Annotation of doom/todo, revision 1.1

1.1     ! root        1: 
        !             2: - create Web repository for sources, patches,
        !             3:   news, and pointer to doom-editing mailing
        !             4:   list.
        !             5: 
        !             6: - get DOOM Public License from id
        !             7: 
        !             8: -----------------------------------------------
        !             9: 
        !            10: - remove m_fixed, switch to floating point
        !            11:   More stable, and prolly even faster.
        !            12: 
        !            13: - make SCREENWIDTH/HEIGHT work at startup?
        !            14:   Well, the HUD/STBar stuff is tied to the
        !            15:   scales implied by the graphics. Rather do
        !            16:   GLDOOM and use texture mapping.
        !            17: 
        !            18: - fix aspect ratio?
        !            19:   320x200 is nothing viable nowadays.
        !            20:   A 320x240 base (4:3) would be a lot better.
        !            21:   See above on width/height.
        !            22:  
        !            23: - limited look up/down by y-shearing?
        !            24:   Prolly not worth it, rather switch to GLDOOM.
        !            25: 
        !            26: - switch to C++?
        !            27:   The action function pointers have varying
        !            28:   argument lists (no parameter, one, etc.).
        !            29:   C++ doesn't like that much. A major rewrite.
        !            30: 
        !            31: - switch to doommain.c plus libdoom? Have 
        !            32:   libref, libgame etc.?
        !            33:   Another major rewrite.
        !            34: 
        !            35: - use XFree86 DGA, prolly not that much faster
        !            36:   than MIT SHM, but allows for directly sampled
        !            37:   mouse (and even freelook). Recommended for
        !            38:   GLDOOM.
        !            39: 
        !            40: - put together an accompanying developer toolkit
        !            41:   source distribution: DEU, RMB, BSP for Linux/X.
        !            42: 
        !            43: - move info.h, info.c, sounds.h, sounds.c and
        !            44:   other data to a separate lump in the WAD,
        !            45:   or into a libgame.so, to separate the 
        !            46:   generic stuff (refresh, I/O) from the
        !            47:   DOOM specifics.
        !            48: 
        !            49: - decide whether precaching all sounds is
        !            50:   better than retrieving and releasing
        !            51:   every so often. DOOM seems to do that
        !            52:   frequently (8bit stuff, originally for
        !            53:   DOS), and the Linux sound is 16bit
        !            54:   (conversion in the mixing, requires
        !            55:   some padding) - we prolly got the memory
        !            56:   to spare.
        !            57: 
        !            58: - 16bpp CLUT. The lightmaps and the
        !            59:   framebuffer could be changed to switch
        !            60:   to 64K colors. Prolly better to do
        !            61:   GLDOOM right away.
        !            62: 
        !            63: - remove checks for commercial etc., in
        !            64:    non-essential issues (enabling PWAD's).
        !            65: 
        !            66: - change (simplify) determination of
        !            67:    sky texture (done by game version).
        !            68:    Explicit?
        !            69: 
        !            70: - remove all game version checks
        !            71: 
        !            72: - different handling of Demo - don't
        !            73:    exit on "different game version"
        !            74: 
        !            75: - how about shareware/retail "You are here"
        !            76:    intermission animation? Wasn't in
        !            77:    commercial (DOOM 2).
        !            78: 
        !            79: - double shotgun in DOOM1, all weapons with
        !            80:    shareware
        !            81: 
        !            82: - checks for required lumps. We need fallbacks
        !            83:    for lumps that are not present, that is,
        !            84:    default sounds etc. to be used instead,
        !            85:    or removing THINGS w/o sprites etc.
        !            86: 
        !            87: - client/server? I'd suggest ripping off some stuff
        !            88:    from the abandoned IBM WebView project
        !            89: 
        !            90: - Blockmap
        !            91:    The BLOCKMAP lump might be (partly) redundant,
        !            92:    as the BSP allows for clipping (except certain
        !            93:    LineDefs that will not spawn Segs).
        !            94: 
        !            95: - LOS
        !            96:    REJECT and intersection based LOS checking could be
        !            97:    done using the BSP. In case of REJECT, certain
        !            98:    monster AI special effects would be lost, though.
        !            99: 
        !           100: - correct handling of height in collision. This is
        !           101:    not done, and the checks are scattered around in
        !           102:    many places. It does require handling of "player
        !           103:    on top of monster" situations, too - we have to 
        !           104:    make sure the players falls off far enough to
        !           105:    avoid getting "stuck in monster".
        !           106: 
        !           107: - remove obsolete menus (Detail. Music Volume?)
        !           108: 
        !           109: - clip explosion range damage (and sprites) using
        !           110:    REJECT? That is, if one Sector/SSector not
        !           111:    visible from the other, do not apply damage,
        !           112:    not render sprite if player in other sector.
        !           113:    Hmmm - explosion behind small pillar might not be
        !           114:    visible at all, but do we care?
        !           115: 
        !           116: 
        !           117: - Ungraceful and untimely demise of Linuxdoom (core
        !           118:    instead of I_Error) will leave idle sndserver
        !           119:    processes in your system, blocking /dev/bsp.
        !           120:   A timeout on lack of input for "sndserver"?
        !           121: 
        !           122: - threaded sndserver? SHM mixing buffer?
        !           123:    Or internal, timer-based?

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