Annotation of doom/g_game.h, revision 1.1.1.3

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
1.1.1.3 ! root        8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
1.1       root       11: //
1.1.1.3 ! root       12: // The source is distributed in the hope that it will be useful,
1.1       root       13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
1.1.1.3 ! root       14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
1.1       root       16: //
                     17: // DESCRIPTION:
                     18: //   Duh.
                     19: // 
                     20: //-----------------------------------------------------------------------------
                     21: 
                     22: 
                     23: #ifndef __G_GAME__
                     24: #define __G_GAME__
                     25: 
                     26: #include "doomdef.h"
                     27: #include "d_event.h"
                     28: 
                     29: 
                     30: 
                     31: //
                     32: // GAME
                     33: //
                     34: void G_DeathMatchSpawnPlayer (int playernum);
                     35: 
                     36: void G_InitNew (skill_t skill, int episode, int map);
                     37: 
                     38: // Can be called by the startup code or M_Responder.
                     39: // A normal game starts at map 1,
                     40: // but a warp test can start elsewhere
                     41: void G_DeferedInitNew (skill_t skill, int episode, int map);
                     42: 
                     43: void G_DeferedPlayDemo (char* demo);
                     44: 
1.1.1.3 ! root       45: boolean G_DeferedPlayDemo_II (char* demo);
        !            46: 
1.1       root       47: // Can be called by the startup code or M_Responder,
                     48: // calls P_SetupLevel or W_EnterWorld.
                     49: void G_LoadGame (char* name);
                     50: 
                     51: void G_DoLoadGame (void);
                     52: 
                     53: // Called by M_Responder.
                     54: void G_SaveGame (int slot, char* description);
                     55: 
                     56: // Only called by startup code.
                     57: void G_RecordDemo (char* name);
                     58: void G_BeginRecording (void);
                     59: 
1.1.1.3 ! root       60: // Combined save-game and demo
        !            61: void G_RecordDemo_II(char* name);
        !            62: void G_BeginRecording_II(void);
        !            63: void G_EndDemo_II(void);
        !            64: 
1.1       root       65: void G_PlayDemo (char* name);
                     66: void G_TimeDemo (char* name);
1.1.1.3 ! root       67: 
        !            68: boolean G_TimeDemo_II(char* name);
        !            69: 
1.1       root       70: boolean G_CheckDemoStatus (void);
1.1.1.3 ! root       71: void G_EndDemo(void);
1.1       root       72: 
                     73: void G_ExitLevel (void);
                     74: void G_SecretExitLevel (void);
                     75: 
                     76: void G_WorldDone (void);
                     77: 
                     78: void G_Ticker (void);
                     79: boolean G_Responder (event_t*  ev);
                     80: 
                     81: void G_ScreenShot (void);
                     82: 
                     83: 
                     84: #endif
                     85: //-----------------------------------------------------------------------------
                     86: //
                     87: // $Log:$
                     88: //
                     89: //-----------------------------------------------------------------------------

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