Annotation of doom/g_game.h, revision 1.1.1.1

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
                      8: // This source is available for distribution and/or modification
                      9: // only under the terms of the DOOM Source Code License as
                     10: // published by id Software. All rights reserved.
                     11: //
                     12: // The source is distributed in the hope that it will be useful,
                     13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
                     14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
                     15: // for more details.
                     16: //
                     17: // DESCRIPTION:
                     18: //   Duh.
                     19: // 
                     20: //-----------------------------------------------------------------------------
                     21: 
                     22: 
                     23: #ifndef __G_GAME__
                     24: #define __G_GAME__
                     25: 
                     26: #include "doomdef.h"
                     27: #include "d_event.h"
                     28: 
                     29: 
                     30: 
                     31: //
                     32: // GAME
                     33: //
                     34: void G_DeathMatchSpawnPlayer (int playernum);
                     35: 
                     36: void G_InitNew (skill_t skill, int episode, int map);
                     37: 
                     38: // Can be called by the startup code or M_Responder.
                     39: // A normal game starts at map 1,
                     40: // but a warp test can start elsewhere
                     41: void G_DeferedInitNew (skill_t skill, int episode, int map);
                     42: 
                     43: void G_DeferedPlayDemo (char* demo);
                     44: 
                     45: // Can be called by the startup code or M_Responder,
                     46: // calls P_SetupLevel or W_EnterWorld.
                     47: void G_LoadGame (char* name);
                     48: 
                     49: void G_DoLoadGame (void);
                     50: 
                     51: // Called by M_Responder.
                     52: void G_SaveGame (int slot, char* description);
                     53: 
                     54: // Only called by startup code.
                     55: void G_RecordDemo (char* name);
                     56: 
                     57: void G_BeginRecording (void);
                     58: 
                     59: void G_PlayDemo (char* name);
                     60: void G_TimeDemo (char* name);
                     61: boolean G_CheckDemoStatus (void);
                     62: 
                     63: void G_ExitLevel (void);
                     64: void G_SecretExitLevel (void);
                     65: 
                     66: void G_WorldDone (void);
                     67: 
                     68: void G_Ticker (void);
                     69: boolean G_Responder (event_t*  ev);
                     70: 
                     71: void G_ScreenShot (void);
                     72: 
                     73: 
                     74: #endif
                     75: //-----------------------------------------------------------------------------
                     76: //
                     77: // $Log:$
                     78: //
                     79: //-----------------------------------------------------------------------------

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.