Annotation of doom/m_menu.h, revision 1.1

1.1     ! root        1: // Emacs style mode select   -*- C++ -*- 
        !             2: //-----------------------------------------------------------------------------
        !             3: //
        !             4: // $Id:$
        !             5: //
        !             6: // Copyright (C) 1993-1996 by id Software, Inc.
        !             7: //
        !             8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
        !            11: //
        !            12: // The source is distributed in the hope that it will be useful,
        !            13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
        !            16: //
        !            17: // DESCRIPTION:
        !            18: //   Menu widget stuff, episode selection and such.
        !            19: //    
        !            20: //-----------------------------------------------------------------------------
        !            21: 
        !            22: 
        !            23: #ifndef __M_MENU__
        !            24: #define __M_MENU__
        !            25: 
        !            26: 
        !            27: 
        !            28: #include "d_event.h"
        !            29: 
        !            30: //
        !            31: // MENUS
        !            32: //
        !            33: // Called by main loop,
        !            34: // saves config file and calls I_Quit when user exits.
        !            35: // Even when the menu is not displayed,
        !            36: // this can resize the view and change game parameters.
        !            37: // Does all the real work of the menu interaction.
        !            38: boolean M_Responder (event_t *ev);
        !            39: 
        !            40: 
        !            41: // Called by main loop,
        !            42: // only used for menu (skull cursor) animation.
        !            43: void M_Ticker (void);
        !            44: 
        !            45: // Called by main loop,
        !            46: // draws the menus directly into the screen buffer.
        !            47: void M_Drawer (void);
        !            48: 
        !            49: // Called by D_DoomMain,
        !            50: // loads the config file.
        !            51: void M_Init (void);
        !            52: 
        !            53: // Called by intro code to force menu up upon a keypress,
        !            54: // does nothing if menu is already up.
        !            55: void M_StartControlPanel (void);
        !            56: 
        !            57: 
        !            58: 
        !            59: 
        !            60: 
        !            61: 
        !            62: #endif    
        !            63: //-----------------------------------------------------------------------------
        !            64: //
        !            65: // $Log:$
        !            66: //
        !            67: //-----------------------------------------------------------------------------

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