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/* this structure is used to pass information from the uip (ui platform
dependent) bit to the main ui-console bit, it is passed to uip in the
uip_init() function, but it is setup in uip_vgamode() function */
typedef struct {
uint8 redshift; /* bit position for 5 bits of red */
uint8 greenshift; /* bit position for 5 bits of green */
uint8 blueshift; /* bit position for 5 bits of blue */
uint32 linewidth; /* line width of mode in bytes */
uint8 *screenmem0; /* start of screen memory bank 0 */
uint8 *screenmem1; /* start of screen memory bank 1 */
uint8 *screenmem_w; /* start of screen bank for writing */
} t_uipinfo;
int uip_init(t_uipinfo *uipinfo);
int uip_initjoysticks(void);
int uip_vgamode(void);
void uip_displaybank(int bank);
void uip_clearscreen(void);
void uip_textmode(void);
int uip_checkkeyboard(void);
void uip_vsync(void);
unsigned int uip_whichbank(void);
void uip_singlebank(void);
void uip_doublebank(void);
uint8 uip_getchar(void);
void uip_clearmiddle(void);
int uip_setcolourbits(int red, int green, int blue);
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