Annotation of generator/share/generator.hlp, revision 1.1.1.1

1.1       root        1: Generator - Main help file
                      2: -=-=-=-=-=-=-=-=-=-=-=-=-=
                      3: 
                      4: Please read the associated documentation available on the web site
                      5: at http://www.squish.net/generator/ including a 67 page PS/PDF file.
                      6: 
                      7: Introduction
                      8: -=-=-=-=-=-=
                      9: 
                     10: This is a Genesis (Mega Drive) emulator.
                     11: 
                     12: This version emulates most things, most notably it does not
                     13: do:
                     14: 
                     15:  * Interlacing
                     16:  * Joypads
                     17:  * Load/save games
                     18: 
                     19: The technique this emulator uses is one of block-marking and includes such
                     20: optimisations as flag calculation removal, operand pre-calculation and
                     21: endian pre-conversion.  There are approximately 1600 routines to cope with
                     22: the 67 different 68000 instructions.
                     23: 
                     24: This emulator has been designed for dynamic recompiling and supports
                     25: (poorly) the ARM series of processors if so compiled.
                     26: 
                     27: 
                     28: Display menu
                     29: -=-=-=-=-=-=
                     30: 
                     31: The display menu allows you to scale the image up to 200%.  Note that this
                     32: requires that the emulator construct the image at twice the resolution
                     33: and send it all to the server - this is a large amount of data and will
                     34: slow down.  This is X's fault.  There is a 'smooth' feature, but this was
                     35: added just to see if I could do it, and is quite slow.
                     36: 
                     37: You can also toggle any layer - they are listed in the order of priority
                     38: that they are plotted.  Turning off layers that a game doesn't use will
                     39: speed the emulation up.
                     40: 
                     41: If you find your machine cannot cope, you can ask the emulator to not
                     42: display all frames.  The game will not be affected.
                     43: 
                     44: 
                     45: Author
                     46: -=-=-=
                     47: 
                     48: Written by James Ponder ([email protected]), November 1997 to March 1998.

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.