Annotation of doom/i_system.h, revision 1.1.1.3

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
1.1.1.3 ! root        8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
1.1       root       11: //
1.1.1.3 ! root       12: // The source is distributed in the hope that it will be useful,
1.1       root       13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
1.1.1.3 ! root       14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
1.1       root       16: //
                     17: // DESCRIPTION:
                     18: //     System specific interface stuff.
                     19: //
                     20: //-----------------------------------------------------------------------------
                     21: 
                     22: 
                     23: #ifndef __I_SYSTEM__
                     24: #define __I_SYSTEM__
                     25: 
                     26: #include "d_ticcmd.h"
                     27: #include "d_event.h"
                     28: 
                     29: #ifdef __GNUG__
                     30: #pragma interface
                     31: #endif
                     32: 
                     33: 
                     34: // Called by DoomMain.
                     35: void I_Init (void);
                     36: 
                     37: // Called by startup code
                     38: // to get the ammount of memory to malloc
                     39: // for the zone management.
                     40: byte*  I_ZoneBase (int *size);
                     41: 
                     42: 
                     43: // Called by D_DoomLoop,
                     44: // returns current time in tics.
                     45: int I_GetTime (void);
                     46: 
                     47: 
                     48: //
                     49: // Called by D_DoomLoop,
                     50: // called before processing any tics in a frame
                     51: // (just after displaying a frame).
                     52: // Time consuming syncronous operations
                     53: // are performed here (joystick reading).
                     54: // Can call D_PostEvent.
                     55: //
                     56: void I_StartFrame (void);
                     57: 
                     58: 
                     59: //
                     60: // Called by D_DoomLoop,
                     61: // called before processing each tic in a frame.
                     62: // Quick syncronous operations are performed here.
                     63: // Can call D_PostEvent.
                     64: void I_StartTic (void);
                     65: 
                     66: // Asynchronous interrupt functions should maintain private queues
                     67: // that are read by the synchronous functions
                     68: // to be converted into events.
                     69: 
                     70: // Either returns a null ticcmd,
                     71: // or calls a loadable driver to build it.
                     72: // This ticcmd will then be modified by the gameloop
                     73: // for normal input.
                     74: ticcmd_t* I_BaseTiccmd (void);
                     75: 
                     76: 
                     77: // Called by M_Responder when quit is selected.
                     78: // Clean exit, displays sell blurb.
                     79: void I_Quit (void);
                     80: 
                     81: 
                     82: // Allocates from low memory under dos,
                     83: // just mallocs under unix
                     84: byte* I_AllocLow (int length);
                     85: 
                     86: void I_Tactile (int on, int off, int total);
                     87: 
                     88: 
                     89: void I_Error (char *error, ...);
                     90: 
                     91: 
                     92: #endif
                     93: //-----------------------------------------------------------------------------
                     94: //
                     95: // $Log:$
                     96: //
                     97: //-----------------------------------------------------------------------------

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