Annotation of doom/m_random.h, revision 1.1.1.2

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
1.1.1.2 ! root        8: // This program is free software; you can redistribute it and/or
        !             9: // modify it under the terms of the GNU General Public License
        !            10: // as published by the Free Software Foundation; either version 2
        !            11: // of the License, or (at your option) any later version.
1.1       root       12: //
1.1.1.2 ! root       13: // This program is distributed in the hope that it will be useful,
1.1       root       14: // but WITHOUT ANY WARRANTY; without even the implied warranty of
1.1.1.2 ! root       15: // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        !            16: // GNU General Public License for more details.
1.1       root       17: //
                     18: // DESCRIPTION:
                     19: //
                     20: //    
                     21: //-----------------------------------------------------------------------------
                     22: 
                     23: 
                     24: #ifndef __M_RANDOM__
                     25: #define __M_RANDOM__
                     26: 
                     27: 
                     28: #include "doomtype.h"
                     29: 
                     30: 
                     31: 
                     32: // Returns a number from 0 to 255,
                     33: // from a lookup table.
                     34: int M_Random (void);
                     35: 
                     36: // As M_Random, but used only by the play simulation.
                     37: int P_Random (void);
                     38: 
                     39: // Fix randoms for demos.
                     40: void M_ClearRandom (void);
                     41: 
                     42: 
                     43: #endif
                     44: //-----------------------------------------------------------------------------
                     45: //
                     46: // $Log:$
                     47: //
                     48: //-----------------------------------------------------------------------------

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