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1.1 root 1:
2:
3:
4:
5:
6:
7:
8:
9: ; WAD NAME
10:
11:
12: ; Extended version
13: $WADNAME extended/heretic
14:
15:
16:
17: \data\extended.txt
18:
19:
20: ; PALETTES AND COLOR MAPS
21:
22: \art\palette\playpal.lmp
23: \art\palette\colormap.lmp
24: \art\palette\tinttab.lmp
25:
26: ; DEMOS AND DOS SCREENS
27:
28: \data\txtscr_s\loading.bin
29:
30:
31: ; Extended version
32: $shootwad \art\screens\scrn_e.wad
33: \data\txtscr_e\endtext.bin
34: \data\demos_r\demo1.lmp
35: \data\demos_r\demo2.lmp
36: \data\demos_r\demo3.lmp
37:
38:
39: ; LEVEL MAPS
40:
41: $shootwad \data\e1m1
42: $shootwad \data\e1m2
43: $shootwad \data\e1m3
44: $shootwad \data\e1m4
45: $shootwad \data\e1m5
46: $shootwad \data\e1m6
47: $shootwad \data\e1m7
48: $shootwad \data\e1m8
49: $shootwad \data\e1m9
50:
51: $shootwad \data\e2m1
52: $shootwad \data\e2m2
53: $shootwad \data\e2m3
54: $shootwad \data\e2m4
55: $shootwad \data\e2m5
56: $shootwad \data\e2m6
57: $shootwad \data\e2m7
58: $shootwad \data\e2m8
59: $shootwad \data\e2m9
60: $shootwad \data\e3m1
61: $shootwad \data\e3m2
62: $shootwad \data\e3m3
63: $shootwad \data\e3m4
64: $shootwad \data\e3m5
65: $shootwad \data\e3m6
66: $shootwad \data\e3m7
67: $shootwad \data\e3m8
68: $shootwad \data\e3m9
69:
70: $shootwad \data\e4m1
71: $shootwad \data\e4m2
72: $shootwad \data\e4m3
73: $shootwad \data\e4m4
74: $shootwad \data\e4m5
75: $shootwad \data\e4m6
76: $shootwad \data\e4m7
77: $shootwad \data\e4m8
78: $shootwad \data\e4m9
79: $shootwad \data\e5m1
80: $shootwad \data\e5m2
81: $shootwad \data\e5m3
82: $shootwad \data\e5m4
83: $shootwad \data\e5m5
84: $shootwad \data\e5m6
85: $shootwad \data\e5m7
86: $shootwad \data\e5m8
87: $shootwad \data\e5m9
88: $shootwad \data\e6m1
89: $shootwad \data\e6m2
90: $shootwad \data\e6m3
91:
92:
93:
94: ; TEXTURE INFO AND PATCH NAMES
95:
96: \data\texture1.lmp
97:
98: \data\texture2.lmp
99:
100: \data\pnames.lmp
101:
102: ; AUTOMAP
103:
104: $shootwad \art\automap\automap
105:
106: ; SOUND
107:
108: \data\genmidi.op2
109: ; \data\dmxgus.ini ;included in wavwad.wads...
110: \sound\samples\sndcurve.lmp
111:
112:
113: $shootwad \sound\samples\wavwad
114:
115:
116: ; SCREENS
117:
118: ;$shootwad \gfx\screens\help
119: ;$shootwad \gfx\screens\credits
120:
121: ;$shootwad \gfx\screens\victory2
122: ;$shootwad \gfx\screens\title
123: ;$shootwad \gfx\screens\pfub
124: ;$shootwad \gfx\screens\end
125:
126:
127: ; INTERMISSION
128:
129:
130: $shootwad \art\intermsn\intermsn.wad
131:
132:
133: ; STATUS BAR
134:
135:
136: $shootwad \art\statbar\statbar
137:
138:
139: ; MENU
140:
141: $shootwad \art\menu\menu
142:
143: ; FONTS
144:
145: $label fonta_s
146: $shootwad \art\fonts\fonta
147: $label fonta_e
148: $label fontb_s
149: $shootwad \art\fonts\fontb
150: $label fontb_e
151:
152: ; START SPRITES
153:
154: $label s_start
155:
156: ; EPISODE 1 WINDOW WEAPONS
157:
158: $shootwad \art\weapons\staff\staff.wad
159: $shootwad \art\weapons\goldwand\goldwand.wad
160: $shootwad \art\weapons\crossbow\crossbow.wad
161: $shootwad \art\weapons\blaster\blaster
162: $shootwad \art\weapons\gauntlet\gauntlet.wad
163: $shootwad \art\weapons\beak\beak.wad
164:
165:
166:
167: ; EPISODE 2 AND 3 WINDOW WEAPONS
168:
169: ; Fire mace
170: $shootwad \art\weapons\mace\mace.wad
171: ; Hellstaff
172: $shootwad \art\weapons\hornrod\hornrod.wad
173: ; Phoenix rod
174: $shootwad \art\weapons\phoenix\phoenix.wad
175:
176:
177:
178: ; PLAYER
179:
180: $shootwad \art\player\player
181: $shootwad \art\player\player2
182:
183: ; EPISODE 1 MONSTERS
184:
185: ; Chicken
186: $shootwad \art\monsters\chicken\chicken
187: ; Imp (Gargoyle)
188: $shootwad \art\monsters\imp\imp
189: ; Mummy (Golem)
190: $shootwad \art\monsters\mummy\mummy
191: ; Knight (Undead warrior)
192: $shootwad \art\monsters\knight\knight
193: ; Wizard (Disciple of D'Sparil)
194:
195: $shootwad \art\monsters\wizard\wizard
196: ; Head (Ironlich)
197: $shootwad \art\monsters\head\head
198:
199:
200:
201: ; EPISODE 2 AND 3 MONSTERS
202:
203: ; Clink (Sabreclaw)
204: $shootwad \art\monsters\clink\clink
205: ; Beast (Weredragon)
206: $shootwad \art\monsters\beast\beast
207: ; Snake (Ophidian)
208: $shootwad \art\monsters\snake\snake
209: ; Minotaur (Maulotaur)
210: $shootwad \art\monsters\minotaur\walk
211: $shootwad \art\monsters\minotaur\pain
212: $shootwad \art\monsters\minotaur\death
213: $shootwad \art\monsters\minotaur\attack
214: $shootwad \art\monsters\minotaur\fx
215: ; Sorcerer (D'Sparil)
216:
217: $shootwad \art\monsters\sorcerer\d1
218: $shootwad \art\monsters\sorcerer\d2
219: $shootwad \art\monsters\sorcerer\s1
220: $shootwad \art\monsters\sorcerer\s2
221:
222:
223:
224: ; STATIC SPRITES
225:
226: $shootwad \art\sprites\e1spr
227:
228: $shootwad \art\weapons\images\images
229: $shootwad \art\artifcts\artifcts
230: $shootwad \art\items\items
231: $shootwad \art\ammo\ammo
232:
233:
234:
235:
236: $shootwad \art\sprites\e23spr
237:
238:
239: ; END SPRITES
240:
241: $label s_end
242:
243: ; START PATCHES
244:
245: $label p_start
246:
247: ; EPSIDOE 1 PATCHES
248:
249: $label p1_start
250: $shootwad \art\walls\e1\e1walls
251: $shootwad \art\backdrop\e1sky
252: $label p1_end
253:
254: ; EPISODE 2 AND 3 PATCHES
255:
256:
257: $label p2_start
258: $shootwad \art\walls\e23\e23walls
259: $shootwad \art\backdrop\e23sky
260: $label p2_end
261:
262:
263: ; END PATCHES
264:
265: $label p_end
266:
267: ; START FLATS
268:
269: $label f_start
270:
271: ; EPISODE 1 FLATS
272:
273: $label f1_start
274: $shootwad \art\flats\e1\e1flats
275: $label f1_end
276:
277: ; EPISODE 2 AND 3 FLATS
278:
279:
280: $label f2_start
281: $shootwad \art\flats\e23\e23flats
282: $label f2_end
283:
284:
285: ; END FLATS
286:
287: $label f_end
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