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1.1 ! root 1: /* obstack.c - subroutines used implicitly by object stack macros ! 2: Copyright (C) 1988 Free Software Foundation, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or modify it ! 5: under the terms of the GNU General Public License as published by the ! 6: Free Software Foundation; either version 2, or (at your option) any ! 7: later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ! 12: GNU General Public License for more details. ! 13: ! 14: You should have received a copy of the GNU General Public License ! 15: along with this program; if not, write to the Free Software ! 16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ ! 17: ! 18: #include "obstack.h" ! 19: ! 20: #ifdef __STDC__ ! 21: #define POINTER void * ! 22: #else ! 23: #define POINTER char * ! 24: #endif ! 25: ! 26: /* Determine default alignment. */ ! 27: struct fooalign {char x; double d;}; ! 28: #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0) ! 29: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. ! 30: But in fact it might be less smart and round addresses to as much as ! 31: DEFAULT_ROUNDING. So we prepare for it to do that. */ ! 32: union fooround {long x; double d;}; ! 33: #define DEFAULT_ROUNDING (sizeof (union fooround)) ! 34: ! 35: /* When we copy a long block of data, this is the unit to do it with. ! 36: On some machines, copying successive ints does not work; ! 37: in such a case, redefine COPYING_UNIT to `long' (if that works) ! 38: or `char' as a last resort. */ ! 39: #ifndef COPYING_UNIT ! 40: #define COPYING_UNIT int ! 41: #endif ! 42: ! 43: /* The non-GNU-C macros copy the obstack into this global variable ! 44: to avoid multiple evaluation. */ ! 45: ! 46: struct obstack *_obstack; ! 47: ! 48: /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). ! 49: Objects start on multiples of ALIGNMENT (0 means use default). ! 50: CHUNKFUN is the function to use to allocate chunks, ! 51: and FREEFUN the function to free them. */ ! 52: ! 53: void ! 54: _obstack_begin (h, size, alignment, chunkfun, freefun) ! 55: struct obstack *h; ! 56: int size; ! 57: int alignment; ! 58: POINTER (*chunkfun) (); ! 59: void (*freefun) (); ! 60: { ! 61: register struct _obstack_chunk* chunk; /* points to new chunk */ ! 62: ! 63: if (alignment == 0) ! 64: alignment = DEFAULT_ALIGNMENT; ! 65: if (size == 0) ! 66: /* Default size is what GNU malloc can fit in a 4096-byte block. */ ! 67: { ! 68: /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. ! 69: Use the values for range checking, because if range checking is off, ! 70: the extra bytes won't be missed terribly, but if range checking is on ! 71: and we used a larger request, a whole extra 4096 bytes would be ! 72: allocated. ! 73: ! 74: These number are irrelevant to the new GNU malloc. I suspect it is ! 75: less sensitive to the size of the request. */ ! 76: int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) ! 77: + 4 + DEFAULT_ROUNDING - 1) ! 78: & ~(DEFAULT_ROUNDING - 1)); ! 79: size = 4096 - extra; ! 80: } ! 81: ! 82: h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; ! 83: h->freefun = freefun; ! 84: h->chunk_size = size; ! 85: h->alignment_mask = alignment - 1; ! 86: ! 87: chunk = h->chunk = (*h->chunkfun) (h->chunk_size); ! 88: h->next_free = h->object_base = chunk->contents; ! 89: h->chunk_limit = chunk->limit ! 90: = (char *) chunk + h->chunk_size; ! 91: chunk->prev = 0; ! 92: /* The initial chunk now contains no empty object. */ ! 93: h->maybe_empty_object = 0; ! 94: } ! 95: ! 96: /* Allocate a new current chunk for the obstack *H ! 97: on the assumption that LENGTH bytes need to be added ! 98: to the current object, or a new object of length LENGTH allocated. ! 99: Copies any partial object from the end of the old chunk ! 100: to the beginning of the new one. */ ! 101: ! 102: void ! 103: _obstack_newchunk (h, length) ! 104: struct obstack *h; ! 105: int length; ! 106: { ! 107: register struct _obstack_chunk* old_chunk = h->chunk; ! 108: register struct _obstack_chunk* new_chunk; ! 109: register long new_size; ! 110: register int obj_size = h->next_free - h->object_base; ! 111: register int i; ! 112: int already; ! 113: ! 114: /* Compute size for new chunk. */ ! 115: new_size = (obj_size + length) + (obj_size >> 3) + 100; ! 116: if (new_size < h->chunk_size) ! 117: new_size = h->chunk_size; ! 118: ! 119: /* Allocate and initialize the new chunk. */ ! 120: new_chunk = h->chunk = (*h->chunkfun) (new_size); ! 121: new_chunk->prev = old_chunk; ! 122: new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; ! 123: ! 124: /* Move the existing object to the new chunk. ! 125: Word at a time is fast and is safe if the object ! 126: is sufficiently aligned. */ ! 127: if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) ! 128: { ! 129: for (i = obj_size / sizeof (COPYING_UNIT) - 1; ! 130: i >= 0; i--) ! 131: ((COPYING_UNIT *)new_chunk->contents)[i] ! 132: = ((COPYING_UNIT *)h->object_base)[i]; ! 133: /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, ! 134: but that can cross a page boundary on a machine ! 135: which does not do strict alignment for COPYING_UNITS. */ ! 136: already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); ! 137: } ! 138: else ! 139: already = 0; ! 140: /* Copy remaining bytes one by one. */ ! 141: for (i = already; i < obj_size; i++) ! 142: new_chunk->contents[i] = h->object_base[i]; ! 143: ! 144: /* If the object just copied was the only data in OLD_CHUNK, ! 145: free that chunk and remove it from the chain. ! 146: But not if that chunk might contain an empty object. */ ! 147: if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) ! 148: { ! 149: new_chunk->prev = old_chunk->prev; ! 150: (*h->freefun) (old_chunk); ! 151: } ! 152: ! 153: h->object_base = new_chunk->contents; ! 154: h->next_free = h->object_base + obj_size; ! 155: /* The new chunk certainly contains no empty object yet. */ ! 156: h->maybe_empty_object = 0; ! 157: } ! 158: ! 159: /* Return nonzero if object OBJ has been allocated from obstack H. ! 160: This is here for debugging. ! 161: If you use it in a program, you are probably losing. */ ! 162: ! 163: int ! 164: _obstack_allocated_p (h, obj) ! 165: struct obstack *h; ! 166: POINTER obj; ! 167: { ! 168: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ ! 169: register struct _obstack_chunk* plp; /* point to previous chunk if any */ ! 170: ! 171: lp = (h)->chunk; ! 172: /* We use >= rather than > since the object cannot be exactly at ! 173: the beginning of the chunk but might be an empty object exactly ! 174: at the end of an adjacent chunk. */ ! 175: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) ! 176: { ! 177: plp = lp->prev; ! 178: lp = plp; ! 179: } ! 180: return lp != 0; ! 181: } ! 182: ! 183: /* Free objects in obstack H, including OBJ and everything allocate ! 184: more recently than OBJ. If OBJ is zero, free everything in H. */ ! 185: ! 186: #undef obstack_free ! 187: ! 188: /* This function has two names with identical definitions. ! 189: This is the first one, called from non-ANSI code. */ ! 190: ! 191: void ! 192: _obstack_free (h, obj) ! 193: struct obstack *h; ! 194: POINTER obj; ! 195: { ! 196: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ ! 197: register struct _obstack_chunk* plp; /* point to previous chunk if any */ ! 198: ! 199: lp = h->chunk; ! 200: /* We use >= because there cannot be an object at the beginning of a chunk. ! 201: But there can be an empty object at that address ! 202: at the end of another chunk. */ ! 203: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) ! 204: { ! 205: plp = lp->prev; ! 206: (*h->freefun) (lp); ! 207: lp = plp; ! 208: /* If we switch chunks, we can't tell whether the new current ! 209: chunk contains an empty object, so assume that it may. */ ! 210: h->maybe_empty_object = 1; ! 211: } ! 212: if (lp) ! 213: { ! 214: h->object_base = h->next_free = (char *)(obj); ! 215: h->chunk_limit = lp->limit; ! 216: h->chunk = lp; ! 217: } ! 218: else if (obj != 0) ! 219: /* obj is not in any of the chunks! */ ! 220: abort (); ! 221: } ! 222: ! 223: /* This function is used from ANSI code. */ ! 224: ! 225: void ! 226: obstack_free (h, obj) ! 227: struct obstack *h; ! 228: POINTER obj; ! 229: { ! 230: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ ! 231: register struct _obstack_chunk* plp; /* point to previous chunk if any */ ! 232: ! 233: lp = h->chunk; ! 234: /* We use >= because there cannot be an object at the beginning of a chunk. ! 235: But there can be an empty object at that address ! 236: at the end of another chunk. */ ! 237: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) ! 238: { ! 239: plp = lp->prev; ! 240: (*h->freefun) (lp); ! 241: lp = plp; ! 242: /* If we switch chunks, we can't tell whether the new current ! 243: chunk contains an empty object, so assume that it may. */ ! 244: h->maybe_empty_object = 1; ! 245: } ! 246: if (lp) ! 247: { ! 248: h->object_base = h->next_free = (char *)(obj); ! 249: h->chunk_limit = lp->limit; ! 250: h->chunk = lp; ! 251: } ! 252: else if (obj != 0) ! 253: /* obj is not in any of the chunks! */ ! 254: abort (); ! 255: } ! 256: ! 257: #if 0 ! 258: /* These are now turned off because the applications do not use it ! 259: and it uses bcopy via obstack_grow, which causes trouble on sysV. */ ! 260: ! 261: /* Now define the functional versions of the obstack macros. ! 262: Define them to simply use the corresponding macros to do the job. */ ! 263: ! 264: #ifdef __STDC__ ! 265: /* These function definitions do not work with non-ANSI preprocessors; ! 266: they won't pass through the macro names in parentheses. */ ! 267: ! 268: /* The function names appear in parentheses in order to prevent ! 269: the macro-definitions of the names from being expanded there. */ ! 270: ! 271: POINTER (obstack_base) (obstack) ! 272: struct obstack *obstack; ! 273: { ! 274: return obstack_base (obstack); ! 275: } ! 276: ! 277: POINTER (obstack_next_free) (obstack) ! 278: struct obstack *obstack; ! 279: { ! 280: return obstack_next_free (obstack); ! 281: } ! 282: ! 283: int (obstack_object_size) (obstack) ! 284: struct obstack *obstack; ! 285: { ! 286: return obstack_object_size (obstack); ! 287: } ! 288: ! 289: int (obstack_room) (obstack) ! 290: struct obstack *obstack; ! 291: { ! 292: return obstack_room (obstack); ! 293: } ! 294: ! 295: void (obstack_grow) (obstack, pointer, length) ! 296: struct obstack *obstack; ! 297: POINTER pointer; ! 298: int length; ! 299: { ! 300: obstack_grow (obstack, pointer, length); ! 301: } ! 302: ! 303: void (obstack_grow0) (obstack, pointer, length) ! 304: struct obstack *obstack; ! 305: POINTER pointer; ! 306: int length; ! 307: { ! 308: obstack_grow0 (obstack, pointer, length); ! 309: } ! 310: ! 311: void (obstack_1grow) (obstack, character) ! 312: struct obstack *obstack; ! 313: int character; ! 314: { ! 315: obstack_1grow (obstack, character); ! 316: } ! 317: ! 318: void (obstack_blank) (obstack, length) ! 319: struct obstack *obstack; ! 320: int length; ! 321: { ! 322: obstack_blank (obstack, length); ! 323: } ! 324: ! 325: void (obstack_1grow_fast) (obstack, character) ! 326: struct obstack *obstack; ! 327: int character; ! 328: { ! 329: obstack_1grow_fast (obstack, character); ! 330: } ! 331: ! 332: void (obstack_blank_fast) (obstack, length) ! 333: struct obstack *obstack; ! 334: int length; ! 335: { ! 336: obstack_blank_fast (obstack, length); ! 337: } ! 338: ! 339: POINTER (obstack_finish) (obstack) ! 340: struct obstack *obstack; ! 341: { ! 342: return obstack_finish (obstack); ! 343: } ! 344: ! 345: POINTER (obstack_alloc) (obstack, length) ! 346: struct obstack *obstack; ! 347: int length; ! 348: { ! 349: return obstack_alloc (obstack, length); ! 350: } ! 351: ! 352: POINTER (obstack_copy) (obstack, pointer, length) ! 353: struct obstack *obstack; ! 354: POINTER pointer; ! 355: int length; ! 356: { ! 357: return obstack_copy (obstack, pointer, length); ! 358: } ! 359: ! 360: POINTER (obstack_copy0) (obstack, pointer, length) ! 361: struct obstack *obstack; ! 362: POINTER pointer; ! 363: int length; ! 364: { ! 365: return obstack_copy0 (obstack, pointer, length); ! 366: } ! 367: ! 368: #endif /* __STDC__ */ ! 369: ! 370: #endif /* 0 */
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