--- hatari/doc/compatibility.html 2019/04/09 08:54:47 1.1.1.12 +++ hatari/doc/compatibility.html 2019/04/09 08:56:01 1.1.1.13 @@ -51,7 +51,7 @@

Hatari Atari Software Compatibility List

Introduction

Here are lists of Atari software that have been tested with -different Hatari versions and configurations. The lists concentrate -mainly on software that has (historically had) problems working in -Hatari or provide good regression test-cases for some specific -technical emulation issues, but some well known other programs -are also listed.

+different Hatari versions and configurations.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only @@ -113,33 +109,36 @@ is correct. specified too little or too much memory. For ST, 1MB memory size is usually fairly safe. -

  • Some games/demos can refuse to run when HD emulation is ON (as it is -seen as an external cartridge). In STF/STE mode, it is also better to -disable the MegaST's real time clock. +
  • Some games/demos can refuse to run when GEMDOS HD emulation is +enabled (due to presence of Hatari cartridge image needed for that). +In STF/STE mode, it's also better to disable the MegaST's real time +clock.
  • -
  • TOS version : ST demos and games may require some specific TOS -version and not work at all with others. If you notice that this -information is missing for some listed game or demo, please send mail -to the hatari-devel mailing list. +
  • TOS version: ST demos and games may require a specific TOS +version and fail to work with all other versions. If you notice that +this information is missing for some listed game or demo, please send +mail to the hatari-devel mailing list.
  • -Also note that since Hatari 1.8, support is included for STX, IPF and CTR -disk images. These formats allow to backup a disk in an unaltered form, -without requiring to remove the protection with a crack. Some complex -protections rely on precise CPU/FDC timings and on some specific TOS version. -
    -For STF/STE protected games, it is recommended to use TOS 1.02 or 1.04 and 1MB RAM, -as well as turning HD emulation OFF for maximum compatibility -(but most games will run fine with different settings) -

    +Also note that since Hatari 1.8, support is included also for STX, IPF and CTR +floppy image formats. They allow storing disk contents in an unaltered form, +without requiring a crack to remove the copy-protection. Some complex +protections rely on precise CPU/FDC timings provided with these +formats, and a specific TOS version.

    +

    (More @@ -149,8 +148,13 @@ information on games compatibility on At

    ST software compatibility list

    -

    This is not a comprehensive list. By default everything that -works on a real ST should work also in Hatari.

    +

    These aren't comprehensive lists. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

    + +

    By default everything that works on a real ST should work also in Hatari.

    ST games

    @@ -180,6 +184,11 @@ works on a real ST should work also in H   +
    Antago + 1.8 + Write protection should be OFF + + Arkanoid 1.8 Requires TOS 1.02 for mouse input @@ -200,6 +209,12 @@ works on a real ST should work also in H Does not work with cartridge / HD emulation + Blood Money - Superior 65 + 1.9 + The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe + in other conditions too. Avoid it, use another version of this game + + Bolo 1.7 This game works in medium resolution and in monochrome @@ -477,6 +492,11 @@ works on a real ST should work also in H Mouse moved too slowly before Hatari 1.7 + The Teller + 1.9 + Does not work with cartridge / HD emulation + + The Ultimate Ride   The game has a bug and will crash if drive B is empty. Either disable drive B or insert @@ -619,8 +639,10 @@ for border removal).

    - 1.2 -   + 1.9 + Crashes in fullscreen screen. Worked with Hatari v1.6.2. + Depends on very complex VBL/HBL timing when both instructions + happens at the same time on line 0 Delta Force: @@ -819,8 +841,8 @@ for border removal).

    Sector One: Oh no!! More Froggies 1.0 - Demo doesn't support SID sound with timers during - the overscan parts, so it stops music (it's not a bug). + Works only with <4MB of RAM. It doesn't support SID sound with timers + during the overscan parts, so it stops music (it's not a bug). ST Connexion/Overlanders/Legacy: @@ -902,7 +924,7 @@ for border removal).

    Ym Rockerz: Popstars before 1.0 - Sound works only with Hatari version 0.80 and later +   @@ -1027,6 +1049,11 @@ configuration or data files are not writ mouse grab or fullscreen mode is used + M + 1.9 + MIDI program, use a weird way to trigger interrupt by changing MFP's AER + + MusicMon 2 before 1.0   @@ -1037,6 +1064,11 @@ configuration or data files are not writ   + Notator + 1.9 + MIDI program, very sensitive to the timings when writing to the MIDI's ACIA + + Protracker before 1.0   @@ -1047,6 +1079,11 @@ configuration or data files are not writ   + Realtime + 1.9 + MIDI program, use a weird way to trigger interrupt by changing MFP's AER + + SidSound Designer before 1.0   @@ -1163,6 +1200,21 @@ configuration or data files are not writ   + Benchmarks/statistics + + + Kronos + before 1.6 + Disk speed check is really slow under GEMDOS HD emulation, use disk images instead + + + Statistician + 1.8 + Program crashes if disk info is requested for GEMDOS HD + emulated drive, or a floppy drive without a disk, because + program doesn't check BIOS GetBPB() function return value + + Utilities @@ -1499,8 +1551,8 @@ are just STE enhanced. These are marked Aggression: RGBeast - 1.3 - Overscan + blitter. Doesn't look right + 1.9 + Overscan + blitter. Requires Hatari ≥ 1.9 Anatomica: @@ -1523,11 +1575,32 @@ are just STE enhanced. These are marked but the reason why it happens only under Hatari was not found yet + Checkpoint: + ATM 10 Years + 1.8 + Streamed music, voxels + + Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes + Cybernetics: New Stream + + 1.8 + WRITER.PRG doesn't work due to FDC "write track" command, + but demos work fine if you convert IMG files to ST floppy images + by removing their 8 byte header. + + + Cybernetics: Relapse + + 1.9 + WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). + The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9. + + Defence Force: Save The Eearth 1.5 @@ -1648,6 +1721,13 @@ are just STE enhanced. These are marked Some vertical bad pixels stripes and one of the images broken, otherwise fine. + Masters of Electric City: + Unbeatable + 1.8 + Monochrome. Claims to work in ST, but due to bug in demo, +does only on STE + + MJJ-Prod: 1st Step before 1.0 @@ -1683,6 +1763,18 @@ are just STE enhanced. These are marked   + No Extra: + 0OMPA + 1.8 +   + + + No Extra: + Infinite Live of the Blitter + 1.8+ + Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A + + Omega: Grotesque before 1.0 @@ -1797,9 +1889,10 @@ are just STE enhanced. These are marked Ym-Rockerz: Tyme Warp - 1.5 + 1.8 The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way - that is not supported by current bus error handling + that isn't (properly) supported by current bus error handling. The demo also + crashes on a real STF, although pouet.net wrongly lists it as STF compatible Zeal: @@ -1876,11 +1969,12 @@ this section lists only TT-specific game - Capy - 1.2 - TT-medium/VGA (640x480x16) only. Bus error at startup. - Some other version of the game works on TT, but freezes if menu is invoked. - On Falcon emulation the menu at the beginning freezes + OpenTTD + 1.9 + "hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", select +"original" as "Land generator" at game start. Works also on Falcons +with FPU Oxyd 2 TT @@ -1928,27 +2022,33 @@ this section lists only TT-specific game tSCc: - 256mbrot, Bragg256, Glasstro, Orion-B, Yabt - before 1.0 - TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt + 1.8 + TT/Falcon intros, Bragg256 requires WinUAE CPU core tSCc: - Beams - 1.0 + Beams + 1.8 TT-version. Doesn't work, stops at startup screen! tSCc: - CrY image viewer - 1.2 - Complains that allocation fails (support grayscale mode, needs fast RAM?) + CrY image viewer + 1.9 + Needs TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong + + + tSCc: + TC fish + 1.8 + Flickers badly tSCc: - TT-hires - 1.2 - Slideshow flickers badly + graphics and colors are wrong + TT-hires + 1.8 + Needs 8MB. Slideshow flickers badly + graphics and colors are wrong Xanth FX: @@ -1980,12 +2080,15 @@ the column contains "-". The column for for whether it has (working) sound have "yes" when this is true and otherwise "-".

    -

    Due to incomplete VIDEL emulation and some remaining emulation -cycle accuracy issues, some Falcon programs don't work yet. -Note: more timing critical demos (for example ones using +

    Note: many timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, -work only with the experimental WinUAE core. Please see -Hatari readme.txt on how to enable that.

    +work only with the experimental WinUAE CPU core. Please see +Hatari readme.txt on how to enable that. If program works only with +old UAE core, that's noted separately.

    + +

    Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet.

    +

    Falcon games

    @@ -2006,7 +2109,7 @@ Hatari readme.txt on how to enable that. 1.3 - emu - Use joypad. Black screen without DSP emu + Use joypad. 8MB RAM. Black screen without DSP emu Aces High preview @@ -2027,14 +2130,16 @@ Hatari readme.txt on how to enable that. 1.7 yes emu - Playable + enhanced Doom I/II port/remake. Requires WinUAE + Enhanced Doom I/II port and engine rewrite. Requires WinUAE CPU core, DSP and 14 MB RAM. Statusbar doesn't show due to Videl - emulation omissions and some parts have clear speed differences - to real Falcon due to CPU (data cache) and Videl emulation - inaccuracies + emulation omissions, unless "--natfeats yes" is used to tell + game to use Hatari specific/heavier statusbar drawing mode. + Some parts have clear speed differences to real Falcon due to + CPU, FPU (instruction too fast) and Videl emulation + (screen updated only at VBL) inaccuracies - Bad Mood (viewer) + Bad Mood (old viewer) 1.3 - emu @@ -2080,33 +2185,49 @@ Hatari readme.txt on how to enable that. Bugger 1.4 yes - - - Background music if DSP emu enabled + emu + If DSP emulation is disabled, game play pauses randomly Bunion 1.4 yes - - - Background music if DSP emu enabled + emu + If DSP emulation is disabled, game play pauses randomly + + + Capy + 1.9 + yes + emu + TT-medium/VGA (640x480x16) only. Some version(s) bus error + on TT due to DSP register check (although they should support + TT with chip music). Main menu works unreliably (doesn't + always react to indicated keys). Cavemania (demo) - 1.6 + 1.9 yes - Some menus are black (space gets through them). - After playing a while: "IKBD buffer is full!" (with WinUAE). - Screen bottom has garbage. Background music with DSP emu + Screen bottom has garbage. Background music with DSP emu ChainZ - 1.4 + 1.9 yes - emu - Keep space pressed while game is starting, or use DSP emu - to get background music. VGA only - + - + Background music with DSP emu (keep space pressed while game is + starting to disable that). VGA only + + + Chorensha + 1.8 + yes + - + Needs 14MB + Conquest of Elysium II 1.0 @@ -2129,7 +2250,7 @@ Hatari readme.txt on how to enable that. Background music if DSP emu enabled. Both demos 1 & 2 work - Corsair + Corsair 1.0 yes - @@ -2151,10 +2272,10 @@ Hatari readme.txt on how to enable that. Double Bobble 2000 - 1.4 + 1.9 yes - - - Background music if DSP emu enabled + emu + With earlier Hatari versions (1.4) worked also without DSP emulation DownFall @@ -2202,11 +2323,20 @@ Hatari readme.txt on how to enable that. Use F1 to start game. With DSP emu there's bg music + Galaga 88 + 1.9 + - + - + Needs 14MB RAM + + Golden Island (demo) - 1.6 + 1.9 yes - - VGA only. Doesn't work with WinUAE + VGA only. Freezes with WinUAE CPU core due to CPU-DSP + emulation cycle accuracy. Works with OldUAE and worked with + v1.8 WinUAE CPU core Gravon (demo) @@ -2223,7 +2353,7 @@ Hatari readme.txt on how to enable that. Atoms clone - H2O + H2O 1.4 yes emu @@ -2252,11 +2382,10 @@ Hatari readme.txt on how to enable that. Jewelz - 1.4 + 1.9 yes - - With RGB mode freezes at startup, VGA mode fine. - Background music with DSP emu + Background music with DSP emu (game F1 / Falcon option). VGA only "K" @@ -2276,10 +2405,10 @@ Hatari readme.txt on how to enable that. Kwiks.pd - 1.0 - - + 1.9 + yes - - Nice Quix clone. + Nice Quix clone Lamemine @@ -2321,15 +2450,16 @@ Hatari readme.txt on how to enable that. 1.1 - - - 2-4 player "Dungeon Master". 4 players needs MIDI. + 2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM Men at War (preview) - 1.6 + 1.9 yes emu - Requires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. - Separate intro program bus errors + Requires now both WinUAE CPU core and DSP to be enabled. Bullets + aren't visible. Cannot be auto-started (freezes like without DSP). + Separate intro program flickers, and double bus errors at end Milanopol @@ -2340,10 +2470,11 @@ Hatari readme.txt on how to enable that. Mini F1 demo - 1.6 + 1.8 - - - Freezes when the game would start. Sound is just noise + Freezes when the game would start. Sound is just noise. + Constant "crossbar DMA Play: Illegal buffer size" messages Moongame @@ -2354,18 +2485,19 @@ Hatari readme.txt on how to enable that. Moonspeeder (preview 2) - 1.6 + 1.8 - emu - Exits in the starting phase - (preview 1 works, but is non-interactive) + lst*.* files need to be renamed as game searches them with + different name (space before dot). Pointer cannot be moved + in the game menu (preview 1 works, but is non-interactive) Mouse trap - 1.6 + 1.8 yes - - Screen lines are doubled + Initial game screen looks OK, then suddenly screen mode gets wrong Multi Briques @@ -2389,11 +2521,11 @@ Hatari readme.txt on how to enable that. Videl emu doesn't support rasters in title screen - Offworld - 1.3 + Offworld Security + 1.8+ yes - - Press fire in black screen to start game + In earlier Hatari versions startup screen was black Operation Skuum @@ -2410,6 +2542,13 @@ Hatari readme.txt on how to enable that. Nice + Pacmania X68000 + 1.9 + - + - + Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't + + Painium Disaster 1.0 yes @@ -2464,7 +2603,7 @@ Hatari readme.txt on how to enable that. 1.4 yes - - Background music if DSP emu enabled + Crashes if auto-started. Background music if DSP emu enabled Q-Blue @@ -2506,7 +2645,7 @@ Hatari readme.txt on how to enable that. 1.3.1 - - - VGA (640x480) only + VGA (640x480) only. If auto-started, resolution isn't correct Running @@ -2514,7 +2653,7 @@ Hatari readme.txt on how to enable that. yes emu A Doom like game. Both the 1996 preview and 1997 shareware - versions work fine. Latter one doesn't work if auto-started. + versions work fine. Doesn't work if auto-started. SBM v0.8 @@ -2553,10 +2692,10 @@ Hatari readme.txt on how to enable that. Sky Fall - 1.4 + 1.9 yes - - - Background music if DSP emu enabled + emu + If auto-started, wants to access also A: and B: drives Slippery Sam @@ -2570,7 +2709,7 @@ Hatari readme.txt on how to enable that. 1.6 yes emu - VGA 640x480x16 only, black screen after loading data + VGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data Space Taxi @@ -2601,7 +2740,7 @@ Hatari readme.txt on how to enable that. Use STE joypad. Background music if DSP emu enabled - Sweety Things + Sweety Thingies 1.6 yes - @@ -2616,10 +2755,10 @@ Hatari readme.txt on how to enable that. Sworm - 1.4 + 1.9 yes - - - Background music if DSP emu enabled + emu + If auto-started, wants to access also A: and B: drives Tank Blaster @@ -2636,12 +2775,19 @@ Hatari readme.txt on how to enable that. Breakout clone + Tautology + 1.9 + yes + - + + + Tautology II - 1.4 + 1.9 yes - Nice Mahjongg variant. Supports Joypad (configurable). - Background music with DSP emu enabled + Background music with DSP emu enabled. Tetrhex @@ -2734,7 +2880,7 @@ Hatari readme.txt on how to enable that. 1.7 yes - - Works only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled + Works only with WinUAE core. Needs Joypad. Background music if DSP emu enabled Zodiax (demo) @@ -2751,8 +2897,8 @@ Hatari readme.txt on how to enable that.

    Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. -WinUAE CPU core does that only for TT, but but you can enable FPU -also for Falcon if demo is stated to require that.

    +With WinUAE CPU core you need to enable FPU separately if demo is +stated to require that.

    @@ -2786,11 +2932,10 @@ also for Falcon if demo is stated to req - + - + + + + + + + + @@ -2843,19 +2996,32 @@ also for Falcon if demo is stated to req + Bound, + Bound 2, + Bound 3 + + + + + + + + - + + + + + + + + @@ -2911,8 +3085,7 @@ also for Falcon if demo is stated to req - + + + + + + + + @@ -3027,7 +3208,7 @@ also for Falcon if demo is stated to req - + - + + + + + + + + @@ -3063,6 +3252,14 @@ also for Falcon if demo is stated to req + + + + + + + @@ -3070,6 +3267,14 @@ also for Falcon if demo is stated to req + + + + + + + @@ -3193,20 +3398,28 @@ also for Falcon if demo is stated to req - + - + - + + + + + + + + @@ -3296,6 +3509,14 @@ also for Falcon if demo is stated to req + + + + + + + @@ -3341,7 +3562,7 @@ also for Falcon if demo is stated to req - + + + + + + + + - + @@ -3417,8 +3646,7 @@ also for Falcon if demo is stated to req - + - + + + + + + + +
    Falcon demos
    An cool: The Keff demo1.61.8+ yes -Sinwave scroller leaves garbage pixels on screen, - gets stuck after dragons pic with black screengets stuck after dragons pic with circle on black screen
    Aura: @@ -2834,6 +2979,14 @@ also for Falcon if demo is stated to req Background music with DSP emu
    Cerebral Vortex / Dune / Sector One + Tere Ra'I1.8yes-Music with DSP
    Collapze: Sidetracked 1.4
    Crac: - Bound 3 1.3 yes emu
    Crac: + Bound 4, + Bound 5 + 1.8yesemuExpect Videl screen address counter to change
    Cream: Binliner preview 1.6 yes emuFreaky screen works only with old UAE core. Land & Worship screens bombFreaky screen works. Land & Worship screens die to illegal instruction 4afc
    Cruor: @@ -2882,6 +3048,14 @@ also for Falcon if demo is stated to req Requires FPU
    Dekadence: + Payback 20151.8+--Doesn't continue from startup logo
    DHS: 128 krawl 1.71.0 yes -Fast. Needs FPU. Background music with DSP emu. - Sometimes crashes with WinUAE CPU coreFast. Needs FPU. Background music with DSP emu
    DHS: @@ -2982,6 +3155,14 @@ also for Falcon if demo is stated to req Demo runs correctly but sound is rather noisy
    DrTypo: + Voxel1.9-emuAt least 4MB RAM, FPU and VGA monitor
    EKO: Are You Experienced? 1.61.6 yes emuFreezes or exits after few screensFreezes or exits after few screens to illegal DSP instructions
    Escape: @@ -3048,13 +3229,21 @@ also for Falcon if demo is stated to req
    EXA: Entcarte1.61.8 - - Bombs immediately
    Extream: + Old Stuff1.8yes-Music with DSP
    Extream: Whirlpool 128k 1.3 yes
    Fit: + Hex Pistols1.9yesemu14MB + MMU + FPU, .tSCc port from Amiga
    Fit: Mahabharata 1.3 yesBombay-style...
    Fit: + Stercus Accidit1.8+yesemu8MB + FPU, .tSCc port from Amiga
    Fun Industries: Alive 1.3
    Mind Design: 4some1.71.9 - -Requires FPU. Sometimes hangs with WinUAE CPU coreRequires FPU. Hangs/crashes in plasma screen with WinUAE CPU core and also with VGA version
    MJJ Prod: Bound 421.41.4 yes emu Crashes at cyan millstone screen
    Mugwumps: + Cycedelic knockout1.8+yesemuNice techno + color cycling
    Mystic bytes: Chosneck Supplement (e5) 1.4
    Orion_: + Unexpected Fun1.9yes-needs 8 MB TT ram, music with DSP. Colors are wrong
    Paranoia: Illusion 64 1.31.0 yes -Background music with DSP emu, slow otherwiseBackground music with DSP emu, slow otherwise. Doesn't work if auto-started
    STAX: @@ -3352,9 +3573,17 @@ also for Falcon if demo is stated to req Doesn't work with 020 CPU
    TBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9yes-Require 060 + FPU + 4MB / 32MB TT-RAM (DSP + sound can be disabled to speed up emulation)
    The Respectables: Cebit 93 demo1.61.9 yes - Requires WinUAE CPU core for screen to be drawn correctly1.1 - emuHiColor + >4MB only, drawing the city requires DSP - emulation. Doesn't work if auto-started.HiColor, drawing the city requires DSP emulation
    Toons: @@ -3454,12 +3682,21 @@ also for Falcon if demo is stated to req Requires FPU and DSP
    BirdshowUnknown: + Birdshow 1.0 - - A simple FLE animation player
    Unknown: + ROT3DBMP1.8+-emuStreams data to DSP without synchronization
    @@ -3494,7 +3731,8 @@ site.

    AceTracker v2 1.8 emu - Individual synthetized sounds are fine with WinUAE CPU core, but AM module playback audio quality is bad + Individual synthetized sounds are fine with WinUAE CPU core, + but full AM module playback audio quality is bad AFM (audio fun machine) @@ -3504,7 +3742,7 @@ site.

    Apex (demo) - 1.6 + 1.8+ - Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. @@ -3512,33 +3750,35 @@ site.

    Aniplayer - 1.4 + 1.8+ emu DSP stack underflow on switching JPG images, synchronization doesn't work when DSP used with DMA transfers to play MP3 AVI 030 - 1.6 + 1.8+ - - Worked with Hatari v1.1, freezes with v1.6 + Worked with Hatari v1.1, freezes with v1.6, TTP exits with v1.8+ Centview 1.3 emu - The included Brainstorm DSP JPEG decoder works also fine. + Remember to run included JPEGD.PRG first (or put it to AUTO-folder) Centurbo bench - 1.6 + 1.9 emu - Gives inaccurate FPS (190%) and CPU (14Mhz) speed values. - Without WinUAE core, numbers are off even more + New WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
    + Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
    + Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
    + (moving mouse drops FPU and CPU numbers slightly) Chronos 3D player - 1.6 + 1.8+ - Complains about wrong resolution, requires 15-bit @@ -3546,7 +3786,7 @@ site.

    Delmpaint 1.0 - - Errors at exit if started in other than 256-color low rez. + Errors at exit if started in other than 256-color low rez Escapepaint @@ -3558,27 +3798,28 @@ site.

    FalcAMP 1.6 emu - MODs playing works fine, MP3s have no sound / complain about DSP timeout + MOD playing works fine, MP3s have no sound / complain about DSP timeout - FlaySID - 1.6 + FlaySID (v3.01) + 1.8+ emu - No sound. + No sound from SID playback with DSP engine, only with YM engine FlexTrax - 1.6 + 1.8+ emu Freezes with old UAE core, but even with WinUAE core, sounds is noise. - Startup graphics look OK only in VGA mode. + Startup graphics look OK only in VGA mode GemPLAY - 1.6 + 1.8+ emu - MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. - Fileselector dir selection doesn't work for the latest 1.92 version + Somewhat unstable. Sound quality depends on which CPU core is used, + AM module is complete noise with old UAE CPU core. + Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug) Godpaint @@ -3614,6 +3855,15 @@ site.

    fullscreen mode is used + ScummVm + 1.9 + - + Very slow, needs FPU, a lot of TT-RAM and user-specified config file name + ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img + --dsp none --addr24 off --fpu-type internal -- ./scummvm-m68020-olivier.ttp + -c scummvm.cfg") + + Whip 1.4 emu @@ -3654,10 +3904,17 @@ support or work only on them.

    Calamus SL (1991 demo) 1.0 Nice with Hatari TT or 32Mhz Falcon emulation at - e.g. 1024x768x1 VDI resolution... The latest - Calamus - SL2006 Lite edition doesn't work though, it needs at least - 32MB RAM + e.g. 1024x768x1 VDI resolution... + + + Calamus SL lite 20xx + 1.9 + Newer versions work only with EmuTOS (2015-04-26 git version or newer), + FPU, lot of both ST and TT-RAM and at least 800x600 resolution. + ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or + "--machine falcon --dsp none --fpu-type 68882 + --vdi-width 896 --vdi-height 608 --vdi-planes 4 + -s 14 --addr24 off --ttram 32 --tos etos512k.img") Cecile @@ -3675,10 +3932,17 @@ support or work only on them.

    HD Driver 1.4 - Hard disk driver. In Hatari works only with IDE emulation. - Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to - EC030 or better, with TOS v3 works also with 020 CPU (used by - earlier Hatari versions for TOS ≥ v3) + Hard disk driver. In Hatari works only with IDE emulation. With TOS v4, + CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU + (used by earlier Hatari versions for TOS ≥ v3) + + + ROMSPEED + 1.9 + Utility to copy and run ROM from Fast-RAM to accelerate its working. + Requires TT-RAM / WinUAE CPU core to work. Different memory + timings on different memory areas aren't emulated yet, so no + speed changes are visible