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1.1 root 1: /* obstack.c - subroutines used implicitly by object stack macros
2: Copyright (C) 1988 Free Software Foundation, Inc.
3:
4: This program is free software; you can redistribute it and/or modify it
5: under the terms of the GNU General Public License as published by the
6: Free Software Foundation; either version 2, or (at your option) any
7: later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12: GNU General Public License for more details.
13:
14: You should have received a copy of the GNU General Public License
15: along with this program; if not, write to the Free Software
16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
17:
18: #include "obstack.h"
19:
20: #ifdef __STDC__
21: #define POINTER void *
22: #else
23: #define POINTER char *
24: #endif
25:
26: /* Determine default alignment. */
27: struct fooalign {char x; double d;};
1.1.1.2 ! root 28: #define DEFAULT_ALIGNMENT \
! 29: ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
1.1 root 30: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
31: But in fact it might be less smart and round addresses to as much as
32: DEFAULT_ROUNDING. So we prepare for it to do that. */
33: union fooround {long x; double d;};
34: #define DEFAULT_ROUNDING (sizeof (union fooround))
35:
36: /* When we copy a long block of data, this is the unit to do it with.
37: On some machines, copying successive ints does not work;
38: in such a case, redefine COPYING_UNIT to `long' (if that works)
39: or `char' as a last resort. */
40: #ifndef COPYING_UNIT
41: #define COPYING_UNIT int
42: #endif
43:
44: /* The non-GNU-C macros copy the obstack into this global variable
45: to avoid multiple evaluation. */
46:
47: struct obstack *_obstack;
1.1.1.2 ! root 48:
! 49: /* Define a macro that either calls functions with the traditional malloc/free
! 50: calling interface, or calls functions with the mmalloc/mfree interface
! 51: (that adds an extra first argument), based on the state of use_extra_arg.
! 52: For free, do not use ?:, since some compilers, like the MIPS compilers,
! 53: do not allow (expr) ? void : void. */
! 54:
! 55: #define CALL_CHUNKFUN(h, size) \
! 56: (((h) -> use_extra_arg) \
! 57: ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
! 58: : (*(h)->chunkfun) ((size)))
! 59:
! 60: #define CALL_FREEFUN(h, old_chunk) \
! 61: do { \
! 62: if ((h) -> use_extra_arg) \
! 63: (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
! 64: else \
! 65: (*(h)->freefun) ((old_chunk)); \
! 66: } while (0)
! 67:
1.1 root 68:
69: /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
70: Objects start on multiples of ALIGNMENT (0 means use default).
71: CHUNKFUN is the function to use to allocate chunks,
72: and FREEFUN the function to free them. */
73:
74: void
75: _obstack_begin (h, size, alignment, chunkfun, freefun)
76: struct obstack *h;
77: int size;
78: int alignment;
79: POINTER (*chunkfun) ();
80: void (*freefun) ();
81: {
82: register struct _obstack_chunk* chunk; /* points to new chunk */
83:
84: if (alignment == 0)
85: alignment = DEFAULT_ALIGNMENT;
86: if (size == 0)
87: /* Default size is what GNU malloc can fit in a 4096-byte block. */
88: {
89: /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
90: Use the values for range checking, because if range checking is off,
91: the extra bytes won't be missed terribly, but if range checking is on
92: and we used a larger request, a whole extra 4096 bytes would be
93: allocated.
94:
95: These number are irrelevant to the new GNU malloc. I suspect it is
96: less sensitive to the size of the request. */
97: int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
98: + 4 + DEFAULT_ROUNDING - 1)
99: & ~(DEFAULT_ROUNDING - 1));
100: size = 4096 - extra;
101: }
102:
103: h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
104: h->freefun = freefun;
105: h->chunk_size = size;
106: h->alignment_mask = alignment - 1;
1.1.1.2 ! root 107: h->use_extra_arg = 0;
! 108:
! 109: chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
! 110: h->next_free = h->object_base = chunk->contents;
! 111: h->chunk_limit = chunk->limit
! 112: = (char *) chunk + h->chunk_size;
! 113: chunk->prev = 0;
! 114: /* The initial chunk now contains no empty object. */
! 115: h->maybe_empty_object = 0;
! 116: }
! 117:
! 118: void
! 119: _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
! 120: struct obstack *h;
! 121: int size;
! 122: int alignment;
! 123: POINTER (*chunkfun) ();
! 124: void (*freefun) ();
! 125: POINTER arg;
! 126: {
! 127: register struct _obstack_chunk* chunk; /* points to new chunk */
! 128:
! 129: if (alignment == 0)
! 130: alignment = DEFAULT_ALIGNMENT;
! 131: if (size == 0)
! 132: /* Default size is what GNU malloc can fit in a 4096-byte block. */
! 133: {
! 134: /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
! 135: Use the values for range checking, because if range checking is off,
! 136: the extra bytes won't be missed terribly, but if range checking is on
! 137: and we used a larger request, a whole extra 4096 bytes would be
! 138: allocated.
! 139:
! 140: These number are irrelevant to the new GNU malloc. I suspect it is
! 141: less sensitive to the size of the request. */
! 142: int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
! 143: + 4 + DEFAULT_ROUNDING - 1)
! 144: & ~(DEFAULT_ROUNDING - 1));
! 145: size = 4096 - extra;
! 146: }
! 147:
! 148: h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
! 149: h->freefun = freefun;
! 150: h->chunk_size = size;
! 151: h->alignment_mask = alignment - 1;
! 152: h->extra_arg = arg;
! 153: h->use_extra_arg = 1;
1.1 root 154:
1.1.1.2 ! root 155: chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
1.1 root 156: h->next_free = h->object_base = chunk->contents;
157: h->chunk_limit = chunk->limit
158: = (char *) chunk + h->chunk_size;
159: chunk->prev = 0;
160: /* The initial chunk now contains no empty object. */
161: h->maybe_empty_object = 0;
162: }
163:
164: /* Allocate a new current chunk for the obstack *H
165: on the assumption that LENGTH bytes need to be added
166: to the current object, or a new object of length LENGTH allocated.
167: Copies any partial object from the end of the old chunk
168: to the beginning of the new one. */
169:
170: void
171: _obstack_newchunk (h, length)
172: struct obstack *h;
173: int length;
174: {
175: register struct _obstack_chunk* old_chunk = h->chunk;
176: register struct _obstack_chunk* new_chunk;
177: register long new_size;
178: register int obj_size = h->next_free - h->object_base;
179: register int i;
180: int already;
181:
182: /* Compute size for new chunk. */
183: new_size = (obj_size + length) + (obj_size >> 3) + 100;
184: if (new_size < h->chunk_size)
185: new_size = h->chunk_size;
186:
187: /* Allocate and initialize the new chunk. */
1.1.1.2 ! root 188: new_chunk = h->chunk = CALL_CHUNKFUN (h, new_size);
1.1 root 189: new_chunk->prev = old_chunk;
190: new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
191:
192: /* Move the existing object to the new chunk.
193: Word at a time is fast and is safe if the object
194: is sufficiently aligned. */
195: if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
196: {
197: for (i = obj_size / sizeof (COPYING_UNIT) - 1;
198: i >= 0; i--)
199: ((COPYING_UNIT *)new_chunk->contents)[i]
200: = ((COPYING_UNIT *)h->object_base)[i];
201: /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
202: but that can cross a page boundary on a machine
203: which does not do strict alignment for COPYING_UNITS. */
204: already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
205: }
206: else
207: already = 0;
208: /* Copy remaining bytes one by one. */
209: for (i = already; i < obj_size; i++)
210: new_chunk->contents[i] = h->object_base[i];
211:
212: /* If the object just copied was the only data in OLD_CHUNK,
213: free that chunk and remove it from the chain.
214: But not if that chunk might contain an empty object. */
215: if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
216: {
217: new_chunk->prev = old_chunk->prev;
1.1.1.2 ! root 218: CALL_FREEFUN (h, old_chunk);
1.1 root 219: }
220:
221: h->object_base = new_chunk->contents;
222: h->next_free = h->object_base + obj_size;
223: /* The new chunk certainly contains no empty object yet. */
224: h->maybe_empty_object = 0;
225: }
226:
227: /* Return nonzero if object OBJ has been allocated from obstack H.
228: This is here for debugging.
229: If you use it in a program, you are probably losing. */
230:
231: int
232: _obstack_allocated_p (h, obj)
233: struct obstack *h;
234: POINTER obj;
235: {
236: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
237: register struct _obstack_chunk* plp; /* point to previous chunk if any */
238:
239: lp = (h)->chunk;
240: /* We use >= rather than > since the object cannot be exactly at
241: the beginning of the chunk but might be an empty object exactly
242: at the end of an adjacent chunk. */
243: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
244: {
245: plp = lp->prev;
246: lp = plp;
247: }
248: return lp != 0;
249: }
250:
251: /* Free objects in obstack H, including OBJ and everything allocate
252: more recently than OBJ. If OBJ is zero, free everything in H. */
253:
254: #undef obstack_free
255:
256: /* This function has two names with identical definitions.
257: This is the first one, called from non-ANSI code. */
258:
259: void
260: _obstack_free (h, obj)
261: struct obstack *h;
262: POINTER obj;
263: {
264: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
265: register struct _obstack_chunk* plp; /* point to previous chunk if any */
266:
267: lp = h->chunk;
268: /* We use >= because there cannot be an object at the beginning of a chunk.
269: But there can be an empty object at that address
270: at the end of another chunk. */
271: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
272: {
273: plp = lp->prev;
1.1.1.2 ! root 274: CALL_FREEFUN (h, lp);
1.1 root 275: lp = plp;
276: /* If we switch chunks, we can't tell whether the new current
277: chunk contains an empty object, so assume that it may. */
278: h->maybe_empty_object = 1;
279: }
280: if (lp)
281: {
282: h->object_base = h->next_free = (char *)(obj);
283: h->chunk_limit = lp->limit;
284: h->chunk = lp;
285: }
286: else if (obj != 0)
287: /* obj is not in any of the chunks! */
288: abort ();
289: }
290:
291: /* This function is used from ANSI code. */
292:
293: void
294: obstack_free (h, obj)
295: struct obstack *h;
296: POINTER obj;
297: {
298: register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
299: register struct _obstack_chunk* plp; /* point to previous chunk if any */
300:
301: lp = h->chunk;
302: /* We use >= because there cannot be an object at the beginning of a chunk.
303: But there can be an empty object at that address
304: at the end of another chunk. */
305: while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
306: {
307: plp = lp->prev;
1.1.1.2 ! root 308: CALL_FREEFUN (h, lp);
1.1 root 309: lp = plp;
310: /* If we switch chunks, we can't tell whether the new current
311: chunk contains an empty object, so assume that it may. */
312: h->maybe_empty_object = 1;
313: }
314: if (lp)
315: {
316: h->object_base = h->next_free = (char *)(obj);
317: h->chunk_limit = lp->limit;
318: h->chunk = lp;
319: }
320: else if (obj != 0)
321: /* obj is not in any of the chunks! */
322: abort ();
323: }
324:
325: #if 0
326: /* These are now turned off because the applications do not use it
327: and it uses bcopy via obstack_grow, which causes trouble on sysV. */
328:
329: /* Now define the functional versions of the obstack macros.
330: Define them to simply use the corresponding macros to do the job. */
331:
332: #ifdef __STDC__
333: /* These function definitions do not work with non-ANSI preprocessors;
334: they won't pass through the macro names in parentheses. */
335:
336: /* The function names appear in parentheses in order to prevent
337: the macro-definitions of the names from being expanded there. */
338:
339: POINTER (obstack_base) (obstack)
340: struct obstack *obstack;
341: {
342: return obstack_base (obstack);
343: }
344:
345: POINTER (obstack_next_free) (obstack)
346: struct obstack *obstack;
347: {
348: return obstack_next_free (obstack);
349: }
350:
351: int (obstack_object_size) (obstack)
352: struct obstack *obstack;
353: {
354: return obstack_object_size (obstack);
355: }
356:
357: int (obstack_room) (obstack)
358: struct obstack *obstack;
359: {
360: return obstack_room (obstack);
361: }
362:
363: void (obstack_grow) (obstack, pointer, length)
364: struct obstack *obstack;
365: POINTER pointer;
366: int length;
367: {
368: obstack_grow (obstack, pointer, length);
369: }
370:
371: void (obstack_grow0) (obstack, pointer, length)
372: struct obstack *obstack;
373: POINTER pointer;
374: int length;
375: {
376: obstack_grow0 (obstack, pointer, length);
377: }
378:
379: void (obstack_1grow) (obstack, character)
380: struct obstack *obstack;
381: int character;
382: {
383: obstack_1grow (obstack, character);
384: }
385:
386: void (obstack_blank) (obstack, length)
387: struct obstack *obstack;
388: int length;
389: {
390: obstack_blank (obstack, length);
391: }
392:
393: void (obstack_1grow_fast) (obstack, character)
394: struct obstack *obstack;
395: int character;
396: {
397: obstack_1grow_fast (obstack, character);
398: }
399:
400: void (obstack_blank_fast) (obstack, length)
401: struct obstack *obstack;
402: int length;
403: {
404: obstack_blank_fast (obstack, length);
405: }
406:
407: POINTER (obstack_finish) (obstack)
408: struct obstack *obstack;
409: {
410: return obstack_finish (obstack);
411: }
412:
413: POINTER (obstack_alloc) (obstack, length)
414: struct obstack *obstack;
415: int length;
416: {
417: return obstack_alloc (obstack, length);
418: }
419:
420: POINTER (obstack_copy) (obstack, pointer, length)
421: struct obstack *obstack;
422: POINTER pointer;
423: int length;
424: {
425: return obstack_copy (obstack, pointer, length);
426: }
427:
428: POINTER (obstack_copy0) (obstack, pointer, length)
429: struct obstack *obstack;
430: POINTER pointer;
431: int length;
432: {
433: return obstack_copy0 (obstack, pointer, length);
434: }
435:
436: #endif /* __STDC__ */
437:
438: #endif /* 0 */
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