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1.1 ! root 1: // Emacs style mode select -*- C++ -*- ! 2: //----------------------------------------------------------------------------- ! 3: // ! 4: // $Id:$ ! 5: // ! 6: // Copyright (C) 1993-1996 by id Software, Inc. ! 7: // ! 8: // This source is available for distribution and/or modification ! 9: // only under the terms of the DOOM Source Code License as ! 10: // published by id Software. All rights reserved. ! 11: // ! 12: // The source is distributed in the hope that it will be useful, ! 13: // but WITHOUT ANY WARRANTY; without even the implied warranty of ! 14: // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License ! 15: // for more details. ! 16: // ! 17: // DESCRIPTION: ! 18: // System specific interface stuff. ! 19: // ! 20: //----------------------------------------------------------------------------- ! 21: ! 22: ! 23: #ifndef __R_DRAW__ ! 24: #define __R_DRAW__ ! 25: ! 26: ! 27: #ifdef __GNUG__ ! 28: #pragma interface ! 29: #endif ! 30: ! 31: ! 32: extern lighttable_t* dc_colormap; ! 33: extern int dc_x; ! 34: extern int dc_yl; ! 35: extern int dc_yh; ! 36: extern fixed_t dc_iscale; ! 37: extern fixed_t dc_texturemid; ! 38: ! 39: // first pixel in a column ! 40: extern byte* dc_source; ! 41: ! 42: ! 43: // The span blitting interface. ! 44: // Hook in assembler or system specific BLT ! 45: // here. ! 46: void R_DrawColumn (void); ! 47: void R_DrawColumnLow (void); ! 48: ! 49: // The Spectre/Invisibility effect. ! 50: void R_DrawFuzzColumn (void); ! 51: void R_DrawFuzzColumnLow (void); ! 52: ! 53: // Draw with color translation tables, ! 54: // for player sprite rendering, ! 55: // Green/Red/Blue/Indigo shirts. ! 56: void R_DrawTranslatedColumn (void); ! 57: void R_DrawTranslatedColumnLow (void); ! 58: ! 59: void ! 60: R_VideoErase ! 61: ( unsigned ofs, ! 62: int count ); ! 63: ! 64: extern int ds_y; ! 65: extern int ds_x1; ! 66: extern int ds_x2; ! 67: ! 68: extern lighttable_t* ds_colormap; ! 69: ! 70: extern fixed_t ds_xfrac; ! 71: extern fixed_t ds_yfrac; ! 72: extern fixed_t ds_xstep; ! 73: extern fixed_t ds_ystep; ! 74: ! 75: // start of a 64*64 tile image ! 76: extern byte* ds_source; ! 77: ! 78: extern byte* translationtables; ! 79: extern byte* dc_translation; ! 80: ! 81: ! 82: // Span blitting for rows, floor/ceiling. ! 83: // No Sepctre effect needed. ! 84: void R_DrawSpan (void); ! 85: ! 86: // Low resolution mode, 160x200? ! 87: void R_DrawSpanLow (void); ! 88: ! 89: ! 90: void ! 91: R_InitBuffer ! 92: ( int width, ! 93: int height ); ! 94: ! 95: ! 96: // Initialize color translation tables, ! 97: // for player rendering etc. ! 98: void R_InitTranslationTables (void); ! 99: ! 100: ! 101: ! 102: // Rendering function. ! 103: void R_FillBackScreen (void); ! 104: ! 105: // If the view size is not full screen, draws a border around it. ! 106: void R_DrawViewBorder (void); ! 107: ! 108: ! 109: ! 110: #endif ! 111: //----------------------------------------------------------------------------- ! 112: // ! 113: // $Log:$ ! 114: // ! 115: //-----------------------------------------------------------------------------
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