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1.1 root 1: Generator - Main help file
2: -=-=-=-=-=-=-=-=-=-=-=-=-=
3:
4: Please read the associated documentation available on the web site
5: at http://www.squish.net/generator/ including a 67 page PS/PDF file.
6:
7: Introduction
8: -=-=-=-=-=-=
9:
10: This is a Genesis (Mega Drive) emulator.
11:
12: This version emulates most things, most notably it does not
13: do:
14:
15: * Interlacing
16: * Joypads
17: * Load/save games
18:
19: The technique this emulator uses is one of block-marking and includes such
20: optimisations as flag calculation removal, operand pre-calculation and
21: endian pre-conversion. There are approximately 1600 routines to cope with
22: the 67 different 68000 instructions.
23:
24: This emulator has been designed for dynamic recompiling and supports
25: (poorly) the ARM series of processors if so compiled.
26:
27:
28: Display menu
29: -=-=-=-=-=-=
30:
31: The display menu allows you to scale the image up to 200%. Note that this
32: requires that the emulator construct the image at twice the resolution
33: and send it all to the server - this is a large amount of data and will
34: slow down. This is X's fault. There is a 'smooth' feature, but this was
35: added just to see if I could do it, and is quite slow.
36:
37: You can also toggle any layer - they are listed in the order of priority
38: that they are plotted. Turning off layers that a game doesn't use will
39: speed the emulation up.
40:
41: If you find your machine cannot cope, you can ask the emulator to not
42: display all frames. The game will not be affected.
43:
44:
45: Author
46: -=-=-=
47:
48: Written by James Ponder ([email protected]), November 1997 to March 1998.
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