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1.1 ! root 1: General emulation flaws ! 2: ======================= ! 3: ! 4: * Layer A turning off is not supported in left-right direction when Window is ! 5: used (however window *is* done correctly at a higher priority, so maybe ! 6: nobody will ever notice). (is there a game that uses this??) ! 7: ! 8: * Interlace mode doesn't support windows (is there a game that uses this ! 9: so I can test it??) ! 10: ! 11: * The main loop in reg68k checks for events every block, I mean, duh, why ! 12: aren't I calculating how many clocks UNTIL the next block, executing that, ! 13: and THEN doing something. (two branch instructions per block could be ! 14: saved here maybe...) ! 15: ! 16: Specific game bugs ! 17: ================== ! 18: ! 19: Sonic 2 ! 20: ------- ! 21: When in interlace mode, there is supposed to be a one-cell gap in the middle ! 22: that is solid blue. In Generator's emulation, layer A trees and sprites ! 23: appear on top, this is not the case on a real Mega Drive. ! 24: The title screen also appears not as it should, with Sonic and Tails appearing ! 25: on top of the logo. ! 26: ! 27: Sonic 3D ! 28: -------- ! 29: The trap-door under the portal looking thing appears on top instead of ! 30: behind the main Sonic sprite. ! 31: ! 32: yuuyuu ! 33: ------ ! 34: After logos, blank screen and music plays, nothing happens. ! 35: ! 36: Wolfchild ! 37: --------- ! 38: Layers are corrupt - this is due to a routine at e1b80. This is a very ! 39: simple loop that seems to copy 120 bytes at c000, then 120 bytes at c004 ! 40: etc... really bizaare why it would do that. DGen does the same as Generator, ! 41: KGen and Genecyst gets it right. ! 42: e1a8a ! 43: e1a8e->e1b42 ! 44: e1b7c->e1b80 ! 45: e1ba8->e2ed4 ! 46: e1bc0 ! 47: ! 48: Road Rash 2 ! 49: ----------- ! 50: Screen corruption ! 51: ! 52: Out Run ! 53: ------- ! 54: This is bizaare - with the correct number of CPU clocks per line, you get ! 55: screen corruption on the road, but with less or more CPU clocks, the screen ! 56: corruption goes away... ! 57: ! 58: Alien Storm ! 59: ----------- ! 60: When you enter a level there are a series of dots in the title screen, this ! 61: is due to a bug I introduced in CRAM code for version 0.14. Must fix this :)
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