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0.35
0.03 - first release
0.04.01 [68000] Fixed DIVU and DIVS instructions
[68000] Fixed ROR/ROL instruction
[68000] Fixed obscure X flag bug
[VDP] Added palette flag so that changed palette entries are known
[CORE] Added SMD/BIN auto detect (Richard Bannister)
[CORE] Fixed removal of old image when a new image is loaded
0.04.02 [VDP/UI] Added 16 bit and 24 bit support
[68000] Added ability to simulaneously run UAE's CPU and perform
checks as a game is played
[68000] Fixed ADD.W setting X/C flags under certain circumstances
[68000] Fixed ASL.W and ASL.L V flag
[Z80] Added z80 sub-processor
0.04.03 [SOUND] Added FM sound
[68000] Fixed ASL/ASR/LSL/LSR shifts
[SOUND] Fixed FM DAC
[SOUND] Fixed FM Timer
[68000] Fixed bug that caused Columns score to be wrong
[Z80] Swapped z80 processors and mysteriously loads of bugs are
fixed (bah)
0.10b1 [VDP] Added 'simple' VDP routines to emulate the 315-5313 vdp
[VDP] Added palette caching to speed up conversion
[VDP/UI] Performance tuning after profiling code
[UI] Added DGA direct screen plotting for xfree86 servers
[68000] Added support for TRAPs
[VDP] Fixed a bug when copying data to the VSRAM (warsong)
[CORE] Reworked logging
0.10b2 [VDP] Fixed bug in plotters to do with the shadow/hilight (sonic 2)
[68000] Fixed supervisor ANDing SR flags (world champ soccer)
[68000] Added LINE10 and LINE15 emulation (yochi, ynar)
[VDP] Added window support for complex vdp plotter (sonic 2,
caesars palace, warsong, many more)
[VDP] Added register storing after H retrace
[MEM68K] Fixed joy pad buttons (ynar, juyu_gai)
[VDP] Added display disabling
[VDP] Added 'smooth' option, although it's not particularly good
0.11 [CORE] General cleanup so I can release the source
[REG68K] Changed the order of events so that the vblank occurs at
the end rather than the start
[CORE] Changed everything to default to /usr/local and changed lib
to be share.
0.12 [VDP] Completely reworked the VDP event system and Interrupt
processing (fixes sonic water levels, outrun)
[MEM68K] Fixed DMA system for addresses outside allowable bounds
(altered beast)
[VDP] Implemented VRAM copies and made it so that invalid
copies are not blocked but truncated instead
[VDP] Completely reworked the complex VDP sprite plotter, and
implemented the features required by Sonic's title screen.
I've also fixed the mask features, which I've been meaning
to do for a while.
[UI] Added support for putting a filename on the command line
[UI] Added support for changing the log level at run-time
0.13 [VDP] Fixed new sprite plotter entering infinite loop on stupid
games (ecco ii)
[VDP] Fixed vertical scroll (oops, I think I broke it on 0.12)
[SOUND] The sound routines now detect buffer overrun and underrun
in order to control the 'skip'.
[UI] Wrote new svgalib version that uses the above 'dynamic' skip
[VDP] Fixed control port not doing 'F' flag correctly (pacman2,
and probably many games just won't have worked at all)
[VDP] Fixed window left/right incorrectly plotting cells
[VDP] Implemented interlace mode
0.14 [REG68K] Removed a pointless addition per block that was left over
from ages ago. Simplest speed up of all times :)
[UI] Added vsync toggle to svgalib interface - this results in
significant speedup and much smoother emulation.
[68000] Fixed Scc when false (definitions thought it was a NOP!)
[68000] Fixed minor bug in LSL and ASL
[68000] Fixed ADDQ.W with address registers (stupid book)
[68000] Fixed MOVEMMR.W with address registers (micky mouse illusion)
[VDP] Fixed shadow 'normalising' for high-priority tiles, thanks
to Charles MacDonald <[email protected]> (ecco ii)
[VDP] Added shadow layer to interlace mode
[VDP] Fixed layer A appearing when it shouldn't (Battle Tank)
[VDP] Fixed bounds check on vram fill (Alisia Dragoon, sega logo)
[VDP] Fixed updating vdp address on vram copies (T2)
[VDP] Fixed vdp fill bug when increment 2 on even addresses
[VDP] Fixed write to vdp after dma thinking it's a fill (T2)
[VDP] Re-worked the interrupt processing again (which breaks Out
Run, but fixes Asterix and improves the Sonic water levels)
[VDP] Fixed vdp dma to be banked (never seen this used)
[VDP] Fixed bug in complex vertical scrolling (air diver)
[VDP] Bodged together enough support for H counter reading to work
for '3 Ninjas Kick Back' (authors of which should be shot).
[68000] Fixed SUBQ bug for address registers (Andre Agassi Tennis)
[68000] Fixed bug in CRAM copy (Andre Agassi Tennis - coo, KGen bug)
[CORE] Changed the way logging works so you can compile it out
0.15 [CORE] Several minor improvements
[CORE] Added checksum code
[DOS] Wrote DOS/allegro version!
[CORE] Split console UI so that svgalib and DOS use same core
[CORE] General cleanup
[CORE] Switching to PAL and resetting ROM now works
[CONSOLE] Added ability to toggle layers and reset ROM
0.16 [VDP] Fixed DMA bug (wolfchild, asterix etc)
[VDP] Fixed sprite priorities, and speeded up the complex
plotter by about 10% too! (sonic3d, sonic2 title,
sonic1 marble zone etc)
[CORE] Fixed improper 32 bit accesses to IO memory
[CORE] Implemented proper port handling for controllers (sonic
compilation, 3in1, awesome possom, and all 'soft reset'
cartridges)
[VDP] I broke VSRAM in 0.14 - how come nobody told me?! (echo ii)
[VDP] Fixed bug when vertical and horizontal scrolling (echo ii)
0.17 [CONSOLE] Sped up plotter by 10-20% by writing to screen memory more
efficiently!
[CONSOLE] Implemented full-screen mode and delta buffer for it
[VDP] Fixed colour DMA (sonic3d intro)
[CORE] Fixed 2nd controller
[VDP] Altered some stuff which may or may not affect something
(thanks to Charles MacDonald <[email protected]>)
[VDP] Fixed bug that meant that the cell-plotter didn't do
highlighting properly
[VDP] Re-wrote VDP plotters (20-30% slower!) - now hi-light and
shadows should work correctly, this follows discussions
with Charles "The Man" MacDonald <[email protected]>
[68000] Reimplemented clock cycle counting to be more accurate
[VDP] Re-wrote VDP plotters AGAIN, now it's fast again! The
plotters are now about 20% faster than 0.15's.
0.18 [VDP] Fixed unterminated address set "feature" (fixes EA logo)
[VDP] Re-wrote interrupt and H/V counters interaction
0.19 [CORE] Fixed Z80 SRAM word read/writes from 68K
[CONSOLE] svgalib version detects colour bit positions better
[CONSOLE] svgalib version now tries both 32k and 64k colour modes
[68000] Implemented STOP instruction
0.20 [VDP] Clean up of byte write to vdp data/ctrl port
[68000] Addition of several duplicate memory areas
[68000] Implemented pending interrupts
[VDP] Re-wrote the main DMA/memory handler (twice)
[VDP] Fixed/re-wrote vram fills (viewpoint, alien soldier,
pacman2)
0.21 [VDP] Re-wrote event handler
[VDP] Implemented DMA transfer capacity (sonic2)
0.22 [CORE] Added save state facility
[CONSOLE] Added save image facility
[CONSOLE] Re-worked bit colours for svgalib
[CONSOLE] Added command line options: -l for latency, -s to save
-d for the work directory, -v for verbosity
[68000] Added bounds check to stop core dump with some invalid code
[CONSOLE] Added -c option to set the colour bit positions
[CONSOLE] Added -f to set the number of fragments
0.23 [CONSOLE] Full-screen now uses extra lines properly in interlace mode
[VDP] Upgraded interlace plotters to use better code
[CONSOLE] Added bob, weave and weave with vertical filtering
de-interlace options using -i to configure
(skip to 0.30 due to mac version numbering)
0.30 [CONSOLE] Added License option
[CONSOLE] Moved reset options on to confirmation menu
[CONSOLE] Added -k frame skip option (normally automatic)
[CONSOLE] Sync svgalib to allegro
0.31 [VDP] Fixed dma 68k freeze (ecco)
[DOS] Fixed lock-up in sound re-init code
0.32 [CONSOLE] License/save screens accidentally reset YM2612 state
[Z80] RAZE incorporated with simulated pending interrupts
(fixes a lot of sound problems in quite a number of games)
[VDP] Fixed bugs in the windowing code (Strider II, Ghostbusters)
[EVENT] Fixed *major* bugs in the event code, stops all the
Illegal Instruction errors in the games (oops), any game
that used DMA basically would have gone wrong!
[CORE] Re-organised source to use automake/autoheader
[CORE] Generator now auto-detects processor and adds other
optimisations for building source
0.33 [SOUND] Added PSG sound generator (SN76496)!
[SOUND] Re-wrote all the sound files so that they have better
separation between Generator and the hardware
[CONSOLE] Fixed crash if you try and reset (F12)
[VDP] Fixed H/V counter which somehow I broke after 0.16 (fixes
Sonic 3D, 3 Ninjas, Road Rash, etc. etc.)
[VDP] Implemented Charles MacDonald's h/v size of 2 (repeat every
row) for his test carts
[VDP] Implemented VDP window bug (thanks to Charles MacDonald
for his test cart)
[VDP] Fixed interlace mode 1 (thanks to Charles MacDonald for
his test cart)
[VDP] Added invalid HSCR support for Populus (Charles MacDonald)
[VDP] Fixed minor cram bug (possible segv)
[VDP] Fixed bug in fill operation (contra hardcorps)
[CORE] Re-formatted all code with indent (see .indent.pro file)
[CONSOLE] Add joystick framework (thanks to Lester Barrows for
his code submission)
[SVGALIB] Add joystick support
[CONSOLE] Add multiple keyboard positions for two keyboard players
[CONSOLE] Add -j option to control input devices for players
[68000] Optimised 68k writes in favour of RAM
0.34 [VDP] Fix bug in vsram (Pengo)
[VDP] General clean up of redundant routines in source etc.
[VDP] Fixed column 0 vsram issue (Charles MacDonald)
[SOUND] Updated sound code
[VDP] Added support for border emulation (only gtk version uses
this currently)
[SOUND] Added support for turning off psg/fm/z80 and sound
[SOUND] GYM, GNM file logging added (only gtk version uses this
currently)
[CORE] Added welcome ROM
[CORE] Re-implemented save state with new block-based format
[CORE] Completely changed the way sound is saved
[DOS] Tweaked sound code to more compatible
0.35 [CORE] Support for Genecyst patch files / Game Genie
[CORE] Support for AVI uncompressed and MJPEG output
[68000] Re-added busy wait removal that got lost
[SOUND] Added configurable single-pole low-pass filter
[CORE] Added autoconf/automake version checks
[VDP] Fix FIFO busy flag (Nicholas Van Veen)
[SOUND] Various further endian improvements from Bastien Nocera
and [email protected] (Debian)
[SOUND] Various BSD compatibility improvements from
Alistair Crooks and Michael Core (NetBSD)
[UI] SDL Joystick support from Matthew N. Dodd (FreeBSD)
[68000] Do pre-decrement with two reads (Steve Snake)
[68000] Make TAS not write (Steve Snake) fixes Gargoyles, Ex Mutant
[68000] Re-write ABCD,etc based on info from Bart Trzynadlowski
[68000] Implement missing BTST op-code (fixes NHL Hockey 94)
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