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Tom Morton
#include <SDL/SDL.h>
#include <SDL/SDL_endian.h>
#include "main.h"
#include "configuration.h"
#include "file.h"
#include "hostcall.h"
#include "../m68000.h"
#include "memAlloc.h"
#include "misc.h"
#include "screen.h"
#include "audio.h"
#include "input.h"
#include "fe2.h"
unsigned long logscreen, logscreen2, physcreen, physcreen2;
static const unsigned char font_bmp[] = {
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x80,0x80,0x80,0x80,0x80,0x0,
0x80,0x0,0x0,0x2,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x50,
0xf8,0x50,0x50,0xf8,0x50,0x0,0x0,0x6,0x20,0xf0,0xa0,0xa0,0xa0,0xa0,0xf0,0x20,
0x0,0x5,0x0,0xc8,0xd8,0x30,0x60,0xd8,0x98,0x0,0x0,0x6,0xa0,0x0,0xe0,0xa0,
0xa0,0xa0,0xe0,0x0,0x0,0x4,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,
0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,0x0,0x3,0xc0,0x40,0x40,0x40,0x40,0x40,
0x40,0xc0,0x0,0x3,0x0,0x0,0x20,0xf8,0x50,0xf8,0x20,0x0,0x0,0x6,0x0,0x0,
0x40,0xe0,0x40,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x80,
0x0,0x2,0x0,0x0,0x0,0xc0,0x0,0x0,0x0,0x0,0x0,0x3,0x0,0x0,0x0,0x0,
0x0,0x0,0x80,0x0,0x0,0x2,0x0,0x8,0x18,0x30,0x60,0xc0,0x80,0x0,0x0,0x6,
0xe0,0xa0,0xa0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,0x40,0xc0,0x40,0x40,0x40,0x40,
0xe0,0x0,0x0,0x4,0xe0,0x20,0x20,0xe0,0x80,0x80,0xe0,0x0,0x0,0x4,0xe0,0x20,
0x20,0xe0,0x20,0x20,0xe0,0x0,0x0,0x4,0x80,0x80,0xa0,0xa0,0xe0,0x20,0x20,0x0,
0x0,0x4,0xe0,0x80,0x80,0xe0,0x20,0x20,0xe0,0x0,0x0,0x4,0xe0,0x80,0x80,0xe0,
0xa0,0xa0,0xe0,0x0,0x0,0x4,0xe0,0x20,0x20,0x20,0x20,0x20,0x20,0x0,0x0,0x4,
0xe0,0xa0,0xa0,0xe0,0xa0,0xa0,0xe0,0x0,0x0,0x4,0xe0,0xa0,0xa0,0xe0,0x20,0x20,
0xe0,0x0,0x0,0x4,0x0,0x0,0x0,0x80,0x0,0x80,0x0,0x0,0x0,0x2,0x0,0x0,
0x0,0x80,0x0,0x0,0x80,0x80,0x0,0x2,0xe0,0x0,0xe0,0xa0,0xa0,0xa0,0xa0,0x0,
0x0,0x4,0x0,0x0,0xe0,0x0,0xe0,0x0,0x0,0x0,0x0,0x4,0xc0,0x0,0xe0,0xa0,
0xe0,0x80,0xe0,0x0,0x0,0x4,0xe0,0x20,0x20,0xe0,0x80,0x0,0x80,0x0,0x0,0x4,
0xfe,0x82,0xba,0xa2,0xba,0x82,0xfe,0x0,0x0,0x8,0xf0,0x90,0x90,0x90,0xf0,0x90,
0x90,0x0,0x0,0x5,0xf0,0x90,0x90,0xf8,0x88,0x88,0xf8,0x0,0x0,0x6,0xe0,0x80,
0x80,0x80,0x80,0x80,0xe0,0x0,0x0,0x4,0xf8,0x48,0x48,0x48,0x48,0x48,0xf8,0x0,
0x0,0x6,0xf0,0x80,0x80,0xe0,0x80,0x80,0xf0,0x0,0x0,0x5,0xf0,0x80,0x80,0xe0,
0x80,0x80,0x80,0x0,0x0,0x4,0xf0,0x80,0x80,0x80,0xb0,0x90,0xf0,0x0,0x0,0x5,
0x90,0x90,0x90,0xf0,0x90,0x90,0x90,0x0,0x0,0x5,0xe0,0x40,0x40,0x40,0x40,0x40,
0xe0,0x0,0x0,0x4,0xf0,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x4,0x90,0xb0,
0xe0,0xc0,0xe0,0xb0,0x90,0x0,0x0,0x5,0x80,0x80,0x80,0x80,0x80,0x80,0xe0,0x0,
0x0,0x4,0x88,0xd8,0xf8,0xa8,0x88,0x88,0x88,0x0,0x0,0x6,0x90,0xd0,0xf0,0xb0,
0x90,0x90,0x90,0x0,0x0,0x5,0xf0,0x90,0x90,0x90,0x90,0x90,0xf0,0x0,0x0,0x5,
0xf0,0x90,0x90,0xf0,0x80,0x80,0x80,0x0,0x0,0x5,0xf0,0x90,0x90,0x90,0x90,0xb0,
0xf0,0x18,0x0,0x5,0xf0,0x90,0x90,0xf0,0xe0,0xb0,0x90,0x0,0x0,0x5,0xf0,0x80,
0x80,0xf0,0x10,0x10,0xf0,0x0,0x0,0x5,0xe0,0x40,0x40,0x40,0x40,0x40,0x40,0x0,
0x0,0x3,0x90,0x90,0x90,0x90,0x90,0x90,0xf0,0x0,0x0,0x5,0x90,0x90,0x90,0xb0,
0xe0,0xc0,0x80,0x0,0x0,0x5,0x88,0x88,0x88,0xa8,0xf8,0xd8,0x88,0x0,0x0,0x6,
0x88,0xd8,0x70,0x20,0x70,0xd8,0x88,0x0,0x0,0x6,0x90,0x90,0x90,0xf0,0x20,0x20,
0x20,0x0,0x0,0x5,0xf0,0x10,0x30,0x60,0xc0,0x80,0xf0,0x0,0x0,0x5,0xa0,0x0,
0xa0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,0x0,0x80,0xc0,0x60,0x30,0x18,0x8,0x0,
0x0,0x6,0xe0,0xa0,0xa0,0xe0,0xa0,0xa0,0xe0,0x80,0x80,0x4,0xe0,0xa0,0xe0,0x0,
0x0,0x0,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf8,0x0,0x6,
0xa0,0x0,0xe0,0x20,0xe0,0xa0,0xe0,0x0,0x0,0x4,0x0,0x0,0xe0,0x20,0xe0,0xa0,
0xe0,0x0,0x0,0x4,0x80,0x80,0xe0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,0x0,0x0,
0xc0,0x80,0x80,0x80,0xc0,0x0,0x0,0x3,0x20,0x20,0xe0,0xa0,0xa0,0xa0,0xe0,0x0,
0x0,0x4,0x0,0x0,0xe0,0xa0,0xe0,0x80,0xe0,0x0,0x0,0x4,0xc0,0x80,0x80,0xc0,
0x80,0x80,0x80,0x0,0x0,0x3,0x0,0x0,0xe0,0xa0,0xa0,0xa0,0xe0,0x20,0xe0,0x4,
0x80,0x80,0xe0,0xa0,0xa0,0xa0,0xa0,0x0,0x0,0x4,0x80,0x0,0x80,0x80,0x80,0x80,
0x80,0x0,0x0,0x2,0x40,0x0,0x40,0x40,0x40,0x40,0x40,0xc0,0x0,0x3,0x80,0x80,
0xb0,0xe0,0xe0,0xb0,0x90,0x0,0x0,0x5,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,
0x0,0x2,0x0,0x0,0xf8,0xa8,0xa8,0xa8,0xa8,0x0,0x0,0x6,0x0,0x0,0xe0,0xa0,
0xa0,0xa0,0xa0,0x0,0x0,0x4,0x0,0x0,0xe0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,
0x0,0x0,0xe0,0xa0,0xa0,0xa0,0xe0,0x80,0x80,0x4,0x0,0x0,0xe0,0xa0,0xa0,0xa0,
0xe0,0x20,0x30,0x4,0x0,0x0,0xc0,0x80,0x80,0x80,0x80,0x0,0x0,0x3,0x0,0x0,
0xc0,0x80,0xc0,0x40,0xc0,0x0,0x0,0x3,0x80,0x80,0xc0,0x80,0x80,0x80,0xc0,0x0,
0x0,0x3,0x0,0x0,0xa0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,0x0,0x0,0xa0,0xa0,
0xe0,0xc0,0x80,0x0,0x0,0x4,0x0,0x0,0x88,0xa8,0xf8,0xd8,0x88,0x0,0x0,0x6,
0x0,0x0,0xa0,0xe0,0x40,0xe0,0xa0,0x0,0x0,0x4,0x0,0x0,0xa0,0xa0,0xa0,0xa0,
0xe0,0x20,0xe0,0x4,0x0,0x0,0xf0,0x30,0x60,0xc0,0xf0,0x0,0x0,0x5,0x81,0x8d,
0xe1,0xa0,0xa0,0xa0,0xa0,0x0,0x0,0x9,0x2,0x1a,0xc2,0x80,0xc0,0x40,0xc0,0x0,
0x0,0x8,0xfe,0xfc,0xf8,0xfc,0xfe,0xdf,0x8e,0x4,0x0,0x7,0x7f,0x3f,0x1f,0x3f,
0x7f,0xfb,0x71,0x20,0x0,0x8,0x4,0x8e,0xdf,0xfe,0xfc,0xf8,0xfc,0xfe,0x0,0x8,
0x20,0x71,0xfb,0x7f,0x3f,0x1f,0x3f,0x7f,0x0,0x7,0xff,0x81,0x81,0x81,0x81,0x81,
0x81,0xff,0x0,0x9,0x0,0x0,0xe0,0x80,0x80,0x80,0xe0,0x40,0xc0,0x4,0x60,0x0,
0xe0,0xa0,0xe0,0x80,0xe0,0x0,0x0,0x4,0xc0,0x0,0xa0,0xa0,0xa0,0xa0,0xe0,0x0,
0x0,0x4,0x40,0xa0,0x40,0x40,0x40,0x40,0x40,0x0,0x0,0x4,0x40,0xa0,0xe0,0x20,
0xe0,0xa0,0xe0,0x0,0x0,0x4,0x40,0xa0,0xe0,0xa0,0xa0,0xa0,0xe0,0x0,0x0,0x4,
0x40,0xa0,0xe0,0xa0,0xe0,0x80,0xe0,0x0,0x0,0x4,0xe0,0x0,0xa0,0xa0,0xa0,0xa0,
0xe0,0x0,0x0,0x4,0xc0,0x0,0xe0,0x20,0xe0,0xa0,0xe0,0x0,0x0,0x4,0xe0,0xa0,
0xa0,0xa0,0xe0,0xa0,0xa0,0x0,0x0,0x4,0xc0,0xa0,0xa0,0xc0,0xa0,0xa0,0xc0,0x0,
0x0,0x4,0xe0,0x80,0x80,0x80,0x80,0x80,0xe0,0x0,0x0,0x4,0xc0,0xa0,0xa0,0xa0,
0xa0,0xa0,0xc0,0x0,0x0,0x4,0xe0,0x80,0x80,0xe0,0x80,0x80,0xe0,0x0,0x0,0x4,
0xe0,0x80,0x80,0xe0,0x80,0x80,0x80,0x0,0x0,0x4
};
static int DrawChar (int col, int xoffset, char *screen, int chr)
{
const char *font_pos;
int i;
font_pos = font_bmp;
font_pos += (chr&0xff)*10;
screen += xoffset;
if (xoffset < 0) {
font_pos += 9;
return xoffset + *font_pos;
}
for (i=0; i<8; i++) {
if (*font_pos & 0x80) *screen = col;
screen++;
if (*font_pos & 0x40) *screen = col;
screen++;
if (*font_pos & 0x20) *screen = col;
screen++;
if (*font_pos & 0x10) *screen = col;
screen++;
if (*font_pos & 0x8) *screen = col;
screen++;
if (*font_pos & 0x4) *screen = col;
screen++;
if (*font_pos & 0x2) *screen = col;
screen++;
if (*font_pos & 0x1) *screen = col;
screen++;
font_pos++;
screen += SCREENBYTES_LINE-8;
}
/* width of character */
font_pos++;
i = *font_pos;
return xoffset + i;
}
int DrawStr (int xpos, int ypos, int col, unsigned char *str, bool shadowed)
{
int x, y, chr;
char *screen;
x = xpos;
y = ypos;
if ((y > 192) || (y<0)) return x;
set_line:
screen = LOGSCREEN2;
screen += SCREENBYTES_LINE * y;
while (*str) {
chr = *(str++);
if (chr < 0x1e) {
if (chr == '\r') {
y += 10;
x = xpos;
goto set_line;
}
else if (chr == 1) col = *(str++);
continue;
} else if (chr == 0x1e) {
/* read new xpos */
x = *(str++);
x *= 2;
continue;
} else if (chr < 0x20) {
/* Read new position */
x = *(str++);
x *= 2;
y = *(str++);
goto set_line;
}
if (x > 316) continue;
if (shadowed) DrawChar (0, x+1, screen+SCREENBYTES_LINE, chr-0x20);
x = DrawChar (col, x, screen, chr-0x20);
}
return x;
}
#define SWAP(a,b) do { tmp=(a); (a)=(b); (b)=tmp; } while (0);
static void draw_hline (int sx, int ex, int sy, int col)
{
char *pix;
pix = LOGSCREEN2 + (SCREENBYTES_LINE * sy) + sx;
for (; sx<=ex; sx++) {
*pix = col;
pix++;
}
}
static void put_pix (int x, int y, int col)
{
char *pix;
pix = LOGSCREEN2 + (SCREENBYTES_LINE * y) + x;
*pix = col;
}
void DrawTriangle (int Ax, int Ay, int Bx, int By, int Cx, int Cy, int col)
{
float dx1, dx2, dx3;
int tmp;
float Sx, Sy, Ex;
/* sort so A is lowest y coord, C highest */
if (Ay > Cy) { SWAP (Ax,Cx); SWAP (Ay,Cy); }
if (By > Cy) { SWAP (Bx,Cx); SWAP (By,Cy); }
if (Ay > By) { SWAP (Ax,Bx); SWAP (Ay,By); }
if ((Ay == By) && (Ax > Bx)) { SWAP (Ax,Bx); SWAP (Ay,By); }
if (By - Ay > 0) dx1 = (Bx - Ax)/(float)(By - Ay); else dx1 = Bx - Ax;
if (Cy - Ay > 0) dx2 = (Cx - Ax)/(float)(Cy - Ay); else dx2 = Cx - Ax;
if (Cy - By > 0) dx3 = (Cx - Bx)/(float)(Cy - By); else dx3 = Cx - Bx;
Ex = Sx = Ax;
Sy = Ay;
if (dx1 > dx2) {
for (; Sy < By; Sy++,Sx+=dx2,Ex+=dx1)
draw_hline (Sx, Ex, Sy, col);
Ex = Bx;
for (; Sy <= Cy; Sy++,Sx+=dx2,Ex+=dx3)
draw_hline (Sx, Ex, Sy, col);
} else {
for (; Sy < By; Sy++,Sx+=dx1,Ex+=dx2)
draw_hline (Sx, Ex, Sy, col);
Sx = Bx;
Sy = By;
for (; Sy <= Cy; Sy++,Sx+=dx3,Ex+=dx2)
draw_hline (Sx, Ex, Sy, col);
}
//put_pix (Ax, Ay, 1);
//put_pix (Bx, By, 1);
//put_pix (Cx, Cy, 1);
}
void DrawPoly (struct Point *pt, int len, int col)
{
struct Point p1, p2, p3;
int i;
p1 = pt[0];
for (i=1; i<len-1; i++) {
p2 = pt[i];
p3 = pt[i+1];
DrawTriangle (p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, col);
p1 = p2;
}
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.