Annotation of gcc/obstack.c, revision 1.1.1.6

1.1       root        1: /* obstack.c - subroutines used implicitly by object stack macros
1.1.1.5   root        2:    Copyright (C) 1988, 89, 90, 91, 92, 93, 94 Free Software Foundation, Inc.
1.1       root        3: 
                      4: This program is free software; you can redistribute it and/or modify it
                      5: under the terms of the GNU General Public License as published by the
                      6: Free Software Foundation; either version 2, or (at your option) any
                      7: later version.
                      8: 
                      9: This program is distributed in the hope that it will be useful,
                     10: but WITHOUT ANY WARRANTY; without even the implied warranty of
                     11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
                     12: GNU General Public License for more details.
                     13: 
                     14: You should have received a copy of the GNU General Public License
                     15: along with this program; if not, write to the Free Software
                     16: Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */
                     17: 
                     18: #include "obstack.h"
                     19: 
1.1.1.6 ! root       20: /* NOTE BEFORE MODIFYING THIS FILE: This version number must be
        !            21:    incremented whenever callers compiled using an old obstack.h can no
        !            22:    longer properly call the functions in this obstack.c.  */
        !            23: #define OBSTACK_INTERFACE_VERSION 1
1.1.1.3   root       24: 
                     25: /* Comment out all this code if we are using the GNU C Library, and are not
1.1.1.6 ! root       26:    actually compiling the library itself, and the installed library
        !            27:    supports the same library interface we do.  This code is part of the GNU
        !            28:    C Library, but also included in many other GNU distributions.  Compiling
1.1.1.3   root       29:    and linking in this code is a waste when using the GNU C library
                     30:    (especially if it is a shared library).  Rather than having every GNU
1.1.1.6 ! root       31:    program understand `configure --with-gnu-libc' and omit the object
        !            32:    files, it is simpler to just do this in the source for each such file.  */
1.1.1.3   root       33: 
1.1.1.6 ! root       34: #include <stdio.h>             /* Random thing to get __GNU_LIBRARY__.  */
        !            35: #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
        !            36: #include <gnu-versions.h>
        !            37: #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
        !            38: #define ELIDE_CODE
        !            39: #endif
        !            40: #endif
        !            41: 
        !            42: 
        !            43: #ifndef ELIDE_CODE
1.1.1.3   root       44: 
                     45: 
1.1.1.5   root       46: #if defined (__STDC__) && __STDC__
1.1       root       47: #define POINTER void *
                     48: #else
                     49: #define POINTER char *
                     50: #endif
                     51: 
                     52: /* Determine default alignment.  */
                     53: struct fooalign {char x; double d;};
1.1.1.2   root       54: #define DEFAULT_ALIGNMENT  \
                     55:   ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
1.1       root       56: /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
                     57:    But in fact it might be less smart and round addresses to as much as
                     58:    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
                     59: union fooround {long x; double d;};
                     60: #define DEFAULT_ROUNDING (sizeof (union fooround))
                     61: 
                     62: /* When we copy a long block of data, this is the unit to do it with.
                     63:    On some machines, copying successive ints does not work;
                     64:    in such a case, redefine COPYING_UNIT to `long' (if that works)
                     65:    or `char' as a last resort.  */
                     66: #ifndef COPYING_UNIT
                     67: #define COPYING_UNIT int
                     68: #endif
                     69: 
                     70: /* The non-GNU-C macros copy the obstack into this global variable
                     71:    to avoid multiple evaluation.  */
                     72: 
                     73: struct obstack *_obstack;
1.1.1.2   root       74: 
                     75: /* Define a macro that either calls functions with the traditional malloc/free
                     76:    calling interface, or calls functions with the mmalloc/mfree interface
                     77:    (that adds an extra first argument), based on the state of use_extra_arg.
                     78:    For free, do not use ?:, since some compilers, like the MIPS compilers,
                     79:    do not allow (expr) ? void : void.  */
                     80: 
                     81: #define CALL_CHUNKFUN(h, size) \
                     82:   (((h) -> use_extra_arg) \
                     83:    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
                     84:    : (*(h)->chunkfun) ((size)))
                     85: 
                     86: #define CALL_FREEFUN(h, old_chunk) \
                     87:   do { \
                     88:     if ((h) -> use_extra_arg) \
                     89:       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
                     90:     else \
                     91:       (*(h)->freefun) ((old_chunk)); \
                     92:   } while (0)
                     93: 
1.1       root       94: 
                     95: /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
                     96:    Objects start on multiples of ALIGNMENT (0 means use default).
                     97:    CHUNKFUN is the function to use to allocate chunks,
1.1.1.5   root       98:    and FREEFUN the function to free them.
1.1       root       99: 
1.1.1.5   root      100:    Return nonzero if successful, zero if out of memory.
                    101:    To recover from an out of memory error,
                    102:    free up some memory, then call this again.  */
                    103: 
                    104: int
1.1       root      105: _obstack_begin (h, size, alignment, chunkfun, freefun)
                    106:      struct obstack *h;
                    107:      int size;
                    108:      int alignment;
                    109:      POINTER (*chunkfun) ();
                    110:      void (*freefun) ();
                    111: {
                    112:   register struct _obstack_chunk* chunk; /* points to new chunk */
                    113: 
                    114:   if (alignment == 0)
                    115:     alignment = DEFAULT_ALIGNMENT;
                    116:   if (size == 0)
                    117:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
                    118:     {
                    119:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
                    120:         Use the values for range checking, because if range checking is off,
                    121:         the extra bytes won't be missed terribly, but if range checking is on
                    122:         and we used a larger request, a whole extra 4096 bytes would be
                    123:         allocated.
                    124: 
                    125:         These number are irrelevant to the new GNU malloc.  I suspect it is
                    126:         less sensitive to the size of the request.  */
                    127:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
                    128:                    + 4 + DEFAULT_ROUNDING - 1)
                    129:                   & ~(DEFAULT_ROUNDING - 1));
                    130:       size = 4096 - extra;
                    131:     }
                    132: 
                    133:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
                    134:   h->freefun = freefun;
                    135:   h->chunk_size = size;
                    136:   h->alignment_mask = alignment - 1;
1.1.1.2   root      137:   h->use_extra_arg = 0;
                    138: 
                    139:   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
1.1.1.5   root      140:   if (!chunk)
                    141:     {
                    142:       h->alloc_failed = 1;
                    143:       return 0;
                    144:     }
                    145:   h->alloc_failed = 0;
1.1.1.2   root      146:   h->next_free = h->object_base = chunk->contents;
                    147:   h->chunk_limit = chunk->limit
                    148:     = (char *) chunk + h->chunk_size;
                    149:   chunk->prev = 0;
                    150:   /* The initial chunk now contains no empty object.  */
                    151:   h->maybe_empty_object = 0;
1.1.1.5   root      152:   return 1;
1.1.1.2   root      153: }
                    154: 
1.1.1.5   root      155: int
1.1.1.2   root      156: _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
                    157:      struct obstack *h;
                    158:      int size;
                    159:      int alignment;
                    160:      POINTER (*chunkfun) ();
                    161:      void (*freefun) ();
                    162:      POINTER arg;
                    163: {
                    164:   register struct _obstack_chunk* chunk; /* points to new chunk */
                    165: 
                    166:   if (alignment == 0)
                    167:     alignment = DEFAULT_ALIGNMENT;
                    168:   if (size == 0)
                    169:     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
                    170:     {
                    171:       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
                    172:         Use the values for range checking, because if range checking is off,
                    173:         the extra bytes won't be missed terribly, but if range checking is on
                    174:         and we used a larger request, a whole extra 4096 bytes would be
                    175:         allocated.
                    176: 
                    177:         These number are irrelevant to the new GNU malloc.  I suspect it is
                    178:         less sensitive to the size of the request.  */
                    179:       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
                    180:                    + 4 + DEFAULT_ROUNDING - 1)
                    181:                   & ~(DEFAULT_ROUNDING - 1));
                    182:       size = 4096 - extra;
                    183:     }
                    184: 
                    185:   h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
                    186:   h->freefun = freefun;
                    187:   h->chunk_size = size;
                    188:   h->alignment_mask = alignment - 1;
                    189:   h->extra_arg = arg;
                    190:   h->use_extra_arg = 1;
1.1       root      191: 
1.1.1.2   root      192:   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
1.1.1.5   root      193:   if (!chunk)
                    194:     {
                    195:       h->alloc_failed = 1;
                    196:       return 0;
                    197:     }
                    198:   h->alloc_failed = 0;
1.1       root      199:   h->next_free = h->object_base = chunk->contents;
                    200:   h->chunk_limit = chunk->limit
                    201:     = (char *) chunk + h->chunk_size;
                    202:   chunk->prev = 0;
                    203:   /* The initial chunk now contains no empty object.  */
                    204:   h->maybe_empty_object = 0;
1.1.1.5   root      205:   return 1;
1.1       root      206: }
                    207: 
                    208: /* Allocate a new current chunk for the obstack *H
                    209:    on the assumption that LENGTH bytes need to be added
                    210:    to the current object, or a new object of length LENGTH allocated.
                    211:    Copies any partial object from the end of the old chunk
                    212:    to the beginning of the new one.  */
                    213: 
                    214: void
                    215: _obstack_newchunk (h, length)
                    216:      struct obstack *h;
                    217:      int length;
                    218: {
                    219:   register struct _obstack_chunk*      old_chunk = h->chunk;
                    220:   register struct _obstack_chunk*      new_chunk;
                    221:   register long        new_size;
                    222:   register int obj_size = h->next_free - h->object_base;
                    223:   register int i;
                    224:   int already;
                    225: 
                    226:   /* Compute size for new chunk.  */
                    227:   new_size = (obj_size + length) + (obj_size >> 3) + 100;
                    228:   if (new_size < h->chunk_size)
                    229:     new_size = h->chunk_size;
                    230: 
                    231:   /* Allocate and initialize the new chunk.  */
1.1.1.5   root      232:   new_chunk = CALL_CHUNKFUN (h, new_size);
                    233:   if (!new_chunk)
                    234:     {
                    235:       h->alloc_failed = 1;
                    236:       return;
                    237:     }
                    238:   h->alloc_failed = 0;
                    239:   h->chunk = new_chunk;
1.1       root      240:   new_chunk->prev = old_chunk;
                    241:   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
                    242: 
                    243:   /* Move the existing object to the new chunk.
                    244:      Word at a time is fast and is safe if the object
                    245:      is sufficiently aligned.  */
                    246:   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
                    247:     {
                    248:       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
                    249:           i >= 0; i--)
                    250:        ((COPYING_UNIT *)new_chunk->contents)[i]
                    251:          = ((COPYING_UNIT *)h->object_base)[i];
                    252:       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
                    253:         but that can cross a page boundary on a machine
                    254:         which does not do strict alignment for COPYING_UNITS.  */
                    255:       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
                    256:     }
                    257:   else
                    258:     already = 0;
                    259:   /* Copy remaining bytes one by one.  */
                    260:   for (i = already; i < obj_size; i++)
                    261:     new_chunk->contents[i] = h->object_base[i];
                    262: 
                    263:   /* If the object just copied was the only data in OLD_CHUNK,
                    264:      free that chunk and remove it from the chain.
                    265:      But not if that chunk might contain an empty object.  */
                    266:   if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
                    267:     {
                    268:       new_chunk->prev = old_chunk->prev;
1.1.1.2   root      269:       CALL_FREEFUN (h, old_chunk);
1.1       root      270:     }
                    271: 
                    272:   h->object_base = new_chunk->contents;
                    273:   h->next_free = h->object_base + obj_size;
                    274:   /* The new chunk certainly contains no empty object yet.  */
                    275:   h->maybe_empty_object = 0;
                    276: }
                    277: 
                    278: /* Return nonzero if object OBJ has been allocated from obstack H.
                    279:    This is here for debugging.
                    280:    If you use it in a program, you are probably losing.  */
                    281: 
1.1.1.5   root      282: #if defined (__STDC__) && __STDC__
1.1.1.4   root      283: /* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
                    284:    obstack.h because it is just for debugging.  */
                    285: int _obstack_allocated_p (struct obstack *h, POINTER obj);
                    286: #endif
                    287: 
1.1       root      288: int
                    289: _obstack_allocated_p (h, obj)
                    290:      struct obstack *h;
                    291:      POINTER obj;
                    292: {
                    293:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
                    294:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
                    295: 
                    296:   lp = (h)->chunk;
                    297:   /* We use >= rather than > since the object cannot be exactly at
                    298:      the beginning of the chunk but might be an empty object exactly
                    299:      at the end of an adjacent chunk. */
                    300:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
                    301:     {
                    302:       plp = lp->prev;
                    303:       lp = plp;
                    304:     }
                    305:   return lp != 0;
                    306: }
                    307: 
                    308: /* Free objects in obstack H, including OBJ and everything allocate
                    309:    more recently than OBJ.  If OBJ is zero, free everything in H.  */
                    310: 
                    311: #undef obstack_free
                    312: 
                    313: /* This function has two names with identical definitions.
                    314:    This is the first one, called from non-ANSI code.  */
                    315: 
                    316: void
                    317: _obstack_free (h, obj)
                    318:      struct obstack *h;
                    319:      POINTER obj;
                    320: {
                    321:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
                    322:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
                    323: 
                    324:   lp = h->chunk;
                    325:   /* We use >= because there cannot be an object at the beginning of a chunk.
                    326:      But there can be an empty object at that address
                    327:      at the end of another chunk.  */
                    328:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
                    329:     {
                    330:       plp = lp->prev;
1.1.1.2   root      331:       CALL_FREEFUN (h, lp);
1.1       root      332:       lp = plp;
                    333:       /* If we switch chunks, we can't tell whether the new current
                    334:         chunk contains an empty object, so assume that it may.  */
                    335:       h->maybe_empty_object = 1;
                    336:     }
                    337:   if (lp)
                    338:     {
                    339:       h->object_base = h->next_free = (char *)(obj);
                    340:       h->chunk_limit = lp->limit;
                    341:       h->chunk = lp;
                    342:     }
                    343:   else if (obj != 0)
                    344:     /* obj is not in any of the chunks! */
                    345:     abort ();
                    346: }
                    347: 
                    348: /* This function is used from ANSI code.  */
                    349: 
                    350: void
                    351: obstack_free (h, obj)
                    352:      struct obstack *h;
                    353:      POINTER obj;
                    354: {
                    355:   register struct _obstack_chunk*  lp; /* below addr of any objects in this chunk */
                    356:   register struct _obstack_chunk*  plp;        /* point to previous chunk if any */
                    357: 
                    358:   lp = h->chunk;
                    359:   /* We use >= because there cannot be an object at the beginning of a chunk.
                    360:      But there can be an empty object at that address
                    361:      at the end of another chunk.  */
                    362:   while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
                    363:     {
                    364:       plp = lp->prev;
1.1.1.2   root      365:       CALL_FREEFUN (h, lp);
1.1       root      366:       lp = plp;
                    367:       /* If we switch chunks, we can't tell whether the new current
                    368:         chunk contains an empty object, so assume that it may.  */
                    369:       h->maybe_empty_object = 1;
                    370:     }
                    371:   if (lp)
                    372:     {
                    373:       h->object_base = h->next_free = (char *)(obj);
                    374:       h->chunk_limit = lp->limit;
                    375:       h->chunk = lp;
                    376:     }
                    377:   else if (obj != 0)
                    378:     /* obj is not in any of the chunks! */
                    379:     abort ();
                    380: }
                    381: 
                    382: #if 0
                    383: /* These are now turned off because the applications do not use it
                    384:    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
                    385: 
                    386: /* Now define the functional versions of the obstack macros.
                    387:    Define them to simply use the corresponding macros to do the job.  */
                    388: 
1.1.1.5   root      389: #if defined (__STDC__) && __STDC__
1.1       root      390: /* These function definitions do not work with non-ANSI preprocessors;
                    391:    they won't pass through the macro names in parentheses.  */
                    392: 
                    393: /* The function names appear in parentheses in order to prevent
                    394:    the macro-definitions of the names from being expanded there.  */
                    395: 
                    396: POINTER (obstack_base) (obstack)
                    397:      struct obstack *obstack;
                    398: {
                    399:   return obstack_base (obstack);
                    400: }
                    401: 
                    402: POINTER (obstack_next_free) (obstack)
                    403:      struct obstack *obstack;
                    404: {
                    405:   return obstack_next_free (obstack);
                    406: }
                    407: 
                    408: int (obstack_object_size) (obstack)
                    409:      struct obstack *obstack;
                    410: {
                    411:   return obstack_object_size (obstack);
                    412: }
                    413: 
                    414: int (obstack_room) (obstack)
                    415:      struct obstack *obstack;
                    416: {
                    417:   return obstack_room (obstack);
                    418: }
                    419: 
                    420: void (obstack_grow) (obstack, pointer, length)
                    421:      struct obstack *obstack;
                    422:      POINTER pointer;
                    423:      int length;
                    424: {
                    425:   obstack_grow (obstack, pointer, length);
                    426: }
                    427: 
                    428: void (obstack_grow0) (obstack, pointer, length)
                    429:      struct obstack *obstack;
                    430:      POINTER pointer;
                    431:      int length;
                    432: {
                    433:   obstack_grow0 (obstack, pointer, length);
                    434: }
                    435: 
                    436: void (obstack_1grow) (obstack, character)
                    437:      struct obstack *obstack;
                    438:      int character;
                    439: {
                    440:   obstack_1grow (obstack, character);
                    441: }
                    442: 
                    443: void (obstack_blank) (obstack, length)
                    444:      struct obstack *obstack;
                    445:      int length;
                    446: {
                    447:   obstack_blank (obstack, length);
                    448: }
                    449: 
                    450: void (obstack_1grow_fast) (obstack, character)
                    451:      struct obstack *obstack;
                    452:      int character;
                    453: {
                    454:   obstack_1grow_fast (obstack, character);
                    455: }
                    456: 
                    457: void (obstack_blank_fast) (obstack, length)
                    458:      struct obstack *obstack;
                    459:      int length;
                    460: {
                    461:   obstack_blank_fast (obstack, length);
                    462: }
                    463: 
                    464: POINTER (obstack_finish) (obstack)
                    465:      struct obstack *obstack;
                    466: {
                    467:   return obstack_finish (obstack);
                    468: }
                    469: 
                    470: POINTER (obstack_alloc) (obstack, length)
                    471:      struct obstack *obstack;
                    472:      int length;
                    473: {
                    474:   return obstack_alloc (obstack, length);
                    475: }
                    476: 
                    477: POINTER (obstack_copy) (obstack, pointer, length)
                    478:      struct obstack *obstack;
                    479:      POINTER pointer;
                    480:      int length;
                    481: {
                    482:   return obstack_copy (obstack, pointer, length);
                    483: }
                    484: 
                    485: POINTER (obstack_copy0) (obstack, pointer, length)
                    486:      struct obstack *obstack;
                    487:      POINTER pointer;
                    488:      int length;
                    489: {
                    490:   return obstack_copy0 (obstack, pointer, length);
                    491: }
                    492: 
                    493: #endif /* __STDC__ */
                    494: 
                    495: #endif /* 0 */
1.1.1.3   root      496: 
1.1.1.6 ! root      497: #endif /* !ELIDE_CODE */

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