Annotation of doom/wadlink.wl, revision 1.1.1.1

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                      6:  
                      7:  
                      8: 
                      9: ; WAD NAME
                     10: 
                     11:      
                     12:  ; Extended version
                     13:  $WADNAME extended/heretic
                     14:      
                     15: 
                     16:      
                     17: \data\extended.txt
                     18:    
                     19: 
                     20: ; PALETTES AND COLOR MAPS
                     21: 
                     22: \art\palette\playpal.lmp
                     23: \art\palette\colormap.lmp
                     24: \art\palette\tinttab.lmp
                     25: 
                     26: ; DEMOS AND DOS SCREENS
                     27: 
                     28: \data\txtscr_s\loading.bin
                     29: 
                     30:      
                     31:  ; Extended version
                     32:  $shootwad \art\screens\scrn_e.wad
                     33:  \data\txtscr_e\endtext.bin
                     34:  \data\demos_r\demo1.lmp
                     35:  \data\demos_r\demo2.lmp
                     36:  \data\demos_r\demo3.lmp
                     37:      
                     38: 
                     39: ; LEVEL MAPS
                     40: 
                     41: $shootwad \data\e1m1
                     42: $shootwad \data\e1m2
                     43: $shootwad \data\e1m3
                     44: $shootwad \data\e1m4
                     45: $shootwad \data\e1m5
                     46: $shootwad \data\e1m6
                     47: $shootwad \data\e1m7
                     48: $shootwad \data\e1m8
                     49: $shootwad \data\e1m9
                     50:      
                     51:  $shootwad \data\e2m1
                     52:  $shootwad \data\e2m2
                     53:  $shootwad \data\e2m3
                     54:  $shootwad \data\e2m4
                     55:  $shootwad \data\e2m5
                     56:  $shootwad \data\e2m6
                     57:  $shootwad \data\e2m7
                     58:  $shootwad \data\e2m8
                     59:  $shootwad \data\e2m9
                     60:  $shootwad \data\e3m1
                     61:  $shootwad \data\e3m2
                     62:  $shootwad \data\e3m3
                     63:  $shootwad \data\e3m4
                     64:  $shootwad \data\e3m5
                     65:  $shootwad \data\e3m6
                     66:  $shootwad \data\e3m7
                     67:  $shootwad \data\e3m8
                     68:  $shootwad \data\e3m9
                     69:       
                     70:   $shootwad \data\e4m1
                     71:   $shootwad \data\e4m2
                     72:   $shootwad \data\e4m3
                     73:   $shootwad \data\e4m4
                     74:   $shootwad \data\e4m5
                     75:   $shootwad \data\e4m6
                     76:   $shootwad \data\e4m7
                     77:   $shootwad \data\e4m8
                     78:   $shootwad \data\e4m9
                     79:   $shootwad \data\e5m1
                     80:   $shootwad \data\e5m2
                     81:   $shootwad \data\e5m3
                     82:   $shootwad \data\e5m4
                     83:   $shootwad \data\e5m5
                     84:   $shootwad \data\e5m6
                     85:   $shootwad \data\e5m7
                     86:   $shootwad \data\e5m8
                     87:   $shootwad \data\e5m9
                     88:   $shootwad \data\e6m1
                     89:   $shootwad \data\e6m2
                     90:   $shootwad \data\e6m3
                     91:     
                     92:    
                     93: 
                     94: ; TEXTURE INFO AND PATCH NAMES
                     95: 
                     96: \data\texture1.lmp
                     97:      
                     98:  \data\texture2.lmp
                     99:    
                    100: \data\pnames.lmp
                    101: 
                    102: ; AUTOMAP
                    103: 
                    104: $shootwad \art\automap\automap
                    105: 
                    106: ; SOUND
                    107: 
                    108: \data\genmidi.op2
                    109: ; \data\dmxgus.ini  ;included in wavwad.wads...
                    110: \sound\samples\sndcurve.lmp
                    111: 
                    112:      
                    113:  $shootwad \sound\samples\wavwad
                    114:    
                    115: 
                    116: ; SCREENS
                    117: 
                    118: ;$shootwad \gfx\screens\help
                    119: ;$shootwad \gfx\screens\credits
                    120:      
                    121:  ;$shootwad \gfx\screens\victory2
                    122:  ;$shootwad \gfx\screens\title
                    123:  ;$shootwad \gfx\screens\pfub
                    124:  ;$shootwad \gfx\screens\end
                    125:    
                    126: 
                    127: ; INTERMISSION
                    128: 
                    129:      
                    130:  $shootwad \art\intermsn\intermsn.wad
                    131:    
                    132: 
                    133: ; STATUS BAR
                    134: 
                    135:      
                    136:  $shootwad \art\statbar\statbar
                    137:    
                    138: 
                    139: ; MENU
                    140: 
                    141: $shootwad \art\menu\menu
                    142: 
                    143: ; FONTS
                    144: 
                    145: $label fonta_s
                    146: $shootwad \art\fonts\fonta
                    147: $label fonta_e
                    148: $label fontb_s
                    149: $shootwad \art\fonts\fontb
                    150: $label fontb_e
                    151: 
                    152: ; START SPRITES
                    153: 
                    154: $label s_start
                    155: 
                    156: ; EPISODE 1 WINDOW WEAPONS
                    157: 
                    158: $shootwad \art\weapons\staff\staff.wad
                    159: $shootwad \art\weapons\goldwand\goldwand.wad
                    160: $shootwad \art\weapons\crossbow\crossbow.wad
                    161: $shootwad \art\weapons\blaster\blaster
                    162: $shootwad \art\weapons\gauntlet\gauntlet.wad
                    163: $shootwad \art\weapons\beak\beak.wad
                    164: 
                    165:      
                    166: 
                    167:  ; EPISODE 2 AND 3 WINDOW WEAPONS
                    168: 
                    169:  ; Fire mace
                    170:  $shootwad \art\weapons\mace\mace.wad
                    171:  ; Hellstaff
                    172:  $shootwad \art\weapons\hornrod\hornrod.wad
                    173:  ; Phoenix rod
                    174:  $shootwad \art\weapons\phoenix\phoenix.wad
                    175: 
                    176:    
                    177: 
                    178: ; PLAYER
                    179: 
                    180: $shootwad \art\player\player
                    181: $shootwad \art\player\player2
                    182: 
                    183: ; EPISODE 1 MONSTERS
                    184: 
                    185: ; Chicken
                    186: $shootwad \art\monsters\chicken\chicken
                    187: ; Imp (Gargoyle)
                    188: $shootwad \art\monsters\imp\imp
                    189: ; Mummy (Golem)
                    190: $shootwad \art\monsters\mummy\mummy
                    191: ; Knight (Undead warrior)
                    192: $shootwad \art\monsters\knight\knight
                    193: ; Wizard (Disciple of D'Sparil)
                    194: 
                    195: $shootwad \art\monsters\wizard\wizard
                    196: ; Head (Ironlich)
                    197: $shootwad \art\monsters\head\head
                    198: 
                    199:      
                    200: 
                    201:  ; EPISODE 2 AND 3 MONSTERS
                    202: 
                    203:  ; Clink (Sabreclaw)
                    204:  $shootwad \art\monsters\clink\clink
                    205:  ; Beast (Weredragon)
                    206:  $shootwad \art\monsters\beast\beast
                    207:  ; Snake (Ophidian)
                    208:  $shootwad \art\monsters\snake\snake
                    209:  ; Minotaur (Maulotaur)
                    210:  $shootwad \art\monsters\minotaur\walk
                    211:  $shootwad \art\monsters\minotaur\pain
                    212:  $shootwad \art\monsters\minotaur\death
                    213:  $shootwad \art\monsters\minotaur\attack
                    214:  $shootwad \art\monsters\minotaur\fx
                    215:  ; Sorcerer (D'Sparil)
                    216: 
                    217:  $shootwad \art\monsters\sorcerer\d1
                    218:  $shootwad \art\monsters\sorcerer\d2
                    219:  $shootwad \art\monsters\sorcerer\s1
                    220:  $shootwad \art\monsters\sorcerer\s2
                    221: 
                    222:    
                    223: 
                    224: ; STATIC SPRITES
                    225: 
                    226: $shootwad \art\sprites\e1spr
                    227:      
                    228:  $shootwad \art\weapons\images\images
                    229:  $shootwad \art\artifcts\artifcts
                    230:  $shootwad \art\items\items
                    231:  $shootwad \art\ammo\ammo
                    232:    
                    233: 
                    234: 
                    235:      
                    236:  $shootwad \art\sprites\e23spr
                    237:    
                    238: 
                    239: ; END SPRITES
                    240: 
                    241: $label s_end
                    242: 
                    243: ; START PATCHES
                    244: 
                    245: $label p_start
                    246: 
                    247: ; EPSIDOE 1 PATCHES
                    248: 
                    249: $label p1_start
                    250: $shootwad \art\walls\e1\e1walls
                    251: $shootwad \art\backdrop\e1sky
                    252: $label p1_end
                    253: 
                    254: ; EPISODE 2 AND 3 PATCHES
                    255: 
                    256:      
                    257:  $label p2_start
                    258:  $shootwad \art\walls\e23\e23walls
                    259:  $shootwad \art\backdrop\e23sky
                    260:  $label p2_end
                    261:    
                    262: 
                    263: ; END PATCHES
                    264: 
                    265: $label p_end
                    266: 
                    267: ; START FLATS
                    268: 
                    269: $label f_start
                    270: 
                    271: ; EPISODE 1 FLATS
                    272: 
                    273: $label f1_start
                    274: $shootwad \art\flats\e1\e1flats
                    275: $label f1_end
                    276: 
                    277: ; EPISODE 2 AND 3 FLATS
                    278: 
                    279:      
                    280:  $label f2_start
                    281:  $shootwad \art\flats\e23\e23flats
                    282:  $label f2_end
                    283:    
                    284: 
                    285: ; END FLATS
                    286: 
                    287: $label f_end

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