Annotation of generator/share/generator.hlp, revision 1.1

1.1     ! root        1: Generator - Main help file
        !             2: -=-=-=-=-=-=-=-=-=-=-=-=-=
        !             3: 
        !             4: Please read the associated documentation available on the web site
        !             5: at http://www.squish.net/generator/ including a 67 page PS/PDF file.
        !             6: 
        !             7: Introduction
        !             8: -=-=-=-=-=-=
        !             9: 
        !            10: This is a Genesis (Mega Drive) emulator.
        !            11: 
        !            12: This version emulates most things, most notably it does not
        !            13: do:
        !            14: 
        !            15:  * Interlacing
        !            16:  * Joypads
        !            17:  * Load/save games
        !            18: 
        !            19: The technique this emulator uses is one of block-marking and includes such
        !            20: optimisations as flag calculation removal, operand pre-calculation and
        !            21: endian pre-conversion.  There are approximately 1600 routines to cope with
        !            22: the 67 different 68000 instructions.
        !            23: 
        !            24: This emulator has been designed for dynamic recompiling and supports
        !            25: (poorly) the ARM series of processors if so compiled.
        !            26: 
        !            27: 
        !            28: Display menu
        !            29: -=-=-=-=-=-=
        !            30: 
        !            31: The display menu allows you to scale the image up to 200%.  Note that this
        !            32: requires that the emulator construct the image at twice the resolution
        !            33: and send it all to the server - this is a large amount of data and will
        !            34: slow down.  This is X's fault.  There is a 'smooth' feature, but this was
        !            35: added just to see if I could do it, and is quite slow.
        !            36: 
        !            37: You can also toggle any layer - they are listed in the order of priority
        !            38: that they are plotted.  Turning off layers that a game doesn't use will
        !            39: speed the emulation up.
        !            40: 
        !            41: If you find your machine cannot cope, you can ask the emulator to not
        !            42: display all frames.  The game will not be affected.
        !            43: 
        !            44: 
        !            45: Author
        !            46: -=-=-=
        !            47: 
        !            48: Written by James Ponder ([email protected]), November 1997 to March 1998.

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