--- generator/share/generator.hlp 2020/03/04 04:46:28 1.1.1.1 +++ generator/share/generator.hlp 2020/03/04 04:46:31 1.1.1.2 @@ -1,48 +1,6 @@ Generator - Main help file -=-=-=-=-=-=-=-=-=-=-=-=-= -Please read the associated documentation available on the web site -at http://www.squish.net/generator/ including a 67 page PS/PDF file. +This file is no longer kept up to date - please visit -Introduction --=-=-=-=-=-= - -This is a Genesis (Mega Drive) emulator. - -This version emulates most things, most notably it does not -do: - - * Interlacing - * Joypads - * Load/save games - -The technique this emulator uses is one of block-marking and includes such -optimisations as flag calculation removal, operand pre-calculation and -endian pre-conversion. There are approximately 1600 routines to cope with -the 67 different 68000 instructions. - -This emulator has been designed for dynamic recompiling and supports -(poorly) the ARM series of processors if so compiled. - - -Display menu --=-=-=-=-=-= - -The display menu allows you to scale the image up to 200%. Note that this -requires that the emulator construct the image at twice the resolution -and send it all to the server - this is a large amount of data and will -slow down. This is X's fault. There is a 'smooth' feature, but this was -added just to see if I could do it, and is quite slow. - -You can also toggle any layer - they are listed in the order of priority -that they are plotted. Turning off layers that a game doesn't use will -speed the emulation up. - -If you find your machine cannot cope, you can ask the emulator to not -display all frames. The game will not be affected. - - -Author --=-=-= - -Written by James Ponder (james@squish.net), November 1997 to March 1998. + http://www.squish.net/generator/