0)
        !           443:                if ((bchunkp = BUILD_CHUNK (heap, bchunkp)) == NULL)
        !           444:                        return BUILD_NO_MEMORY;
        !           445: 
        !           446:        * bchunkp->bc_base ++ = ch;
        !           447:        bchunkp->bc_free --;
        !           448:        heap->b_obj.o_size ++;
        !           449: 
        !           450:        return BUILD_OK;
        !           451: }
        !           452: 
        !           453: 
        !           454: /*
        !           455:  * End construction of an object, optionally returning the size in bytes
        !           456:  * occupied.
        !           457:  */
        !           458: 
        !           459: #if    USE_PROTO
        !           460: VOID * (build_end) (build_t * heap, size_t * size)
        !           461: #else
        !           462: VOID *
        !           463: build_end ARGS ((heap, size))
        !           464: build_t              * heap;
        !           465: size_t       * size;
        !           466: #endif
        !           467: {
        !           468:        size_t          adjust;
        !           469: 
        !           470:        if (heap == NULL || heap->b_obj.o_building == 0)
        !           471:                return NULL;
        !           472: 
        !           473:        if (size != NULL)
        !           474:                * size = heap->b_obj.o_size;
        !           475: 
        !           476:        if ((adjust = heap->b_obj.o_size & (heap->b_align - 1)) != 0) {
        !           477:                /*
        !           478:                 * Waste some space at the end to make the alignment happen.
        !           479:                 */
        !           480: 
        !           481:                adjust = heap->b_align - adjust;
        !           482: 
        !           483:                heap->b_obj.o_size += adjust;
        !           484:                heap->b_chunkp->bc_base += adjust;
        !           485:                heap->b_chunkp->bc_free -= adjust;
        !           486:        }
        !           487: 
        !           488:        heap->b_obj.o_building = 0;
        !           489:        return heap->b_obj.o_base;
        !           490: }
        !           491: 
        !           492: 
        !           493: 
        !           494: /*
        !           495:  * Return the storage of the most recently constructed object to the free
        !           496:  * pool. Note that the GNU obstack system allows an object heap to be cut back
        !           497:  * to any arbitrary point in a stack-like fashion; we don't, because we try
        !           498:  * and squeeze space into end-of-chunk areas that the GNU system would leave
        !           499:  * alone. Perhaps later we can add options to allow this.
        !           500:  */
        !           501: 
        !           502: #if    USE_PROTO
        !           503: int (build_release) (build_t * heap, CONST VOID * base)
        !           504: #else
        !           505: int
        !           506: build_release ARGS ((heap, base))
        !           507: build_t              * heap;
        !           508: CONST VOID    *        base;
        !           509: #endif
        !           510: {
        !           511:        if (heap == NULL)
        !           512:                return BUILD_NULL_HEAP;
        !           513:        if (base == NULL)
        !           514:                return BUILD_NULL_BASE;
        !           515:        if (heap->b_obj.o_building == 1)
        !           516:                return BUILD_OBJECT_BEGUN;
        !           517:        if (heap->b_obj.o_base != base)
        !           518:                return BUILD_NOT_LAST;
        !           519: 
        !           520:        /*
        !           521:         * Return "heap->b_size" bytes to the chunk that the last object was
        !           522:         * constructed in. We also forget that the object was ever built,
        !           523:         * which will allow nested builds to happen.
        !           524:         */
        !           525: 
        !           526:        heap->b_chunkp->bc_base -= heap->b_obj.o_size;
        !           527:        heap->b_chunkp->bc_free += heap->b_obj.o_size;
        !           528: 
        !           529:        heap->b_obj.o_base = NULL;
        !           530:        heap->b_obj.o_size = 0;
        !           531: 
        !           532:        return BUILD_OK;
        !           533: }
        !           534: 
        !           535: 
        !           536: /*
        !           537:  * Temporarily suspend construction of an object and begin nested construction
        !           538:  * of another object. Once a nested build context has been entered, only one
        !           539:  * object may be allowed to be built (although it may be thrown away and
        !           540:  * another one begun).
        !           541:  */
        !           542: 
        !           543: #if    USE_PROTO
        !           544: int (build_push) (build_t * heap)
        !           545: #else
        !           546: int
        !           547: build_push ARGS ((heap))
        !           548: build_t              * heap;
        !           549: #endif
        !           550: {
        !           551:        obj_t           temp;
        !           552:        int             err;
        !           553: 
        !           554:        if (heap == NULL)
        !           555:                return BUILD_NULL_HEAP;
        !           556: 
        !           557:        /*
        !           558:         * We will need to find some space in the heap for the saved build
        !           559:         * context. We take a snapshot of the allocation context in a local
        !           560:         * variable for eventual storage in the heap, and start a "new"
        !           561:         * allocation. Then, calling BUILD_ADD () will find space for the
        !           562:         * snapshot and copy it.
        !           563:         */
        !           564: 
        !           565:        temp = heap->b_obj;
        !           566: 
        !           567:        heap->b_obj.o_size = 0;
        !           568: 
        !           569:        if ((err = BUILD_ADD (heap, sizeof (temp), & temp)) != 0) {
        !           570:                /*
        !           571:                 * We couldn't create space for the saved context, so restore
        !           572:                 * the state and return the error to the caller.
        !           573:                 */
        !           574: 
        !           575:                heap->b_obj = temp;
        !           576:        } else {
        !           577:                /*
        !           578:                 * Record the location where the saved snapshot was stored as
        !           579:                 * the back-link in the snapshot chain. Then, we clear the
        !           580:                 * top object record for use in at most one nested allocation.
        !           581:                 */
        !           582: 
        !           583:                heap->b_obj.o_prev = (obj_t *) heap->b_obj.o_base;
        !           584: 
        !           585:                heap->b_obj.o_size = 0;
        !           586:                heap->b_obj.o_base = NULL;
        !           587:        }
        !           588: 
        !           589:        return err;
        !           590: }
        !           591: 
        !           592: 
        !           593: /*
        !           594:  * Undo the actions of build_push (). If there is an allocation in the current
        !           595:  * top-level object record, discard it implicitly.
        !           596:  */
        !           597: 
        !           598: #if    USE_PROTO
        !           599: int (build_pop) (build_t * heap)
        !           600: #else
        !           601: int
        !           602: build_pop ARGS ((heap))
        !           603: build_t              * heap;
        !           604: #endif
        !           605: {
        !           606:        bchunk_t      * temp;
        !           607: 
        !           608:        if (heap == NULL)
        !           609:                return BUILD_NULL_HEAP;
        !           610:        if (heap->b_obj.o_prev == NULL)
        !           611:                return BUILD_STACK_EMPTY;
        !           612: 
        !           613:        /*
        !           614:         * Before we retrieve the previous object context, we have to find
        !           615:         * the chunk it is stored in (so that we can discard the saved
        !           616:         * context record).
        !           617:         */
        !           618: 
        !           619:        if ((temp = FIND_CHUNK (heap, heap->b_obj.o_prev,
        !           620:                                sizeof (obj_t))) == NULL)
        !           621:                return BUILD_CORRUPT;
        !           622: 
        !           623:        /*
        !           624:         * Implicitly discard top object.
        !           625:         */
        !           626: 
        !           627:        if (heap->b_obj.o_base != NULL) {
        !           628: 
        !           629:                heap->b_chunkp->bc_base -= heap->b_obj.o_size;
        !           630:                heap->b_chunkp->bc_free += heap->b_obj.o_size;
        !           631:        }
        !           632: 
        !           633: 
        !           634:        /*
        !           635:         * Free saved record and recover the data stored there. We do it in
        !           636:         * that backwards order to avoid storing too many temporary pointers,
        !           637:         * and because it is safe for us (we won't be interrupted, and our
        !           638:         * code doesn't overwrite newly-freed memory).
        !           639:         */
        !           640: 
        !           641:        temp->bc_base -= sizeof (obj_t);
        !           642:        temp->bc_free += sizeof (obj_t);
        !           643: 
        !           644:        heap->b_obj = * heap->b_obj.o_prev;
        !           645: 
        !           646: 
        !           647:        /*
        !           648:         * We don't store the previous chunk pointer in the object record
        !           649:         * because we can recover it easily if necessary (and it often isn't).
        !           650:         */
        !           651: 
        !           652:        if (heap->b_obj.o_base != NULL &&
        !           653:            (heap->b_chunkp = FIND_CHUNK (heap, heap->b_obj.o_base,
        !           654:                                          heap->b_obj.o_size)) == NULL)
        !           655:                return BUILD_CORRUPT;
        !           656: 
        !           657:        return 0;
        !           658: }
        !           659: 
        !           660: 
        !           661: /*
        !           662:  * Return a human-readable string from an error code.
        !           663:  */
        !           664: 
        !           665: #if    USE_PROTO
        !           666: CONST char * (build_error) (int errcode)
        !           667: #else
        !           668: CONST char *
        !           669: build_error ARGS ((errcode))
        !           670: int            errcode;
        !           671: #endif
        !           672: {
        !           673:        static CONST char * errors [] = {
        !           674:                /*
        !           675:                 * Error strings to match the error enumeration, from 0 to
        !           676:                 * the maximum negative error code, plus an extra code for
        !           677:                 * invalid error codes.
        !           678:                 */
        !           679: 
        !           680:                "no error",
        !           681:                "\"heap\" parameter is NULL",
        !           682:                "\"base\" parameter is NULL",
        !           683:                "object already under construction",
        !           684:                "object construction not begun",
        !           685:                "insufficient memory to satisfy request",
        !           686:                "overflow of \"size_t\" would result",
        !           687:                "not most recently built object",
        !           688:                "can build only one object in inner nesting level",
        !           689:                "pop of empty saved object stack",
        !           690:                "heap appears to be corrupt",
        !           691:                "<not a valid error>"
        !           692:        };
        !           693: 
        !           694: #define        ARRAY_LEN(a)    (sizeof (a) / sizeof (* (a)))
        !           695: 
        !           696:        return (errcode > 0 || - errcode >= ARRAY_LEN (errors) ?
        !           697:                        errors [ARRAY_LEN (errors) - 1] : errors [- errcode]);
        !           698: }

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