Annotation of hatari/cmake/FindSDL2.cmake, revision 1.1.1.2

1.1       root        1: # Locate SDL2 library
                      2: # This module defines
                      3: # SDL2_LIBRARY, the name of the library to link against
                      4: # SDL2_FOUND, if false, do not try to link to SDL2
                      5: # SDL2_INCLUDE_DIR, where to find SDL.h
                      6: #
                      7: # This module responds to the the flag:
                      8: # SDL2_BUILDING_LIBRARY
                      9: # If this is defined, then no SDL2main will be linked in because
                     10: # only applications need main().
                     11: # Otherwise, it is assumed you are building an application and this
                     12: # module will attempt to locate and set the the proper link flags
                     13: # as part of the returned SDL2_LIBRARY variable.
                     14: #
                     15: # Don't forget to include SDLmain.h and SDLmain.m your project for the
1.1.1.2 ! root       16: # macOS framework based version. (Other versions link to -lSDL2main which
        !            17: # this module will try to find on your behalf.) Also for macOS, this
1.1       root       18: # module will automatically add the -framework Cocoa on your behalf.
                     19: #
                     20: #
                     21: # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
                     22: # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
                     23: # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
                     24: # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
                     25: # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
                     26: # as appropriate. These values are used to generate the final SDL2_LIBRARY
                     27: # variable, but when these values are unset, SDL2_LIBRARY does not get created.
                     28: #
                     29: #
                     30: # $SDL2DIR is an environment variable that would
                     31: # correspond to the ./configure --prefix=$SDL2DIR
                     32: # used in building SDL2.
                     33: # l.e.galup  9-20-02
                     34: #
                     35: # Modified by Eric Wing.
                     36: # Added code to assist with automated building by using environmental variables
                     37: # and providing a more controlled/consistent search behavior.
1.1.1.2 ! root       38: # Added new modifications to recognize macOS frameworks and
1.1       root       39: # additional Unix paths (FreeBSD, etc).
                     40: # Also corrected the header search path to follow "proper" SDL guidelines.
                     41: # Added a search for SDL2main which is needed by some platforms.
                     42: # Added a search for threads which is needed by some platforms.
                     43: # Added needed compile switches for MinGW.
                     44: #
                     45: # On OSX, this will prefer the Framework version (if found) over others.
                     46: # People will have to manually change the cache values of
                     47: # SDL2_LIBRARY to override this selection or set the CMake environment
                     48: # CMAKE_INCLUDE_PATH to modify the search paths.
                     49: #
                     50: # Note that the header path has changed from SDL2/SDL.h to just SDL.h
                     51: # This needed to change because "proper" SDL convention
                     52: # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
                     53: # reasons because not all systems place things in SDL2/ (see FreeBSD).
                     54: 
                     55: #=============================================================================
                     56: # Copyright 2003-2009 Kitware, Inc.
                     57: #
                     58: # Distributed under the OSI-approved BSD License (the "License");
                     59: # see http://www.cmake.org/cmake/project/license.html for details.
                     60: #
                     61: # This software is distributed WITHOUT ANY WARRANTY; without even the
                     62: # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
                     63: # See the License for more information.
                     64: #=============================================================================
                     65: 
                     66: SET(SDL2_SEARCH_PATHS
                     67:   ~/Library/Frameworks
                     68:   /Library/Frameworks
                     69:   /usr/local
                     70:   /usr
                     71:   /sw # Fink
                     72:   /opt/local # DarwinPorts
                     73:   /opt/csw # Blastwave
                     74:   /opt
                     75: )
                     76: 
                     77: FIND_PATH(SDL2_INCLUDE_DIR SDL_scancode.h
                     78:   HINTS
                     79:   $ENV{SDL2DIR}
1.1.1.2 ! root       80:   PATH_SUFFIXES SDL2 include/SDL2 include
1.1       root       81:   PATHS ${SDL2_SEARCH_PATHS}
                     82: )
                     83: 
                     84: FIND_LIBRARY(SDL2_LIBRARY_TEMP
                     85:   NAMES SDL2
                     86:   HINTS
                     87:   $ENV{SDL2DIR}
                     88:   PATH_SUFFIXES lib64 lib
                     89:   PATHS ${SDL2_SEARCH_PATHS}
                     90: )
                     91: 
                     92: IF(NOT SDL2_BUILDING_LIBRARY)
                     93:   IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
1.1.1.2 ! root       94:     # Non-macOS framework versions expect you to also dynamically link to
        !            95:     # SDL2main. This is mainly for Windows and macOS. Other (Unix) platforms
1.1       root       96:     # seem to provide SDL2main for compatibility even though they don't
                     97:     # necessarily need it.
                     98:     FIND_LIBRARY(SDL2MAIN_LIBRARY
                     99:       NAMES SDL2main
                    100:       HINTS
                    101:       $ENV{SDL2DIR}
                    102:       PATH_SUFFIXES lib64 lib
                    103:       PATHS ${SDL2_SEARCH_PATHS}
                    104:     )
                    105:   ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
                    106: ENDIF(NOT SDL2_BUILDING_LIBRARY)
                    107: 
                    108: # SDL2 may require threads on your system.
                    109: # The Apple build may not need an explicit flag because one of the
                    110: # frameworks may already provide it.
                    111: # But for non-OSX systems, I will use the CMake Threads package.
                    112: IF(NOT APPLE)
                    113:   FIND_PACKAGE(Threads)
                    114: ENDIF(NOT APPLE)
                    115: 
                    116: # MinGW needs an additional library, mwindows
                    117: # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
                    118: # (Actually on second look, I think it only needs one of the m* libraries.)
                    119: IF(MINGW)
                    120:   SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
                    121: ENDIF(MINGW)
                    122: 
                    123: IF(SDL2_LIBRARY_TEMP)
                    124:   # For SDL2main
                    125:   IF(NOT SDL2_BUILDING_LIBRARY)
                    126:     IF(SDL2MAIN_LIBRARY)
                    127:       SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
                    128:     ENDIF(SDL2MAIN_LIBRARY)
                    129:   ENDIF(NOT SDL2_BUILDING_LIBRARY)
                    130: 
1.1.1.2 ! root      131:   # For macOS, SDL2 uses Cocoa as a backend so it must link to Cocoa.
1.1       root      132:   # CMake doesn't display the -framework Cocoa string in the UI even
                    133:   # though it actually is there if I modify a pre-used variable.
                    134:   # I think it has something to do with the CACHE STRING.
                    135:   # So I use a temporary variable until the end so I can set the
                    136:   # "real" variable in one-shot.
                    137:   IF(APPLE)
                    138:     SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
                    139:   ENDIF(APPLE)
                    140: 
                    141:   # For threads, as mentioned Apple doesn't need this.
                    142:   # In fact, there seems to be a problem if I used the Threads package
1.1.1.2 ! root      143:   # and try using this line, so I'm just skipping it entirely for macOS.
1.1       root      144:   IF(NOT APPLE)
                    145:     SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
                    146:   ENDIF(NOT APPLE)
                    147: 
                    148:   # For MinGW library
                    149:   IF(MINGW)
                    150:     SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
                    151:   ENDIF(MINGW)
                    152: 
                    153:   # Set the final string here so the GUI reflects the final state.
                    154:   SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
                    155:   # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
                    156:   SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
                    157: ENDIF(SDL2_LIBRARY_TEMP)
                    158: 
                    159: if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
                    160:   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
                    161:   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
                    162:   file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
                    163:   string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
                    164:   string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
                    165:   string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
                    166:   set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
                    167:   unset(SDL2_VERSION_MAJOR_LINE)
                    168:   unset(SDL2_VERSION_MINOR_LINE)
                    169:   unset(SDL2_VERSION_PATCH_LINE)
                    170:   unset(SDL2_VERSION_MAJOR)
                    171:   unset(SDL2_VERSION_MINOR)
                    172:   unset(SDL2_VERSION_PATCH)
                    173: endif()
                    174: 
                    175: INCLUDE(FindPackageHandleStandardArgs)
                    176: 
                    177: FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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