--- hatari/doc/compatibility.html 2019/04/09 08:47:34 1.1.1.4 +++ hatari/doc/compatibility.html 2019/04/09 08:54:47 1.1.1.12 @@ -1,105 +1,77 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.3 +

-

+

-

-Hatari on the WWW: http://hatari.berlios.de/ +

-

Index

- +

Index

+ +
+ +
-

Introduction

+

Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate @@ -122,7 +94,7 @@ or with which it was last tested still t the version field.

-

Reporting compatibility issues

+

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) @@ -141,33 +113,66 @@ is correct. specified too little or too much memory. For ST, 1MB memory size is usually fairly safe. -

  • TOS version. ST demos and games may require some specific TOS +
  • Some games/demos can refuse to run when HD emulation is ON (as it is +seen as an external cartridge). In STF/STE mode, it is also better to +disable the MegaST's real time clock. +
  • + +
  • TOS version : ST demos and games may require some specific TOS version and not work at all with others. If you notice that this information is missing for some listed game or demo, please send mail to the hatari-devel mailing list.
  • +

    +Also note that since Hatari 1.8, support is included for STX, IPF and CTR +disk images. These formats allow to backup a disk in an unaltered form, +without requiring to remove the protection with a crack. Some complex +protections rely on precise CPU/FDC timings and on some specific TOS version. +
    +For STF/STE protected games, it is recommended to use TOS 1.02 or 1.04 and 1MB RAM, +as well as turning HD emulation OFF for maximum compatibility +(but most games will run fine with different settings) +

    -

    ST software compatibility list

    +

    +(More +information on games compatibility on Atari forum.) +

    -

    By default everything that works on a real ST should work -also in Hatari.

    -

    ST games

    +

    ST software compatibility list

    - - - +

    This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

    + +

    ST games

    + +
    Tested ST games
    + + - - - + + + + + + + + + + + + + + + @@ -175,21 +180,57 @@ also in Hatari.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -202,20 +243,53 @@ also in Hatari.

    - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + @@ -228,16 +302,36 @@ also in Hatari.

    + + + + + + + + + + + + + + + + + + + + @@ -253,14 +347,36 @@ also in Hatari.

    - - - + + + - + + + + + + + + + + + + + + + + + + + + + @@ -268,6 +384,18 @@ also in Hatari.

    + + + + + + + + + + + + + + + + + + + + - - + + - - + + - - + + @@ -318,15 +456,63 @@ also in Hatari.

    - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -341,10 +527,23 @@ also in Hatari.

    + + + + + + + + + +
    Tested ST games
    GameHatari versionNotesGameHatari versionNotes
    4 Wheel Drive compilation1.8Requires TOS 1.04
    A320 Airbus1.8Does not work with cartridge / HD emulation
    Alien World  
    Arkanoid1.8Requires TOS 1.02 for mouse input
    Armalyte before 1.0  
    Baal1.8Does not work with cartridge / HD emulation
    Bio Challenge1.8Does not work with cartridge / HD emulation
    Bolo1.7This game works in medium resolution and in monochrome
    Bubble Bobble before 1.0  
    Captain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    Defenders Of The Earth before 1.0  
    Dragon Ninja1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Eco1.8Write protection should be OFF
    Eliminator before 1.0  
    Enchanted Land1.0 - Some versions do not load at all, others work fine.
    - This game uses heavily sync-scrolling techniques! -
    1.3This game uses heavily sync-scrolling techniques!
    F15 Strike Eagle 2before 1.0Keyboard emulation seems to be dodgy1.3 
    F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
    Fire And Forget II1.8Requires UK or US TOS
    Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
    Garfield Winter's Tail1.8Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
    Grimblood1.8Requires TOS ≤ 1.02
    Hover Sprint1.8Write protection should be OFF
    Jaguar XJ220 (development demo) 1.2Only loads correctly when "Slow floppy" option is enabledOnly loads correctly when "Fast floppy" option is disabled
    Knightmare1.8Does not work with cartridge / HD emulation
    Leisure Suit Larry 2  
    Lethal Xcess Beta1.8The STX version requires Hatari ≥ 1.8 to handle the protection
    Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
    Microprose Golf1.7Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
    Metal Mutant 1.0  
    Monster Business1.8Does not work with cartridge / HD emulation
    Mr. Heli1.8Does not work with cartridge / HD emulation
    Navy Seals before 1.0   Uses "0-byte" vertical sync-scrolling
    Robocop II1.1 Oids1.8Write protection should be OFF
    Pirates! before 1.0Game also supports MIDI musicGame also supports MIDI music
    Populous US version of the game requires US TOS to work
    Populous1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Prehistoric Tale1.8Does not work with cartridge / HD emulation
    R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
    Rick Dangerous  
    Robocop II1.1 
    Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the @@ -289,25 +417,35 @@ also in Hatari.

     
    Spherical1.8Requires ≤ 1MB RAM
    Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
    Star Goose 1.1  
    Subbuteo1.1Because of incorrect 68000 prefech for the 'ADD' opcode, - the protection will not pass1.7 
    Super Hang-On1.0Minor screen sync issues1.7Requires Hatari ≥ 1.7 to avoid flickering rasters
    Super Monaco GP1.1Bad FDC timings prevents the game from starting1.7Requires Hatari ≥ 1.6 for correct FDC emulation + and Hatari ≥ 1.7 to avoid flickering rasters
    Super Sprint
    Super Skweek 1.3Enable the "Slow floppy" option if your version + Disable the "Fast floppy" option if your version fails to load
    The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    The Final Conflict1.7Buggy samples replay during the intro, requires Hatari ≥ 1.7
    The Sentinel1.7Mouse moved too slowly before Hatari 1.7
    The Ultimate Ride The game has a bug and will crash if drive B is empty. Either disable drive B or insert + disk 2 in drive B to make it work
    To Be On Top1.8Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    Toki before 1.0  
    Total Eclipse1.8Does not work with cartridge / HD emulation
    Treasure Trap1.8When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
    Wings Of Death 1.0 works in STE mode too before 1.0  
    Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after a few seconds
    Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    -

    ST demos

    +

    ST demos

    Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. @@ -352,14 +551,16 @@ They are marked with '*'. Few remaining hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

    - - - - - - - +
    Tested ST demos
    DemoHatari versionNotes
    + + + + + + + + @@ -370,9 +571,8 @@ for border removal).

    - - + + @@ -390,6 +590,12 @@ for border removal).

    + + + + + @@ -398,8 +604,8 @@ for border removal).

    - - + + - - + + + + + + + - + - + - - - + + + + + + + + + + + + + + + + + + + + + + + - - + Delirious Demos IV + + + + + + + + + + + + + + + + + @@ -493,6 +757,13 @@ for border removal).

    + + + + + @@ -504,6 +775,19 @@ for border removal).

    + + + + + + + + + + @@ -518,6 +802,14 @@ for border removal).

    + + + + + @@ -565,8 +857,8 @@ for border removal).

    - @@ -576,12 +868,25 @@ for border removal).

    + + + + + + + + + @@ -602,26 +907,45 @@ for border removal).

    Tested ST demos
    DemoHatari versionNotes
    1984: No Cooper
    ACF: Just Buggin'1.1wrong FDC timings for the read sector command prevent demo - from starting1.6Requires at least Hatari 1.6 for correct FDC emulation
    Acid Team: @@ -380,7 +580,7 @@ for border removal).

    1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings.
    Does not work with cartridge / HD emulation
    Big Alec: + Audio Artistic Demo1.7 
    BushWacKers: Transbeauce II* 1.1
    Chaos: Pandemonium1.1Confusion screen crashes1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
    Checkpoint: @@ -419,8 +625,9 @@ for border removal).

    Delta Force: Punish Your Machine1.0Sync-scroll, overscan...1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
    Delta Force: @@ -436,11 +643,18 @@ for border removal).

    Does not work with HD emulation
    Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
    Dune: Illusion 1.0Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slow-fdc else screen won't be cleared correctlyVery nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
    Dune/Sector One: @@ -452,7 +666,9 @@ for border removal).

    Dune/Sector One: Odd Stuff before 1.0Flickers with ST (not with STe) emulationIn STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
    Equinox: @@ -461,16 +677,51 @@ for border removal).

     
    MJJ Prod: - Anomaly1.1Main menu gets out of sync when playing digidrumsEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
    Fraggle's: + Bird Mad Girl Show1.5 
    Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
    Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering + bottom border
    Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
    M.C.S: - Delirious 41.1FDC timings error in loader1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
    MJJ Prod: + Anomaly1.7Requires Hatari ≥ 1.7 to avoid glitches in the main menu + when playing digidrums
    Next: @@ -480,12 +731,25 @@ for border removal).

    (in Future Minds screen, planes are shifted in the lower part)
    Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
    Omega: Omega 1.3 In full overscan screen, planes are shifted due to missing hi/lo stabilizer
    Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
    Overlanders: European Demos 1.1
    Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
    Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo  
    Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
    Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
    Paulo Simoes (ljkb): shforstv 1.3 In Dragon screen planes are shifted in the upper part
    PHF: + UMD 87301.8The Ultimate Music Disc for Atari. This demo doesn't work in STF mode + with Hatari < 1.8, due to the non standard fading colors routine + used at the start of the demo
    Reservoir Gods: Hallucinations before 1.0 The Marvellous V8: V8 Music System 1.1 - Works. (Uses a uncommon way to poll for keyboard data). + The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
     
    The Union: + The Union Demo1.8One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    TNT Crew: Death of the left border 1.1 Planes are shifted
    TOS Crew: + 4-pixel plasma screen1.8This demo features some 4 pixels color changes on STF, instead of the usual + 8 pixels minimum width
    Unlimited Matricks: Dark Side Of The Spoon 1.0
    -

    ST applications

    +

    ST applications

    Note that some applications can even crash at startup if their configuration or data files are not writable.

    - - +
    Tested applications
    + + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + @@ -651,7 +975,7 @@ configuration or data files are not writ - + @@ -668,13 +992,14 @@ configuration or data files are not writ - - + + - - + + @@ -682,25 +1007,37 @@ configuration or data files are not writ + + + + + - + + + + + + - + - + - + @@ -710,28 +1047,28 @@ configuration or data files are not writ - + - + - + - + - - + @@ -749,7 +1086,7 @@ configuration or data files are not writ - + @@ -777,7 +1114,7 @@ configuration or data files are not writ - + @@ -795,7 +1132,7 @@ configuration or data files are not writ - + @@ -808,7 +1145,7 @@ configuration or data files are not writ - + @@ -826,7 +1163,7 @@ configuration or data files are not writ - + @@ -864,7 +1201,7 @@ configuration or data files are not writ - + @@ -878,34 +1215,47 @@ configuration or data files are not writ
    Tested applications
    ApplicationHatari versionNotes
    ApplicationHatari versionNotesProgramming
    Programming
    AHCC1.3Open Source Pure-C compatible C-compiler and IDE
    DevPac 2.2before 1.0MonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
    Devpac 2.21.2 
    Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
    Turbo Assembler 
    GraphicsGraphics
    Crackart
    Mgifbefore 1.0 1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
    Neochromebefore 1.0Rasters sometimes unstable1.3 
    OCRDidn't try scanning
    Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
    Speed Of Light before 1.0  
    SoundSound
    Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
    MusicMon 2MusicMon 2 before 1.0  
    Noise TrackerNoise Tracker 1.1  
    ProtrackerProtracker before 1.0  
     
    SidSound DesignerSidSound Designer before 1.0  
    Accompanist
    (Henry Cosh Sequencer)
    Accompanist
    (Henry Cosh Sequencer)
    1.2MIDI input/output worksMIDI input/output works
    Cubase Lite 1.2MIDI input/output worksMIDI input/output works
    Sequencer One 1.2Both MIDI input/output + Both MIDI input/output and sampled sound work
    Text EditorsText Editors
    Tempus 
    Business applicationsBusiness applications
    Opus spreadsheet 
    CommunicationsCommunications
    CAB browser 
    DesktopsDesktops
    Teradesk desktop 
    ScienceScience
    Euler 
    UtilitiesUtilities
    Revenge Document Displayer 
    OthersOthers
    ZX Spectrum emulator
    -

    Midi setup

    +

    Midi setup

    If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see midi-linux.txt file.

    +supports ALSA). For instructions, see the +midi-linux.txt file.

    -

    STE software compatibility list

    +

    STE software compatibility list

    By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

    -

    STE games

    +

    STE games

    First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

    - - +
    Tested STE games
    + + + + + + + + - - - - + + + + + + + + + @@ -918,12 +1268,17 @@ are just STE enhanced. These are marked + + + + + - + - + @@ -933,12 +1288,12 @@ are just STE enhanced. These are marked - + - + @@ -953,12 +1308,12 @@ are just STE enhanced. These are marked - + - + @@ -973,9 +1328,14 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1003,6 +1363,11 @@ are just STE enhanced. These are marked + + + + + @@ -1013,9 +1378,15 @@ are just STE enhanced. These are marked - - - + + + + + + + + @@ -1028,7 +1399,7 @@ are just STE enhanced. These are marked - + @@ -1053,14 +1424,19 @@ are just STE enhanced. These are marked + + + + + - - - + + + @@ -1068,7 +1444,13 @@ are just STE enhanced. These are marked - + + + + + + @@ -1077,21 +1459,31 @@ are just STE enhanced. These are marked + + + + +
    Tested STE games
    TitleHatari versionNotes
    TitleHatari versionNotes
    4K Pacman1.4 
    Aerial Combat 31.4 
    Alien Blast"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
    AttackWave*1.3Uses blitter and DMA sound on STE
    Astrodia* before 1.0Blitter support doesn't work with EmuTOS, only real STE TOSBlitter
    Battletris+Battletris+ before 1.0  
     
    BombamanBombaman before 1.0  
    BreakdanceBreakdance before 1.0 THE ultimate scene game
     
    ChuChu RocketChuChu Rocket* before 1.0 needs to be run from disk image
    Dynabusters+Dynabusters+ 1.1 Hi-score screen flickers
    Requires 4MB RAM
    Giana Sisters STE rewritebefore 1.6.2 
    Leavin' Teramis*before 1.0Works only in STE mode Loader text was not correctly displayed with Hatari < 1.8
    Manga Puzzle 
    Pacmania STE rewrite1.6.2 
    Penta* before 1.0 Blitter, DMA audio and STE fadings do work properlyUses STE DMA, blitter and palette
    Power Up*1.1STE music sounds broken, but DMA sound effects and ST music workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
    R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
    RogerOpens right border
    Starball*Starball* before 1.0 Uses DMA sound
     
    Team1.0HW scrolling, DMA sound, overscan
    TomTar before 1.0  
    Utopos1.2 Utopos1.4Screen was flickering with previous version of Hatari
    Ultimate Arena 
    Wolfenstein 3D*Whitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
    Wolfenstein 3D* 1.2 Uses DMA sound on STE
    1.0  
    Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
    -

    STE demos

    +

    STE demos

    Blitter emulation cycle-accuracy is an issue for some demos.

    - - - - - - - +
    Tested STE demos
    DemoHatari versionNotes
    + + + + + + + + @@ -1101,14 +1493,13 @@ are just STE enhanced. These are marked - - + + - + @@ -1124,11 +1515,32 @@ are just STE enhanced. These are marked + + + + + + + + + + + + + + + @@ -1137,13 +1549,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + + + + + + + The Sierpinski overdose 4K @@ -1167,8 +1594,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + @@ -1186,8 +1626,8 @@ are just STE enhanced. These are marked - - + + - + - + @@ -1249,17 +1689,29 @@ are just STE enhanced. These are marked - - - + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + + + + + + @@ -1315,8 +1791,15 @@ are just STE enhanced. These are marked - - + + + + + + +
    Tested STE demos
    DemoHatari versionNotes
    Aggression: Armada is dead
    Aggression: Braindamage1.1The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe.1.3 
    Aggression: RGBeast1.11.3 Overscan + blitter. Doesn't look right
    You may need to reset between screens
    Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
    Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes
    Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
    DHS: + Cernit Trandafir1.5 
    DHS: Just Musix 2 1.0
    DHS: More or Less Zero1.1Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though)1.5 
    DHS: @@ -1153,8 +1560,28 @@ are just STE enhanced. These are marked  
    Dune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
    Dune/Sector One: + UFO1.7Requires --fastfdc off
    Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
    GGN: - The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
    ICE: Jam-Cols1.1Wrong blitter timings1.4Changes background color using blitter
    ICE: @@ -1178,6 +1605,19 @@ are just STE enhanced. These are marked Planes are shifted
    ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
    ICE: + The Wave Of The Future1.6.2
    Imagina: Xmas demo 92 before 1.0
    Imagina: Systematic error1.1DMA sound replay is distorted1.4
    Light: @@ -1205,7 +1645,7 @@ are just STE enhanced. These are marked Light: VGA slideshow 1.2Some bad pixels and couple of the images not quite right, otherwise fine.Some vertical bad pixels stripes and one of the images broken, otherwise fine.
    MJJ-Prod: @@ -1233,7 +1673,7 @@ are just STE enhanced. These are marked
    Next: Illusiondevel1.2 Part of the Phaleon Gigademo
     
    Ouch: - Songs of the unexpected1.1Sound is sometimes distorted.OUCH: + Songs Of The Unexpected1.5 
    Oxygene: + Amiga Demo 21.450kHz DMA sound
    Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
    Paradox: X-mas 2004 demo1.1The last (4th) screen horizontal scroll texts don't look - right and are jerky1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
    Paradox: @@ -1273,8 +1725,17 @@ are just STE enhanced. These are marked
    Paradox: HighResMode1.1Spec512 in med-rez is not (yet) supported by Hatari1.5Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct + alignment between bitmaps and color changes
    POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
    Reservoir Gods: @@ -1301,12 +1762,27 @@ are just STE enhanced. These are marked  
    Stax: + Compact Disk #65Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
    T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
    The Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari ≥ 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
    Unit 17: Dynamite 1.2
    Unit 17: E.P.S.S. Demo1.2Bottom border content garbage due to bad blitter timing emulation1.4Video counter is modified while display is ON
    Ym-Rockerz: + Tyme Warp1.5The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling
    Zeal: @@ -1328,32 +1811,42 @@ are just STE enhanced. These are marked
    -

    STE applications

    +

    STE applications

    Finally some STE only or STE enhanced applications.

    - - - - - - - +
    tested STE applications
    ApplicationHatari versionNotes
    + + + + + + + + + + + + + - + - + - - - - + + + + @@ -1364,22 +1857,24 @@ are just STE enhanced. These are marked
    tested STE applications
    ApplicationHatari versionNotes
    Hextracker1.7Uses non-standard mouse event scaling factor. + Mouse cannot (vertically) traverse whole Hatari window + unless mouse grab or fullscreen mode is used
    MaxYMiser DMA before 1.0  
    Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
    Protracker STE1.050KHz replay duff
    Protracker STE1.4Opens bottom border, 50kHz DMA replay
    Stretch before 1.0
    -

    TT software compatibility list

    +

    TT software compatibility list

    Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

    -

    TT games

    +

    TT games

    - - - +
    TT games
    + + - - - + + + + + @@ -1395,16 +1890,18 @@ this section lists only TT-specific game
    TT games
    GameHatari versionNotesGameHatari versionNotes
    Capy 1.2
    -

    TT demos

    +

    TT demos

    - - - +
    TT demos
    + + - - - + + + + + @@ -1431,9 +1928,9 @@ this section lists only TT-specific game - - + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt + +
    TT demos
    DemoHatari versionNotesDemoHatari versionNotes
    Brainstorm: Adebug 3DTT demo
    tSCc: - 256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon introsbefore 1.0TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup
    tSCc: @@ -1463,44 +1960,47 @@ this section lists only TT-specific game
    -

    Falcon software compatibility list

    +

    Falcon software compatibility list

    -

    The main things preventing Falcon programs from working properly -are incomplete VIDEL and DSP emulation. You can select between three -different DSP emulation modes with the Hatari "--dsp" option: +

    You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

    -

    The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

    - -

    The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

    The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

    -

    Falcon games

    - -

    Here are listed some Falcon games:

    - - - - - - - - - +

    Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

    + +

    Falcon games

    + +
    Falcon games
    TitleHatari versionSoundDSPComment
    + + + + + + + + + + @@ -1517,18 +2017,29 @@ otherwise "-".

    - + - + + + + + + + + - + @@ -1546,10 +2057,10 @@ otherwise "-".

    - - + + - + @@ -1567,32 +2078,34 @@ otherwise "-".

    - - + + - + - - + + - + - - + + - + - - + + - + @@ -1613,7 +2126,7 @@ otherwise "-".

    - + @@ -1638,25 +2151,31 @@ otherwise "-".

    - - + + - + - - + + - - + + - + + + + + + + + - @@ -1666,7 +2185,7 @@ otherwise "-".

    + get stuck to top of screen @@ -1684,17 +2203,17 @@ otherwise "-".

    - - + + - + - - - - + + + + @@ -1705,38 +2224,55 @@ otherwise "-".

    - - + + - - + + - + - + - + - + - + - - + + + + + + + + + + + + + + + + - + @@ -1749,29 +2285,29 @@ otherwise "-".

    - + - + - + - + - + - + - + @@ -1789,11 +2325,11 @@ otherwise "-".

    - + - - + + @@ -1803,40 +2339,40 @@ otherwise "-".

    - - - - - - - - + - + - + - + - - - + + + - + + + + + + + + @@ -1847,10 +2383,10 @@ otherwise "-".

    - + - + @@ -1882,23 +2418,21 @@ otherwise "-".

    - - + + - + - + + DSP used for background music - + @@ -1927,10 +2461,10 @@ otherwise "-".

    - - + + - + @@ -1957,22 +2491,30 @@ otherwise "-".

    - + - + + + + + + + + - + - + @@ -1983,10 +2525,10 @@ otherwise "-".

    - + - + @@ -2011,24 +2553,24 @@ otherwise "-".

    - - + + - + - + - - + + - - + + - + @@ -2059,6 +2601,13 @@ otherwise "-".

    + + + + + + + @@ -2067,10 +2616,10 @@ otherwise "-".

    - - + + - + @@ -2081,17 +2630,18 @@ otherwise "-".

    - - + + - + - - + + - + @@ -2116,21 +2666,14 @@ otherwise "-".

    - + - - - - - - - - - + + - + - + + + + + + + + @@ -2159,25 +2709,32 @@ otherwise "-".

    - + - + + - - + - - + + + + + + + + + - + @@ -2190,26 +2747,32 @@ otherwise "-".

    Falcon games
    TitleHatari versionSoundDSPComment
    Aazohm Krypth 1.3
    Addsub1.31.6 - - Exits when joystick is used
    Bad MoodBad Mood (game)1.7yesemuPlayable + enhanced Doom I/II port/remake. Requires WinUAE + CPU core, DSP and 14 MB RAM. Statusbar doesn't show due to Videl + emulation omissions and some parts have clear speed differences + to real Falcon due to CPU (data cache) and Videl emulation + inaccuracies
    Bad Mood (viewer) 1.3 - emuAll tested versions (v2.14a, v307a) work fine with Doom wad, - but look wrong with Heretic wad.Old Doom level viewer. All tested versions (v2.14a, v307a) + work with Doom wad, but look wrong with Heretic wad
    Blackhole
    Blum1.3-1.4yes -Music doesn't workBackground music if DSP emu enabled
    Bomb Squad
    Bugger1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
    Bunion1.0-1.4yes -Background music if DSP emu enabled
    Cavemania (demo)1.3-1.6yes -Sound is just noise and some menus are black (space gets through them)Some menus are black (space gets through them). + After playing a while: "IKBD buffer is full!" (with WinUAE). + Screen bottom has garbage. Background music with DSP emu
    ChainZ1.1-1.4yes emuKeep space pressed while game is starting to disable - (freezing) DSP music play. VGA onlyKeep space pressed while game is starting, or use DSP emu + to get background music. VGA only
    Conquest of Elysium II 1.3 yes -Background music if DSP emu enabled. Both demos 1 & 2 workBackground music if DSP emu enabled. Both demos 1 & 2 work
    Corsair
    Double Bobble 20001.0-1.4yes -Nice. Music doesn't workBackground music if DSP emu enabled
    Dry Egg1.0DownFall1.5 yes -Needs exactly 8MB RAM, bus errors otherwise. - Background music with DSP
    Music is rather noisy.
    Evolution Dino Dudes
    (aka. Humans)
    Epi-Lepsie1.4yesemu
    Evolution Dino Dudes
    (aka. Humans)
    1.3 - -Intro and menu work, but graphics are distorted in game.
    +
    Intro and menu work, but graphics are distorted in game.
    (Game writes twice to the $ff820e register during one VBL!)
    - ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites - get stuck to top of screen,
    FalcTron
    Golden Island (demo)1.3-1.6yes -Screen goes black on game loading. Illegal ROM access on pressing space.VGA only. Doesn't work with WinUAE
    Gravon (demo)1.3--Intros work, game doesn't1.4yesemu3D hovercraft. Slow
    Great
    H2O1.3-1.4yes emu Nice.
    Hexogan1.3Hexogan (v0.6)1.4 yes -Worked earlier (before v1.0)?Use number keypad to play
    Impulse 1.3 yes -Nice breakout clone. Has background music if DSP emu enabledNice breakout clone. Background music if DSP emu enabled
    JewelzIshar 3 (CD) 1.3noyes -With RGB mode freezes at startup, VGA mode fineNice adventure game.
    "K"1.3Jewelz1.4yes -With RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu
    "K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
    Killing Impact1.6yes -Preview for a Karting game by EXA. Freezes at startup.Modern version of Joust, up to 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
    Kwiks.pd Lamemine 1.0 yesdummy/emudummy emu Background music if DSP emu enabled
    Lasers and Hommes (DLDH2)1.31.6 yes emuVery slow, sound issuesSlow
    Les Dinosaures (demo)1.31.6 yes emuSlow, some issues in input handling
    Llamazap1.31.6 - -Use joypad, issues in screen updatesRequires joypad. Linked version doesn't have (DSP) music, others have
    Madtris
    Men at War (preview)1.31.6 yes-Has background music if DSP emu enabled. - Separate intro has sync problems.emuRequires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. + Separate intro program bus errors
    Milanopol
    Mine1.3--v1.02, GFA
    Mini F1 demo1.31.6 - -Stops when the game would startFreezes when the game would start. Sound is just noise
    Moongame1.31.6 - emu Pointer cannot be moved in the game menu
    Moonspeeder (preview 2)1.31.6 - emu Exits in the starting phase (preview 1 works, but is non-interactive)
    Multi Briques1.3-Mouse trap1.6yes -Some sounds when DSP enables, otherwise just white screenScreen lines are doubled
    Multi Briques1.6yesemuSome versions work, some get stuck at start with white screen
    Neurobot.108
    Nibe21.01.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
    Offworld
    Pinball Dreams1.3-1.6yes -Colors in main menu wrong and it doesn't react to input, - sound is just noise. Menu works with "--cpuclock 32", but - game screen is scrambled / doesn't work.Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
    Pingo981.31.6 yes emu Colors wrong in classic version, TC version just exits. - Worked earlier without DSP emu
    PMHeretic & PMDoomPMHeretic & PMDoom 1.0 yes -
    Push It1.0-1.4yes -DSP replay doesn't produce any soundBackground music if DSP emu enabled
    Q-Blue Rave 1.0 yesdummy/emudummy emu Background music with DSP
    Reeking Rubber1.31.8yes-(required proper emulation of Videl palette registers at startup)
    Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only
    Running 1.3 yes emuA Doom like game. Both the 1996 preview and 1997 shareware versions work fineA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Latter one doesn't work if auto-started.
    SBM v0.8
    SBM v1.031.31.6 - -Newer SBM versions bomb out immediately at startupRequires WinUAE CPU core
    Shangai (demo)
    Sky Fall1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
    Slippery Sam1.01.6 yes-Background music if DSP emu enableddummyNeeds 14MB of RAM. Background music if DSP emu enabled
    Sokoban by FUN1.3-1.6yes emuVGA 640x480x16 only, exits after loading dataVGA 640x480x16 only, black screen after loading data
    Space Taxi Use STE joypad. Background music if DSP emu enabled
    Sweety Things1.6yes-Background music if DSP emu enabled
    Switch 1.0 yes
    Sworm1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
    Tank Blaster
    TeknoBalls1.3-1.4yes emuBlack screen at startupBreakout clone
    Tautology II1.0-1.4yes -Nice Mahjongg variant. Need to use STE joypadNice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
    Tetrhex
    Tron 21.01.6 yesdummy/emuBackground music if DSP emu enabled
    Tron20011.3--Bus error at startupdummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
    TsccTron (preview)1.31.6 yes - Works only occasionally, bottom screen black. @@ -2145,12 +2688,19 @@ otherwise "-".

    Ufo War1.31.6 yes - Screen scrambled. With DSP emu, bg music for a while
    Ultimate Arena (demo)1.5yesyesFalcon version of the game
    Vertical Mayhem(+) 1.0 yes
    Watership1.31.6 yes emuShows a giant W with background noiseSome glitches at the bottom of the screen
    Willie Adventurer 1.0yes --Both 1st and 2nd preview versions work, but - 1st one has scrolling/display issuesBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
    Wotanoid1.3-1.4yesemuAsteroids clone
    X-moon1.7yes -Stops at startup with garbled screenWorks only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled
    Zodiax (demo)
    -

    Falcon demos

    +

    Falcon demos

    -

    Here are listed some Falcon demos:

    - - - - - - - - - +

    Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +WinUAE CPU core does that only for TT, but but you can enable FPU +also for Falcon if demo is stated to require that.

    + +
    Falcon demos
    TitleHatari versionSoundDSPComment
    + + + + + + + + + + - + Aggressive II party info + - + - - + + + + + + + + + - + + Sonolumineszenz @@ -2255,10 +2827,19 @@ otherwise "-".

    - + + + + + + + - + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + - + + + + + + + + - + + + + + + + + @@ -2318,58 +2949,59 @@ otherwise "-".

    - + - - + - + - - + + - + Chaos A.D.* + - - + + - + - + - + - + - - + Epidemic musicdisk + + @@ -2392,7 +3024,7 @@ otherwise "-".

    - + @@ -2416,7 +3048,7 @@ otherwise "-".

    - + @@ -2443,16 +3075,15 @@ otherwise "-".

    - + - + - + + + + + + + + @@ -2497,10 +3137,10 @@ otherwise "-".

    - + - + + + + + + + + + + + + + + + + + + + + + + - - + + - + - + - + + + + + + + + + Blue - + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - - + - + + - + - + - + - + - + - + - + - + - + - - + + - + + + + + + + + + + + + + + + @@ -2749,57 +3463,82 @@ otherwise "-".

    Falcon demos
    TitleHatari versionSoundDSPComment
    Aggression: - Agressive II party info1.31.4 yes emuMusic is broken, graphics don't look same as on pouet.net screenshotGraphics don't look same as on pouet.net screenshot
    Aggression: @@ -2221,16 +2784,25 @@ otherwise "-".

    Almost all screens work now, some have visual glitches.
    Aura: - E.X.Illusion1.3An cool: + The Keff demo1.6yes -Sinwave scroller leaves garbage pixels on screen, + gets stuck after dragons pic with black screen
    Aura: + E.X.Illusion1.6yes emuBus error on startupNeeds WinUAE core in Hatari v1.6
    Avena: - Sonolumineszenz 1.3 yes emu
    Brainstorm: Mouse1.01.4yes -AVR animation/music with Brainstorm player. + Background music with DSP emu
    Collapze: + Sidetracked1.4 -AVR animation/music with Brainstorm player. Sound broken.emuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
    Crac: @@ -2271,10 +2852,10 @@ otherwise "-".

    Cream: Binliner preview1.31.6 yes emuVGA only. Freaky screen works, Land & Worship screens bombFreaky screen works only with old UAE core. Land & Worship screens bomb
    Cruor: @@ -2294,22 +2875,72 @@ otherwise "-".

    DHS: + 128dist1.7--Requires FPU
    DHS: + 128 krawl1.7--Requires FPU
    DHS: + 4ever1.7--Requires FPU
    DHS: + 4orce1.7yes-Requires FPU
    DHS: A.T.S 1.0 yes -Fast. Background music with DSP emuFast. Needs FPU. Background music with DSP emu. + Sometimes crashes with WinUAE CPU core
    DHS: Don't Break The Oath1.31.5 - -Sound is just noise. Needs 14MB RAMNeeds 14MB RAM and FPU. Uses NoCrew DSP MP2-player
    DHS: + Dream Dimension1.7yesemuRequires FPU
    DHS: GEM-demoDHS: + Echos1.7yesemuRequires FPU. Uses DSP for the music
    DHS: + GEM-demo 1.3 - -
    DHS: Outline 2006 invite1.31.5 - -Sound is just noise. Needs 14MB RAM (recommended: - --memory 14 --cpuclock 32 --dsp none --monitor vga + Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes)
    Digital Chaos: Built-in Obsolescence1.31.6.2 yes emuMusic plays, but no output. Gives DSP stack overflowRequires WinUAE CPU core, gives DSP stack overflows
    DNT Crew: Agony1.3-1.4yes emu After few screens freezes with black screen
    DNT Crew: - Chaos A.D.1.31.5 yes-Stops after showing the disk imageemuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
    EKO: Are You Experienced?1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
    EKO: E.K.O System1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
    EKO: - Epidemic musicdisk1.3-1.4yes - Bombs out when it comes to the menu
    Escape: _1.31.6 yes emu Freezes or exits after few screens
    EXA: Entcarte1.31.6 - - Bombs immediately 1.3 yes -Background music with DSP emu. Some screens (e.g. after the initial - water screen) do not show up right (maybe VIDEL emulation problem?).Background music with DSP emu
    Fun Industries: Fungle Beats1.31.6 yes -Background music with DSP emuNeeds WinUAE CPU core. Background music with DSP emu
    Gaston: @@ -2471,6 +3102,15 @@ otherwise "-".

    Background music with DSP emu
    ICE: + Tron20011.4yes-Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
    Impulse: Bugs from Outer Space 1.1
    Lazer: Lost Blubb1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
    Lazer: @@ -2551,29 +3191,69 @@ otherwise "-".

    Mind Design: + 4some1.7--Requires FPU. Sometimes hangs with WinUAE CPU core
    MJJ Prod: + Bound 421.4yesemuCrashes at cyan millstone screen
    Mystic bytes: + Chosneck Supplement (e5)1.4yesemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
    Mystic bytes: Moai 96kB1.3-1.4yes emu14MB RAM + FPU. Complains that it works only on 68030 or higher14MB RAM + (EC)030 + FPU. Works only with old CPU.
    Mystic bytes: Time Out1.31.6 yes emuNeeds 8MB RAM. For now requires also --cpuclock 32 to - work properly with HatariRequires WinUAE CPU core
    Mystic bytes: + Virtual Dream1.7--Requires FPU. Crashes with bus error after a few seconds
    New Beat: - Blue & Flu 1.1 - -Very nice 4K demos from New BeatVery nice 4K demo from New Beat
    New Beat: + Flu1.1yes-Very nice 4K demo from New Beat. Flu requires FPU
    New Beat: @@ -2584,12 +3264,28 @@ otherwise "-".

    NoCrew: + Aggressive Party 2 4k1.4-emuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
    NoCrew: + Stocasto1.6yesemuBombs on startup (in v1.5 it froze, but in later stage)
    Opium: Chrome Dragon 1.0 yes -With Hatari v1.6, needs WinUAE core
    Opium: @@ -2610,11 +3306,10 @@ otherwise "-".

    POV: JESTERday1.31.4yes emuDSP/MOD music demo, but music doesn't sound right (at all). - 256 colors only256 colors DSP+DMA MOD music demo
    Psychosis: @@ -2651,34 +3346,36 @@ otherwise "-".

    STAX: Doomino1.3-1.4 -Says "Something wrong with Falcon"emuDoesn't work with 020 CPU
    The Respectables: Cebit 93 demo1.31.6 yes -Screen is not updated properlyRequires WinUAE CPU core for screen to be drawn correctly
    Trio: 124 beers later1.31.6 yes -Some screens don't work
    Trio: X-tasie1.31.7 - -Quits without doing anything (requires 030 MMU which AUE doesn't emulate?)Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
    tSCc: @@ -2693,10 +3390,10 @@ otherwise "-".

    tSCc: Beams (Falcon version)1.01.5 - -Music is buggyNice demo, NoCrew DSP MP2-music
    tSCc: @@ -2720,16 +3417,25 @@ otherwise "-".

    1.1 - emuHiColor only, drawing the city requires DSP emulationHiColor + >4MB only, drawing the city requires DSP + emulation. Doesn't work if auto-started.
    Toons: Yepyha1.3-1.6yes -Strange screen sizes, stops in middle. - With DSP, stops earlier to DSP stack overflowStrange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
    T.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player
    Wildfire: @@ -2740,6 +3446,14 @@ otherwise "-".

    Julia fractals
    Wildfire: + 4tune1.7-emuRequires FPU and DSP
    Birdshow 1.0 -
    +

    More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

    + -

    Falcon applications

    +

    Falcon applications

    Here are listed some Falcon specific applications:

    - - - - - - - - +
    Falcon applications
    TitleHatari versionDSPComment
    + + + + + + + + + - + - + - - + + + + + + + + - + - + + + + + + + - + - + - + + + + + + + - + @@ -2817,27 +3556,28 @@ otherwise "-".

    - + - + - + - + - - + + - @@ -2847,81 +3587,133 @@ otherwise "-".

    + + + + + + - - - - + + + + + + + + + + - - - + + + + + + + + +
    Falcon applications
    TitleHatari versionDSPComment
    AceMidi (demo)1.31.6 emuComplains about CPU overload, DSP generated softsynth sounds - for MIDI keyboard presses don't sound right (at all)DSP generated softsynth sounds need Hatari at least v1.6 to sound OKish
    AceTracker1.3AceTracker v21.8emuIndividual synthetized sounds are fine with WinUAE CPU core, but AM module playback audio quality is bad
    AFM (audio fun machine)1.4 emuComplains about CPU overload, DSP generated softsynth sounds - for key presses don't sound right (at all)
    Apex (demo)1.31.6 - Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. The separate imageviewers work fine.
    Aniplayer1.4emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
    AVI 0301.11.6 -Worked with Hatari v1.1, freezes with v1.6
    CentviewCentview 1.3 emu The included Brainstorm DSP JPEG decoder works also fine.
    Centurbo bench1.6emuGives inaccurate FPS (190%) and CPU (14Mhz) speed values. + Without WinUAE core, numbers are off even more
    Chronos 3D player1.31.6 - Complains about wrong resolution, requires 15-bit
    FalcAMP1.31.6 emu MODs playing works fine, MP3s have no sound / complain about DSP timeout
    FlaySID1.31.6 emu No sound.
    FlexTrax1.31.6 emuNo sound. Startup graphics look OK only in VGA mode.Freezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode.
    GemPLAY1.3GemPLAY1.6 emuMOD/SND/XMS playing works fine, AON/GT2 don't have sound or freeze. + MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version
    Hextracker1.7-Freezes at start waiting Videl screen address counter to change
    Indypaint 1.0 - Errors at exit if started in other than HiColor mode.
    Rainbow - II multimedia1.3-Bombs immediately at startupMP2 player1.5emuNoCrew MP2 sound player
    Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
    Whip1.3dummySeveral of the effects don't work (correctly). - Pointer freezes if started with DSP "emu" mode.1.4emuEffects are working
    WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
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    TT/Falcon utilities

    +

    TT/Falcon utilities

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    Here are some utilities that don't work on ST or STE hardware, -but work both on TT and Falcon.

    +

    Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

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    TT/Falcon utilities
    + + - - - + + + + + - + + + + + + - - + - - + - + - + + + + +
    TT/Falcon utilities
    UtilityHatari versionNotesUtilityHatari versionNotes
    Calamus SL (1991 demo)Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
    Calamus SL (1991 demo) 1.0Nice with Hatari TT or 32Mhz Falcon emulation at 1024x768x1 - VDI resolution... The latest + Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM
    FreeMiNTCecile 1.2Needs to be installed/booted from an ACSI or IDE HD image and - memory protection needs to be disabled (UAE core doesn't emulate MMU)
    Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
    CecileFreeMiNT 1.2Hard disk driver. Works only with IDE emulationNeeds to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
    HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS ≥ v3)
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    Valid HTML 4.01! - Hatari development team, August 2009 -
    +

    Software sites

    + +

    In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

    + + +

    Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

    + +

    There are also couple of sites dedicated to STE and Falcon specific +software:

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    +