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1.1 root 1: // Emacs style mode select -*- C++ -*-
2: //-----------------------------------------------------------------------------
3: //
4: // $Id:$
5: //
6: // Copyright (C) 1993-1996 by id Software, Inc.
7: //
8: // This source is available for distribution and/or modification
9: // only under the terms of the DOOM Source Code License as
10: // published by id Software. All rights reserved.
11: //
12: // The source is distributed in the hope that it will be useful,
13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15: // for more details.
16: //
17: // DESCRIPTION:
18: //
19: //
20: //-----------------------------------------------------------------------------
21:
22:
23: #ifndef __M_RANDOM__
24: #define __M_RANDOM__
25:
26:
27: #include "doomtype.h"
28:
29:
30:
31: // Returns a number from 0 to 255,
32: // from a lookup table.
33: int M_Random (void);
34:
35: // As M_Random, but used only by the play simulation.
36: int P_Random (void);
37:
38: // Fix randoms for demos.
39: void M_ClearRandom (void);
40:
41:
42: #endif
43: //-----------------------------------------------------------------------------
44: //
45: // $Log:$
46: //
47: //-----------------------------------------------------------------------------
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