--- hatari/doc/compatibility.html 2019/04/01 07:15:05 1.1.1.2 +++ hatari/doc/compatibility.html 2019/04/09 08:53:38 1.1.1.11 @@ -1,103 +1,76 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.1 +

-

-Project initiator and main developer of Hatari: Thomas Huth +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

-

Index

- +

Index

+
+ +
-

Introduction

+ +

Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate @@ -120,7 +93,7 @@ or with which it was last tested still t the version field.

-

Reporting compatibility issues

+

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) @@ -144,32 +117,36 @@ version and not work at all with others. information is missing for some listed game or demo, please send mail to the hatari-devel mailing list.

+

+(More +information on games compatibility on Atari forum.) +

-

ST software compatibility list

-

Hatari lacks support for MIDI input (output is supported) without -which MIDI sequencing (and few midi-networked games) software isn't -very useful. By default -everything that works on a real ST should work also in Hatari. -

+

ST software compatibility list

-

ST games

+

This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

- - - +

ST games

+ +
Tested ST games
+ + - - - + + + + + @@ -181,11 +158,22 @@ very useful. By default + + + + + + + + + + @@ -196,16 +184,35 @@ very useful. By default + + + + + - - + + - - + + + + + + + + + + + + + + + + + @@ -223,6 +230,11 @@ very useful. By default + + + + + @@ -238,6 +250,11 @@ very useful. By default + + + + + @@ -245,7 +262,14 @@ very useful. By default - + + + + + + @@ -253,14 +277,27 @@ very useful. By default + + + + + + + + + + - - + + @@ -268,6 +305,11 @@ very useful. By default + + + + + @@ -280,13 +322,43 @@ very useful. By default - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -294,6 +366,20 @@ very useful. By default + + + + + + + + + + @@ -308,11 +394,23 @@ very useful. By default + + + + + + + + +
Tested ST games
GameHatari versionNotesGameHatari versionNotes
Alien World before 1.0 
Bolo1.7This game works in medium resolution and in monochrome
Bubble Bobble before 1.0  
Captain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
Defenders Of The Earth before 1.0   
Exterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
Enchanted Land1.0 - Some versions do not load at all, others work fine.
- This game uses heavily sync-scrolling techniques! -
1.3This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2before 1.0Keyboard emulation seems to be dodgy1.3 
F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
Leisure Suit Larry 2Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf1.7Requires Hatari >= 1.7 to avoid a crash during the game's intro
Metal Mutant 1.0  Disappearing platform tiles sound dodgy
No Buddies Land1.3Uses "0-byte" vertical sync-scrolling
Robocop II 1.1  
Pirates! before 1.0Game also supports MIDI musicGame also supports MIDI music
R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerous 
Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
Skweek before 1.0 Does not work with cartridge / HD emulation
Slayerbefore 1.0Raster fx at highscore entry dodgy1.3Uses color raster FX at highscore and main screen
Speedball 
Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Star Goose 1.1  
Super Hang-On1.0Minor screen sync issues1.7Requires Hatari >= 1.7 to avoid flickering rasters
Super Monaco GP1.1Bad FDC timings prevents the game from starting1.7Requires Hatari >= 1.6 for correct FDC emulation + and Hatari >= 1.7 to avoid flickering rasters
Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
The Final Conflict1.7Buggy samples replay during the intro, requires Hatari >= 1.7
The Sentinel1.7Mouse moved too slowly before Hatari 1.7
Toki 
Treasure Trap1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
Wings Of Death 1.0 works in STE mode toobefore 1.0  
Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds
Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
-

ST demos

+

ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. @@ -320,14 +418,16 @@ They are marked with '*'. Few remaining hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

- - - - - - - +
Tested ST demos
DemoHatari versionNotes
+ + + + + + + + @@ -338,9 +438,8 @@ for border removal).

- - + + @@ -358,6 +457,12 @@ for border removal).

+ + + + + @@ -366,8 +471,8 @@ for border removal).

- - + + + + + - - + + - - + + + + + + + + + + + + @@ -411,7 +533,9 @@ for border removal).

- + - - - + + + + + + + + + + + + + + + + + + + + + + + - - + Delirious Demos IV + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -491,8 +696,8 @@ for border removal).

- - + + - - + + - @@ -548,26 +753,45 @@ for border removal).

Tested ST demos
DemoHatari versionNotes
1984: No Cooper
ACF: Just Buggin'1.1wrong FDC timings for the read sector command prevent demo - from starting1.6Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: @@ -348,7 +447,7 @@ for border removal).

1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings.
Does not work with cartridge / HD emulation
Big Alec: + Audio Artistic Demo1.7 
BushWacKers: Transbeauce II* 1.1
Chaos: Pandemonium1.1Confusion screen crashes1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: @@ -377,23 +482,26 @@ for border removal).

Checkpoint: + Suretrip 49%1.2 
Delta Force: Punish Your Machine1.0Sync-scroll, overscan...1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: Syntax Terror1.1In TCB and Tex screens, planes are shifted - (the shifter stays in 60 Hz for too long)1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
DHS: @@ -402,6 +510,20 @@ for border removal).

Does not work with HD emulation
Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: + Illusion1.0Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
Dune/Sector One: Fantasia before 1.0 Dune/Sector One: Odd Stuff before 1.0Flickers with ST (not with STe) emulationIn STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
Equinox: @@ -420,16 +544,51 @@ for border removal).

 
MJJ Prod: - Anomaly1.1Main menu gets out of sync when playing digidrumsEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
Fraggle's: + Bird Mad Girl Show1.5 
Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari >= 1.7 to avoid flickering + bottom border
Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: - Delirious 41.1FDC timings error in loader1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: + Anomaly1.7Requires Hatari >= 1.7 to avoid glitches in the main menu + when playing digidrums
Next: @@ -439,11 +598,36 @@ for border removal).

(in Future Minds screen, planes are shifted in the lower part)
Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
Omega: Omega1.1In full overscan screen there's bad sync, shifters stays in 60 - Hz for too long1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: + European Demos1.1Does not work with cartridge / HD emulation
Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
Overlanders: @@ -458,6 +642,27 @@ for border removal).

 
Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: Overdrive 1.1
The CareBears: Swedish New Year1.1Fullscreen and sound in the first TCB screen does not work right1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: @@ -503,16 +708,16 @@ for border removal).

The Lost Boys: Mindbomb1.13D Balls screen crashes, in "DI No Shit" planes are shifted - because the shifter stays in 60 Hz for too long1.3"DI No Shit" is mixing 50/60 Hz lines. + Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System 1.1 - Works. (Uses a uncommon way to poll for keyboard data). + The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
-

ST applications

+

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

- - +
Tested applications
+ + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + @@ -597,7 +821,7 @@ configuration or data files are not writ - + @@ -613,14 +837,15 @@ configuration or data files are not writ - - - + + + - - + + @@ -628,25 +853,37 @@ configuration or data files are not writ + + + + + - + + + + + + - + - + - + @@ -656,27 +893,28 @@ configuration or data files are not writ - + - - - + + + - - + + - - + + - + @@ -694,7 +932,7 @@ configuration or data files are not writ - + @@ -712,10 +950,9 @@ configuration or data files are not writ - + - + @@ -723,7 +960,7 @@ configuration or data files are not writ - + @@ -741,10 +978,10 @@ configuration or data files are not writ - + - + @@ -754,7 +991,7 @@ configuration or data files are not writ - + @@ -772,7 +1009,7 @@ configuration or data files are not writ - + @@ -810,7 +1047,7 @@ configuration or data files are not writ - + @@ -824,37 +1061,47 @@ configuration or data files are not writ
Tested applications
ApplicationHatari versionNotes
ApplicationHatari versionNotesProgramming
Programming
AHCC1.3Open Source Pure-C compatible C-compiler and IDE
DevPac 2.2before 1.0MonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.21.2 
Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
Turbo Assembler 
GraphicsGraphics
Crackart 
Mgifbefore 1.0 Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
Neochromebefore 1.0Rasters sometimes unstable1.3 
OCRDidn't try scanning
Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
Speed Of Light before 1.0  
SoundSound
Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
MusicMon 2MusicMon 2 before 1.0  
Noise TrackerNoise Tracker 1.1  
ProtrackerProtracker before 1.0  
 
SidSound DesignerSidSound Designer before 1.0  
Accompanist
(Henry Cosh Sequencer)
before 1.0MIDI output works, input doesn'tAccompanist
(Henry Cosh Sequencer)
1.2MIDI input/output works
Cubase Litebefore 1.0MIDI output works, input doesn't1.2MIDI input/output works
Sequencer Onebefore 1.0Both MIDI output and sound work, MIDI input doesn't1.2Both MIDI input/output + and sampled sound work
Text EditorsText Editors
Tempus 
Business applicationsBusiness applications
Opus spreadsheet 
Calamus SL (demo)Calamus v1.0.9 before 1.0Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - VDI resolution... 
Outline Art 3 (demo) 
CommunicationsCommunications
CAB browser 
DesktopsDesktops
Teradesk desktopTeradesk desktop before 1.0  
 
ScienceScience
Euler 
UtilitiesUtilities
Revenge Document Displayer 
OthersOthers
ZX Spectrum emulator
-

Midi setup

- -

At the moment Hatari doesn't emulate MIDI input, it has only -simple MIDI output emulation.

+

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

+supports ALSA). For instructions, see the +midi-linux.txt file.

-

STE software compatibility list

+

STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

-

STE games

+

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

- - +
Tested STE games
+ + + + + + + + - - - - + + + + + + + + + @@ -862,12 +1109,22 @@ are just STE enhanced. These are marked + + + + + + + + + + - + - + @@ -882,7 +1139,7 @@ are just STE enhanced. These are marked - + @@ -897,12 +1154,12 @@ are just STE enhanced. These are marked - + - + @@ -922,7 +1179,7 @@ are just STE enhanced. These are marked - + @@ -947,19 +1204,25 @@ are just STE enhanced. These are marked - + - + - - - + + + + + + + + @@ -982,7 +1245,7 @@ are just STE enhanced. These are marked - + @@ -997,14 +1260,19 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1012,30 +1280,46 @@ are just STE enhanced. These are marked - - - + + + + + + + + + + + + +
Tested STE games
TitleHatari versionNotes
TitleHatari versionNotes
4K Pacman1.4 
Aerial Combat 31.4 
Alien Blast 
Alien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave*1.3Uses blitter and DMA sound on STE
Astrodia* before 1.0Blitter support doesn't work with EmuTOS, only real STE TOSBlitter
Battletris+Battletris+ before 1.0  
 
BreakdanceBreakdance before 1.0 THE ultimate scene game
 
ChuChu RocketChuChu Rocket before 1.0 needs to be run from disk image
Dynabusters+Dynabusters+ 1.1 Hi-score screen flickers
Works only in STE mode
Manga PuzzleManga Puzzle before 1.0  
 
Penta*Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
Pooz*Pooz* before 1.0 Uses STE DMA, blitter and palette
Power Up*1.1STE music sounds broken, but DMA sound effects and ST music workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Roger 
STrEet Fighter 2STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
 
Team1.0HW scrolling, DMA sound, overscan
TomTar before 1.0  
Utopos1.1Minor flicker in statusbar1.4Screen was flickering with previous version of Hatari
Ultimate Arena 
Wolfenstein 3D*before 1.0v0.8 needs to be run from a disk image, uses DMA sound on STEWhitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
Wolfenstein 3D*1.2Uses DMA sound on STE
Zool (demo) 1.0  
Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
-

STE demos

+

STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

- - - - - - - +
Tested STE demos
DemoHatari versionNotes
+ + + + + + + + @@ -1045,14 +1329,13 @@ are just STE enhanced. These are marked - - + + - + @@ -1068,6 +1351,32 @@ are just STE enhanced. These are marked + + + + + + + + + + + + + + + + + + + + @@ -1076,13 +1385,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + + The Sierpinski overdose 4K + Ecstacy A - - + + + + + + + + + + + + @@ -1125,8 +1456,8 @@ are just STE enhanced. These are marked - - + + - - + + - - + + - - - + + + + + + + + + + + + + - - + + - - + + + + + + + - - - + + + - - + + + + + + + + + + + +
Tested STE demos
DemoHatari versionNotes
Aggression: Armada is dead
Aggression: Braindamage1.1The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe.1.3 
Aggression: RGBeast1.11.3 Overscan + blitter. Doesn't look right
You may need to reset between screens
Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: + Cernit Trandafir1.5 
DHS: Just Musix 2 1.0
DHS: More or Less Zero1.1Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though)1.5 
DHS: @@ -1092,22 +1396,36 @@ are just STE enhanced. These are marked  
Dune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
GGN: - The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
ICE: - Extacy before 1.0  
ICE: Jam-Cols1.1Wrong blitter timings1.4Changes background color using blitter
ICE: @@ -1117,6 +1435,19 @@ are just STE enhanced. These are marked Planes are shifted
ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
ICE: + The Wave Of The Future1.6.2
Imagina: Xmas demo 92 before 1.0
Imagina: Systematic error1.1DMA sound replay is distorted1.4
Light: @@ -1143,8 +1474,8 @@ are just STE enhanced. These are marked
Light: VGA slideshow1.0Doesn't look right1.2Some vertical bad pixels stripes and one of the images broken, otherwise fine.
MJJ-Prod: @@ -1172,8 +1503,8 @@ are just STE enhanced. These are marked
Next: Illusion1.1Part of the Phaleon Gigademo. Blitter timings issues on some lines1.2Part of the Phaleon Gigademo
N.L.C: @@ -1188,16 +1519,29 @@ are just STE enhanced. These are marked  
Ouch: - Songs of the unexpected1.1Sound is sometimes distorted.OUCH: + Songs Of The Unexpected1.5 
Oxygene: + Amiga Demo 21.450kHz DMA sound
Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
Paradox: X-mas 2004 demo1.1Problems in last screen1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: @@ -1211,8 +1555,16 @@ are just STE enhanced. These are marked
Paradox: HighResMode1.1Spec512 in med-rez is not (yet) supported by Hatari1.5Use spec512 mode in med res
POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
Reservoir Gods: @@ -1245,17 +1597,32 @@ are just STE enhanced. These are marked For any other than TOS 1.06, you need to use fantfix.prg first
T. Barker: - TT-Wars STEbefore 1.0 The Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari >= 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
Unit 17: - E.P.S.S. Demo & Dynamite1.1Bottom border content garbage in both due to bad blitter timing emulation1.2 
Unit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
Ym-Rockerz: + Tyme Warp1.5The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling
Zeal: @@ -1267,32 +1634,41 @@ are just STE enhanced. These are marked
-

STE applications

+

STE applications

-

Finally some STE only or STE enhanced applications

- - - - - - - +

Finally some STE only or STE enhanced applications.

+
tested STE applications
ApplicationHatari versionNotes
+ + + + + + + + - + + + + + + - + - + - - - - + + + + @@ -1303,21 +1679,30 @@ are just STE enhanced. These are marked
tested STE applications
ApplicationHatari versionNotes
MaxYMiser DMAHextracker1.5Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
MaxYMiser DMA before 1.0  
Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
Protracker STE1.050KHz replay duff
Protracker STE1.4Opens bottom border, 50kHz DMA replay
Stretch before 1.0
-

TT software compatibility list

+

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

-

TT games

+

TT games

- - - +
TT games
+ + - - - + + + + + + + + + + @@ -1327,623 +1712,844 @@ this section lists only TT-specific game
TT games
GameHatari versionNotesGameHatari versionNotes
Capy1.2TT-medium/VGA (640x480x16) only. Bus error at startup. + Some other version of the game works on TT, but freezes if menu is invoked. + On Falcon emulation the menu at the beginning freezes
Oxyd 2 TT
-

TT demos

+

TT demos

- - - +
TT demos
+ + - - - + + + + + - + + + + + + + + + + + - + - + + + + + + + + + + + - + - - - + + + + + + + + + + + + +
TT demos
DemoHatari versionNotesDemoHatari versionNotes
256mbrot, Bragg256, Glasstro, Orion-B, YabtBrainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
gwEm: + 4getful1.0TT-version of gwEm's 4K demo
Moving Pixels: + TT-Wars before 1.0TT/Falcon intros by - ray//.tSCc 
Beams demo TT-versionOmega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup
tSCc: + Beams 1.0Doesn't work, stops at startup screen!TT-version. Doesn't work, stops at startup screen!
TT-Warsbefore 1.0Star Wars demotSCc: + CrY image viewer1.2Complains that allocation fails (support grayscale mode, needs fast RAM?)
tSCc: + TT-hires1.2Slideshow flickers badly + graphics and colors are wrong
Xanth FX: + Shiny Bubbles TT1.2 
-

Falcon software compatibility list

+

Falcon software compatibility list

-

The main thing preventing Falcon programs from working is incomplete -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the Hatari "--dsp" option: +

You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

-

The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

- -

The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Falcon games

- -

Here are listed some Falcon games:

- - +

Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

+ +

Falcon games

+ +
Falcon games
+ + + + + + + + + + - - - - - - + + + + + + - - + + - - + + + + + + + + + - + + - - + - - + + + - - + - + - + + - - + - + + - - + - - - + + + - + - - - + + + - + - + + - - + + - + - - + - + + - - + - - - + + + - - + + - + + + + + + + + - + + - - + - + + - - - + + - - + + + + + + + + + - - + - + - + - + + + + + + + + + + + + + + + + + + + + + + - + - - - - + + + + - + + - - + - + + + + + + + + - - + + - + + + + + + + + + + + + + + + + - - + - + - + + - - - + + - + + + + + + + + - + - - + + - + + - - + - + - + + - - - + + - + - - + + - + + + + + + + + + + + + + + + - + - - - - + + + + + - - + - + + + - - - + - + + + + + + + + + - - + - - - + + + - + - - + + + + + + + + + + + + + + + + - + - + + - - + - + - + + - - + - + - - + + - + - + + - - - + + + + + + + + + - + - + + + + + + + + - + + - - + - + + - - + - + + - - + + - - + - - - + + + - + - + + + + + + + + + + + + + + + - - + + - + + - - + - + + - - + - + + + + + + + + - + + - - - - - + + + + - + + - - + - - + + - - - - - + + + + + - + - + - + + - - - + + - - - + + + - + + - + + - - - + - + + + + + + + + - - + + - + - + + - - + + + + + + + + + + - - - + - + @@ -1952,497 +2558,961 @@ otherwise "-".

Falcon games
TitleHatari versionSoundDSPComment
TitleWorkingSoundDSPComment
Aazohm Krypth1.3-emuUse joypad. Black screen without DSP emu
AddsubYesAces High preview1.3 - -
Bad MoodpartiallyAddsub1.6--Exits when joystick is used
Bad Mood1.3 - emuLoads WADs, graphics with DSP look OK, but runs slower than 0.01fpsAll tested versions (v2.14a, v307a) work fine with Doom wad, + but look wrong with Heretic wad.
Blackhole1.0 yes --256-color mode only640x400@256 mode only
Block BlizzardyesBlock Blizzard (preview)1.0 - -
Blum1.4 yes --Disable soundBackground music if DSP emu enabled
Bomb Squadyes1.0 yes -
Bugger by RGBoom preview1.3 yes--emu
Bunion by RGBugger1.4 yes --Background music if DSP emu enabled
Capy--Bunion1.4yes -Background music if DSP emu enabled
Cavemania (demo)PartiallyPartiallyCavemania (demo)1.6yes -Some screens are black and music doesn't sound rightSome menus are black (space gets through them). + After playing a while: "IKBD buffer is full!" (with WinUAE). + Screen bottom has garbage. Background music with DSP emu
ChainZChainZ1.4 yes- emuKeep space pressed while game is starting to disable DSP music playKeep space pressed while game is starting, or use DSP emu + to get background music. VGA only
Conquest of Elysium II1.0 yes --
Columns by Deadheart (demo)1.0 yes -noneNice. Input doesn't work if DSP emu enabledNice. Background music if DSP emu enabled
CorsairConfusion (demo)1.3 yes -noneBlack screen if DSP emu enabledBackground music if DSP emu enabled. Both demos 1 & 2 work
Cravon (demo)--Corsair1.0yes -Intros work, game doesn't
Background music if DSP emu enabled. Multiplayer
DB 4KCrown of Creation 3D1.3 yesemuNon-interactive pre-preview
DB 4K1.0 - - DB in 4KB
Double Bobble 2000Double Bobble 20001.4 yes --NiceBackground music if DSP emu enabled
DryEggDownFall1.5 yes --Needs over 4MB
Music is rather noisy.
Evolution Dino Dudes
(aka. Humans)
-Epi-Lepsie1.4yesemu
Evolution Dino Dudes
(aka. Humans)
1.3 - -Intro and menu work, but graphics are distorted in game.
+
Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter IIyes1.0 yes -Problems with scrollingST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
FalcTronyes1.3 yes -
Ganymed.pdGanymed1.3yes -Use F1 to start game. With DSP emu there's bg music
Golden Island (demo)1.6yes -VGA only. Doesn't work with WinUAE
Gravon (demo)1.4yesemu3D hovercraft. Slow
Great1.3yes -Stops at beginning when showing hiscoreAtoms clone
H2O--noneStops when the game starts, with DSP emu enabled, stops earlier1.4yesemuNice.
HereticHexogan (v0.6)1.4 yes --Very slowUse number keypad to play
HexogonImpulse1.3 yes-Nice breakout clone. Background music if DSP emu enabled
Ishar 3 (CD)1.3 yes -
Nice adventure game.
ImpulseJewelz1.4yes -With RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu
"K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
Killing Impact1.6yes -noneBreakout clone. Decrunching phase freezes if DSP emu enabledModern version of Joust, upto 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
Kwiks.pdyes1.0 - -nice Quix cloneNice Quix clone.
Lamemine1.0 yes-dummydummy emuBackground music if DSP emu enabled
Lasers and Hommes (DLDH2)-1.6yesemuSlow
Les Dinosaures (demo)1.6 yes emuIntros work (including music), actual game graphics are mostly invisible
LlamazappartiallyLlamazap1.6 - -Use joypad, issues in screen updatesRequires joypad. Linked version doesn't have (DSP) music, others have
Madtris1.0 yes --
Masters of Chaosyes1.1 - -2-4 player "Dungeon Master". 4 players would need midi in working.2-4 player "Dungeon Master". 4 players needs MIDI.
Men at WarMen at War (preview)1.6 yes--Fire button doesn't work, intro has sync problemsemuRequires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. + Separate intro program bus errors
Milanopolyes1.0 - -
MinepartiallyMini F1 demo1.6 - -v1.02, GFAFreezes when the game would start. Sound is just noise
Moongame1.6 -emuPointer cannot be moved in the game menu
Moonspeeder (preview 2)1.6 -emuExits in the starting phase + (preview 1 works, but is non-interactive)
Mouse trap1.6yes -Screen lines are doubled
Multi Briques---1.6yesemuSome versions work, some get stuck at start with white screen
Neurobot.1081.0 yes --
Nibe2yes1.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
Offworld1.3yes ---Screen goes black at startupPress fire in black screen to start game
Pac ThemOperation Skuum1.3 yes-
Pac Them1.0 yes - Nice
Painium Disaster1.0 yes -noneSome display problems. Stops at first screen if DSP emu enabledSome display problems
Pingo98--Pinball Dreams1.6yes -Stops at startup, worked earlier with colors wrongMain menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
Poker-Pingo981.6yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
PMHeretic & PMDoom1.0yes -Very slow
Poker1.3yes -Complains that it doesn't work on this type of monitorWorks only in VGA
Pong 2K (demo)partially1.3yes -noneStops at first screen if DSP enabledBackground music with DSP. A bit unstable
Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
Push It1.4 yes -noneBlack screen at startup if DSP emu enabledBackground music if DSP emu enabled
Q-Blueyes1.0 - - Hicolor / VGA only
Radical (demo)yesRadical Race (demo)1.0 - - Nice
Raidenyes1.0 yes - Use joypad, needs over 4MB
RaveRave1.0 yes-dummydummy emuBackground music with DSP
Reeking Rubber1.4- -Doesn't do anything. Issue with VIDEL
Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only
SBM v0.8Running1.3 yesemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Latter one doesn't work if auto-started.
SBM v0.81.0 - - Nice Bomberman clone
SBMSBM v1.031.6 - -noneNewer SBM versions bomb outRequires WinUAE CPU core
Snatch by FUNShangai (demo)1.3 - --VGA only, screen is not properly updated
Sky Fall by RGSheer Agony1.3 yes --
Slippery SamSnatch by FUN1.3 yes -noneStops at startup if DSP emu enabledVGA 640x480x16 mode only. Background music with DSP
Sokoban by FUN--Sky Fall1.4yes -VGA, screen is not properly updatedBackground music if DSP emu enabled
Space TaxiSlippery Sam1.6 yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN1.6yesemuVGA 640x480x16 only, black screen after loading data
Space Taxi1.0 - -
SpiceyesSpice1.0 yes - Nice Defender clone
Staticyes1.0 - - Play solitaire against computer
Steinbruch1.0 yes -noneUse STE joypad. Stops at startup if DSP emu enabledUse STE joypad. Background music if DSP emu enabled
SwitchSweety Things1.6 yes -noneStops at startup if DSP emu enabledBackground music if DSP emu enabled
Sworm by RGSwitch1.0 yes -Background music if DSP emu enabled
Sworm1.4yes -Background music if DSP emu enabled
Tank Blaster1.3 yes --
TeknoBalls---Black screen at startup1.4yesemuBreakout clone
Tautology II by RGTautology II1.4 yes --Nice Mahjongg variant, use STE joypadNice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
TetrhexyesTetrhex1.0 - -
Towers 2---Black screen at startupTowers 21.3yesemu
ToyManyes1.0 - -Pacman
Tron2Tron 21.6 yes-noneStops at startup if DSP emu enableddummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
Tron2001--TsccTron (preview)1.6yes -Bus error at startupWorks only occasionally, bottom screen black. + Background music if DSP emu enabled
TUM1.0 yes -- GEM minesweeper
Ufo War1.6yes ---Screen scrambledScreen scrambled. With DSP emu, bg music for a while
Vertical Mayhem(+)Ultimate Arena (demo)1.5 yes yesFalcon version of the game
Vertical Mayhem(+)1.0yes - Works perfectly, nice columns clone
Watership--1.6yes emuShows a giant W, but doesn't do anything elseSome glitches at the bottom of the screen
Willie AdventurerWillie Adventurer1.0 yes -noneGame freezes if DSP emu's enabled. Both 1st and 2nd preview - versions work, but 1st one has display issuesBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
Wotanoid1.4yesemuAsteroids clone
X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled
Zodiax (demo)yes1.0 yes - Nice R-type game clone
-

Falcon demos

+

Falcon demos

-

Here are listed some Falcon demos:

- - - - - - - - - +

Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +WinUAE CPU core does that only for TT, but but you can enable FPU +also for Falcon if demo is stated to require that.

+ +
Falcon demos
TitleWorkingSoundDSPComment
+ + + + + + + + + + - - + + + + + + + + - + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - - + + - + - + + - - + - + + + + + + + - + + - + + + + + + + + + + + + + + + - + - - + + - + - + + + + + + + + - - + + - - + + - - + + - - + + - - + + - + + + + + + + + + + + + + + + - - - - - + + + + + - + + - - + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - - + + - + - + + + + + + + + - + + - - + - + + - - - + + - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + - + - + + - - - + + - - - - - + + + + + - + + - - - + + - - - - - + + + + + - - + + - + - + + - - + - + + - - + - - + + - - + + - - + + - + - + + - - - + + - + + + + + + + + + - - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + - - + + - - + + - + - - + + - + - + + - - + - - + + - - + + - - - + + + - + - - - + + + - + - - + + - + - - + + - - + + - - + + - +
Falcon demos
TitleHatari versionSoundDSPComment
124 BeerspartiallyAggression: + Agressive II party info1.4 yesemuGraphics don't look same as on pouet.net screenshot
Aggression: + Motion1.3 -Some screens don't workemuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work now, some have visual glitches.
6 SievertAn cool: + The Keff demo1.6 yes -Sinwave scroller leaves garbage pixels on screen, + gets stuck after dragons pic with black screen
Aura: + E.X.Illusion1.6yesemuNeeds WinUAE core in Hatari v1.6
Avena: + Sonolumineszenz1.3yesemuNice
Avena: + Weltschmerz1.3yesemu
Black Scorpion Software: + Atari UK demos1.3yesemuplasma50.prg has screen update issues
Brainstorm: + Mouse1.4yes -Works fully?AVR animation/music with Brainstorm player. + Background music with DSP emu
680xxCollapze: + Sidetracked1.4 -emuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
Crac: + Bound 31.3yesemu
Cream: + Binliner preview1.6yesemuFreaky screen works only with old UAE core. Land & Worship screens bomb
Cruor: + 96ktro1.3yesemu
Cruor: + The mountains flight1.3yesemu
DHS: + 128dist1.7 - -After a long while scrolls a pictureRequires FPU
AliveyesDHS: + 128 krawl1.7 - -Has strange screen size changesRequires FPU
Ascii, SnowStorm, HongTronyesDHS: + 4ever1.7 - -Intros by Reservoir Gods (RG)Requires FPU
Ats by DHSDHS: + 4orce1.7 yes --Requires FPU
Beams (Falcon version)DHS: + A.T.S1.0 yes -Fast. Needs FPU. Background music with DSP emu. + Sometimes crashes with WinUAE CPU core
DHS: + Don't Break The Oath1.5 -Music is buggy-Needs 14MB RAM and FPU. Uses NoCrew DSP MP2-player
BirdshowDHS: + Dream Dimension1.7yesemuRequires FPU
DHS: + Echos1.7 yesemuRequires FPU. Uses DSP for the music
DHS: + GEM-demo1.3 - -A simple FLE animation playerNeeds to be started in HiColor mode to work properly
Blue & Flu, 4KyesDHS: + Outline 2006 invite1.5 - -Very nice 4K demos from New BeatNeeds 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga + --sound off --fast-forward yes)
Bugs from Outer SpaceDigital Chaos: + Built-in Obsolescence1.6.2 yesemuRequires WinUAE CPU core, gives DSP stack overflows
DNT Crew: + Agony1.4 yesnoneWhen DSP emu enabled, black screen after intoemuAfter few screens freezes with black screen
Built-in Obsolescence-DNT Crew: + Chaos A.D.*1.5 yesdummyWith DSP emu freezes with bg music, with dummy emulation, - shows also "something" (while generating bus errors)emuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
Cebit93partiallyEKO: + Are You Experienced?1.6 yes-Screen is not updated properlyemuRequires WinUAE CPU core
Chrome DragonEKO: + E.K.O System1.6 yesemuRequires WinUAE CPU core
EKO: + Epidemic musicdisk1.4 yes -Bombs out when it comes to the menu
EKO: + Geranium1.3yesemu
Cruor 96k---With DSP emu enabled, just black screen, otherwise bus errorsEKO: + Papa was a Bladerunner1.3yesemuTexture mapping uses DSP, but otherwise works fine also without DSP
Dba Magazine 14 introEscape: + _1.6 yes--emuFreezes or exits after few screens
Escape: + Hmmm...1.3yesemu"Classic" from 2001
Escape: + Illness1.3yesemu
DeltaEXA: + Entcarte1.6 - -Bombs immediately
Extream: + Whirlpool 128k1.3yesemuTransitions look a bit strange
Fit: + Mahabharata1.3yesemuBombay-style...
Fun Industries: + Alive1.3yes -Stops almost immediately after startingsBackground music with DSP emu
EearthFun Industries: + Fungle Beats1.6 yes -Needs WinUAE CPU core. Background music with DSP emu
Gaston: + Earth1.0- - Texturemapped ball
E.K.O SystempartiallyICE: + Cooler than ever1.0 yes -Many screens missingBackground music with DSP emu
Falcon FlightICE: + Tron20011.4 yes-Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
Impulse: + Bugs from Outer Space1.1 yes -
FirestarLazer: + Autowaschen Verboten1.3 yes--emu
FogintroLazer: + Gurkensalad1.3 ---Bus errorsemu4K
GEM-demoLazer: + Lost Blubb1.6 yes--emuRequires WinUAE CPU core
Lazer: + Oergs1.3yesemuBarely an intro
Lazer: + Warum1.3yesemuNice
Light: + 680xx1.3yesemuMusic is broken
Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
Lineout: + Hurry1.3yesemu
Hmmm-Lineout: + Out1.3yesemu
Mind Design: + 4some1.7 - -Strange screen size with blank screenRequires FPU. Sometimes hangs with WinUAE CPU core
IceMJJ Prod: + Bound 421.4 yes-noneWith DSP emu enabled, freezes at startupemuCrashes at cyan millstone screen
Illnesspartially-noneWith DSP emu enabled, freezes at startup, without it freezes - after intro screenMystic bytes: + Chosneck Supplement (e5)1.4yesemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
Illusion 64Mystic bytes: + Moai 96kB1.4 yes-noneWith DSP emu enabled, freezes at startupemu14MB RAM + (EC)030 + FPU. Works only with old CPU.
JESTERdayPartiallyPartially-Music demo, but music doesn't sound right (at all)Mystic bytes: + Time Out1.6yesemuRequires WinUAE CPU core
LostBlubb-Mystic bytes: + Virtual Dream1.7 - -Infinite bus errorsRequires FPU. Crashes with bus error after a few seconds
MadnessNew Beat: + Blue1.1 -yes -Only music worksVery nice 4K demo from New Beat
Maggie 24 introNew Beat: + Flu1.1 yes -noneFreezes with DSP "emu" mode, with "none", has awful color flickerVery nice 4K demo from New Beat. Flu requires FPU
MahabharatapartiallyNew Beat: + Maggie 24 intro1.3 --Very slow and misses stuffemu
MotionPartiallyNoCrew: + Aggressive Party 2 4k1.4 - emuUnfinished Aggression demo with source code. - Realtime handwriting screens work with the current DSP emu.Uses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
MouseNoCrew: + Stocasto1.6 yes--AVR animation/music with Brainstorm player. Sound broken.emuBombs on startup (in v1.5 it froze, but in later stage)
Oergs by LazerOpium: + Chrome Dragon1.0yes -With Hatari v1.6, needs WinUAE core
Opium: + Falcon Flight1.0yes -dummyWith "dummy" DSP emu shows "something", otherwise only black screen
Out by LineoutParanoia: + Illusion 641.3yes -Background music with DSP emu
POV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
Psychosis: + FOG-intro1.3yesemu
Reservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: + Ascii, SnowStorm, HongTron1.0 - -Stops at startupIntros by RG
SonolumineszenzShadows: + Firestarter1.0yes -Background music with DSP emu, slow otherwise
STAX: + Doomino1.4 -emuDoesn't work with 020 CPU
The Respectables: + Cebit 93 demo1.6yes -White screen at startupRequires WinUAE CPU core for screen to be drawn correctly
Stax 96kTrio: + 124 beers later1.6yes -
Trio: + X-tasie1.7 - -Says "Something wrong with Falcon"Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
Schlumpf by LazerpartiallytSCc: + 30L Coke & + A Rh positive1.3 -dummyProblems with colors etc. Freezes with other than "dummy" DSP emu settingemu4K demos. Rh positive flickers a bit
Timeout-tSCc: + Beams + (Falcon version)1.5 - -Stops after saying "Initializing DSP - OK"Nice demo, NoCrew DSP MP2-music
Atari UK demosyestSCc: + Six Sievert1.3 - -50fps plasma screen flickers badly
Virtual CitytSCc: + Terrorize your soul1.3 yes- emuHiColor only, drawing the city requires DSP emulation
Warum by LazeryesTony Benett: + Virtual City1.1 -dummyWorks fine with "dummy", freezes at startup any other DSP emu settingemuHiColor + >4MB only, drawing the city requires DSP + emulation. Doesn't work if auto-started.
Weltchmerz--Toons: + Yepyha1.6yes -After showing a picture, doesn't do anything elseStrange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
Whirlpool 128k--T.O.Y.S: + wait1.6yes emuJust white screenUses NoCrew DSP MP2-player
Wildfire 4KpartiallyWildfire: + 4kbtro1.3 - emuWith DSP "emu" mode works really slowly, with "dummy" - DSP mode just changes colors, but at good speedJulia fractals
YepyhapartiallyWildfire: + 4tune1.7 --Stops in middleemuRequires FPU and DSP
Xtasie-Birdshow1.0 - -Might require 030 MMU which AUE core doesn't emulateA simple FLE animation player
+

More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

-

Falcon applications

+ +

Falcon applications

Here are listed some Falcon specific applications:

- - - - - - - - - +
Falcon applications
TitleWorkingSoundDSPComment
+ + + + + + + + + - - - - - + + + + - - - + + - + - - - - + + + - + + - - - + - - - + + + + + + + + - + + + + + + + + + + + + + - - + - - - + + - + - - - + + - - - + + - + - - - + + - + - - - + + - + - - - + + + + + + + + - - - + + - + - - - - - + + + + + + + + + + - - - - + + + + + + + + +
Falcon applications
TitleHatari versionDSPComment
AceMidi (demo)partially-dummyFreezes with DSP "emu" mode, with "dummy" mode complains about DSP initAceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari v1.6 to sound OK
AceTracker--AceTracker1.6 emuAbout freezes with "emu" mode, quits with any other DSP - mode. Files need to be writable.Some audio issues in AM module playback
Animatoryes--AFM (audio fun machine)1.4emu
Apex Animator (demo)Apex (demo)1.6 ---Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPCrashes with a "MOVE.W $fff20000,D0" instruction. + It's unclear why this works on a real Falcon. + The separate imageviewers work fine.
AVI 030yes-Aniplayer1.4emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
AVI 0301.6 -Worked with Hatari v1.1, freezes with v1.6
Centview1.3emuThe included Brainstorm DSP JPEG decoder works also fine.
Centurbo bench1.6emuGives inaccurate FPS (190%) and CPU (14Mhz) speed values. + Without WinUAE core, numbers are off even more
Chronos 3D player--1.6 - Complains about wrong resolution, requires 15-bit
Delmpaintyes-Delmpaint1.0 -Bombs on exitErrors at exit if started in other than 256-color low rez.
EscapepaintYes-Escapepaint1.1 - Very nice
FalcAMPpartially-FalcAMP1.6 emuFreezes when it starts to play MODs, MP3s complain about - internal errorMODs playing work + s fine, MP3s have no sound / complain about DSP timeout
FlaySIDpartially-FlaySID1.6 emuFreezes when it starts to play, with dummy DSP mode just - logs DPS init error.No sound.
FlexTrax--FlexTrax1.6 emuFreezes after startup. Despite docs, graphics look OK only in VGA mode.Freezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode.
Godpaintyes-GemPLAY1.6emuMOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. + Fileselector dir selection doesn't work for the latest 1.92 version
Godpaint1.0 -
Indypaintyes-Indypaint1.0 -Infinite errors on exitErrors at exit if started in other than HiColor mode.
Rainbow II multimedia---Exits immediately back to desktopMP2 player1.5emuNoCrew MP2 sound player
Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
Whipyes-dummySeveral of the effects don't work (correctly). To see cursor, disable DSP emu.1.4emuEffects are working
WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
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+

TT/Falcon utilities

+ +

Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

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TT/Falcon utilities
UtilityHatari versionNotes
Valid HTML 4.01! -
Hatari - developers, October 2008
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Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest + Calamus + SL2006 Lite edition doesn't work though, it needs at least + 32MB RAM
Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS >= v3)
+ + +

Software sites

+ +

In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

+ + +

Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

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