--- hatari/doc/compatibility.html 2019/04/01 07:13:56 1.1.1.1 +++ hatari/doc/compatibility.html 2019/04/09 08:53:38 1.1.1.11 @@ -1,496 +1,831 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.0 +

-

-Project initiator and main developer of Hatari: Thomas Huth +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

-

Index

- +

Index

+
+ +
-

Introduction

-

This is a little compilation of what Atari software does work in -Hatari. It is by no means finished.

+

Introduction

-

First is listed software (games, demos and applications) that work -on normal STs, after them is listed STE only software that has been -tested with the current STE hardware emulation. -Then there are a few TT-only games and demos, and finally a list of -somewhat working Falcon games, demos and applications.

+

Here are lists of Atari software that have been tested with +different Hatari versions and configurations. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

+

First is listed software (games, demos and applications) for normal +STs, after them is listed STE software. Then there are a few TT-only +games and demos, and finally a list of somewhat working Falcon games, +demos and applications.

-

Notes

+

Technical details and any known issues in the software are described +in the "Notes" column of the lists. Software having issues has different +"Hatari version" column background color; orange +for minor and red for major issues. The first +known/tested Hatari version with which a program worked (perfectly) +or with which it was last tested still to have issues, is given in +the version field.

-

If something listed here doesn't work as expected, please -check that you have enabled the "Slower but more compatible CPU" -Hatari system option (and that the machine type is correct).

-

Some games and demos may not work if you have specified too little -or too much memory. For ST, 1MB memory size is usually fairly safe.

+

Reporting compatibility issues

-

Especially ST demos and games may require some specific TOS version -and not work at all with others. If you notice that this information -is missing for some listed game or demo, please send mail to the -hatari-devel mailing list about it so that we can update the list.

+

If something that works on the real hardware doesn't work properly +in Hatari (or something has started working in latest Hatari version) +and this information is missing from these lists, please mail +hatari-devel mailing list so that we can update the list.

-

Most of the (ST/e) games and almost any of the (ST/e) demos do -NOT work with EmuTOS. Main reason for this is its missing Line-A -emulation.

+

Before reporting something not working as expected, please +check few things: +

-

Almost all ST games work with the emulation except for some quality -issues with the sound emulation. MIDI input is missing for music -applications (and for few midi-networked games). Some very rare demos -would need more cycle accurate emulation and better IKBD emulation. -By default everything that works on a real ST should work also in -Hatari.

+

+(More +information on games compatibility on Atari forum.) +

-

ST games

- - - +

ST software compatibility list

+ +

This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

+ +

ST games

+ +
tested games
+ + - - - - + + + + + - - - + + - - - + + - - - - + + + - - + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - + + + + + + - - - - + + + - - - - + + + - - - - + + + - - - - + + + - + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + - - - - + + + - - - - + + + - - - - + + + - - + + - - - + + - + + + + + + + + + +
Tested ST games
GameWorkingSoundCommentGameHatari versionNotes
EliminatoryesperfectAlien Worldbefore 1.0  
SpeedballyesperfectArmalytebefore 1.0  
Xenonyesmusic ok - bullets and explosions sound wierd Bolo1.7This game works in medium resolution and in monochrome
Bubble Bobbleyes before 1.0  
F15 Strike Eagle 2yesokkeyboard emulation seems to be dodgyCaptain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
Rick DangerousyesperfectDefenders Of The Earthbefore 1.0  
Slayeryesokraster fx at highscore entry dodgyEliminatorbefore 1.0 
Lethal Xcessyes Needs Hatari v1.0 or later to work. Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.Exterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
Star Gooseyesmusic ok - bullets and explosions sound dodgyEnchanted Land1.3This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 21.3  
Xenon 2 - Megablastyesnearly perfect (including sampled intro) F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Metal Mutantyesseems oksome color effects in the lower screen seem buggyFuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
Defenders Of The Earthyes  Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
Nebulusyesmusic ok - trapdoors sound dodgy Leisure Suit Larry 2before 1.0Everything works, even Roland-MT32 MIDI music
Leanderyesbefore 1.0  
Lethal Xcess1.0Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf1.7Requires Hatari >= 1.7 to avoid a crash during the game's intro
Metal Mutant1.0  
Navy Sealsyesbefore 1.0  
Nebulus1.1Disappearing platform tiles sound dodgy
No Buddies Land1.3Uses "0-byte" vertical sync-scrolling
Robocop II1.1  
ArmalyteyesPirates!before 1.0Game also supports MIDI music
R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerousbefore 1.0  
Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
Skweekbefore 1.0Does not work with cartridge / HD emulation
Slayer1.3Uses color raster FX at highscore and main screen
Speedballbefore 1.0  
Wings Of DeathyesSpidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Star Goose1.1  works in STE mode too
Subbuteo1.1Because of incorrect 68000 prefech for the 'ADD' opcode, + the protection will not pass
Super Hang-On1.7Requires Hatari >= 1.7 to avoid flickering rasters
Super Monaco GP1.7Requires Hatari >= 1.6 for correct FDC emulation + and Hatari >= 1.7 to avoid flickering rasters
Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
The Final Conflict1.7Buggy samples replay during the intro, requires Hatari >= 1.7
The Sentinel1.7Mouse moved too slowly before Hatari 1.7
Tokiyes before 1.0  
Alien Worldyes  Treasure Trap1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Leisure Suit Larry 2yes Everything works, even Roland-MT32 MIDI musicWarlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
Pirates!yes Game also supports MIDI musicWings Of Death1.0works in STE mode too
SkweekyesXenon1.1  Does not work with cartridge / HD emulation
Enchanted LandyesXenon 2 - Megablastbefore 1.0   - Some version do not load at all, others work fine - (with Hatari v1.0 or later). - This game heavily uses sync-scrolling techniques! -
Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds
Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
-

ST demos

+

ST demos

- - +

Some (very) rare demos try to install IKBD code. Hatari doesn't have +full 6301 emulator, but has specific code to handle these particular demos. +They are marked with '*'. Few remaining screen sync issues are related to +hi/lo frequency switching or switching to 60 Hz for too long (used +for border removal).

+ +
tested demos
+ + + + + + + + - - - - - + + + + + + + + + + + + + + - - - - + + + - - + + - - - + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - + + - - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - + + - + + + + + + + + + - - + + - - - + + + + + + + + + + + + - + + + + +
Tested ST demos
DemoHatari versionNotes
DemoWorkingSoundComment
1984: + No Cooper1.0Many very good plasma effects, mid res overscan, ... The loader's protection + requires exact cpu/shifter sync, as well as cpu pairing
ACF: + Just Buggin'1.6Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: + Dragonnels*1.1 + Uses its own IKBD 6301 routine. The "Unlimited Bobs" + screen is very sensitive to proper IKBD timings. +
Fantasia (by Dune/Sector1)yes  Aggression: + Overdosebefore 1.0Does not work with cartridge / HD emulation
Oddstuff (by Dune/Sector1)yesBig Alec: + Audio Artistic Demo1.7  Flickers with ST (not with STe) emulation
If pigs could fly (by Syndicate)yesBushWacKers: + Transbeauce II*1.1Uses its own IKBD 6301 routine. Does not work with HD emulation.
Chaos: + Pandemonium1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: + Poshbefore 1.0  
Checkpoint: + Suretrip 49%1.2  
LongScreen (by X-Troll)yesDelta Force: + Punish Your Machine1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: + Syntax Terror1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
DHS: + Sweetybefore 1.0Does not work with HD emulation
Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: + Illusion1.0Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
Dune/Sector One: + Fantasiabefore 1.0  
Dune/Sector One: + Odd Stuffbefore 1.0In STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
Equinox: + Virtual Escapebefore 1.0  
Overdose (by Aggression)yesEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
Fraggle's: + Bird Mad Girl Show1.5  
Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari >= 1.7 to avoid flickering + bottom border
Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: + Delirious Demos IV1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: + Anomaly1.7Requires Hatari >= 1.7 to avoid glitches in the main menu + when playing digidrums
Next: + Phaleon Giga Demo1.04 disks. Some overscan screens have small sync issues + (in Future Minds screen, planes are shifted in the lower part)
Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
Omega: + Omega1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: + European Demos1.1 Does not work with cartridge / HD emulation
Virtual Escape (by Equinox)yes  Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
Posh (by Checkpoint)yes  Overlanders: + Ventura1.1In Ultimate Dist screen planes are shifted in the upper logo
Flipo (by Oxygene)yes Oxygene: + Flip-o-demobefore 1.0  
Syntax Terror (by DeltaForce)yes  Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
Hallucinations (by Reservoir Gods)yes  Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
Sweety (by DHS)yes Does not work with HD emulationPaulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
Popstars (chiptunes by YmRockerz)yes Sound works only with Hatari version 0.80 and laterPhalanx: + Overdrive1.1In Dragon screen planes are shifted in the upper part
B.I.G-demo (musicdemo by Exceptions)yesReservoir Gods: + Hallucinationsbefore 1.0  Minor problems in Psych-o-screens overscan bottoms
SoWatt (by CareBears)Yes Works fully with Hatari version 0.92 and laterSector One: + Oh no!! More Froggies1.0Demo doesn't support SID sound with timers during + the overscan parts, so it stops music (it's not a bug).
Punish your machineyes Works fully with Hatari version 0.92 and laterST Connexion/Overlanders/Legacy: + Froggies over the Fence*1.1Uses its own IKBD 6301 routine
Froggies over the Fencepartially  - Needs TOS 1.02 and Hatari v1.0 or later to work. - Mouse/keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) - The CareBears: + SoWatt1.0Sync-scroll, overscan...
Oh no more FroggiesyespartiallyNeeds Hatari v1.0 or later to work, no more music after a whileThe CareBears: + Swedish New Year1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
DragonnelspartiallyThe Exceptions: + B.I.G. Demo1.0   - Keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) +
The Lost Boys: + Mindbomb1.3"DI No Shit" is mixing 50/60 Hz lines. + Does not work with cartridge / HD emulation
The Marvellous V8: + V8 Music System1.1The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
Transbeauce IIpartiallyThe Syndicate: + If Pigs Could Flybefore 1.0   - Crashes before main menu (demo tries to install - IKBD code, so it needs a full 6301 emulator) -
Dark Side of the Spoon (by ULM)yesTNT Crew: + Death of the left border1.1Planes are shifted
Unlimited Matricks: + Dark Side Of The Spoon1.0Lots of fullscreens and sync-scrolling
X-Troll: + Long Screenbefore 1.0   - Needs TOS 1.02 and Hatari v1.0 or later to work. - Lots of fullscreens and sync-scrolling -
Ym Rockerz: + Popstarsbefore 1.0Sound works only with Hatari version 0.80 and later
-

ST applications

+

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

- - +
tested applications
+ + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + - + - - + + - + - + - + - + - + - + - - - + + + - - + + - + + + + + + - + - + - - + + + + + + + - - - + + + - - + + - + - - + + - - - + + + - - + + - - + + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - - + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - +
Tested applications
ApplicationHatari versionNotes
ApplicationWorkingCommentProgramming
Programming
AHCC1.3Open Source Pure-C compatible C-compiler and IDE
DevPac 2.2yesMonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.21.2 
Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
Turbo Assembleryesbefore 1.0 - Due to a bug you need to have a proper disk image inserted into drive - A:. Works otherwise! + Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TTyesMENU.PRG does not like harddisks. Use diskimages for compiling.before 1.0MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basicyesbefore 1.0  
Gulam shellyesbefore 1.0  
Orcs Resource editoryesbefore 1.0  
GraphicsGraphics
Crackartyesbefore 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images @@ -498,212 +833,225 @@ configuration or data files are not writ
ImConyesbefore 1.0  
Mgifyes Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
Neochromeyesrasters sometimes unstable1.3 
OCRyesbefore 1.0 Didn't try scanning
Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
Speed Of Lightyesbefore 1.0  
SoundSound
MusicMon 2yesHextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
MusicMon 2before 1.0  
Noise TrackeryesSound is very noisy, and didn't work with v0.80 (and earlier?)Noise Tracker1.1 
ProtrackeryesProtrackerbefore 1.0  
Quartetyesbefore 1.0  
SidSound DesigneryesSidSound Designerbefore 1.0  
Accompanist
(Henry Cosh Sequencer)
partiallyMIDI output works, input doesn'tAccompanist
(Henry Cosh Sequencer)
1.2MIDI input/output works
Cubase LitepartiallyMIDI output works, input doesn't1.2MIDI input/output works
Sequencer OnepartiallyBoth MIDI output and sound work, MIDI input doesn't1.2Both MIDI input/output + and sampled sound work
Text EditorsText Editors
Tempusyesbefore 1.0  
Qed editoryesbefore 1.0  
Everest editoryesbefore 1.0  
Business applicationsBusiness applications
Opus spreadsheetyesbefore 1.0  
SBase databaseyesbefore 1.0  
Sheet spreadsheetyesbefore 1.0  
Calamus SL (demo)yesNice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - resolution...Calamus v1.0.9before 1.0 
Outline Art 3 (demo)yesbefore 1.0  
CommunicationsCommunications
CAB browseryesbefore 1.0  
Connectyesbefore 1.0  
Kivi QWK Readeryesbefore 1.0  
DesktopsDesktops
Teradesk desktopyesTeradesk desktopbefore 1.0  
Thing desktopyesbefore 1.0  
ScienceScience
Euleryesbefore 1.0  
Minidraftyesbefore 1.0  
Molsysyesbefore 1.0  
UtilitiesUtilities
Revenge Document Displayeryesbefore 1.0  
ST-Guideyesbefore 1.0  
ST-Zipyesbefore 1.0  
STCatyesbefore 1.0  
Lharc Shellyesbefore 1.0  
TwoInOneyesbefore 1.0  
Sagrotan viruskilleryesbefore 1.0  
OthersOthers
ZX Spectrum emulatoryesbefore 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original @@ -713,444 +1061,617 @@ configuration or data files are not writ
-

Midi setup

- -

At the moment Hatari doesn't emulate MIDI input, it has only -simple MIDI output emulation.

+

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

+supports ALSA). For instructions, see the +midi-linux.txt file.

-

STE software compatibility list

+

STE software compatibility list

-

By default everything should work with the STE emulation. -If it doesn't and is missing from these lists, please mail -hatari-devel so that we can add it here. In addition to compatibility -issues with the ST emulation, for some STe demos, an additional -generic issue is the accuracy of Blitter emulation timings.

+

By default everything should work with the STE emulation. The lists +below contain nearly all the STE specific software that the developers +could get their hands on...

-

STE games

+ +

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

- - + +
tested STE games
+ + + + + + + + - - - - - + + + + - - + + + + + + + + + + + + + + + + - - - + + - - - + + - - + - - + - - - - + + + - - + - - + - - - + + - - - + + + + + + + - - + - - + - - - + + - - + - - - + + - - + - - + - - - + + - - - + + - - - - + + + + + + + + - - - + + - - + - - + - - + - - - + + - - + - - + + + + + + - - + - - - - + + + - - + - - - - + + + + + + + + - - + + + + + +
Tested STE games
TitleHatari versionNotes
TitleWorkingSoundComment
4K Pacman1.4 
Alien BlastyesAerial Combat 31.4  
Alien Blastbefore 1.0  
Alien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave*1.3Uses blitter and DMA sound on STE
Astrodia*yes Blitter support doesn't work with EmuTOS, only real STE TOSbefore 1.0Blitter
Battletris+yes Battletris+before 1.0  
Blat!yes before 1.0  
Bombamanyes before 1.0  
Breakdanceyes THE ultimate scene gameBreakdancebefore 1.0THE ultimate scene game
Chronicles of Omega*yes before 1.0  
Chaos Engine (demo)yes before 1.0  
ChuChu Rocketyes ChuChu Rocketbefore 1.0 needs to be run from disk image
Dynabusters+yes Dynabusters+1.1Hi-score screen flickers
Frantick1.0  
H.E.R.O. 2yes before 1.0 Requires 4MB RAM
Leavin' Teramis*yes before 1.0 Works only in STE mode
Manga Puzzleyes Manga Puzzlebefore 1.0  
No Limit IIyes before 1.0  
Obsession (demo)yes opens top, right and bottom bordersbefore 1.0Opens top, left (with STE shifter bug) and bottom borders
Operation Garfieldyes before 1.0  
Pacman on Eyes before 1.0  
Penta*yes Penta*before 1.0 Blitter, DMA audio and STE fadings do work properly
Pooz*yes Pooz*before 1.0 Uses STE DMA, blitter and palette
Power Up*yes Problems with music, but DMA sound effects workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Rogerpartially Blitter timings inaccurate - game is too fast, - needs to be run from disk image1.1Needs to be run from a disk image
Skullsyes before 1.0 Opens right border
Starball*yes before 1.0 Uses DMA sound
Stardust (tunnel demo)yes before 1.0  
STrEet Fighter 2yes STrEet Fighter 2before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon gameyes before 1.0  
Substation (demo)yes before 1.0  
Team1.0HW scrolling, DMA sound, overscan
TomTaryes before 1.0  
Utopos (v1.5 demo)partially Screen flickers and joysticks don't work properlyUtopos1.4Screen was flickering with previous version of Hatari
Ultimate Arenayes before 1.0  
Wolfenstein 3D*yes v0.8 needs to be run from a disk image, STE DMA soundWhitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
Wolfenstein 3D*1.2Uses DMA sound on STE
Zool (demo)yes 1.0  
Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
-

STE demos

+

STE demos

-

Some tested STE demos and intros

- - - +

Blitter emulation cycle-accuracy is an issue for some demos.

+ +
tested STE demos
+ + - - - - + + + + + - - + + - - - + + - - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - - + + + + + + + - - + + - - - + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + - - + + + + + + - - + + - - - + + + + + + + - - - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + - - - + + - - + + - - - - - + + + - - - - + + + - - + + - - - - - + + + - - - - + + + - - + + -
Tested STE demos
TitleWorkingSoundCommentDemoHatari versionNotes
DHS 20 years (collection)*YesAggression: + Armada is dead1.0  With Hatari 1.0, most screens work right now
Aggression: BraindamageyesAggression: + Braindamage1.3  The walls are not drawn in the maze screen, blitter timings issue
Armada: Armada is Deadyes A few garbage dots in bottom borderAggression: + RGBeast1.3Overscan + blitter. Doesn't look right
T. Barker: Fantasiayes For any other than TOS 1.6, you need to use fantfix.prg firstAnatomica: + Extreme Rage1.1Bad blitter timings cause timer B to occur at wrong time
T. Barker: TT-Wars STEyes  Atari scene collective: + 20 years*1.1You may need to reset between screens
DHS: Tyranny & Massacreyes  Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
GGN: Aliveyes  Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
Ice: Extacyyes Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: + Cernit Trandafir1.5  
Imagina: 1992 X-mas demoyesDHS: + Just Musix 21.0  flickers without frameskip
MJJ-Prod: 1st StepyesDHS: + More or Less Zero1.5  
DHS: + Tyranny & + Massacrebefore 1.0  
New Core: Beyond DeadlineyesDune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
GGN: + The Sierpinski overdose 4K1.0Uses blitter, requires med-rez
ICE: + Ecstacy Abefore 1.0  
ICE: + Jam-Cols1.4Changes background color using blitter
ICE: + Kryos & + Intruding1.1Planes are shifted
ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
ICE: + The Wave Of The Future1.6.2
Imagina: + Xmas demo 92before 1.0Flickers without frameskip
Imagina: + Systematic error1.4
Light: + E605before 1.0  
N.L.C: Techno DrugsyesLight: + Power Rise1.1  
Light: + VGA slideshow1.2Some vertical bad pixels stripes and one of the images broken, otherwise fine.
MJJ-Prod: + 1st Stepbefore 1.0  
Omega: GrotesqueyesMJJ-Prod: + Tribute to Rainbow TOS1.1  
New Core: + Beyond Deadlinebefore 1.0  
Paradox: X-mas 1994 demoPartiallyNew Core: + Coreflakes1.1  Fullscreen scroller doesn't work
Paradox: PacemakeryesNext: Illusion1.2Part of the Phaleon Gigademo
N.L.C: + Techno Drugsbefore 1.0   - Some garbage in the end screen when the demo has been started from - hard disk. End screen currently also fails to open the borders properly. - Stops in the middle with EmuTOS.
Paradox: HighResModenoOmega: + Grotesquebefore 1.0  Screen is out of sync. This mode is not supported by Hatari.
Reservoir Gods: Mind RewindyesOUCH: + Songs Of The Unexpected1.5  
Oxygene: + Amiga Demo 21.450kHz DMA sound
Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
Paradox: + X-mas 2004 demo1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: + Pacemaker1.1 + Some garbage in the end screen when the demo has been started from + hard disk. +
Paradox: + HighResMode1.5Use spec512 mode in med res
POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
Reservoir Gods: + Mind Rewindbefore 1.0 Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimeyyes Reservoir Gods: + Grimeybefore 1.0  
Syntax: Reanimationyes Sedma: + Blitter Mania1.1  
MJJ-Prod: Tribute To Rainbow TospartiallySyntax: + Reanimationbefore 1.0  screen corrupted, Blittermania does not work but the code - does not crash nor lockup
MJJ-Prod: Badger Badgeryes  T. Barker: + Fantasiabefore 1.0For any other than TOS 1.06, you need to use fantfix.prg first
Armada: RGBRuler demopartially doesn't look rightThe Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari >= 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
New Core: Core FlakesyesUnit 17: + Dynamite1.2  Some garbage on first screen line in text zoomer, otherwise OK
Percy of Light: VGA slideshowpartially doesn't look rightUnit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
Light: E605yes  Ym-Rockerz: + Tyme Warp1.5The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling
GGN: The Sierpinski overdose 4KnoZeal: + Birdie 2 & + Lethal Trash1.0  Hatari doesn't have required blitter support
-

STE applications

+

STE applications

-

Finally some STE only or STE enhanced applications

- - - - - - - - +

Finally some STE only or STE enhanced applications.

+
tested STE applications
TitleWorkingSoundComment
+ + + + + + + + - - - - + + + - - + + - + + + + + - - - - - + + + + - - + @@ -1158,633 +1679,877 @@ are just STE enhanced. These are marked
tested STE applications
ApplicationHatari versionNotes
MaxYMiser DMAyes  Hextracker1.5Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
OctalyzeryesMaxYMiser DMAbefore 1.0  opens right and bottom borders, doesn't work with EmuTOS
Octalyser STE1.0Opens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
Protracker STEyes garbage at screen bottom, 50KHz replay duff
Protracker STE1.4Opens bottom border, 50kHz DMA replay
Stretchyes before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode
-

TT software compatibility list

+

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

-

TT games

+

TT games

- - - +
TT games
+ + - - - - + + + + + + + + + + - - +
TT games
TitleWorkingSoundCommentGameHatari versionNotes
Capy1.2TT-medium/VGA (640x480x16) only. Bus error at startup. + Some other version of the game works on TT, but freezes if menu is invoked. + On Falcon emulation the menu at the beginning freezes
Oxyd 2 TTyesyesbefore 1.0 Oxyd 2 in color
-

TT demos

+

TT demos

- - - +
TT demos
+ + - - - - + + + + + + + + + + + + + + + - - + + - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TT demos
TitleWorkingSoundCommentDemoHatari versionNotes
Brainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
gwEm: + 4getful1.0TT-version of gwEm's 4K demo
Beams demo TT-versionnoMoving Pixels: + TT-Warsbefore 1.0  Stops at startup screen
TT-WarsyesyesStar Wars demoOmega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup
tSCc: + Beams1.0TT-version. Doesn't work, stops at startup screen!
tSCc: + CrY image viewer1.2Complains that allocation fails (support grayscale mode, needs fast RAM?)
tSCc: + TT-hires1.2Slideshow flickers badly + graphics and colors are wrong
Xanth FX: + Shiny Bubbles TT1.2 
-

Falcon software compatibility list

+

Falcon software compatibility list

-

The main thing preventing Falcon programs from working is missing -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the "--dsp" option: +

You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

-

The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-". Most programs work -both with "none" and "dummy" setting, if they've been tested -not to work with others, the value is followed with "!".

- -

The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Falcon games

- -

Here are listed some Falcon games:

- - +

Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

+ +

Falcon games

+ +
Falcon games
+ + + + + + + + + + - - - - - - + + + + + + - - + + + + + + + + + + + + + + + + + - - + - - + + + - - + - + - + + - - + - + + - - + - - - + + + - + - - - + + + - + + + + + + + + + - + - - + - + + - - + - - - + + + - - + + - + + + + + + + + - + + - - + - + + - - - + + - - + + + + + + + + + - - + - + - + - - - + + + - + - - - + + + - + - + + + + + + + + + - - - + + - + + + + + + + + - + + + + + + + + + + + + + + + - + + + + + + + + - - - + + + - + - + - - + + + - - - + + - + - - + + - + + + + + + + + - + + - - - + + - + - + + + + + + + + - - + + - + + + + + + + + + + + + + + + - + - - - - + + + + + - - + - + + + - - - + - + + + + + + + + + - - - - + + + - + - - + + + + + + + + + + + + + + + + - + - + + - - + - + - + + - - + - + - - + + + - - + - + + - - - + + + - - + - - + + - + - + + + + + + + + + - - + - + + - - + - - + + - + + - - - + + + + + + + + + - + - + + + + + + + + + + + + + + + - - + + - + - + - + + - - + - + + - - + - + + + + + + + + - + - - + + - - - - + + + + - + + - - + - - + + - - - - - + + + + + - + - + - + + - - - + + - - - + + + - + + - + + - - - + - + + + + + + + + - - - - + + + + - + + - - + + + + + + + + + + - - - + - + @@ -1793,378 +2558,961 @@ otherwise "-".

Falcon games
TitleHatari versionSoundDSPComment
TitleWorkingSoundDSPComment
Aazohm Krypth1.3-emuUse joypad. Black screen without DSP emu
AddsubYesAces High preview1.3 - -
Addsub1.6--Exits when joystick is used
Bad Mood1.3-emuAll tested versions (v2.14a, v307a) work fine with Doom wad, + but look wrong with Heretic wad.
Blackhole1.0 yes --256-color mode only640x400@256 mode only
Block BlizzardyesBlock Blizzard (preview)1.0 - -
Blum1.4 yes --Disable soundBackground music if DSP emu enabled
Bomb Squadyes1.0 yes -
Bugger by RGBoom preview1.3 yes--emu
Bunion by RGBugger1.4 yes --Background music if DSP emu enabled
Capy--Bunion1.4yes -Background music if DSP emu enabled
Cavemania (demo)PartiallyPartiallyCavemania (demo)1.6yes -Some screens are black and music doesn't sound rightSome menus are black (space gets through them). + After playing a while: "IKBD buffer is full!" (with WinUAE). + Screen bottom has garbage. Background music with DSP emu
ChainZ1.4yesemuKeep space pressed while game is starting, or use DSP emu + to get background music. VGA only
Conquest of Elysium II1.0 yes --
Columns by Deadheart (demo)1.0 yes -noneNiceNice. Background music if DSP emu enabled
CorsairConfusion (demo)1.3 yes -noneBackground music if DSP emu enabled. Both demos 1 & 2 work
Cravon (demo)--Corsair1.0yes -Intros work, game doesn't
Background music if DSP emu enabled. Multiplayer
DB4KCrown of Creation 3D1.3 yesemuNon-interactive pre-preview
DB 4K1.0 - - DB in 4KB
Double Bobble 2000Double Bobble 20001.4 yes --Joystick direction repeat doesn't work, niceBackground music if DSP emu enabled
DryEggDownFall1.5 yes --Needs over 4MB
Music is rather noisy.
Evolution Dino Dudes
(aka. Humans)
-Epi-Lepsie1.4yesemu
Evolution Dino Dudes
(aka. Humans)
1.3 - -Intro and menu work, but graphics are distorted in game.
+
Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter IIyes1.0 yes -Problems with scrollingST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
FalcTronyes1.3 yes -
Ganymed.pd--Ganymed1.3yes -Stops at beginning when showing hiscoreUse F1 to start game. With DSP emu there's bg music
H2O--Golden Island (demo)1.6yes -Bombs outVGA only. Doesn't work with WinUAE
HereticGravon (demo)1.4yesemu3D hovercraft. Slow
Great1.3 yes --Very slow
Atoms clone
HexogonH2O1.4 yesemuNice.
Hexogan (v0.6)1.4 yes -Use number keypad to play
Impulse1.3yes -Nice breakout clone. Background music if DSP emu enabled
Ishar 3 (CD)1.3yes -Nice adventure game.
Jewelz1.4yes -Bus error at startupWith RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu
"K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
JESTERdayPartiallyPartiallyKilling Impact1.6yes -Music demo, but music doesn't sound right (at all)Modern version of Joust, upto 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
Kwiks.pdyes1.0 -none!-Nice Quix clone.
Lamemine1.0 yes-dummy!dummy emuBackground music if DSP emu enabled
Lasers and Hommes (DLDH2)-1.6 yesnoneIntros work (including music), game doesn'temuSlow
LlamazapLes Dinosaures (demo)1.6 yesemu
Llamazap1.6 - -Use joypadRequires joypad. Linked version doesn't have (DSP) music, others have
Madtris1.0 yes --
Men at WaryesMasters of Chaos1.1 - -Fire button doesn't work, intro has sync problems2-4 player "Dungeon Master". 4 players needs MIDI.
MilanopolMen at War (preview)1.6 yesemuRequires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. + Separate intro program bus errors
Milanopol1.0 - -
MinepartiallyMini F1 demo1.6 - -v1.02, GFAFreezes when the game would start. Sound is just noise
Moongame1.6 -emuPointer cannot be moved in the game menu
Moonspeeder (preview 2)1.6 -emuExits in the starting phase + (preview 1 works, but is non-interactive)
Mouse trap1.6yes -Screen lines are doubled
Multi Briques---1.6yesemuSome versions work, some get stuck at start with white screen
Neurobot.1081.0 yes --
Nibe2yes1.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
Offworld1.3yes ---Screen goes black at startupPress fire in black screen to start game
Pac ThemOperation Skuum1.3 yes-
Pac Them1.0 yes - Nice
Painium Disaster1.0 yes -none Some display problems
Pingo98--Pinball Dreams1.6yes -Stops at startup, worked earlier with colors wrongMain menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
Poker-Pingo981.6yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
PMHeretic & PMDoom1.0yes -Very slow
Poker1.3yes -Complains that it doesn't work on this type of monitorWorks only in VGA
Pong 2K (demo)partially1.3yes -noneBackground music with DSP. A bit unstable
Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
Push It1.4 yes -noneBackground music if DSP emu enabled
Q-Blueyes1.0 - - Hicolor / VGA only
Radical (demo)yesRadical Race (demo)1.0- -none Nice
Raidenyes1.0 yes - Use joypad, needs over 4MB
RaveRave1.0 yes-dummy!dummy emuBackground music with DSP
Reeking Rubber1.4 - --Doesn't do anythingDoesn't do anything. Issue with VIDEL
SBM v0.8yesRisk 0301.3.1 - -NiceVGA (640x480) only
SBMRunning1.3yesemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Latter one doesn't work if auto-started.
SBM v0.81.0 - -noneNewer versions bomb outNice Bomberman clone
Snatch by FUNSBM v1.031.6 - --VGA only, screen is not properly updatedRequires WinUAE CPU core
Sky Fall by RGyesShangai (demo)1.3 - -
Slippery SamSheer Agony1.3 yes -none
Sokoban by FUN-Snatch by FUN1.3yes -VGA 640x480x16 mode only. Background music with DSP
Sky Fall1.4yes -VGA only, screen is not properly updatedBackground music if DSP emu enabled
Space TaxiSlippery Sam1.6 yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN1.6yesemuVGA 640x480x16 only, black screen after loading data
Space Taxi1.0 - -
SpiceyesSpice1.0 yes - Nice Defender clone
Staticyes1.0 - -Play solitaire against computer
StbruchSteinbruch1.0 yes -noneUse STE joypad. Background music if DSP emu enabled
SwitchSweety Things1.6 yes -noneBackground music if DSP emu enabled
Sworm by RGSwitch1.0 yes -Background music if DSP emu enabled
Sworm1.4yes -Background music if DSP emu enabled
Tank Blaster--1.3yes -
TeknoBalls---Black screen at startup1.4yesemuBreakout clone
Tautology II by RGTautology II1.4 yes -none!Problems with input, nice Mahjongg variantNice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
TetrhexyesTetrhex1.0 - -
Towers 2---Black screen at startupTowers 21.3yesemu
ToyManyes1.0 - -Pacman
Tron2Tron 21.6 yes-nonedummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
Tron2001--TsccTron (preview)1.6yes -Bus error at startupWorks only occasionally, bottom screen black. + Background music if DSP emu enabled
TUM1.0 yes -- GEM minesweeper
Ufo War1.6yes ---Screen scrambledScreen scrambled. With DSP emu, bg music for a while
Vertical Mayhem(+)Ultimate Arena (demo)1.5 yes yesFalcon version of the game
Vertical Mayhem(+)1.0yes - Works perfectly, nice columns clone
Watership--?Throws bus errors at startup1.6yesemuSome glitches at the bottom of the screen
Willie AdventurerWillie Adventurer1.0 yes -noneBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
Wotanoid1.4yesemuAsteroids clone
X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled
Zodiax (demo)yes1.0 yes - Nice R-type game clone
-

Falcon demos

+

Falcon demos

-

TODO: Here are listed some Falcon demos:

- - - - - - - - - +

Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +WinUAE CPU core does that only for TT, but but you can enable FPU +also for Falcon if demo is stated to require that.

+ +
Falcon demos
TitleWorkingSoundDSPComment
+ + + + + + + + + + - - + + + + + + + + - + + - + + - - + - + + - - - + + - + + - - - + + - + + - - + - + + - - - + + - + + + + + + + - + + - + + - - + - - - - - + + + + + - + + + + + + + + - + - - + + - + - - + + - + - + + + + + + + + - + - + + + + + + + + - + - + + - - - + + - - + + + + + + + + + + + + + + + - + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + - - + + + + + + + + + + + + + + + + + + + + + + - - + + - + - + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + - - + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + + + + + + + - + + - + + - - - + + - + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + - - + + - - + + - + - - + + - + - + + - - + - - + + + + + + + + + - + - - + + + + + + + + + - - + + - + + + + + + + + - +
Falcon demos
TitleHatari versionSoundDSPComment
124 BeerspartiallyAggression: + Agressive II party info1.4 yesemuGraphics don't look same as on pouet.net screenshot
Aggression: + Motion1.3 -Some screens don't workemuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work now, some have visual glitches.
256mbrot, Bragg256, Glasstro, Orion-B, YabtAn cool: + The Keff demo1.6 yes --TT intros by ray//.tSCcSinwave scroller leaves garbage pixels on screen, + gets stuck after dragons pic with black screen
Ascii, SnowStorm, HongTronAura: + E.X.Illusion1.6 yes--Intros by Reservoir Gods (RG)emuNeeds WinUAE core in Hatari v1.6
AliveAvena: + Sonolumineszenz1.3 yes--Has strange screen size changesemuNice
Ats by DHSAvena: + Weltschmerz1.3 yes--emu
Beams (Falcon version)Black Scorpion Software: + Atari UK demos1.3 yes--Music is buggyemuplasma50.prg has screen update issues
BirdshowBrainstorm: + Mouse1.4 yes -AVR animation/music with Brainstorm player. + Background music with DSP emu
Collapze: + Sidetracked1.4 -A simple FLI animationemuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
Bugs from Outer SpaceCrac: + Bound 31.3 yesyesnoneemu
Cebit93partially--Screen is not updated properlyCream: + Binliner preview1.6yesemuFreaky screen works only with old UAE core. Land & Worship screens bomb
Chrome DragonCruor: + 96ktro1.3 yesemu
Cruor: + The mountains flight1.3 yes-emu
Cruor 96k-DHS: + 128dist1.7 - -Bus errorsRequires FPU
Dba Magazine 14 introyesDHS: + 128 krawl1.7 - -Requires FPU
DeltaDHS: + 4ever1.7 - -Requires FPU
DHS: + 4orce1.7yes -Stops almost immediately after startingsRequires FPU
Digital ObsolenceDHS: + A.T.S1.0yes -Fast. Needs FPU. Background music with DSP emu. + Sometimes crashes with WinUAE CPU core
DHS: + Don't Break The Oath1.5 - -Bus errors + illegal io-mem accessesNeeds 14MB RAM and FPU. Uses NoCrew DSP MP2-player
EearthDHS: + Dream Dimension1.7 yes-none!(Texturemapped ball)emuRequires FPU
E.K.O SystempartiallyDHS: + Echos1.7 yesemuRequires FPU. Uses DSP for the music
DHS: + GEM-demo1.3--Needs to be started in HiColor mode to work properly
DHS: + Outline 2006 invite1.5 -Many screens missing-Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga + --sound off --fast-forward yes)
Digital Chaos: + Built-in Obsolescence1.6.2yesemuRequires WinUAE CPU core, gives DSP stack overflows
Falcon FlightDNT Crew: + Agony1.4 yesemuAfter few screens freezes with black screen
DNT Crew: + Chaos A.D.*1.5yesemuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
EKO: + Are You Experienced?1.6yesemuRequires WinUAE CPU core
EKO: + E.K.O System1.6yesemuRequires WinUAE CPU core
EKO: + Epidemic musicdisk1.4 yes -Bombs out when it comes to the menu
EKO: + Geranium1.3yesemu
FirestarEKO: + Papa was a Bladerunner1.3 yes--emuTexture mapping uses DSP, but otherwise works fine also without DSP
Escape: + _1.6yesemuFreezes or exits after few screens
Escape: + Hmmm...1.3yesemu"Classic" from 2001
Escape: + Illness1.3yesemu
Fogintro-EXA: + Entcarte1.6 - -Bus errorsBombs immediately
GEM-demoExtream: + Whirlpool 128k1.3yesemuTransitions look a bit strange
Fit: + Mahabharata1.3yesemuBombay-style...
Fun Industries: + Alive1.3 yes -Background music with DSP emu
Fun Industries: + Fungle Beats1.6yes -Needs WinUAE CPU core. Background music with DSP emu
HmmmGaston: + Earth1.0 - -Texturemapped ball
ICE: + Cooler than ever1.0yes-Background music with DSP emu
ICE: + Tron20011.4yes -Strange screen size with blank screenBus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
IceImpulse: + Bugs from Outer Space1.1 yes -none
IllnessLazer: + Autowaschen Verboten1.3 yesemu
Lazer: + Gurkensalad1.3 -noneShows fully?emu4K
Lazer: + Lost Blubb1.6yesemuRequires WinUAE CPU core
Lazer: + Oergs1.3yesemuBarely an intro
Lazer: + Warum1.3yesemuNice
Light: + 680xx1.3yesemuMusic is broken
Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
Lineout: + Hurry1.3yesemu
LostBlubbLineout: + Out1.3yesemu
Mind Design: + 4some1.7 - -Requires FPU. Sometimes hangs with WinUAE CPU core
MJJ Prod: + Bound 421.4yesemuCrashes at cyan millstone screen
Mystic bytes: + Chosneck Supplement (e5)1.4yesemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
Mystic bytes: + Moai 96kB1.4yesemu14MB RAM + (EC)030 + FPU. Works only with old CPU.
Mystic bytes: + Time Out1.6yesemuRequires WinUAE CPU core
Mystic bytes: + Virtual Dream1.7- -Infinite bus errorsRequires FPU. Crashes with bus error after a few seconds
MadnessNew Beat: + Blue1.1 --Very nice 4K demo from New Beat
New Beat: + Flu1.1 yes -Only music worksVery nice 4K demo from New Beat. Flu requires FPU
MahabharatapartiallyNew Beat: + Maggie 24 intro1.3 -emu
NoCrew: + Aggressive Party 2 4k1.4 -Very slow and misses stuffemuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
MouseNoCrew: + Stocasto1.6 yesyesnone!AVR animation/music with Brainstorm playeremuBombs on startup (in v1.5 it froze, but in later stage)
Oergs by LazerOpium: + Chrome Dragon1.0yes -With Hatari v1.6, needs WinUAE core
Opium: + Falcon Flight1.0yes -dummy
Out by LineoutParanoia: + Illusion 641.3yes -Background music with DSP emu
POV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
Psychosis: + FOG-intro1.3yesemu
Reservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: + Ascii, SnowStorm, HongTron1.0 - -Stops at startupIntros by RG
SonolumineszenzShadows: + Firestarter1.0yes -Background music with DSP emu, slow otherwise
STAX: + Doomino1.4 -emuDoesn't work with 020 CPU
The Respectables: + Cebit 93 demo1.6yes -White screen at startupRequires WinUAE CPU core for screen to be drawn correctly
Stax 96kTrio: + 124 beers later1.6yes -
Trio: + X-tasie1.7 - -Says "Something wrong with Falcon"Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
Schlumpf by LazerpartiallytSCc: + 30L Coke & + A Rh positive1.3 -dummyProblems with colors etcemu4K demos. Rh positive flickers a bit
UK DemospartiallytSCc: + Beams + (Falcon version)1.5 - -Only Motorola Inside screen worksNice demo, NoCrew DSP MP2-music
Virtual CityyestSCc: + Six Sievert1.3 - -HiColor only, doesn't show the city (reqs DSP?)
Warum by LazertSCc: + Terrorize your soul1.3 yes-dummyemu
WeltchmerzyesTony Benett: + Virtual City1.1 -emuHiColor + >4MB only, drawing the city requires DSP + emulation. Doesn't work if auto-started.
Toons: + Yepyha1.6yes -Strange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
YepyhapartiallyT.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player
Wildfire: + 4kbtro1.3 -noneStops in middleemuJulia fractals
XtasieWildfire: + 4tune1.7 -emuRequires FPU and DSP
Birdshow1.0 - -Might require 030 MMU which AUE core doesn't emulateA simple FLE animation player
+

More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

-

Falcon applications

-

Here are listed some Falcon specific applications:

- - - +

Falcon applications

+ +

Here are listed some Falcon specific applications:

+
Falcon applications
+ + - - - - - + + + + + + - - - - + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + - + + + + + + + + + + + + + - - + - - - + + - + - - + + - - + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + - + + + + + + + + + + + + + - - - - + + + + + + + + +
Falcon applications
TitleWorkingSoundDSPCommentTitleHatari versionDSPComment
Animatoryes--AceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari v1.6 to sound OK
AceTracker1.6emuSome audio issues in AM module playback
AFM (audio fun machine)1.4emu
Apex Animator (demo)-Apex (demo)1.6 -Crashes with a "MOVE.W $fff20000,D0" instruction. + It's unclear why this works on a real Falcon. + The separate imageviewers work fine.
Aniplayer1.4emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
AVI 0301.6 -Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPWorked with Hatari v1.1, freezes with v1.6
Centview1.3emuThe included Brainstorm DSP JPEG decoder works also fine.
Centurbo bench1.6emuGives inaccurate FPS (190%) and CPU (14Mhz) speed values. + Without WinUAE core, numbers are off even more
Chronos 3D player--1.6 - Complains about wrong resolution, requires 15-bit
Delmpaintyes-Delmpaint1.0 -Bombs on exitErrors at exit if started in other than 256-color low rez.
EscapepaintpartiallyEscapepaint1.1 --UI works, the effects don't (requires DSP?)Very nice
Godpaintyes-FalcAMP1.6emuMODs playing work + s fine, MP3s have no sound / complain about DSP timeout
FlaySID1.6emuNo sound.
FlexTrax1.6emuFreezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode.
GemPLAY1.6emuMOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. + Fileselector dir selection doesn't work for the latest 1.92 version
Godpaint1.0 -
Indypaintyes-Indypaint1.0 -Infinite errors on exitErrors at exit if started in other than HiColor mode.
MP2 player1.5emuNoCrew MP2 sound player
Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
Whippartially--UI works, the effects don't (requires DSP?)1.4emuEffects are working
WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
-
+

TT/Falcon utilities

+ +

Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

-
- +
+ + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + +
TT/Falcon utilities
UtilityHatari versionNotes
Valid HTML 4.01! -
Hatari - developers, December 2007
-
Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest + Calamus + SL2006 Lite edition doesn't work though, it needs at least + 32MB RAM
Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS >= v3)
+ + +

Software sites

+ +

In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

+ + +

Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

+ +
+