File:  [Generator SEGA Genesis emulator] / generator / ym2612 / state.h
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Wed Mar 4 04:46:40 2020 UTC (6 years, 4 months ago) by root
Branches: MAIN, JamesPonder
CVS tags: v0_33, v0_32, HEAD
0.32

#ifndef _STATE_H
#define _STATE_H

#include "osd_cpu.h"

/* Initializes the save state registrations */
void state_save_reset(void);

/* Registering functions */
void state_save_register_UINT8 (const char *module, int instance,
								const char *name, UINT8 *val, unsigned size);
void state_save_register_INT8  (const char *module, int instance,
								const char *name, INT8 *val, unsigned size);
void state_save_register_UINT16(const char *module, int instance,
								const char *name, UINT16 *val, unsigned size);
void state_save_register_INT16 (const char *module, int instance,
								const char *name, INT16 *val, unsigned size);
void state_save_register_UINT32(const char *module, int instance,
								const char *name, UINT32 *val, unsigned size);
void state_save_register_INT32 (const char *module, int instance,
								const char *name, INT32 *val, unsigned size);
void state_save_register_double(const char *module, int instance,
								const char *name, double *val, unsigned size);
void state_save_register_int   (const char *module, int instance,
								const char *name, int *val);


void state_save_register_func_presave(void (*func)(void));
void state_save_register_func_postload(void (*func)(void));

/* Save and load functions */
/* The tags are a hack around the current cpu structures */
void state_save_save_begin(void *file);
int  state_save_load_begin(void *file);

void state_save_set_current_tag(int tag);
void state_save_save_continue(void);
void state_save_load_continue(void);

void state_save_save_finish(void);
void state_save_load_finish(void);

/* Display function */
void state_save_dump_registry(void);

#endif

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