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1.1 root 1: /* obstack.c - subroutines used implicitly by object stack macros
2: Copyright (C) 1988 Free Software Foundation, Inc.
3:
4: This program is free software; you can redistribute it and/or modify it
5: under the terms of the GNU General Public License as published by the
6: Free Software Foundation; either version 2, or (at your option) any
7: later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12: GNU General Public License for more details.
13:
14: You should have received a copy of the GNU General Public License
15: along with this program; if not, write to the Free Software
16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
17:
18: #include "obstack.h"
19:
20: #ifdef __STDC__
21: #define POINTER void *
22: #else
23: #define POINTER char *
24: #endif
25:
26: /* Determine default alignment. */
27: struct fooalign {char x; double d;};
28: #define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
29: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
30: But in fact it might be less smart and round addresses to as much as
31: DEFAULT_ROUNDING. So we prepare for it to do that. */
32: union fooround {long x; double d;};
33: #define DEFAULT_ROUNDING (sizeof (union fooround))
34:
35: /* When we copy a long block of data, this is the unit to do it with.
36: On some machines, copying successive ints does not work;
37: in such a case, redefine COPYING_UNIT to `long' (if that works)
38: or `char' as a last resort. */
39: #ifndef COPYING_UNIT
40: #define COPYING_UNIT int
41: #endif
42:
43: /* The non-GNU-C macros copy the obstack into this global variable
44: to avoid multiple evaluation. */
45:
46: struct obstack *_obstack;
47:
48: /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
49: Objects start on multiples of ALIGNMENT (0 means use default).
50: CHUNKFUN is the function to use to allocate chunks,
51: and FREEFUN the function to free them. */
52:
53: void
54: _obstack_begin (h, size, alignment, chunkfun, freefun)
55: struct obstack *h;
56: int size;
57: int alignment;
58: POINTER (*chunkfun) ();
59: void (*freefun) ();
60: {
61: register struct _obstack_chunk* chunk; /* points to new chunk */
62:
63: if (alignment == 0)
64: alignment = DEFAULT_ALIGNMENT;
65: if (size == 0)
66: /* Default size is what GNU malloc can fit in a 4096-byte block. */
67: {
68: /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
69: Use the values for range checking, because if range checking is off,
70: the extra bytes won't be missed terribly, but if range checking is on
71: and we used a larger request, a whole extra 4096 bytes would be
72: allocated.
73:
74: These number are irrelevant to the new GNU malloc. I suspect it is
75: less sensitive to the size of the request. */
76: int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
77: + 4 + DEFAULT_ROUNDING - 1)
78: & ~(DEFAULT_ROUNDING - 1));
79: size = 4096 - extra;
80: }
81:
82: h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
83: h->freefun = freefun;
84: h->chunk_size = size;
85: h->alignment_mask = alignment - 1;
86:
87: chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
88: h->next_free = h->object_base = chunk->contents;
89: h->chunk_limit = chunk->limit
90: = (char *) chunk + h->chunk_size;
91: chunk->prev = 0;
92: /* The initial chunk now contains no empty object. */
93: h->maybe_empty_object = 0;
94: }
95:
96: /* Allocate a new current chunk for the obstack *H
97: on the assumption that LENGTH bytes need to be added
98: to the current object, or a new object of length LENGTH allocated.
99: Copies any partial object from the end of the old chunk
100: to the beginning of the new one. */
101:
102: void
103: _obstack_newchunk (h, length)
104: struct obstack *h;
105: int length;
106: {
107: register struct _obstack_chunk* old_chunk = h->chunk;
108: register struct _obstack_chunk* new_chunk;
109: register long new_size;
110: register int obj_size = h->next_free - h->object_base;
111: register int i;
112: int already;
113:
114: /* Compute size for new chunk. */
115: new_size = (obj_size + length) + (obj_size >> 3) + 100;
116: if (new_size < h->chunk_size)
117: new_size = h->chunk_size;
118:
119: /* Allocate and initialize the new chunk. */
120: new_chunk = h->chunk = (*h->chunkfun) (new_size);
121: new_chunk->prev = old_chunk;
122: new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
123:
124: /* Move the existing object to the new chunk.
125: Word at a time is fast and is safe if the object
126: is sufficiently aligned. */
127: if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
128: {
129: for (i = obj_size / sizeof (COPYING_UNIT) - 1;
130: i >= 0; i--)
131: ((COPYING_UNIT *)new_chunk->contents)[i]
132: = ((COPYING_UNIT *)h->object_base)[i];
133: /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
134: but that can cross a page boundary on a machine
135: which does not do strict alignment for COPYING_UNITS. */
136: already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
137: }
138: else
139: already = 0;
140: /* Copy remaining bytes one by one. */
141: for (i = already; i < obj_size; i++)
142: new_chunk->contents[i] = h->object_base[i];
143:
144: /* If the object just copied was the only data in OLD_CHUNK,
145: free that chunk and remove it from the chain.
146: But not if that chunk might contain an empty object. */
147: if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
148: {
149: new_chunk->prev = old_chunk->prev;
150: (*h->freefun) (old_chunk);
151: }
152:
153: h->object_base = new_chunk->contents;
154: h->next_free = h->object_base + obj_size;
155: /* The new chunk certainly contains no empty object yet. */
156: h->maybe_empty_object = 0;
157: }
158:
159: /* Return nonzero if object OBJ has been allocated from obstack H.
160: This is here for debugging.
161: If you use it in a program, you are probably losing. */
162:
163: int
164: _obstack_allocated_p (h, obj)
165: struct obstack *h;
166: POINTER obj;
167: {
168: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
169: register struct _obstack_chunk* plp; /* point to previous chunk if any */
170:
171: lp = (h)->chunk;
172: /* We use >= rather than > since the object cannot be exactly at
173: the beginning of the chunk but might be an empty object exactly
174: at the end of an adjacent chunk. */
175: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
176: {
177: plp = lp->prev;
178: lp = plp;
179: }
180: return lp != 0;
181: }
182:
183: /* Free objects in obstack H, including OBJ and everything allocate
184: more recently than OBJ. If OBJ is zero, free everything in H. */
185:
186: #undef obstack_free
187:
188: /* This function has two names with identical definitions.
189: This is the first one, called from non-ANSI code. */
190:
191: void
192: _obstack_free (h, obj)
193: struct obstack *h;
194: POINTER obj;
195: {
196: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
197: register struct _obstack_chunk* plp; /* point to previous chunk if any */
198:
199: lp = h->chunk;
200: /* We use >= because there cannot be an object at the beginning of a chunk.
201: But there can be an empty object at that address
202: at the end of another chunk. */
203: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
204: {
205: plp = lp->prev;
206: (*h->freefun) (lp);
207: lp = plp;
208: /* If we switch chunks, we can't tell whether the new current
209: chunk contains an empty object, so assume that it may. */
210: h->maybe_empty_object = 1;
211: }
212: if (lp)
213: {
214: h->object_base = h->next_free = (char *)(obj);
215: h->chunk_limit = lp->limit;
216: h->chunk = lp;
217: }
218: else if (obj != 0)
219: /* obj is not in any of the chunks! */
220: abort ();
221: }
222:
223: /* This function is used from ANSI code. */
224:
225: void
226: obstack_free (h, obj)
227: struct obstack *h;
228: POINTER obj;
229: {
230: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
231: register struct _obstack_chunk* plp; /* point to previous chunk if any */
232:
233: lp = h->chunk;
234: /* We use >= because there cannot be an object at the beginning of a chunk.
235: But there can be an empty object at that address
236: at the end of another chunk. */
237: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
238: {
239: plp = lp->prev;
240: (*h->freefun) (lp);
241: lp = plp;
242: /* If we switch chunks, we can't tell whether the new current
243: chunk contains an empty object, so assume that it may. */
244: h->maybe_empty_object = 1;
245: }
246: if (lp)
247: {
248: h->object_base = h->next_free = (char *)(obj);
249: h->chunk_limit = lp->limit;
250: h->chunk = lp;
251: }
252: else if (obj != 0)
253: /* obj is not in any of the chunks! */
254: abort ();
255: }
256:
257: #if 0
258: /* These are now turned off because the applications do not use it
259: and it uses bcopy via obstack_grow, which causes trouble on sysV. */
260:
261: /* Now define the functional versions of the obstack macros.
262: Define them to simply use the corresponding macros to do the job. */
263:
264: #ifdef __STDC__
265: /* These function definitions do not work with non-ANSI preprocessors;
266: they won't pass through the macro names in parentheses. */
267:
268: /* The function names appear in parentheses in order to prevent
269: the macro-definitions of the names from being expanded there. */
270:
271: POINTER (obstack_base) (obstack)
272: struct obstack *obstack;
273: {
274: return obstack_base (obstack);
275: }
276:
277: POINTER (obstack_next_free) (obstack)
278: struct obstack *obstack;
279: {
280: return obstack_next_free (obstack);
281: }
282:
283: int (obstack_object_size) (obstack)
284: struct obstack *obstack;
285: {
286: return obstack_object_size (obstack);
287: }
288:
289: int (obstack_room) (obstack)
290: struct obstack *obstack;
291: {
292: return obstack_room (obstack);
293: }
294:
295: void (obstack_grow) (obstack, pointer, length)
296: struct obstack *obstack;
297: POINTER pointer;
298: int length;
299: {
300: obstack_grow (obstack, pointer, length);
301: }
302:
303: void (obstack_grow0) (obstack, pointer, length)
304: struct obstack *obstack;
305: POINTER pointer;
306: int length;
307: {
308: obstack_grow0 (obstack, pointer, length);
309: }
310:
311: void (obstack_1grow) (obstack, character)
312: struct obstack *obstack;
313: int character;
314: {
315: obstack_1grow (obstack, character);
316: }
317:
318: void (obstack_blank) (obstack, length)
319: struct obstack *obstack;
320: int length;
321: {
322: obstack_blank (obstack, length);
323: }
324:
325: void (obstack_1grow_fast) (obstack, character)
326: struct obstack *obstack;
327: int character;
328: {
329: obstack_1grow_fast (obstack, character);
330: }
331:
332: void (obstack_blank_fast) (obstack, length)
333: struct obstack *obstack;
334: int length;
335: {
336: obstack_blank_fast (obstack, length);
337: }
338:
339: POINTER (obstack_finish) (obstack)
340: struct obstack *obstack;
341: {
342: return obstack_finish (obstack);
343: }
344:
345: POINTER (obstack_alloc) (obstack, length)
346: struct obstack *obstack;
347: int length;
348: {
349: return obstack_alloc (obstack, length);
350: }
351:
352: POINTER (obstack_copy) (obstack, pointer, length)
353: struct obstack *obstack;
354: POINTER pointer;
355: int length;
356: {
357: return obstack_copy (obstack, pointer, length);
358: }
359:
360: POINTER (obstack_copy0) (obstack, pointer, length)
361: struct obstack *obstack;
362: POINTER pointer;
363: int length;
364: {
365: return obstack_copy0 (obstack, pointer, length);
366: }
367:
368: #endif /* __STDC__ */
369:
370: #endif /* 0 */
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