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1.1 root 1:
2: //--------------------------------------------------------------------------
3: //
4: // WADLINK.TXT
5: //
6: //--------------------------------------------------------------------------
7:
8: ; WAD NAME
9:
10: #ifdef EXTENDED
11: ; Extended version
12: $WADNAME extended/heretic
13: #elif defined(REGISTERED)
14: ; Registered version
15: $WADNAME heretic
16: #else
17: ; Shareware version
18: $WADNAME heretic1
19: #endif
20:
21: #ifdef EXTENDED
22: \data\extended.txt
23: #endif
24:
25: ; PALETTES AND COLOR MAPS
26:
27: \art\palette\playpal.lmp
28: \art\palette\colormap.lmp
29: \art\palette\tinttab.lmp
30:
31: ; DEMOS AND DOS SCREENS
32:
33: \data\txtscr_s\loading.bin
34:
35: #ifdef EXTENDED
36: ; Extended version
37: $shootwad \art\screens\scrn_e.wad
38: \data\txtscr_e\endtext.bin
39: \data\demos_r\demo1.lmp
40: \data\demos_r\demo2.lmp
41: \data\demos_r\demo3.lmp
42: #elif defined(REGISTERED)
43: ; Registered version
44: $shootwad \art\screens\scrn_r.wad
45: \data\txtscr_r\endtext.bin
46: \data\demos_r\demo1.lmp
47: \data\demos_r\demo2.lmp
48: \data\demos_r\demo3.lmp
49: #else
50: ; Shareware version
51: $shootwad \art\screens\scrn_s.wad
52: \data\txtscr_s\endtext.bin
53: \data\demos_s\demo1.lmp
54: \data\demos_s\demo2.lmp
55: \data\demos_s\demo3.lmp
56: #endif
57:
58: ; LEVEL MAPS
59:
60: $shootwad \data\e1m1
61: $shootwad \data\e1m2
62: $shootwad \data\e1m3
63: $shootwad \data\e1m4
64: $shootwad \data\e1m5
65: $shootwad \data\e1m6
66: $shootwad \data\e1m7
67: $shootwad \data\e1m8
68: $shootwad \data\e1m9
69: #ifdef REGISTERED
70: $shootwad \data\e2m1
71: $shootwad \data\e2m2
72: $shootwad \data\e2m3
73: $shootwad \data\e2m4
74: $shootwad \data\e2m5
75: $shootwad \data\e2m6
76: $shootwad \data\e2m7
77: $shootwad \data\e2m8
78: $shootwad \data\e2m9
79: $shootwad \data\e3m1
80: $shootwad \data\e3m2
81: $shootwad \data\e3m3
82: $shootwad \data\e3m4
83: $shootwad \data\e3m5
84: $shootwad \data\e3m6
85: $shootwad \data\e3m7
86: $shootwad \data\e3m8
87: $shootwad \data\e3m9
88: #ifdef EXTENDED
89: $shootwad \data\e4m1
90: $shootwad \data\e4m2
91: $shootwad \data\e4m3
92: $shootwad \data\e4m4
93: $shootwad \data\e4m5
94: $shootwad \data\e4m6
95: $shootwad \data\e4m7
96: $shootwad \data\e4m8
97: $shootwad \data\e4m9
98: $shootwad \data\e5m1
99: $shootwad \data\e5m2
100: $shootwad \data\e5m3
101: $shootwad \data\e5m4
102: $shootwad \data\e5m5
103: $shootwad \data\e5m6
104: $shootwad \data\e5m7
105: $shootwad \data\e5m8
106: $shootwad \data\e5m9
107: $shootwad \data\e6m1
108: $shootwad \data\e6m2
109: $shootwad \data\e6m3
110: #else
111: $shootwad \data\e4m1map
112: #endif
113: #endif
114:
115: ; TEXTURE INFO AND PATCH NAMES
116:
117: \data\texture1.lmp
118: #ifdef REGISTERED
119: \data\texture2.lmp
120: #endif
121: \data\pnames.lmp
122:
123: ; AUTOMAP
124:
125: $shootwad \art\automap\automap
126:
127: ; SOUND
128:
129: \data\genmidi.op2
130: ; \data\dmxgus.ini ;included in wavwad.wads...
131: \sound\samples\sndcurve.lmp
132:
133: #ifdef REGISTERED
134: $shootwad \sound\samples\wavwad
135: #else
136: $shootwad \sound\samples\wavwad1
137: #endif
138:
139: ; SCREENS
140:
141: ;$shootwad \gfx\screens\help
142: ;$shootwad \gfx\screens\credits
143: #ifdef REGISTERED
144: ;$shootwad \gfx\screens\victory2
145: ;$shootwad \gfx\screens\title
146: ;$shootwad \gfx\screens\pfub
147: ;$shootwad \gfx\screens\end
148: #else
149: ;$shootwad \gfx\screens\stitle
150: #endif
151:
152: ; INTERMISSION
153:
154: #ifdef REGISTERED
155: $shootwad \art\intermsn\intermsn.wad
156: #else
157: $shootwad \art\intermsn\interm1.wad
158: #endif
159:
160: ; STATUS BAR
161:
162: #ifdef REGISTERED
163: $shootwad \art\statbar\statbar
164: #else
165: $shootwad \art\statbar\statbar1
166: #endif
167:
168: ; MENU
169:
170: $shootwad \art\menu\menu
171:
172: ; FONTS
173:
174: $label fonta_s
175: $shootwad \art\fonts\fonta
176: $label fonta_e
177: $label fontb_s
178: $shootwad \art\fonts\fontb
179: $label fontb_e
180:
181: ; START SPRITES
182:
183: $label s_start
184:
185: ; EPISODE 1 WINDOW WEAPONS
186:
187: $shootwad \art\weapons\staff\staff.wad
188: $shootwad \art\weapons\goldwand\goldwand.wad
189: $shootwad \art\weapons\crossbow\crossbow.wad
190: $shootwad \art\weapons\blaster\blaster
191: $shootwad \art\weapons\gauntlet\gauntlet.wad
192: $shootwad \art\weapons\beak\beak.wad
193:
194: #ifdef REGISTERED
195:
196: ; EPISODE 2 AND 3 WINDOW WEAPONS
197:
198: ; Fire mace
199: $shootwad \art\weapons\mace\mace.wad
200: ; Hellstaff
201: $shootwad \art\weapons\hornrod\hornrod.wad
202: ; Phoenix rod
203: $shootwad \art\weapons\phoenix\phoenix.wad
204:
205: #endif
206:
207: ; PLAYER
208:
209: $shootwad \art\player\player
210: $shootwad \art\player\player2
211:
212: ; EPISODE 1 MONSTERS
213:
214: ; Chicken
215: $shootwad \art\monsters\chicken\chicken
216: ; Imp (Gargoyle)
217: $shootwad \art\monsters\imp\imp
218: ; Mummy (Golem)
219: $shootwad \art\monsters\mummy\mummy
220: ; Knight (Undead warrior)
221: $shootwad \art\monsters\knight\knight
222: ; Wizard (Disciple of D'Sparil)
223: $shootwad \art\monsters\wizard\wizard
224: ; Head (Ironlich)
225: $shootwad \art\monsters\head\head
226:
227: #ifdef REGISTERED
228:
229: ; EPISODE 2 AND 3 MONSTERS
230:
231: ; Clink (Sabreclaw)
232: $shootwad \art\monsters\clink\clink
233: ; Beast (Weredragon)
234: $shootwad \art\monsters\beast\beast
235: ; Snake (Ophidian)
236: $shootwad \art\monsters\snake\snake
237: ; Minotaur (Maulotaur)
238: $shootwad \art\monsters\minotaur\walk
239: $shootwad \art\monsters\minotaur\pain
240: $shootwad \art\monsters\minotaur\death
241: $shootwad \art\monsters\minotaur\attack
242: $shootwad \art\monsters\minotaur\fx
243: ; Sorcerer (D'Sparil)
244: $shootwad \art\monsters\sorcerer\d1
245: $shootwad \art\monsters\sorcerer\d2
246: $shootwad \art\monsters\sorcerer\s1
247: $shootwad \art\monsters\sorcerer\s2
248:
249: #endif
250:
251: ; STATIC SPRITES
252:
253: $shootwad \art\sprites\e1spr
254: #ifdef REGISTERED
255: $shootwad \art\weapons\images\images
256: $shootwad \art\artifcts\artifcts
257: $shootwad \art\items\items
258: $shootwad \art\ammo\ammo
259: #else
260: $shootwad \art\weapons\images\images1
261: $shootwad \art\artifcts\arti1
262: $shootwad \art\items\items1
263: $shootwad \art\ammo\ammo1
264: #endif
265:
266:
267: #ifdef REGISTERED
268: $shootwad \art\sprites\e23spr
269: #endif
270:
271: ; END SPRITES
272:
273: $label s_end
274:
275: ; START PATCHES
276:
277: $label p_start
278:
279: ; EPSIDOE 1 PATCHES
280:
281: $label p1_start
282: $shootwad \art\walls\e1\e1walls
283: $shootwad \art\backdrop\e1sky
284: $label p1_end
285:
286: ; EPISODE 2 AND 3 PATCHES
287:
288: #ifdef REGISTERED
289: $label p2_start
290: $shootwad \art\walls\e23\e23walls
291: $shootwad \art\backdrop\e23sky
292: $label p2_end
293: #endif
294:
295: ; END PATCHES
296:
297: $label p_end
298:
299: ; START FLATS
300:
301: $label f_start
302:
303: ; EPISODE 1 FLATS
304:
305: $label f1_start
306: $shootwad \art\flats\e1\e1flats
307: $label f1_end
308:
309: ; EPISODE 2 AND 3 FLATS
310:
311: #ifdef REGISTERED
312: $label f2_start
313: $shootwad \art\flats\e23\e23flats
314: $label f2_end
315: #endif
316:
317: ; END FLATS
318:
319: $label f_end
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