Annotation of doom/g_game.h, revision 1.1

1.1     ! root        1: // Emacs style mode select   -*- C++ -*- 
        !             2: //-----------------------------------------------------------------------------
        !             3: //
        !             4: // $Id:$
        !             5: //
        !             6: // Copyright (C) 1993-1996 by id Software, Inc.
        !             7: //
        !             8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
        !            11: //
        !            12: // The source is distributed in the hope that it will be useful,
        !            13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
        !            16: //
        !            17: // DESCRIPTION:
        !            18: //   Duh.
        !            19: // 
        !            20: //-----------------------------------------------------------------------------
        !            21: 
        !            22: 
        !            23: #ifndef __G_GAME__
        !            24: #define __G_GAME__
        !            25: 
        !            26: #include "doomdef.h"
        !            27: #include "d_event.h"
        !            28: 
        !            29: 
        !            30: 
        !            31: //
        !            32: // GAME
        !            33: //
        !            34: void G_DeathMatchSpawnPlayer (int playernum);
        !            35: 
        !            36: void G_InitNew (skill_t skill, int episode, int map);
        !            37: 
        !            38: // Can be called by the startup code or M_Responder.
        !            39: // A normal game starts at map 1,
        !            40: // but a warp test can start elsewhere
        !            41: void G_DeferedInitNew (skill_t skill, int episode, int map);
        !            42: 
        !            43: void G_DeferedPlayDemo (char* demo);
        !            44: 
        !            45: // Can be called by the startup code or M_Responder,
        !            46: // calls P_SetupLevel or W_EnterWorld.
        !            47: void G_LoadGame (char* name);
        !            48: 
        !            49: void G_DoLoadGame (void);
        !            50: 
        !            51: // Called by M_Responder.
        !            52: void G_SaveGame (int slot, char* description);
        !            53: 
        !            54: // Only called by startup code.
        !            55: void G_RecordDemo (char* name);
        !            56: 
        !            57: void G_BeginRecording (void);
        !            58: 
        !            59: void G_PlayDemo (char* name);
        !            60: void G_TimeDemo (char* name);
        !            61: boolean G_CheckDemoStatus (void);
        !            62: 
        !            63: void G_ExitLevel (void);
        !            64: void G_SecretExitLevel (void);
        !            65: 
        !            66: void G_WorldDone (void);
        !            67: 
        !            68: void G_Ticker (void);
        !            69: boolean G_Responder (event_t*  ev);
        !            70: 
        !            71: void G_ScreenShot (void);
        !            72: 
        !            73: 
        !            74: #endif
        !            75: //-----------------------------------------------------------------------------
        !            76: //
        !            77: // $Log:$
        !            78: //
        !            79: //-----------------------------------------------------------------------------

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