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1.1 ! root 1: Generator - Main help file ! 2: -=-=-=-=-=-=-=-=-=-=-=-=-= ! 3: ! 4: Please read the associated documentation available on the web site ! 5: at http://www.squish.net/generator/ including a 67 page PS/PDF file. ! 6: ! 7: Introduction ! 8: -=-=-=-=-=-= ! 9: ! 10: This is a Genesis (Mega Drive) emulator. ! 11: ! 12: This version emulates most things, most notably it does not ! 13: do: ! 14: ! 15: * Interlacing ! 16: * Joypads ! 17: * Load/save games ! 18: ! 19: The technique this emulator uses is one of block-marking and includes such ! 20: optimisations as flag calculation removal, operand pre-calculation and ! 21: endian pre-conversion. There are approximately 1600 routines to cope with ! 22: the 67 different 68000 instructions. ! 23: ! 24: This emulator has been designed for dynamic recompiling and supports ! 25: (poorly) the ARM series of processors if so compiled. ! 26: ! 27: ! 28: Display menu ! 29: -=-=-=-=-=-= ! 30: ! 31: The display menu allows you to scale the image up to 200%. Note that this ! 32: requires that the emulator construct the image at twice the resolution ! 33: and send it all to the server - this is a large amount of data and will ! 34: slow down. This is X's fault. There is a 'smooth' feature, but this was ! 35: added just to see if I could do it, and is quite slow. ! 36: ! 37: You can also toggle any layer - they are listed in the order of priority ! 38: that they are plotted. Turning off layers that a game doesn't use will ! 39: speed the emulation up. ! 40: ! 41: If you find your machine cannot cope, you can ask the emulator to not ! 42: display all frames. The game will not be affected. ! 43: ! 44: ! 45: Author ! 46: -=-=-= ! 47: ! 48: Written by James Ponder ([email protected]), November 1997 to March 1998.
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