Annotation of doom/p_pspr.h, revision 1.1

1.1     ! root        1: // Emacs style mode select   -*- C++ -*- 
        !             2: //-----------------------------------------------------------------------------
        !             3: //
        !             4: // $Id:$
        !             5: //
        !             6: // Copyright (C) 1993-1996 by id Software, Inc.
        !             7: //
        !             8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
        !            11: //
        !            12: // The source is distributed in the hope that it will be useful,
        !            13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
        !            16: //
        !            17: // DESCRIPTION:
        !            18: //  Sprite animation.
        !            19: //
        !            20: //-----------------------------------------------------------------------------
        !            21: 
        !            22: 
        !            23: #ifndef __P_PSPR__
        !            24: #define __P_PSPR__
        !            25: 
        !            26: // Basic data types.
        !            27: // Needs fixed point, and BAM angles.
        !            28: #include "m_fixed.h"
        !            29: #include "tables.h"
        !            30: 
        !            31: 
        !            32: //
        !            33: // Needs to include the precompiled
        !            34: //  sprite animation tables.
        !            35: // Header generated by multigen utility.
        !            36: // This includes all the data for thing animation,
        !            37: // i.e. the Thing Atrributes table
        !            38: // and the Frame Sequence table.
        !            39: #include "info.h"
        !            40: 
        !            41: #ifdef __GNUG__
        !            42: #pragma interface
        !            43: #endif
        !            44: 
        !            45: 
        !            46: //
        !            47: // Frame flags:
        !            48: // handles maximum brightness (torches, muzzle flare, light sources)
        !            49: //
        !            50: #define FF_FULLBRIGHT  0x8000  // flag in thing->frame
        !            51: #define FF_FRAMEMASK   0x7fff
        !            52: 
        !            53: 
        !            54: 
        !            55: //
        !            56: // Overlay psprites are scaled shapes
        !            57: // drawn directly on the view screen,
        !            58: // coordinates are given for a 320*200 view screen.
        !            59: //
        !            60: typedef enum
        !            61: {
        !            62:     ps_weapon,
        !            63:     ps_flash,
        !            64:     NUMPSPRITES
        !            65: 
        !            66: } psprnum_t;
        !            67: 
        !            68: typedef struct
        !            69: {
        !            70:     state_t*   state;  // a NULL state means not active
        !            71:     int                tics;
        !            72:     fixed_t    sx;
        !            73:     fixed_t    sy;
        !            74: 
        !            75: } pspdef_t;
        !            76: 
        !            77: #endif
        !            78: //-----------------------------------------------------------------------------
        !            79: //
        !            80: // $Log:$
        !            81: //
        !            82: //-----------------------------------------------------------------------------

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