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1.1 ! root 1: ! 2: //-------------------------------------------------------------------------- ! 3: // ! 4: // WADLINK.TXT ! 5: // ! 6: //-------------------------------------------------------------------------- ! 7: ! 8: ; WAD NAME ! 9: ! 10: #ifdef EXTENDED ! 11: ; Extended version ! 12: $WADNAME extended/heretic ! 13: #elif defined(REGISTERED) ! 14: ; Registered version ! 15: $WADNAME heretic ! 16: #else ! 17: ; Shareware version ! 18: $WADNAME heretic1 ! 19: #endif ! 20: ! 21: #ifdef EXTENDED ! 22: \data\extended.txt ! 23: #endif ! 24: ! 25: ; PALETTES AND COLOR MAPS ! 26: ! 27: \art\palette\playpal.lmp ! 28: \art\palette\colormap.lmp ! 29: \art\palette\tinttab.lmp ! 30: ! 31: ; DEMOS AND DOS SCREENS ! 32: ! 33: \data\txtscr_s\loading.bin ! 34: ! 35: #ifdef EXTENDED ! 36: ; Extended version ! 37: $shootwad \art\screens\scrn_e.wad ! 38: \data\txtscr_e\endtext.bin ! 39: \data\demos_r\demo1.lmp ! 40: \data\demos_r\demo2.lmp ! 41: \data\demos_r\demo3.lmp ! 42: #elif defined(REGISTERED) ! 43: ; Registered version ! 44: $shootwad \art\screens\scrn_r.wad ! 45: \data\txtscr_r\endtext.bin ! 46: \data\demos_r\demo1.lmp ! 47: \data\demos_r\demo2.lmp ! 48: \data\demos_r\demo3.lmp ! 49: #else ! 50: ; Shareware version ! 51: $shootwad \art\screens\scrn_s.wad ! 52: \data\txtscr_s\endtext.bin ! 53: \data\demos_s\demo1.lmp ! 54: \data\demos_s\demo2.lmp ! 55: \data\demos_s\demo3.lmp ! 56: #endif ! 57: ! 58: ; LEVEL MAPS ! 59: ! 60: $shootwad \data\e1m1 ! 61: $shootwad \data\e1m2 ! 62: $shootwad \data\e1m3 ! 63: $shootwad \data\e1m4 ! 64: $shootwad \data\e1m5 ! 65: $shootwad \data\e1m6 ! 66: $shootwad \data\e1m7 ! 67: $shootwad \data\e1m8 ! 68: $shootwad \data\e1m9 ! 69: #ifdef REGISTERED ! 70: $shootwad \data\e2m1 ! 71: $shootwad \data\e2m2 ! 72: $shootwad \data\e2m3 ! 73: $shootwad \data\e2m4 ! 74: $shootwad \data\e2m5 ! 75: $shootwad \data\e2m6 ! 76: $shootwad \data\e2m7 ! 77: $shootwad \data\e2m8 ! 78: $shootwad \data\e2m9 ! 79: $shootwad \data\e3m1 ! 80: $shootwad \data\e3m2 ! 81: $shootwad \data\e3m3 ! 82: $shootwad \data\e3m4 ! 83: $shootwad \data\e3m5 ! 84: $shootwad \data\e3m6 ! 85: $shootwad \data\e3m7 ! 86: $shootwad \data\e3m8 ! 87: $shootwad \data\e3m9 ! 88: #ifdef EXTENDED ! 89: $shootwad \data\e4m1 ! 90: $shootwad \data\e4m2 ! 91: $shootwad \data\e4m3 ! 92: $shootwad \data\e4m4 ! 93: $shootwad \data\e4m5 ! 94: $shootwad \data\e4m6 ! 95: $shootwad \data\e4m7 ! 96: $shootwad \data\e4m8 ! 97: $shootwad \data\e4m9 ! 98: $shootwad \data\e5m1 ! 99: $shootwad \data\e5m2 ! 100: $shootwad \data\e5m3 ! 101: $shootwad \data\e5m4 ! 102: $shootwad \data\e5m5 ! 103: $shootwad \data\e5m6 ! 104: $shootwad \data\e5m7 ! 105: $shootwad \data\e5m8 ! 106: $shootwad \data\e5m9 ! 107: $shootwad \data\e6m1 ! 108: $shootwad \data\e6m2 ! 109: $shootwad \data\e6m3 ! 110: #else ! 111: $shootwad \data\e4m1map ! 112: #endif ! 113: #endif ! 114: ! 115: ; TEXTURE INFO AND PATCH NAMES ! 116: ! 117: \data\texture1.lmp ! 118: #ifdef REGISTERED ! 119: \data\texture2.lmp ! 120: #endif ! 121: \data\pnames.lmp ! 122: ! 123: ; AUTOMAP ! 124: ! 125: $shootwad \art\automap\automap ! 126: ! 127: ; SOUND ! 128: ! 129: \data\genmidi.op2 ! 130: ; \data\dmxgus.ini ;included in wavwad.wads... ! 131: \sound\samples\sndcurve.lmp ! 132: ! 133: #ifdef REGISTERED ! 134: $shootwad \sound\samples\wavwad ! 135: #else ! 136: $shootwad \sound\samples\wavwad1 ! 137: #endif ! 138: ! 139: ; SCREENS ! 140: ! 141: ;$shootwad \gfx\screens\help ! 142: ;$shootwad \gfx\screens\credits ! 143: #ifdef REGISTERED ! 144: ;$shootwad \gfx\screens\victory2 ! 145: ;$shootwad \gfx\screens\title ! 146: ;$shootwad \gfx\screens\pfub ! 147: ;$shootwad \gfx\screens\end ! 148: #else ! 149: ;$shootwad \gfx\screens\stitle ! 150: #endif ! 151: ! 152: ; INTERMISSION ! 153: ! 154: #ifdef REGISTERED ! 155: $shootwad \art\intermsn\intermsn.wad ! 156: #else ! 157: $shootwad \art\intermsn\interm1.wad ! 158: #endif ! 159: ! 160: ; STATUS BAR ! 161: ! 162: #ifdef REGISTERED ! 163: $shootwad \art\statbar\statbar ! 164: #else ! 165: $shootwad \art\statbar\statbar1 ! 166: #endif ! 167: ! 168: ; MENU ! 169: ! 170: $shootwad \art\menu\menu ! 171: ! 172: ; FONTS ! 173: ! 174: $label fonta_s ! 175: $shootwad \art\fonts\fonta ! 176: $label fonta_e ! 177: $label fontb_s ! 178: $shootwad \art\fonts\fontb ! 179: $label fontb_e ! 180: ! 181: ; START SPRITES ! 182: ! 183: $label s_start ! 184: ! 185: ; EPISODE 1 WINDOW WEAPONS ! 186: ! 187: $shootwad \art\weapons\staff\staff.wad ! 188: $shootwad \art\weapons\goldwand\goldwand.wad ! 189: $shootwad \art\weapons\crossbow\crossbow.wad ! 190: $shootwad \art\weapons\blaster\blaster ! 191: $shootwad \art\weapons\gauntlet\gauntlet.wad ! 192: $shootwad \art\weapons\beak\beak.wad ! 193: ! 194: #ifdef REGISTERED ! 195: ! 196: ; EPISODE 2 AND 3 WINDOW WEAPONS ! 197: ! 198: ; Fire mace ! 199: $shootwad \art\weapons\mace\mace.wad ! 200: ; Hellstaff ! 201: $shootwad \art\weapons\hornrod\hornrod.wad ! 202: ; Phoenix rod ! 203: $shootwad \art\weapons\phoenix\phoenix.wad ! 204: ! 205: #endif ! 206: ! 207: ; PLAYER ! 208: ! 209: $shootwad \art\player\player ! 210: $shootwad \art\player\player2 ! 211: ! 212: ; EPISODE 1 MONSTERS ! 213: ! 214: ; Chicken ! 215: $shootwad \art\monsters\chicken\chicken ! 216: ; Imp (Gargoyle) ! 217: $shootwad \art\monsters\imp\imp ! 218: ; Mummy (Golem) ! 219: $shootwad \art\monsters\mummy\mummy ! 220: ; Knight (Undead warrior) ! 221: $shootwad \art\monsters\knight\knight ! 222: ; Wizard (Disciple of D'Sparil) ! 223: $shootwad \art\monsters\wizard\wizard ! 224: ; Head (Ironlich) ! 225: $shootwad \art\monsters\head\head ! 226: ! 227: #ifdef REGISTERED ! 228: ! 229: ; EPISODE 2 AND 3 MONSTERS ! 230: ! 231: ; Clink (Sabreclaw) ! 232: $shootwad \art\monsters\clink\clink ! 233: ; Beast (Weredragon) ! 234: $shootwad \art\monsters\beast\beast ! 235: ; Snake (Ophidian) ! 236: $shootwad \art\monsters\snake\snake ! 237: ; Minotaur (Maulotaur) ! 238: $shootwad \art\monsters\minotaur\walk ! 239: $shootwad \art\monsters\minotaur\pain ! 240: $shootwad \art\monsters\minotaur\death ! 241: $shootwad \art\monsters\minotaur\attack ! 242: $shootwad \art\monsters\minotaur\fx ! 243: ; Sorcerer (D'Sparil) ! 244: $shootwad \art\monsters\sorcerer\d1 ! 245: $shootwad \art\monsters\sorcerer\d2 ! 246: $shootwad \art\monsters\sorcerer\s1 ! 247: $shootwad \art\monsters\sorcerer\s2 ! 248: ! 249: #endif ! 250: ! 251: ; STATIC SPRITES ! 252: ! 253: $shootwad \art\sprites\e1spr ! 254: #ifdef REGISTERED ! 255: $shootwad \art\weapons\images\images ! 256: $shootwad \art\artifcts\artifcts ! 257: $shootwad \art\items\items ! 258: $shootwad \art\ammo\ammo ! 259: #else ! 260: $shootwad \art\weapons\images\images1 ! 261: $shootwad \art\artifcts\arti1 ! 262: $shootwad \art\items\items1 ! 263: $shootwad \art\ammo\ammo1 ! 264: #endif ! 265: ! 266: ! 267: #ifdef REGISTERED ! 268: $shootwad \art\sprites\e23spr ! 269: #endif ! 270: ! 271: ; END SPRITES ! 272: ! 273: $label s_end ! 274: ! 275: ; START PATCHES ! 276: ! 277: $label p_start ! 278: ! 279: ; EPSIDOE 1 PATCHES ! 280: ! 281: $label p1_start ! 282: $shootwad \art\walls\e1\e1walls ! 283: $shootwad \art\backdrop\e1sky ! 284: $label p1_end ! 285: ! 286: ; EPISODE 2 AND 3 PATCHES ! 287: ! 288: #ifdef REGISTERED ! 289: $label p2_start ! 290: $shootwad \art\walls\e23\e23walls ! 291: $shootwad \art\backdrop\e23sky ! 292: $label p2_end ! 293: #endif ! 294: ! 295: ; END PATCHES ! 296: ! 297: $label p_end ! 298: ! 299: ; START FLATS ! 300: ! 301: $label f_start ! 302: ! 303: ; EPISODE 1 FLATS ! 304: ! 305: $label f1_start ! 306: $shootwad \art\flats\e1\e1flats ! 307: $label f1_end ! 308: ! 309: ; EPISODE 2 AND 3 FLATS ! 310: ! 311: #ifdef REGISTERED ! 312: $label f2_start ! 313: $shootwad \art\flats\e23\e23flats ! 314: $label f2_end ! 315: #endif ! 316: ! 317: ; END FLATS ! 318: ! 319: $label f_end
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