Annotation of doom/wadlink.txt, revision 1.1

1.1     ! root        1: 
        !             2: //--------------------------------------------------------------------------
        !             3: //
        !             4: // WADLINK.TXT
        !             5: //
        !             6: //--------------------------------------------------------------------------
        !             7: 
        !             8: ; WAD NAME
        !             9: 
        !            10: #ifdef EXTENDED
        !            11:  ; Extended version
        !            12:  $WADNAME extended/heretic
        !            13: #elif defined(REGISTERED)
        !            14:  ; Registered version
        !            15:  $WADNAME heretic
        !            16: #else
        !            17:  ; Shareware version
        !            18:  $WADNAME heretic1
        !            19: #endif
        !            20: 
        !            21: #ifdef EXTENDED
        !            22: \data\extended.txt
        !            23: #endif
        !            24: 
        !            25: ; PALETTES AND COLOR MAPS
        !            26: 
        !            27: \art\palette\playpal.lmp
        !            28: \art\palette\colormap.lmp
        !            29: \art\palette\tinttab.lmp
        !            30: 
        !            31: ; DEMOS AND DOS SCREENS
        !            32: 
        !            33: \data\txtscr_s\loading.bin
        !            34: 
        !            35: #ifdef EXTENDED
        !            36:  ; Extended version
        !            37:  $shootwad \art\screens\scrn_e.wad
        !            38:  \data\txtscr_e\endtext.bin
        !            39:  \data\demos_r\demo1.lmp
        !            40:  \data\demos_r\demo2.lmp
        !            41:  \data\demos_r\demo3.lmp
        !            42: #elif defined(REGISTERED)
        !            43:  ; Registered version
        !            44:  $shootwad \art\screens\scrn_r.wad
        !            45:  \data\txtscr_r\endtext.bin
        !            46:  \data\demos_r\demo1.lmp
        !            47:  \data\demos_r\demo2.lmp
        !            48:  \data\demos_r\demo3.lmp
        !            49: #else
        !            50:  ; Shareware version
        !            51:  $shootwad \art\screens\scrn_s.wad
        !            52:  \data\txtscr_s\endtext.bin
        !            53:  \data\demos_s\demo1.lmp
        !            54:  \data\demos_s\demo2.lmp
        !            55:  \data\demos_s\demo3.lmp
        !            56: #endif
        !            57: 
        !            58: ; LEVEL MAPS
        !            59: 
        !            60: $shootwad \data\e1m1
        !            61: $shootwad \data\e1m2
        !            62: $shootwad \data\e1m3
        !            63: $shootwad \data\e1m4
        !            64: $shootwad \data\e1m5
        !            65: $shootwad \data\e1m6
        !            66: $shootwad \data\e1m7
        !            67: $shootwad \data\e1m8
        !            68: $shootwad \data\e1m9
        !            69: #ifdef REGISTERED
        !            70:  $shootwad \data\e2m1
        !            71:  $shootwad \data\e2m2
        !            72:  $shootwad \data\e2m3
        !            73:  $shootwad \data\e2m4
        !            74:  $shootwad \data\e2m5
        !            75:  $shootwad \data\e2m6
        !            76:  $shootwad \data\e2m7
        !            77:  $shootwad \data\e2m8
        !            78:  $shootwad \data\e2m9
        !            79:  $shootwad \data\e3m1
        !            80:  $shootwad \data\e3m2
        !            81:  $shootwad \data\e3m3
        !            82:  $shootwad \data\e3m4
        !            83:  $shootwad \data\e3m5
        !            84:  $shootwad \data\e3m6
        !            85:  $shootwad \data\e3m7
        !            86:  $shootwad \data\e3m8
        !            87:  $shootwad \data\e3m9
        !            88:  #ifdef EXTENDED
        !            89:   $shootwad \data\e4m1
        !            90:   $shootwad \data\e4m2
        !            91:   $shootwad \data\e4m3
        !            92:   $shootwad \data\e4m4
        !            93:   $shootwad \data\e4m5
        !            94:   $shootwad \data\e4m6
        !            95:   $shootwad \data\e4m7
        !            96:   $shootwad \data\e4m8
        !            97:   $shootwad \data\e4m9
        !            98:   $shootwad \data\e5m1
        !            99:   $shootwad \data\e5m2
        !           100:   $shootwad \data\e5m3
        !           101:   $shootwad \data\e5m4
        !           102:   $shootwad \data\e5m5
        !           103:   $shootwad \data\e5m6
        !           104:   $shootwad \data\e5m7
        !           105:   $shootwad \data\e5m8
        !           106:   $shootwad \data\e5m9
        !           107:   $shootwad \data\e6m1
        !           108:   $shootwad \data\e6m2
        !           109:   $shootwad \data\e6m3
        !           110:  #else
        !           111:   $shootwad \data\e4m1map
        !           112:  #endif
        !           113: #endif
        !           114: 
        !           115: ; TEXTURE INFO AND PATCH NAMES
        !           116: 
        !           117: \data\texture1.lmp
        !           118: #ifdef REGISTERED
        !           119:  \data\texture2.lmp
        !           120: #endif
        !           121: \data\pnames.lmp
        !           122: 
        !           123: ; AUTOMAP
        !           124: 
        !           125: $shootwad \art\automap\automap
        !           126: 
        !           127: ; SOUND
        !           128: 
        !           129: \data\genmidi.op2
        !           130: ; \data\dmxgus.ini  ;included in wavwad.wads...
        !           131: \sound\samples\sndcurve.lmp
        !           132: 
        !           133: #ifdef REGISTERED
        !           134:  $shootwad \sound\samples\wavwad
        !           135: #else
        !           136:  $shootwad \sound\samples\wavwad1
        !           137: #endif
        !           138: 
        !           139: ; SCREENS
        !           140: 
        !           141: ;$shootwad \gfx\screens\help
        !           142: ;$shootwad \gfx\screens\credits
        !           143: #ifdef REGISTERED
        !           144:  ;$shootwad \gfx\screens\victory2
        !           145:  ;$shootwad \gfx\screens\title
        !           146:  ;$shootwad \gfx\screens\pfub
        !           147:  ;$shootwad \gfx\screens\end
        !           148: #else
        !           149:  ;$shootwad \gfx\screens\stitle
        !           150: #endif
        !           151: 
        !           152: ; INTERMISSION
        !           153: 
        !           154: #ifdef REGISTERED
        !           155:  $shootwad \art\intermsn\intermsn.wad
        !           156: #else
        !           157:  $shootwad \art\intermsn\interm1.wad
        !           158: #endif
        !           159: 
        !           160: ; STATUS BAR
        !           161: 
        !           162: #ifdef REGISTERED
        !           163:  $shootwad \art\statbar\statbar
        !           164: #else
        !           165:  $shootwad \art\statbar\statbar1
        !           166: #endif
        !           167: 
        !           168: ; MENU
        !           169: 
        !           170: $shootwad \art\menu\menu
        !           171: 
        !           172: ; FONTS
        !           173: 
        !           174: $label fonta_s
        !           175: $shootwad \art\fonts\fonta
        !           176: $label fonta_e
        !           177: $label fontb_s
        !           178: $shootwad \art\fonts\fontb
        !           179: $label fontb_e
        !           180: 
        !           181: ; START SPRITES
        !           182: 
        !           183: $label s_start
        !           184: 
        !           185: ; EPISODE 1 WINDOW WEAPONS
        !           186: 
        !           187: $shootwad \art\weapons\staff\staff.wad
        !           188: $shootwad \art\weapons\goldwand\goldwand.wad
        !           189: $shootwad \art\weapons\crossbow\crossbow.wad
        !           190: $shootwad \art\weapons\blaster\blaster
        !           191: $shootwad \art\weapons\gauntlet\gauntlet.wad
        !           192: $shootwad \art\weapons\beak\beak.wad
        !           193: 
        !           194: #ifdef REGISTERED
        !           195: 
        !           196:  ; EPISODE 2 AND 3 WINDOW WEAPONS
        !           197: 
        !           198:  ; Fire mace
        !           199:  $shootwad \art\weapons\mace\mace.wad
        !           200:  ; Hellstaff
        !           201:  $shootwad \art\weapons\hornrod\hornrod.wad
        !           202:  ; Phoenix rod
        !           203:  $shootwad \art\weapons\phoenix\phoenix.wad
        !           204: 
        !           205: #endif
        !           206: 
        !           207: ; PLAYER
        !           208: 
        !           209: $shootwad \art\player\player
        !           210: $shootwad \art\player\player2
        !           211: 
        !           212: ; EPISODE 1 MONSTERS
        !           213: 
        !           214: ; Chicken
        !           215: $shootwad \art\monsters\chicken\chicken
        !           216: ; Imp (Gargoyle)
        !           217: $shootwad \art\monsters\imp\imp
        !           218: ; Mummy (Golem)
        !           219: $shootwad \art\monsters\mummy\mummy
        !           220: ; Knight (Undead warrior)
        !           221: $shootwad \art\monsters\knight\knight
        !           222: ; Wizard (Disciple of D'Sparil)
        !           223: $shootwad \art\monsters\wizard\wizard
        !           224: ; Head (Ironlich)
        !           225: $shootwad \art\monsters\head\head
        !           226: 
        !           227: #ifdef REGISTERED
        !           228: 
        !           229:  ; EPISODE 2 AND 3 MONSTERS
        !           230: 
        !           231:  ; Clink (Sabreclaw)
        !           232:  $shootwad \art\monsters\clink\clink
        !           233:  ; Beast (Weredragon)
        !           234:  $shootwad \art\monsters\beast\beast
        !           235:  ; Snake (Ophidian)
        !           236:  $shootwad \art\monsters\snake\snake
        !           237:  ; Minotaur (Maulotaur)
        !           238:  $shootwad \art\monsters\minotaur\walk
        !           239:  $shootwad \art\monsters\minotaur\pain
        !           240:  $shootwad \art\monsters\minotaur\death
        !           241:  $shootwad \art\monsters\minotaur\attack
        !           242:  $shootwad \art\monsters\minotaur\fx
        !           243:  ; Sorcerer (D'Sparil)
        !           244:  $shootwad \art\monsters\sorcerer\d1
        !           245:  $shootwad \art\monsters\sorcerer\d2
        !           246:  $shootwad \art\monsters\sorcerer\s1
        !           247:  $shootwad \art\monsters\sorcerer\s2
        !           248: 
        !           249: #endif
        !           250: 
        !           251: ; STATIC SPRITES
        !           252: 
        !           253: $shootwad \art\sprites\e1spr
        !           254: #ifdef REGISTERED
        !           255:  $shootwad \art\weapons\images\images
        !           256:  $shootwad \art\artifcts\artifcts
        !           257:  $shootwad \art\items\items
        !           258:  $shootwad \art\ammo\ammo
        !           259: #else
        !           260:  $shootwad \art\weapons\images\images1
        !           261:  $shootwad \art\artifcts\arti1
        !           262:  $shootwad \art\items\items1
        !           263:  $shootwad \art\ammo\ammo1
        !           264: #endif
        !           265: 
        !           266: 
        !           267: #ifdef REGISTERED
        !           268:  $shootwad \art\sprites\e23spr
        !           269: #endif
        !           270: 
        !           271: ; END SPRITES
        !           272: 
        !           273: $label s_end
        !           274: 
        !           275: ; START PATCHES
        !           276: 
        !           277: $label p_start
        !           278: 
        !           279: ; EPSIDOE 1 PATCHES
        !           280: 
        !           281: $label p1_start
        !           282: $shootwad \art\walls\e1\e1walls
        !           283: $shootwad \art\backdrop\e1sky
        !           284: $label p1_end
        !           285: 
        !           286: ; EPISODE 2 AND 3 PATCHES
        !           287: 
        !           288: #ifdef REGISTERED
        !           289:  $label p2_start
        !           290:  $shootwad \art\walls\e23\e23walls
        !           291:  $shootwad \art\backdrop\e23sky
        !           292:  $label p2_end
        !           293: #endif
        !           294: 
        !           295: ; END PATCHES
        !           296: 
        !           297: $label p_end
        !           298: 
        !           299: ; START FLATS
        !           300: 
        !           301: $label f_start
        !           302: 
        !           303: ; EPISODE 1 FLATS
        !           304: 
        !           305: $label f1_start
        !           306: $shootwad \art\flats\e1\e1flats
        !           307: $label f1_end
        !           308: 
        !           309: ; EPISODE 2 AND 3 FLATS
        !           310: 
        !           311: #ifdef REGISTERED
        !           312:  $label f2_start
        !           313:  $shootwad \art\flats\e23\e23flats
        !           314:  $label f2_end
        !           315: #endif
        !           316: 
        !           317: ; END FLATS
        !           318: 
        !           319: $label f_end

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