Annotation of doom/g_game.h, revision 1.1.1.2

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
1.1.1.2 ! root        8: // This program is free software; you can redistribute it and/or
        !             9: // modify it under the terms of the GNU General Public License
        !            10: // as published by the Free Software Foundation; either version 2
        !            11: // of the License, or (at your option) any later version.
1.1       root       12: //
1.1.1.2 ! root       13: // This program is distributed in the hope that it will be useful,
1.1       root       14: // but WITHOUT ANY WARRANTY; without even the implied warranty of
1.1.1.2 ! root       15: // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        !            16: // GNU General Public License for more details.
1.1       root       17: //
                     18: // DESCRIPTION:
                     19: //   Duh.
                     20: // 
                     21: //-----------------------------------------------------------------------------
                     22: 
                     23: 
                     24: #ifndef __G_GAME__
                     25: #define __G_GAME__
                     26: 
                     27: #include "doomdef.h"
                     28: #include "d_event.h"
                     29: 
                     30: 
                     31: 
                     32: //
                     33: // GAME
                     34: //
                     35: void G_DeathMatchSpawnPlayer (int playernum);
                     36: 
                     37: void G_InitNew (skill_t skill, int episode, int map);
                     38: 
                     39: // Can be called by the startup code or M_Responder.
                     40: // A normal game starts at map 1,
                     41: // but a warp test can start elsewhere
                     42: void G_DeferedInitNew (skill_t skill, int episode, int map);
                     43: 
                     44: void G_DeferedPlayDemo (char* demo);
                     45: 
                     46: // Can be called by the startup code or M_Responder,
                     47: // calls P_SetupLevel or W_EnterWorld.
                     48: void G_LoadGame (char* name);
                     49: 
                     50: void G_DoLoadGame (void);
                     51: 
                     52: // Called by M_Responder.
                     53: void G_SaveGame (int slot, char* description);
                     54: 
                     55: // Only called by startup code.
                     56: void G_RecordDemo (char* name);
                     57: 
                     58: void G_BeginRecording (void);
                     59: 
                     60: void G_PlayDemo (char* name);
                     61: void G_TimeDemo (char* name);
                     62: boolean G_CheckDemoStatus (void);
                     63: 
                     64: void G_ExitLevel (void);
                     65: void G_SecretExitLevel (void);
                     66: 
                     67: void G_WorldDone (void);
                     68: 
                     69: void G_Ticker (void);
                     70: boolean G_Responder (event_t*  ev);
                     71: 
                     72: void G_ScreenShot (void);
                     73: 
                     74: 
                     75: #endif
                     76: //-----------------------------------------------------------------------------
                     77: //
                     78: // $Log:$
                     79: //
                     80: //-----------------------------------------------------------------------------

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