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1.1 ! root 1: ! 2: ! 3: ! 4: ! 5: ! 6: ! 7: ! 8: ! 9: ; WAD NAME ! 10: ! 11: ! 12: ; Extended version ! 13: $WADNAME extended/heretic ! 14: ! 15: ! 16: ! 17: \data\extended.txt ! 18: ! 19: ! 20: ; PALETTES AND COLOR MAPS ! 21: ! 22: \art\palette\playpal.lmp ! 23: \art\palette\colormap.lmp ! 24: \art\palette\tinttab.lmp ! 25: ! 26: ; DEMOS AND DOS SCREENS ! 27: ! 28: \data\txtscr_s\loading.bin ! 29: ! 30: ! 31: ; Extended version ! 32: $shootwad \art\screens\scrn_e.wad ! 33: \data\txtscr_e\endtext.bin ! 34: \data\demos_r\demo1.lmp ! 35: \data\demos_r\demo2.lmp ! 36: \data\demos_r\demo3.lmp ! 37: ! 38: ! 39: ; LEVEL MAPS ! 40: ! 41: $shootwad \data\e1m1 ! 42: $shootwad \data\e1m2 ! 43: $shootwad \data\e1m3 ! 44: $shootwad \data\e1m4 ! 45: $shootwad \data\e1m5 ! 46: $shootwad \data\e1m6 ! 47: $shootwad \data\e1m7 ! 48: $shootwad \data\e1m8 ! 49: $shootwad \data\e1m9 ! 50: ! 51: $shootwad \data\e2m1 ! 52: $shootwad \data\e2m2 ! 53: $shootwad \data\e2m3 ! 54: $shootwad \data\e2m4 ! 55: $shootwad \data\e2m5 ! 56: $shootwad \data\e2m6 ! 57: $shootwad \data\e2m7 ! 58: $shootwad \data\e2m8 ! 59: $shootwad \data\e2m9 ! 60: $shootwad \data\e3m1 ! 61: $shootwad \data\e3m2 ! 62: $shootwad \data\e3m3 ! 63: $shootwad \data\e3m4 ! 64: $shootwad \data\e3m5 ! 65: $shootwad \data\e3m6 ! 66: $shootwad \data\e3m7 ! 67: $shootwad \data\e3m8 ! 68: $shootwad \data\e3m9 ! 69: ! 70: $shootwad \data\e4m1 ! 71: $shootwad \data\e4m2 ! 72: $shootwad \data\e4m3 ! 73: $shootwad \data\e4m4 ! 74: $shootwad \data\e4m5 ! 75: $shootwad \data\e4m6 ! 76: $shootwad \data\e4m7 ! 77: $shootwad \data\e4m8 ! 78: $shootwad \data\e4m9 ! 79: $shootwad \data\e5m1 ! 80: $shootwad \data\e5m2 ! 81: $shootwad \data\e5m3 ! 82: $shootwad \data\e5m4 ! 83: $shootwad \data\e5m5 ! 84: $shootwad \data\e5m6 ! 85: $shootwad \data\e5m7 ! 86: $shootwad \data\e5m8 ! 87: $shootwad \data\e5m9 ! 88: $shootwad \data\e6m1 ! 89: $shootwad \data\e6m2 ! 90: $shootwad \data\e6m3 ! 91: ! 92: ! 93: ! 94: ; TEXTURE INFO AND PATCH NAMES ! 95: ! 96: \data\texture1.lmp ! 97: ! 98: \data\texture2.lmp ! 99: ! 100: \data\pnames.lmp ! 101: ! 102: ; AUTOMAP ! 103: ! 104: $shootwad \art\automap\automap ! 105: ! 106: ; SOUND ! 107: ! 108: \data\genmidi.op2 ! 109: ; \data\dmxgus.ini ;included in wavwad.wads... ! 110: \sound\samples\sndcurve.lmp ! 111: ! 112: ! 113: $shootwad \sound\samples\wavwad ! 114: ! 115: ! 116: ; SCREENS ! 117: ! 118: ;$shootwad \gfx\screens\help ! 119: ;$shootwad \gfx\screens\credits ! 120: ! 121: ;$shootwad \gfx\screens\victory2 ! 122: ;$shootwad \gfx\screens\title ! 123: ;$shootwad \gfx\screens\pfub ! 124: ;$shootwad \gfx\screens\end ! 125: ! 126: ! 127: ; INTERMISSION ! 128: ! 129: ! 130: $shootwad \art\intermsn\intermsn.wad ! 131: ! 132: ! 133: ; STATUS BAR ! 134: ! 135: ! 136: $shootwad \art\statbar\statbar ! 137: ! 138: ! 139: ; MENU ! 140: ! 141: $shootwad \art\menu\menu ! 142: ! 143: ; FONTS ! 144: ! 145: $label fonta_s ! 146: $shootwad \art\fonts\fonta ! 147: $label fonta_e ! 148: $label fontb_s ! 149: $shootwad \art\fonts\fontb ! 150: $label fontb_e ! 151: ! 152: ; START SPRITES ! 153: ! 154: $label s_start ! 155: ! 156: ; EPISODE 1 WINDOW WEAPONS ! 157: ! 158: $shootwad \art\weapons\staff\staff.wad ! 159: $shootwad \art\weapons\goldwand\goldwand.wad ! 160: $shootwad \art\weapons\crossbow\crossbow.wad ! 161: $shootwad \art\weapons\blaster\blaster ! 162: $shootwad \art\weapons\gauntlet\gauntlet.wad ! 163: $shootwad \art\weapons\beak\beak.wad ! 164: ! 165: ! 166: ! 167: ; EPISODE 2 AND 3 WINDOW WEAPONS ! 168: ! 169: ; Fire mace ! 170: $shootwad \art\weapons\mace\mace.wad ! 171: ; Hellstaff ! 172: $shootwad \art\weapons\hornrod\hornrod.wad ! 173: ; Phoenix rod ! 174: $shootwad \art\weapons\phoenix\phoenix.wad ! 175: ! 176: ! 177: ! 178: ; PLAYER ! 179: ! 180: $shootwad \art\player\player ! 181: $shootwad \art\player\player2 ! 182: ! 183: ; EPISODE 1 MONSTERS ! 184: ! 185: ; Chicken ! 186: $shootwad \art\monsters\chicken\chicken ! 187: ; Imp (Gargoyle) ! 188: $shootwad \art\monsters\imp\imp ! 189: ; Mummy (Golem) ! 190: $shootwad \art\monsters\mummy\mummy ! 191: ; Knight (Undead warrior) ! 192: $shootwad \art\monsters\knight\knight ! 193: ; Wizard (Disciple of D'Sparil) ! 194: ! 195: $shootwad \art\monsters\wizard\wizard ! 196: ; Head (Ironlich) ! 197: $shootwad \art\monsters\head\head ! 198: ! 199: ! 200: ! 201: ; EPISODE 2 AND 3 MONSTERS ! 202: ! 203: ; Clink (Sabreclaw) ! 204: $shootwad \art\monsters\clink\clink ! 205: ; Beast (Weredragon) ! 206: $shootwad \art\monsters\beast\beast ! 207: ; Snake (Ophidian) ! 208: $shootwad \art\monsters\snake\snake ! 209: ; Minotaur (Maulotaur) ! 210: $shootwad \art\monsters\minotaur\walk ! 211: $shootwad \art\monsters\minotaur\pain ! 212: $shootwad \art\monsters\minotaur\death ! 213: $shootwad \art\monsters\minotaur\attack ! 214: $shootwad \art\monsters\minotaur\fx ! 215: ; Sorcerer (D'Sparil) ! 216: ! 217: $shootwad \art\monsters\sorcerer\d1 ! 218: $shootwad \art\monsters\sorcerer\d2 ! 219: $shootwad \art\monsters\sorcerer\s1 ! 220: $shootwad \art\monsters\sorcerer\s2 ! 221: ! 222: ! 223: ! 224: ; STATIC SPRITES ! 225: ! 226: $shootwad \art\sprites\e1spr ! 227: ! 228: $shootwad \art\weapons\images\images ! 229: $shootwad \art\artifcts\artifcts ! 230: $shootwad \art\items\items ! 231: $shootwad \art\ammo\ammo ! 232: ! 233: ! 234: ! 235: ! 236: $shootwad \art\sprites\e23spr ! 237: ! 238: ! 239: ; END SPRITES ! 240: ! 241: $label s_end ! 242: ! 243: ; START PATCHES ! 244: ! 245: $label p_start ! 246: ! 247: ; EPSIDOE 1 PATCHES ! 248: ! 249: $label p1_start ! 250: $shootwad \art\walls\e1\e1walls ! 251: $shootwad \art\backdrop\e1sky ! 252: $label p1_end ! 253: ! 254: ; EPISODE 2 AND 3 PATCHES ! 255: ! 256: ! 257: $label p2_start ! 258: $shootwad \art\walls\e23\e23walls ! 259: $shootwad \art\backdrop\e23sky ! 260: $label p2_end ! 261: ! 262: ! 263: ; END PATCHES ! 264: ! 265: $label p_end ! 266: ! 267: ; START FLATS ! 268: ! 269: $label f_start ! 270: ! 271: ; EPISODE 1 FLATS ! 272: ! 273: $label f1_start ! 274: $shootwad \art\flats\e1\e1flats ! 275: $label f1_end ! 276: ! 277: ; EPISODE 2 AND 3 FLATS ! 278: ! 279: ! 280: $label f2_start ! 281: $shootwad \art\flats\e23\e23flats ! 282: $label f2_end ! 283: ! 284: ! 285: ; END FLATS ! 286: ! 287: $label f_end
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