Annotation of doom/wadlink.txt, revision 1.1.1.1

1.1       root        1: 
                      2: //--------------------------------------------------------------------------
                      3: //
                      4: // WADLINK.TXT
                      5: //
                      6: //--------------------------------------------------------------------------
                      7: 
                      8: ; WAD NAME
                      9: 
                     10: #ifdef EXTENDED
                     11:  ; Extended version
                     12:  $WADNAME extended/heretic
                     13: #elif defined(REGISTERED)
                     14:  ; Registered version
                     15:  $WADNAME heretic
                     16: #else
                     17:  ; Shareware version
                     18:  $WADNAME heretic1
                     19: #endif
                     20: 
                     21: #ifdef EXTENDED
                     22: \data\extended.txt
                     23: #endif
                     24: 
                     25: ; PALETTES AND COLOR MAPS
                     26: 
                     27: \art\palette\playpal.lmp
                     28: \art\palette\colormap.lmp
                     29: \art\palette\tinttab.lmp
                     30: 
                     31: ; DEMOS AND DOS SCREENS
                     32: 
                     33: \data\txtscr_s\loading.bin
                     34: 
                     35: #ifdef EXTENDED
                     36:  ; Extended version
                     37:  $shootwad \art\screens\scrn_e.wad
                     38:  \data\txtscr_e\endtext.bin
                     39:  \data\demos_r\demo1.lmp
                     40:  \data\demos_r\demo2.lmp
                     41:  \data\demos_r\demo3.lmp
                     42: #elif defined(REGISTERED)
                     43:  ; Registered version
                     44:  $shootwad \art\screens\scrn_r.wad
                     45:  \data\txtscr_r\endtext.bin
                     46:  \data\demos_r\demo1.lmp
                     47:  \data\demos_r\demo2.lmp
                     48:  \data\demos_r\demo3.lmp
                     49: #else
                     50:  ; Shareware version
                     51:  $shootwad \art\screens\scrn_s.wad
                     52:  \data\txtscr_s\endtext.bin
                     53:  \data\demos_s\demo1.lmp
                     54:  \data\demos_s\demo2.lmp
                     55:  \data\demos_s\demo3.lmp
                     56: #endif
                     57: 
                     58: ; LEVEL MAPS
                     59: 
                     60: $shootwad \data\e1m1
                     61: $shootwad \data\e1m2
                     62: $shootwad \data\e1m3
                     63: $shootwad \data\e1m4
                     64: $shootwad \data\e1m5
                     65: $shootwad \data\e1m6
                     66: $shootwad \data\e1m7
                     67: $shootwad \data\e1m8
                     68: $shootwad \data\e1m9
                     69: #ifdef REGISTERED
                     70:  $shootwad \data\e2m1
                     71:  $shootwad \data\e2m2
                     72:  $shootwad \data\e2m3
                     73:  $shootwad \data\e2m4
                     74:  $shootwad \data\e2m5
                     75:  $shootwad \data\e2m6
                     76:  $shootwad \data\e2m7
                     77:  $shootwad \data\e2m8
                     78:  $shootwad \data\e2m9
                     79:  $shootwad \data\e3m1
                     80:  $shootwad \data\e3m2
                     81:  $shootwad \data\e3m3
                     82:  $shootwad \data\e3m4
                     83:  $shootwad \data\e3m5
                     84:  $shootwad \data\e3m6
                     85:  $shootwad \data\e3m7
                     86:  $shootwad \data\e3m8
                     87:  $shootwad \data\e3m9
                     88:  #ifdef EXTENDED
                     89:   $shootwad \data\e4m1
                     90:   $shootwad \data\e4m2
                     91:   $shootwad \data\e4m3
                     92:   $shootwad \data\e4m4
                     93:   $shootwad \data\e4m5
                     94:   $shootwad \data\e4m6
                     95:   $shootwad \data\e4m7
                     96:   $shootwad \data\e4m8
                     97:   $shootwad \data\e4m9
                     98:   $shootwad \data\e5m1
                     99:   $shootwad \data\e5m2
                    100:   $shootwad \data\e5m3
                    101:   $shootwad \data\e5m4
                    102:   $shootwad \data\e5m5
                    103:   $shootwad \data\e5m6
                    104:   $shootwad \data\e5m7
                    105:   $shootwad \data\e5m8
                    106:   $shootwad \data\e5m9
                    107:   $shootwad \data\e6m1
                    108:   $shootwad \data\e6m2
                    109:   $shootwad \data\e6m3
                    110:  #else
                    111:   $shootwad \data\e4m1map
                    112:  #endif
                    113: #endif
                    114: 
                    115: ; TEXTURE INFO AND PATCH NAMES
                    116: 
                    117: \data\texture1.lmp
                    118: #ifdef REGISTERED
                    119:  \data\texture2.lmp
                    120: #endif
                    121: \data\pnames.lmp
                    122: 
                    123: ; AUTOMAP
                    124: 
                    125: $shootwad \art\automap\automap
                    126: 
                    127: ; SOUND
                    128: 
                    129: \data\genmidi.op2
                    130: ; \data\dmxgus.ini  ;included in wavwad.wads...
                    131: \sound\samples\sndcurve.lmp
                    132: 
                    133: #ifdef REGISTERED
                    134:  $shootwad \sound\samples\wavwad
                    135: #else
                    136:  $shootwad \sound\samples\wavwad1
                    137: #endif
                    138: 
                    139: ; SCREENS
                    140: 
                    141: ;$shootwad \gfx\screens\help
                    142: ;$shootwad \gfx\screens\credits
                    143: #ifdef REGISTERED
                    144:  ;$shootwad \gfx\screens\victory2
                    145:  ;$shootwad \gfx\screens\title
                    146:  ;$shootwad \gfx\screens\pfub
                    147:  ;$shootwad \gfx\screens\end
                    148: #else
                    149:  ;$shootwad \gfx\screens\stitle
                    150: #endif
                    151: 
                    152: ; INTERMISSION
                    153: 
                    154: #ifdef REGISTERED
                    155:  $shootwad \art\intermsn\intermsn.wad
                    156: #else
                    157:  $shootwad \art\intermsn\interm1.wad
                    158: #endif
                    159: 
                    160: ; STATUS BAR
                    161: 
                    162: #ifdef REGISTERED
                    163:  $shootwad \art\statbar\statbar
                    164: #else
                    165:  $shootwad \art\statbar\statbar1
                    166: #endif
                    167: 
                    168: ; MENU
                    169: 
                    170: $shootwad \art\menu\menu
                    171: 
                    172: ; FONTS
                    173: 
                    174: $label fonta_s
                    175: $shootwad \art\fonts\fonta
                    176: $label fonta_e
                    177: $label fontb_s
                    178: $shootwad \art\fonts\fontb
                    179: $label fontb_e
                    180: 
                    181: ; START SPRITES
                    182: 
                    183: $label s_start
                    184: 
                    185: ; EPISODE 1 WINDOW WEAPONS
                    186: 
                    187: $shootwad \art\weapons\staff\staff.wad
                    188: $shootwad \art\weapons\goldwand\goldwand.wad
                    189: $shootwad \art\weapons\crossbow\crossbow.wad
                    190: $shootwad \art\weapons\blaster\blaster
                    191: $shootwad \art\weapons\gauntlet\gauntlet.wad
                    192: $shootwad \art\weapons\beak\beak.wad
                    193: 
                    194: #ifdef REGISTERED
                    195: 
                    196:  ; EPISODE 2 AND 3 WINDOW WEAPONS
                    197: 
                    198:  ; Fire mace
                    199:  $shootwad \art\weapons\mace\mace.wad
                    200:  ; Hellstaff
                    201:  $shootwad \art\weapons\hornrod\hornrod.wad
                    202:  ; Phoenix rod
                    203:  $shootwad \art\weapons\phoenix\phoenix.wad
                    204: 
                    205: #endif
                    206: 
                    207: ; PLAYER
                    208: 
                    209: $shootwad \art\player\player
                    210: $shootwad \art\player\player2
                    211: 
                    212: ; EPISODE 1 MONSTERS
                    213: 
                    214: ; Chicken
                    215: $shootwad \art\monsters\chicken\chicken
                    216: ; Imp (Gargoyle)
                    217: $shootwad \art\monsters\imp\imp
                    218: ; Mummy (Golem)
                    219: $shootwad \art\monsters\mummy\mummy
                    220: ; Knight (Undead warrior)
                    221: $shootwad \art\monsters\knight\knight
                    222: ; Wizard (Disciple of D'Sparil)
                    223: $shootwad \art\monsters\wizard\wizard
                    224: ; Head (Ironlich)
                    225: $shootwad \art\monsters\head\head
                    226: 
                    227: #ifdef REGISTERED
                    228: 
                    229:  ; EPISODE 2 AND 3 MONSTERS
                    230: 
                    231:  ; Clink (Sabreclaw)
                    232:  $shootwad \art\monsters\clink\clink
                    233:  ; Beast (Weredragon)
                    234:  $shootwad \art\monsters\beast\beast
                    235:  ; Snake (Ophidian)
                    236:  $shootwad \art\monsters\snake\snake
                    237:  ; Minotaur (Maulotaur)
                    238:  $shootwad \art\monsters\minotaur\walk
                    239:  $shootwad \art\monsters\minotaur\pain
                    240:  $shootwad \art\monsters\minotaur\death
                    241:  $shootwad \art\monsters\minotaur\attack
                    242:  $shootwad \art\monsters\minotaur\fx
                    243:  ; Sorcerer (D'Sparil)
                    244:  $shootwad \art\monsters\sorcerer\d1
                    245:  $shootwad \art\monsters\sorcerer\d2
                    246:  $shootwad \art\monsters\sorcerer\s1
                    247:  $shootwad \art\monsters\sorcerer\s2
                    248: 
                    249: #endif
                    250: 
                    251: ; STATIC SPRITES
                    252: 
                    253: $shootwad \art\sprites\e1spr
                    254: #ifdef REGISTERED
                    255:  $shootwad \art\weapons\images\images
                    256:  $shootwad \art\artifcts\artifcts
                    257:  $shootwad \art\items\items
                    258:  $shootwad \art\ammo\ammo
                    259: #else
                    260:  $shootwad \art\weapons\images\images1
                    261:  $shootwad \art\artifcts\arti1
                    262:  $shootwad \art\items\items1
                    263:  $shootwad \art\ammo\ammo1
                    264: #endif
                    265: 
                    266: 
                    267: #ifdef REGISTERED
                    268:  $shootwad \art\sprites\e23spr
                    269: #endif
                    270: 
                    271: ; END SPRITES
                    272: 
                    273: $label s_end
                    274: 
                    275: ; START PATCHES
                    276: 
                    277: $label p_start
                    278: 
                    279: ; EPSIDOE 1 PATCHES
                    280: 
                    281: $label p1_start
                    282: $shootwad \art\walls\e1\e1walls
                    283: $shootwad \art\backdrop\e1sky
                    284: $label p1_end
                    285: 
                    286: ; EPISODE 2 AND 3 PATCHES
                    287: 
                    288: #ifdef REGISTERED
                    289:  $label p2_start
                    290:  $shootwad \art\walls\e23\e23walls
                    291:  $shootwad \art\backdrop\e23sky
                    292:  $label p2_end
                    293: #endif
                    294: 
                    295: ; END PATCHES
                    296: 
                    297: $label p_end
                    298: 
                    299: ; START FLATS
                    300: 
                    301: $label f_start
                    302: 
                    303: ; EPISODE 1 FLATS
                    304: 
                    305: $label f1_start
                    306: $shootwad \art\flats\e1\e1flats
                    307: $label f1_end
                    308: 
                    309: ; EPISODE 2 AND 3 FLATS
                    310: 
                    311: #ifdef REGISTERED
                    312:  $label f2_start
                    313:  $shootwad \art\flats\e23\e23flats
                    314:  $label f2_end
                    315: #endif
                    316: 
                    317: ; END FLATS
                    318: 
                    319: $label f_end

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