Annotation of doom/p_pspr.h, revision 1.1.1.3

1.1       root        1: // Emacs style mode select   -*- C++ -*- 
                      2: //-----------------------------------------------------------------------------
                      3: //
                      4: // $Id:$
                      5: //
                      6: // Copyright (C) 1993-1996 by id Software, Inc.
                      7: //
1.1.1.3 ! root        8: // This source is available for distribution and/or modification
        !             9: // only under the terms of the DOOM Source Code License as
        !            10: // published by id Software. All rights reserved.
1.1       root       11: //
1.1.1.3 ! root       12: // The source is distributed in the hope that it will be useful,
1.1       root       13: // but WITHOUT ANY WARRANTY; without even the implied warranty of
1.1.1.3 ! root       14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
        !            15: // for more details.
1.1       root       16: //
                     17: // DESCRIPTION:
                     18: //  Sprite animation.
                     19: //
                     20: //-----------------------------------------------------------------------------
                     21: 
                     22: 
                     23: #ifndef __P_PSPR__
                     24: #define __P_PSPR__
                     25: 
                     26: // Basic data types.
                     27: // Needs fixed point, and BAM angles.
                     28: #include "m_fixed.h"
                     29: #include "tables.h"
                     30: 
                     31: 
                     32: //
                     33: // Needs to include the precompiled
                     34: //  sprite animation tables.
                     35: // Header generated by multigen utility.
                     36: // This includes all the data for thing animation,
                     37: // i.e. the Thing Atrributes table
                     38: // and the Frame Sequence table.
                     39: #include "info.h"
                     40: 
                     41: #ifdef __GNUG__
                     42: #pragma interface
                     43: #endif
                     44: 
                     45: 
                     46: //
                     47: // Frame flags:
                     48: // handles maximum brightness (torches, muzzle flare, light sources)
                     49: //
                     50: #define FF_FULLBRIGHT  0x8000  // flag in thing->frame
                     51: #define FF_FRAMEMASK   0x7fff
                     52: 
                     53: 
                     54: 
                     55: //
                     56: // Overlay psprites are scaled shapes
                     57: // drawn directly on the view screen,
                     58: // coordinates are given for a 320*200 view screen.
                     59: //
                     60: typedef enum
                     61: {
                     62:     ps_weapon,
                     63:     ps_flash,
                     64:     NUMPSPRITES
                     65: 
                     66: } psprnum_t;
                     67: 
                     68: typedef struct
                     69: {
                     70:     state_t*   state;  // a NULL state means not active
                     71:     int                tics;
                     72:     fixed_t    sx;
                     73:     fixed_t    sy;
                     74: 
                     75: } pspdef_t;
                     76: 
                     77: #endif
                     78: //-----------------------------------------------------------------------------
                     79: //
                     80: // $Log:$
                     81: //
                     82: //-----------------------------------------------------------------------------

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