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1.1 root 1: // Emacs style mode select -*- C++ -*-
2: //-----------------------------------------------------------------------------
3: //
4: // $Id:$
5: //
6: // Copyright (C) 1993-1996 by id Software, Inc.
7: //
8: // This source is available for distribution and/or modification
9: // only under the terms of the DOOM Source Code License as
10: // published by id Software. All rights reserved.
11: //
12: // The source is distributed in the hope that it will be useful,
13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15: // for more details.
16: //
17: // DESCRIPTION:
18: // Duh.
19: //
20: //-----------------------------------------------------------------------------
21:
22:
23: #ifndef __G_GAME__
24: #define __G_GAME__
25:
26: #include "doomdef.h"
27: #include "d_event.h"
28:
29:
30:
31: //
32: // GAME
33: //
34: void G_DeathMatchSpawnPlayer (int playernum);
35:
36: void G_InitNew (skill_t skill, int episode, int map);
37:
38: // Can be called by the startup code or M_Responder.
39: // A normal game starts at map 1,
40: // but a warp test can start elsewhere
41: void G_DeferedInitNew (skill_t skill, int episode, int map);
42:
43: void G_DeferedPlayDemo (char* demo);
44:
45: // Can be called by the startup code or M_Responder,
46: // calls P_SetupLevel or W_EnterWorld.
47: void G_LoadGame (char* name);
48:
49: void G_DoLoadGame (void);
50:
51: // Called by M_Responder.
52: void G_SaveGame (int slot, char* description);
53:
54: // Only called by startup code.
55: void G_RecordDemo (char* name);
56:
57: void G_BeginRecording (void);
58:
59: void G_PlayDemo (char* name);
60: void G_TimeDemo (char* name);
61: boolean G_CheckDemoStatus (void);
62:
63: void G_ExitLevel (void);
64: void G_SecretExitLevel (void);
65:
66: void G_WorldDone (void);
67:
68: void G_Ticker (void);
69: boolean G_Responder (event_t* ev);
70:
71: void G_ScreenShot (void);
72:
73:
74: #endif
75: //-----------------------------------------------------------------------------
76: //
77: // $Log:$
78: //
79: //-----------------------------------------------------------------------------
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