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1.1 ! root 1: // Emacs style mode select -*- C++ -*- ! 2: //----------------------------------------------------------------------------- ! 3: // ! 4: // $Id:$ ! 5: // ! 6: // Copyright (C) 1993-1996 by id Software, Inc. ! 7: // ! 8: // This source is available for distribution and/or modification ! 9: // only under the terms of the DOOM Source Code License as ! 10: // published by id Software. All rights reserved. ! 11: // ! 12: // The source is distributed in the hope that it will be useful, ! 13: // but WITHOUT ANY WARRANTY; without even the implied warranty of ! 14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License ! 15: // for more details. ! 16: // ! 17: // DESCRIPTION: ! 18: // Sprite animation. ! 19: // ! 20: //----------------------------------------------------------------------------- ! 21: ! 22: ! 23: #ifndef __P_PSPR__ ! 24: #define __P_PSPR__ ! 25: ! 26: // Basic data types. ! 27: // Needs fixed point, and BAM angles. ! 28: #include "m_fixed.h" ! 29: #include "tables.h" ! 30: ! 31: ! 32: // ! 33: // Needs to include the precompiled ! 34: // sprite animation tables. ! 35: // Header generated by multigen utility. ! 36: // This includes all the data for thing animation, ! 37: // i.e. the Thing Atrributes table ! 38: // and the Frame Sequence table. ! 39: #include "info.h" ! 40: ! 41: #ifdef __GNUG__ ! 42: #pragma interface ! 43: #endif ! 44: ! 45: ! 46: // ! 47: // Frame flags: ! 48: // handles maximum brightness (torches, muzzle flare, light sources) ! 49: // ! 50: #define FF_FULLBRIGHT 0x8000 // flag in thing->frame ! 51: #define FF_FRAMEMASK 0x7fff ! 52: ! 53: ! 54: ! 55: // ! 56: // Overlay psprites are scaled shapes ! 57: // drawn directly on the view screen, ! 58: // coordinates are given for a 320*200 view screen. ! 59: // ! 60: typedef enum ! 61: { ! 62: ps_weapon, ! 63: ps_flash, ! 64: NUMPSPRITES ! 65: ! 66: } psprnum_t; ! 67: ! 68: typedef struct ! 69: { ! 70: state_t* state; // a NULL state means not active ! 71: int tics; ! 72: fixed_t sx; ! 73: fixed_t sy; ! 74: ! 75: } pspdef_t; ! 76: ! 77: #endif ! 78: //----------------------------------------------------------------------------- ! 79: // ! 80: // $Log:$ ! 81: // ! 82: //-----------------------------------------------------------------------------
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