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1.1 ! root 1: // Emacs style mode select -*- C++ -*- ! 2: //----------------------------------------------------------------------------- ! 3: // ! 4: // $Id:$ ! 5: // ! 6: // Copyright (C) 1993-1996 by id Software, Inc. ! 7: // ! 8: // This source is available for distribution and/or modification ! 9: // only under the terms of the DOOM Source Code License as ! 10: // published by id Software. All rights reserved. ! 11: // ! 12: // The source is distributed in the hope that it will be useful, ! 13: // but WITHOUT ANY WARRANTY; without even the implied warranty of ! 14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License ! 15: // for more details. ! 16: // ! 17: // DESCRIPTION: ! 18: // System specific interface stuff. ! 19: // ! 20: //----------------------------------------------------------------------------- ! 21: ! 22: ! 23: #ifndef __I_SYSTEM__ ! 24: #define __I_SYSTEM__ ! 25: ! 26: #include "d_ticcmd.h" ! 27: #include "d_event.h" ! 28: ! 29: #ifdef __GNUG__ ! 30: #pragma interface ! 31: #endif ! 32: ! 33: ! 34: // Called by DoomMain. ! 35: void I_Init (void); ! 36: ! 37: // Called by startup code ! 38: // to get the ammount of memory to malloc ! 39: // for the zone management. ! 40: byte* I_ZoneBase (int *size); ! 41: ! 42: ! 43: // Called by D_DoomLoop, ! 44: // returns current time in tics. ! 45: int I_GetTime (void); ! 46: ! 47: ! 48: // ! 49: // Called by D_DoomLoop, ! 50: // called before processing any tics in a frame ! 51: // (just after displaying a frame). ! 52: // Time consuming syncronous operations ! 53: // are performed here (joystick reading). ! 54: // Can call D_PostEvent. ! 55: // ! 56: void I_StartFrame (void); ! 57: ! 58: ! 59: // ! 60: // Called by D_DoomLoop, ! 61: // called before processing each tic in a frame. ! 62: // Quick syncronous operations are performed here. ! 63: // Can call D_PostEvent. ! 64: void I_StartTic (void); ! 65: ! 66: // Asynchronous interrupt functions should maintain private queues ! 67: // that are read by the synchronous functions ! 68: // to be converted into events. ! 69: ! 70: // Either returns a null ticcmd, ! 71: // or calls a loadable driver to build it. ! 72: // This ticcmd will then be modified by the gameloop ! 73: // for normal input. ! 74: ticcmd_t* I_BaseTiccmd (void); ! 75: ! 76: ! 77: // Called by M_Responder when quit is selected. ! 78: // Clean exit, displays sell blurb. ! 79: void I_Quit (void); ! 80: ! 81: ! 82: // Allocates from low memory under dos, ! 83: // just mallocs under unix ! 84: byte* I_AllocLow (int length); ! 85: ! 86: void I_Tactile (int on, int off, int total); ! 87: ! 88: ! 89: void I_Error (char *error, ...); ! 90: ! 91: ! 92: #endif ! 93: //----------------------------------------------------------------------------- ! 94: // ! 95: // $Log:$ ! 96: // ! 97: //-----------------------------------------------------------------------------
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