--- hatari/doc/compatibility.html 2019/04/01 07:13:56 1.1 +++ hatari/doc/compatibility.html 2019/04/09 08:56:01 1.1.1.13 @@ -1,496 +1,1007 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.0 +

-

-Project initiator and main developer of Hatari: Thomas Huth +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

-

Index

- +

Index

+ +
+ +
+ + +

Introduction

+

Here are lists of Atari software that have been tested with +different Hatari versions and configurations.

-

Introduction

+

First is listed software (games, demos and applications) for normal +STs, after them is listed STE software. Then there are a few TT-only +games and demos, and finally a list of somewhat working Falcon games, +demos and applications.

-

This is a little compilation of what Atari software does work in -Hatari. It is by no means finished.

+

Technical details and any known issues in the software are described +in the "Notes" column of the lists. Software having issues has different +"Hatari version" column background color; orange +for minor and red for major issues. The first +known/tested Hatari version with which a program worked (perfectly) +or with which it was last tested still to have issues, is given in +the version field.

-

First is listed software (games, demos and applications) that work -on normal STs, after them is listed STE only software that has been -tested with the current STE hardware emulation. -Then there are a few TT-only games and demos, and finally a list of -somewhat working Falcon games, demos and applications.

+

Reporting compatibility issues

-

Notes

+

If something that works on the real hardware doesn't work properly +in Hatari (or something has started working in latest Hatari version) +and this information is missing from these lists, please mail +hatari-devel mailing list so that we can update the list.

+ +

Before reporting something not working as expected, please +check few things: +

-

Some games and demos may not work if you have specified too little -or too much memory. For ST, 1MB memory size is usually fairly safe.

+

+Also note that since Hatari 1.8, support is included also for STX, IPF and CTR +floppy image formats. They allow storing disk contents in an unaltered form, +without requiring a crack to remove the copy-protection. Some complex +protections rely on precise CPU/FDC timings provided with these +formats, and a specific TOS version.

+ -

Especially ST demos and games may require some specific TOS version -and not work at all with others. If you notice that this information -is missing for some listed game or demo, please send mail to the -hatari-devel mailing list about it so that we can update the list.

+

+(More +information on games compatibility on Atari forum.) +

-

Most of the (ST/e) games and almost any of the (ST/e) demos do -NOT work with EmuTOS. Main reason for this is its missing Line-A -emulation.

+

ST software compatibility list

-

ST software compatibility list

+

These aren't comprehensive lists. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

-

Almost all ST games work with the emulation except for some quality -issues with the sound emulation. MIDI input is missing for music -applications (and for few midi-networked games). Some very rare demos -would need more cycle accurate emulation and better IKBD emulation. -By default everything that works on a real ST should work also in -Hatari.

+

By default everything that works on a real ST should work also in Hatari. -

ST games

+

ST games

- - - +
tested games
+ + - - - - + + + + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - - + + + + + + + - - - - + + + - + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + - - - - + + + - - + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + +
Tested ST games
GameWorkingSoundCommentGameHatari versionNotes
Eliminatoryesperfect 4 Wheel Drive compilation1.8Requires TOS 1.04
Speedballyesperfect A320 Airbus1.8Does not work with cartridge / HD emulation
Xenonyesmusic ok - bullets and explosions sound wierdAlien Worldbefore 1.0  
Bubble Bobbleyes  Antago1.8Write protection should be OFF
F15 Strike Eagle 2yesokkeyboard emulation seems to be dodgyArkanoid1.8Requires TOS 1.02 for mouse input
Rick DangerousyesperfectArmalytebefore 1.0  
Slayeryesokraster fx at highscore entry dodgyBaal1.8Does not work with cartridge / HD emulation
Lethal Xcessyes Needs Hatari v1.0 or later to work. Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.Bio Challenge1.8Does not work with cartridge / HD emulation
Star Gooseyesmusic ok - bullets and explosions sound dodgy Blood Money - Superior 651.9The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe + in other conditions too. Avoid it, use another version of this game
Xenon 2 - Megablastyesnearly perfect (including sampled intro)Bolo1.7This game works in medium resolution and in monochrome
Bubble Bobblebefore 1.0  
Metal Mutantyesseems oksome color effects in the lower screen seem buggyCaptain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
Defenders Of The Earthyesbefore 1.0  
Dragon Ninja1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Eco1.8Write protection should be OFF
Eliminatorbefore 1.0  
Nebulusyesmusic ok - trapdoors sound dodgyExterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
Enchanted Land1.3This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 21.3  
F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fire And Forget II1.8Requires UK or US TOS
Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
Garfield Winter's Tail1.8Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
Grimblood1.8Requires TOS ≤ 1.02
Hover Sprint1.8Write protection should be OFF
Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
Knightmare1.8Does not work with cartridge / HD emulation
Leisure Suit Larry 2before 1.0Everything works, even Roland-MT32 MIDI music
Leanderyesbefore 1.0  
Lethal Xcess Beta1.8The STX version requires Hatari ≥ 1.8 to handle the protection
Lethal Xcess1.0Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf1.7Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
Metal Mutant1.0  
Monster Business1.8Does not work with cartridge / HD emulation
Mr. Heli1.8Does not work with cartridge / HD emulation
Navy Sealsyes before 1.0  
Armalyteyes  Nebulus1.1Disappearing platform tiles sound dodgy
Wings Of DeathyesNo Buddies Land1.3Uses "0-byte" vertical sync-scrolling
Oids1.8Write protection should be OFF
Pirates!before 1.0Game also supports MIDI music
Populous  works in STE mode tooUS version of the game requires US TOS to work
TokiyesPopulous1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Prehistoric Tale1.8Does not work with cartridge / HD emulation
R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerousbefore 1.0  
Robocop II1.1  
Alien WorldyesRunning Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
Skweekbefore 1.0Does not work with cartridge / HD emulation
Slayer1.3Uses color raster FX at highscore and main screen
Speedballbefore 1.0  
Spherical1.8Requires ≤ 1MB RAM
Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Star Goose1.1  
Leisure Suit Larry 2yesSubbuteo1.7  Everything works, even Roland-MT32 MIDI music
Pirates!yesSuper Hang-On1.7Requires Hatari ≥ 1.7 to avoid flickering rasters
Super Monaco GP1.7Requires Hatari ≥ 1.6 for correct FDC emulation + and Hatari ≥ 1.7 to avoid flickering rasters
Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
The Final Conflict1.7Buggy samples replay during the intro, requires Hatari ≥ 1.7
The Sentinel1.7Mouse moved too slowly before Hatari 1.7
The Teller1.9Does not work with cartridge / HD emulation
The Ultimate Ride  Game also supports MIDI musicThe game has a bug and will crash if drive B is empty. Either disable drive B or insert + disk 2 in drive B to make it work
SkweekyesTo Be On Top1.8Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
Tokibefore 1.0  
Total Eclipse1.8 Does not work with cartridge / HD emulation
Enchanted LandyesTreasure Trap1.8When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
Wings Of Death1.0works in STE mode too
Xenon1.1   - Some version do not load at all, others work fine - (with Hatari v1.0 or later). - This game heavily uses sync-scrolling techniques! -
Xenon 2 - Megablastbefore 1.0 
Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after a few seconds
Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
-

ST demos

+

ST demos

- - +

Some (very) rare demos try to install IKBD code. Hatari doesn't have +full 6301 emulator, but has specific code to handle these particular demos. +They are marked with '*'. Few remaining screen sync issues are related to +hi/lo frequency switching or switching to 60 Hz for too long (used +for border removal).

+ +
tested demos
+ + + + + + + + - - - - - + + + + + + + + + + + + + + - - - - + + + - - + + - - - - + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - + + - - - - - + + + - - - - + + + - - - - + + + - - + + + + + + + - + + + + + + + + + - - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + -
Tested ST demos
DemoHatari versionNotes
DemoWorkingSoundComment
1984: + No Cooper1.0Many very good plasma effects, mid res overscan, ... The loader's protection + requires exact cpu/shifter sync, as well as cpu pairing
ACF: + Just Buggin'1.6Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: + Dragonnels*1.1 + Uses its own IKBD 6301 routine. The "Unlimited Bobs" + screen is very sensitive to proper IKBD timings. +
Fantasia (by Dune/Sector1)yes  Aggression: + Overdosebefore 1.0Does not work with cartridge / HD emulation
Oddstuff (by Dune/Sector1)yesBig Alec: + Audio Artistic Demo1.7  Flickers with ST (not with STe) emulation
If pigs could fly (by Syndicate)yes BushWacKers: + Transbeauce II*1.1Uses its own IKBD 6301 routine. Does not work with HD emulation.
Chaos: + Pandemonium1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: + Poshbefore 1.0  
LongScreen (by X-Troll)yesCheckpoint: + Suretrip 49%1.9Crashes in fullscreen screen. Worked with Hatari v1.6.2. + Depends on very complex VBL/HBL timing when both instructions + happens at the same time on line 0
Delta Force: + Punish Your Machine1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: + Syntax Terror1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
DHS: + Sweetybefore 1.0Does not work with HD emulation
Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: + Illusion1.0Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
Dune/Sector One: + Fantasiabefore 1.0  
Dune/Sector One: + Odd Stuffbefore 1.0In STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
Equinox: + Virtual Escapebefore 1.0  
Overdose (by Aggression)yesEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
Fraggle's: + Bird Mad Girl Show1.5  
Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering + bottom border
Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: + Delirious Demos IV1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: + Anomaly1.7Requires Hatari ≥ 1.7 to avoid glitches in the main menu + when playing digidrums
Next: + Phaleon Giga Demo1.04 disks. Some overscan screens have small sync issues + (in Future Minds screen, planes are shifted in the lower part)
Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
Omega: + Omega1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: + European Demos1.1 Does not work with cartridge / HD emulation
Virtual Escape (by Equinox)yes  Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
Posh (by Checkpoint)yes  Overlanders: + Ventura1.1In Ultimate Dist screen planes are shifted in the upper logo
Flipo (by Oxygene)yes Oxygene: + Flip-o-demobefore 1.0  
Syntax Terror (by DeltaForce)yes  Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
Hallucinations (by Reservoir Gods)yes  Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
Sweety (by DHS)yes Does not work with HD emulationPaulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
Popstars (chiptunes by YmRockerz)yes Sound works only with Hatari version 0.80 and laterPhalanx: + Overdrive1.1In Dragon screen planes are shifted in the upper part
B.I.G-demo (musicdemo by Exceptions)yes Minor problems in Psych-o-screens overscan bottomsPHF: + UMD 87301.8The Ultimate Music Disc for Atari. This demo doesn't work in STF mode + with Hatari < 1.8, due to the non standard fading colors routine + used at the start of the demo
SoWatt (by CareBears)YesReservoir Gods: + Hallucinationsbefore 1.0  Works fully with Hatari version 0.92 and later
Punish your machineyes Works fully with Hatari version 0.92 and laterSector One: + Oh no!! More Froggies1.0Works only with <4MB of RAM. It doesn't support SID sound with timers + during the overscan parts, so it stops music (it's not a bug).
Froggies over the Fencepartially  - Needs TOS 1.02 and Hatari v1.0 or later to work. - Mouse/keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) - ST Connexion/Overlanders/Legacy: + Froggies over the Fence*1.1Uses its own IKBD 6301 routine
Oh no more FroggiesyespartiallyNeeds Hatari v1.0 or later to work, no more music after a whileThe CareBears: + SoWatt1.0Sync-scroll, overscan...
DragonnelspartiallyThe CareBears: + Swedish New Year1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: + B.I.G. Demo1.0   - Keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) +
The Lost Boys: + Mindbomb1.3"DI No Shit" is mixing 50/60 Hz lines. + Does not work with cartridge / HD emulation
The Marvellous V8: + V8 Music System1.1The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
Transbeauce IIpartiallyThe Syndicate: + If Pigs Could Flybefore 1.0   - Crashes before main menu (demo tries to install - IKBD code, so it needs a full 6301 emulator) -
Dark Side of the Spoon (by ULM)yesThe Union: + The Union Demo1.8One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
TNT Crew: + Death of the left border1.1Planes are shifted
TOS Crew: + 4-pixel plasma screen1.8This demo features some 4 pixels color changes on STF, instead of the usual + 8 pixels minimum width
Unlimited Matricks: + Dark Side Of The Spoon1.0Lots of fullscreens and sync-scrolling
X-Troll: + Long Screenbefore 1.0 
Ym Rockerz: + Popstarsbefore 1.0   - Needs TOS 1.02 and Hatari v1.0 or later to work. - Lots of fullscreens and sync-scrolling -
-

ST applications

+

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

- - +
tested applications
+ + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + - + - - + + - + - + - + - + - + - + - - - + + + - - + + - + + + + + + - + - + - - + + + + + + + + + + + + - - - + + + - - + + + + + + + - + - - + + + + + + + - - - + + + - - + + - - + + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - - + + - + - + - + - + - + - + + + + + + + + + + + + + + - + - + - + - + - + - + - + - + - +
Tested applications
ApplicationHatari versionNotes
ApplicationWorkingCommentProgramming
Programming
AHCC1.3Open Source Pure-C compatible C-compiler and IDE
DevPac 2.2yesMonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.21.2 
Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
Turbo Assembleryesbefore 1.0 - Due to a bug you need to have a proper disk image inserted into drive - A:. Works otherwise! + Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TTyesMENU.PRG does not like harddisks. Use diskimages for compiling.before 1.0MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basicyesbefore 1.0  
Gulam shellyesbefore 1.0  
Orcs Resource editoryesbefore 1.0  
GraphicsGraphics
Crackartyesbefore 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images @@ -498,212 +1009,255 @@ configuration or data files are not writ
ImConyesbefore 1.0  
Mgifyes Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
Neochromeyesrasters sometimes unstable1.3 
OCRyesbefore 1.0 Didn't try scanning
Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
Speed Of Lightyesbefore 1.0  
SoundSound
MusicMon 2yesHextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
M1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
MusicMon 2before 1.0  
Noise TrackeryesSound is very noisy, and didn't work with v0.80 (and earlier?)Noise Tracker1.1 
ProtrackeryesNotator1.9MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
Protrackerbefore 1.0  
Quartetyesbefore 1.0  
SidSound DesigneryesRealtime1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
SidSound Designerbefore 1.0  
Accompanist
(Henry Cosh Sequencer)
partiallyMIDI output works, input doesn'tAccompanist
(Henry Cosh Sequencer)
1.2MIDI input/output works
Cubase LitepartiallyMIDI output works, input doesn't1.2MIDI input/output works
Sequencer OnepartiallyBoth MIDI output and sound work, MIDI input doesn't1.2Both MIDI input/output + and sampled sound work
Text EditorsText Editors
Tempusyesbefore 1.0  
Qed editoryesbefore 1.0  
Everest editoryesbefore 1.0  
Business applicationsBusiness applications
Opus spreadsheetyesbefore 1.0  
SBase databaseyesbefore 1.0  
Sheet spreadsheetyesbefore 1.0  
Calamus SL (demo)yesNice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - resolution...Calamus v1.0.9before 1.0 
Outline Art 3 (demo)yesbefore 1.0  
CommunicationsCommunications
CAB browseryesbefore 1.0  
Connectyesbefore 1.0  
Kivi QWK Readeryesbefore 1.0  
DesktopsDesktops
Teradesk desktopyesTeradesk desktopbefore 1.0  
Thing desktopyesbefore 1.0  
ScienceScience
Euleryesbefore 1.0  
Minidraftyesbefore 1.0  
Molsysyesbefore 1.0  
UtilitiesBenchmarks/statistics
Kronosbefore 1.6Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
Statistician1.8Program crashes if disk info is requested for GEMDOS HD + emulated drive, or a floppy drive without a disk, because + program doesn't check BIOS GetBPB() function return value
Utilities
Revenge Document Displayeryesbefore 1.0  
ST-Guideyesbefore 1.0  
ST-Zipyesbefore 1.0  
STCatyesbefore 1.0  
Lharc Shellyesbefore 1.0  
TwoInOneyesbefore 1.0  
Sagrotan viruskilleryesbefore 1.0  
OthersOthers
ZX Spectrum emulatoryesbefore 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original @@ -713,444 +1267,682 @@ configuration or data files are not writ
-

Midi setup

- -

At the moment Hatari doesn't emulate MIDI input, it has only -simple MIDI output emulation.

+

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

+supports ALSA). For instructions, see the +midi-linux.txt file.

-

STE software compatibility list

+

STE software compatibility list

-

By default everything should work with the STE emulation. -If it doesn't and is missing from these lists, please mail -hatari-devel so that we can add it here. In addition to compatibility -issues with the ST emulation, for some STe demos, an additional -generic issue is the accuracy of Blitter emulation timings.

+

By default everything should work with the STE emulation. The lists +below contain nearly all the STE specific software that the developers +could get their hands on...

-

STE games

+ +

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

- - + +
tested STE games
+ + + + + + + + - - - - - + + + + - - + + + + + + + + + + + + + + + + - - - + + - - - + + - - + - - - + + - - - - + + + - - + - - + - - - + + - - - + + + + + + + - - + - - + + - - - + + + + + + - - + - - - + + - - + - - + - - + + + + + + - - - + + - - - - + + + + + + + + - - - + + - - + - - - + + - - + - - - + + - - + - - + + + + + + - - + - - - - + + + - - + - - - - + + + + + + + + - - + + + + + +
Tested STE games
TitleHatari versionNotes
TitleWorkingSoundComment
4K Pacman1.4 
Alien BlastyesAerial Combat 31.4  
Alien Blastbefore 1.0  
Alien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave*1.3Uses blitter and DMA sound on STE
Astrodia*yes Blitter support doesn't work with EmuTOS, only real STE TOSbefore 1.0Blitter
Battletris+yes Battletris+before 1.0  
Blat!yes before 1.0  
Bombamanyes Bombamanbefore 1.0  
Breakdanceyes THE ultimate scene gameBreakdancebefore 1.0THE ultimate scene game
Chronicles of Omega*yes before 1.0  
Chaos Engine (demo)yes before 1.0  
ChuChu Rocketyes ChuChu Rocket*before 1.0 needs to be run from disk image
Dynabusters+yes Dynabusters+1.1Hi-score screen flickers
Frantick1.0  
H.E.R.O. 2yes before 1.0 Requires 4MB RAM
Leavin' Teramis*yesGiana Sisters STE rewritebefore 1.6.2  Works only in STE mode
Manga PuzzleyesLeavin' Teramis*  Loader text was not correctly displayed with Hatari < 1.8
Manga Puzzlebefore 1.0  
No Limit IIyes before 1.0  
Obsession (demo)yes opens top, right and bottom bordersbefore 1.0Opens top, left (with STE shifter bug) and bottom borders
Operation Garfieldyes before 1.0  
Pacman on Eyes before 1.0  
Penta*yesPacmania STE rewrite1.6.2  
Penta*before 1.0 Blitter, DMA audio and STE fadings do work properly
Pooz*yes Pooz*before 1.0 Uses STE DMA, blitter and palette
Power Up*yes Problems with music, but DMA sound effects workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Rogerpartially Blitter timings inaccurate - game is too fast, - needs to be run from disk image1.1Needs to be run from a disk image
Skullsyes before 1.0 Opens right border
Starball*yes Starball*before 1.0 Uses DMA sound
Stardust (tunnel demo)yes before 1.0  
STrEet Fighter 2yes STrEet Fighter 2before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon gameyes before 1.0  
Substation (demo)yes before 1.0  
Team1.0HW scrolling, DMA sound, overscan
TomTaryes before 1.0  
Utopos (v1.5 demo)partially Screen flickers and joysticks don't work properlyUtopos1.4Screen was flickering with previous version of Hatari
Ultimate Arenayes before 1.0  
Wolfenstein 3D*yes v0.8 needs to be run from a disk image, STE DMA soundWhitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
Wolfenstein 3D*1.2Uses DMA sound on STE
Zool (demo)yes 1.0  
Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
-

STE demos

+

STE demos

-

Some tested STE demos and intros

- - - +

Blitter emulation cycle-accuracy is an issue for some demos.

+ +
tested STE demos
+ + - - - - + + + + + - - + + - - - + + - - - - - + + + - - - - + + + - - - - + + + - - - - + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + - - + + + + + + - - + + + + + + + + + + + - - + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + hard disk. + - - - - + + + + + + + + + + + + + - - + + - - - - + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - + + - - - - - + + + - - - - + + + - - + + -
Tested STE demos
TitleWorkingSoundCommentDemoHatari versionNotes
DHS 20 years (collection)*YesAggression: + Armada is dead1.0  With Hatari 1.0, most screens work right now
Aggression: BraindamageyesAggression: + Braindamage1.3  The walls are not drawn in the maze screen, blitter timings issue
Armada: Armada is Deadyes A few garbage dots in bottom borderAggression: + RGBeast1.9Overscan + blitter. Requires Hatari ≥ 1.9
T. Barker: Fantasiayes For any other than TOS 1.6, you need to use fantfix.prg firstAnatomica: + Extreme Rage1.1Bad blitter timings cause timer B to occur at wrong time
T. Barker: TT-Wars STEyes  Atari scene collective: + 20 years*1.1You may need to reset between screens
DHS: Tyranny & Massacreyes  Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
GGN: AliveyesCheckpoint: + ATM 10 Years1.8Streamed music, voxels
Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
Cybernetics: New Stream + 1.8WRITER.PRG doesn't work due to FDC "write track" command, + but demos work fine if you convert IMG files to ST floppy images + by removing their 8 byte header. +
Cybernetics: Relapse + 1.9WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). + The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9. +
Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: + Cernit Trandafir1.5  
DHS: + Just Musix 21.0  
Ice: ExtacyyesDHS: + More or Less Zero1.5  
DHS: + Tyranny & + Massacrebefore 1.0  
Imagina: 1992 X-mas demoyesDune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
Dune/Sector One: + UFO1.7Requires --fastfdc off
Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
GGN: + The Sierpinski overdose 4K1.0Uses blitter, requires med-rez
ICE: + Ecstacy Abefore 1.0  flickers without frameskip
MJJ-Prod: 1st StepyesICE: + Jam-Cols1.4Changes background color using blitter
ICE: + Kryos & + Intruding1.1Planes are shifted
ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
ICE: + The Wave Of The Future1.6.2
Imagina: + Xmas demo 92before 1.0Flickers without frameskip
Imagina: + Systematic error1.4
Light: + E605before 1.0  
Light: + Power Rise1.1  
New Core: Beyond DeadlineyesLight: + VGA slideshow1.2Some vertical bad pixels stripes and one of the images broken, otherwise fine.
Masters of Electric City: + Unbeatable1.8Monochrome. Claims to work in ST, but due to bug in demo, +does only on STE
MJJ-Prod: + 1st Stepbefore 1.0  
MJJ-Prod: + Tribute to Rainbow TOS1.1  
N.L.C: Techno DrugsyesNew Core: + Beyond Deadlinebefore 1.0  
New Core: + Coreflakes1.1  
Omega: GrotesqueyesNext: Illusion1.2Part of the Phaleon Gigademo
N.L.C: + Techno Drugsbefore 1.0  
No Extra: + 0OMPA1.8  
Paradox: X-mas 1994 demoPartiallyNo Extra: + Infinite Live of the Blitter1.8+Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
Omega: + Grotesquebefore 1.0  Fullscreen scroller doesn't work
Paradox: PacemakeryesOUCH: + Songs Of The Unexpected1.5  
Oxygene: + Amiga Demo 21.450kHz DMA sound
Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
Paradox: + X-mas 2004 demo1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: + Pacemaker1.1 Some garbage in the end screen when the demo has been started from - hard disk. End screen currently also fails to open the borders properly. - Stops in the middle with EmuTOS.
Paradox: HighResModeno Screen is out of sync. This mode is not supported by Hatari.Paradox: + HighResMode1.5Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct + alignment between bitmaps and color changes
POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
Reservoir Gods: + Mind Rewindbefore 1.0Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Mind RewindyesReservoir Gods: + Grimeybefore 1.0  Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimeyyes Sedma: + Blitter Mania1.1  
Syntax: Reanimationyes Syntax: + Reanimationbefore 1.0  
MJJ-Prod: Tribute To Rainbow Tospartially screen corrupted, Blittermania does not work but the code - does not crash nor lockupStax: + Compact Disk #65Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
MJJ-Prod: Badger Badgeryes  T. Barker: + Fantasiabefore 1.0For any other than TOS 1.06, you need to use fantfix.prg first
Armada: RGBRuler demopartially doesn't look rightThe Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari ≥ 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
New Core: Core FlakesyesUnit 17: + Dynamite1.2  Some garbage on first screen line in text zoomer, otherwise OK
Percy of Light: VGA slideshowpartially doesn't look rightUnit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
Light: E605yes  Ym-Rockerz: + Tyme Warp1.8The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that isn't (properly) supported by current bus error handling. The demo also + crashes on a real STF, although pouet.net wrongly lists it as STF compatible
GGN: The Sierpinski overdose 4KnoZeal: + Birdie 2 & + Lethal Trash1.0  Hatari doesn't have required blitter support
-

STE applications

+

STE applications

-

Finally some STE only or STE enhanced applications

- - - - - - - - +

Finally some STE only or STE enhanced applications.

+
tested STE applications
TitleWorkingSoundComment
+ + + + + + + + - - - - + + + - - + + - + + + + + - - - - - + + + + - - + @@ -1158,633 +1950,941 @@ are just STE enhanced. These are marked
tested STE applications
ApplicationHatari versionNotes
MaxYMiser DMAyes  Hextracker1.7Uses non-standard mouse event scaling factor. + Mouse cannot (vertically) traverse whole Hatari window + unless mouse grab or fullscreen mode is used
OctalyzeryesMaxYMiser DMAbefore 1.0  opens right and bottom borders, doesn't work with EmuTOS
Octalyser STE1.0Opens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
Protracker STEyes garbage at screen bottom, 50KHz replay duff
Protracker STE1.4Opens bottom border, 50kHz DMA replay
Stretchyes before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode
-

TT software compatibility list

+

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

-

TT games

+

TT games

- - - +
TT games
+ + - - - - + + + + + + + + + + - - +
TT games
TitleWorkingSoundCommentGameHatari versionNotes
OpenTTD1.9"hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", select +"original" as "Land generator" at game start. Works also on Falcons +with FPU
Oxyd 2 TTyesyesbefore 1.0 Oxyd 2 in color
-

TT demos

+

TT demos

- - - +
TT demos
+ + - - - - + + + + + + + + + + + + + + + - - + + - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TT demos
TitleWorkingSoundCommentDemoHatari versionNotes
Brainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
gwEm: + 4getful1.0TT-version of gwEm's 4K demo
Beams demo TT-versionnoMoving Pixels: + TT-Warsbefore 1.0  Stops at startup screen
TT-WarsyesyesStar Wars demoOmega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt1.8TT/Falcon intros, Bragg256 requires WinUAE CPU core
tSCc: + Beams1.8TT-version. Doesn't work, stops at startup screen!
tSCc: + CrY image viewer1.9Needs TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong
tSCc: + TC fish1.8Flickers badly
tSCc: + TT-hires1.8Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
Xanth FX: + Shiny Bubbles TT1.2 
-

Falcon software compatibility list

+

Falcon software compatibility list

-

The main thing preventing Falcon programs from working is missing -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the "--dsp" option: +

You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

-

The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-". Most programs work -both with "none" and "dummy" setting, if they've been tested -not to work with others, the value is followed with "!".

- -

The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Falcon games

+

Note: many timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE CPU core. Please see +Hatari readme.txt on how to enable that. If program works only with +old UAE core, that's noted separately.

-

Here are listed some Falcon games:

- - - +

Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet.

+ + +

Falcon games

+ +
Falcon games
+ + - - - - - + + + + + + + - - + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + - - + + + - - + - + - + + - - + - + + - - - + + - - + + + + + + + + + + + + + + + + + + + + + + + - + - - - + + + - + + - + - - + - + + - - + - - - + + + - - + + - + + + + + + + + - + + - - - + + - + + - - - + + - - + + + + + + + + + - - + - + - + - - - + + + - + - - + + - + - + + + + + + + + + + + + + + + - - + + - + + + + + + + + - + + + + + + + + + + + + + + + - + + + + + + + + - - - + + + - + + - - + + - - - + + - + - - + + - + + + + + + + + - + + - - - + + - + - + + + + + + + + - - + + - + + + + + + + + + + + + + + + - + - - - - + + + + + - - + - + - - - + + + - + - + + + + + + + + + + + + + + + + - - - - + + + - + - - + + + + + + + + + + + + + + + + - + - + + - - + - + - + + - - + - + - - + + + - - + - + + - - - + + + + + + + + + - + - + + + + + + + + - + - + + - - + - - + + - + - + + - - + + - - + + + + + + + + + + + + + + + - - - - + + + + - + - - + + - + - + - + + - - + - + + - - + - + + - - + + + + + + + + - - + + - - - - - - - + - - - + + - + + - - - - + + + - + - - + + - + + - - + - + + + + + + + + + + + + + + + - + + - + + - - - + - + + + + + + + + - - - - + + + + - + + - - + + + + + + + + + + - - - + - + @@ -1793,378 +2893,1091 @@ otherwise "-".

Falcon games
TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
AddsubYesAazohm Krypth1.3-emuUse joypad. 8MB RAM. Black screen without DSP emu
Aces High preview1.3 - -
BlackholeAddsub1.6--Exits when joystick is used
Bad Mood (game)1.7 yesemuEnhanced Doom I/II port and engine rewrite. Requires WinUAE + CPU core, DSP and 14 MB RAM. Statusbar doesn't show due to Videl + emulation omissions, unless "--natfeats yes" is used to tell + game to use Hatari specific/heavier statusbar drawing mode. + Some parts have clear speed differences to real Falcon due to + CPU, FPU (instruction too fast) and Videl emulation + (screen updated only at VBL) inaccuracies
Bad Mood (old viewer)1.3 -emuOld Doom level viewer. All tested versions (v2.14a, v307a) + work with Doom wad, but look wrong with Heretic wad
Blackhole1.0yes -256-color mode only640x400@256 mode only
Block BlizzardyesBlock Blizzard (preview)1.0 - -
Blum1.4 yes --Disable soundBackground music if DSP emu enabled
Bomb Squadyes1.0 yes -
Bugger by RGBoom preview1.3 yes--emu
Bunion by RGBugger1.4 yes--emuIf DSP emulation is disabled, game play pauses randomly
Capy-Bunion1.4yesemuIf DSP emulation is disabled, game play pauses randomly
Capy1.9yesemuTT-medium/VGA (640x480x16) only. Some version(s) bus error + on TT due to DSP register check (although they should support + TT with chip music). Main menu works unreliably (doesn't + always react to indicated keys).
Cavemania (demo)1.9yes -Some menus are black (space gets through them). + Screen bottom has garbage. Background music with DSP emu
ChainZ1.9yes -Background music with DSP emu (keep space pressed while game is + starting to disable that). VGA only
Cavemania (demo)PartiallyPartiallyChorensha1.8yes -Some screens are black and music doesn't sound rightNeeds 14MB
Conquest of Elysium II1.0 yes --
Columns by Deadheart (demo)1.0 yes -noneNiceNice. Background music if DSP emu enabled
CorsairConfusion (demo)1.3 yes -noneBackground music if DSP emu enabled. Both demos 1 & 2 work
Cravon (demo)--Corsair1.0yes -Intros work, game doesn't
Background music if DSP emu enabled. Multiplayer
DB4KCrown of Creation 3D1.3 yesemuNon-interactive pre-preview
DB 4K1.0 - - DB in 4KB
Double Bobble 2000Double Bobble 20001.9 yes--Joystick direction repeat doesn't work, niceemuWith earlier Hatari versions (1.4) worked also without DSP emulation
DryEggDownFall1.5 yes --Needs over 4MB
Music is rather noisy.
Evolution Dino Dudes
(aka. Humans)
-Epi-Lepsie1.4yesemu
Evolution Dino Dudes
(aka. Humans)
1.3 - -Intro and menu work, but graphics are distorted in game.
+
Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter IIyes1.0 yes -Problems with scrollingST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
FalcTronyes1.3 yes -
Ganymed.pd--Ganymed1.3yes -Stops at beginning when showing hiscoreUse F1 to start game. With DSP emu there's bg music
H2O-Galaga 881.9 - -Bombs outNeeds 14MB RAM
HereticGolden Island (demo)1.9 yes -VGA only. Freezes with WinUAE CPU core due to CPU-DSP + emulation cycle accuracy. Works with OldUAE and worked with + v1.8 WinUAE CPU core
Gravon (demo)1.4yesemu3D hovercraft. Slow
Great1.3yes -Very slow
Atoms clone
HexogonH2O1.4 yesemuNice.
Hexogan (v0.6)1.4 yes -Use number keypad to play
Impulse1.3yes -Nice breakout clone. Background music if DSP emu enabled
Ishar 3 (CD)1.3yes -Nice adventure game.
Jewelz1.9yes -Bus error at startupBackground music with DSP emu (game F1 / Falcon option). VGA only
"K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
JESTERdayPartiallyPartiallyKilling Impact1.6yes -Music demo, but music doesn't sound right (at all)Modern version of Joust, up to 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
Kwiks.pd1.9 yes -none!Nice Quix clone
Lamemine1.0 yes-dummy!dummy emuBackground music if DSP emu enabled
Lasers and Hommes (DLDH2)-1.6 yesnoneIntros work (including music), game doesn'temuSlow
LlamazapLes Dinosaures (demo)1.6 yesemu
Llamazap1.6 - -Use joypadRequires joypad. Linked version doesn't have (DSP) music, others have
Madtris1.0 yes --
Men at WaryesMasters of Chaos1.1 - -Fire button doesn't work, intro has sync problems2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM
MilanopolMen at War (preview)1.9 yesemuRequires now both WinUAE CPU core and DSP to be enabled. Bullets + aren't visible. Cannot be auto-started (freezes like without DSP). + Separate intro program flickers, and double bus errors at end
Milanopol1.0 - -
MinepartiallyMini F1 demo1.8 - -v1.02, GFAFreezes when the game would start. Sound is just noise. + Constant "crossbar DMA Play: Illegal buffer size" messages
Moongame1.6 -emuPointer cannot be moved in the game menu
Moonspeeder (preview 2)1.8 -emulst*.* files need to be renamed as game searches them with + different name (space before dot). Pointer cannot be moved + in the game menu (preview 1 works, but is non-interactive)
Mouse trap1.8yes -Initial game screen looks OK, then suddenly screen mode gets wrong
Multi Briques---1.6yesemuSome versions work, some get stuck at start with white screen
Neurobot.1081.0 yes --
Nibe2yes1.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
Offworld--Offworld Security1.8+yes -Screen goes black at startupIn earlier Hatari versions startup screen was black
Pac ThemOperation Skuum1.3 yes-
Pac Them1.0 yes - Nice
Pacmania X680001.9--Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't
Painium Disaster1.0 yes -none Some display problems
Pingo98--Pinball Dreams1.6yes -Stops at startup, worked earlier with colors wrongMain menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
Poker-Pingo981.6yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
PMHeretic & PMDoom1.0yes -Very slow
Poker1.3yes -Complains that it doesn't work on this type of monitorWorks only in VGA
Pong 2K (demo)partially1.3yes -noneBackground music with DSP. A bit unstable
Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
Push It1.4 yes -noneCrashes if auto-started. Background music if DSP emu enabled
Q-Blueyes1.0 - - Hicolor / VGA only
Radical (demo)yesRadical Race (demo)1.0- -none Nice
Raidenyes1.0 yes - Use joypad, needs over 4MB
RaveRave1.0 yes-dummy!dummy emuBackground music with DSP
Reeking Rubber1.8yes -(required proper emulation of Videl palette registers at startup)
Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only. If auto-started, resolution isn't correct
SBM v0.8Running1.3 yesemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Doesn't work if auto-started.
SBM v0.81.0 - -NiceNice Bomberman clone
SBMSBM v1.031.6 - -noneNewer versions bomb outRequires WinUAE CPU core
Snatch by FUN-Shangai (demo)1.3 - -VGA only, screen is not properly updated
Sky Fall by RGSheer Agony1.3 yes --
Slippery SamSnatch by FUN1.3 yes -noneVGA 640x480x16 mode only. Background music with DSP
Sky Fall1.9yesemuIf auto-started, wants to access also A: and B: drives
Slippery Sam1.6yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN---VGA only, screen is not properly updated1.6yesemuVGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data
Space Taxiyes1.0 - -
SpiceyesSpice1.0 yes - Nice Defender clone
Staticyes1.0 - -Play solitaire against computer
StbruchSteinbruch1.0 yes -noneUse STE joypad. Background music if DSP emu enabled
SwitchSweety Thingies1.6 yes -noneBackground music if DSP emu enabled
Sworm by RGSwitch1.0 yes --Background music if DSP emu enabled
Sworm1.9yesemuIf auto-started, wants to access also A: and B: drives
Tank Blaster--1.3yes -
TeknoBalls---Black screen at startup
Tautology II by RG1.4 yes-none!Problems with input, nice Mahjongg variantemuBreakout clone
TetrhexTautology1.9 yes --
Towers 2--Tautology II1.9yes -Black screen at startupNice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled.
ToyManyesTetrhex1.0 - -
Tron2Towers 21.3 yes-noneemu
Tron2001ToyMan1.0 - -Pacman
Tron 21.6yesdummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
TsccTron (preview)1.6yes -Bus error at startupWorks only occasionally, bottom screen black. + Background music if DSP emu enabled
TUM1.0 yes -- GEM minesweeper
Ufo War1.6yes ---Screen scrambledScreen scrambled. With DSP emu, bg music for a while
Vertical Mayhem(+)Ultimate Arena (demo)1.5yes yesFalcon version of the game
Vertical Mayhem(+)1.0 yes - Works perfectly, nice columns clone
Watership--?Throws bus errors at startup1.6yesemuSome glitches at the bottom of the screen
Willie AdventurerWillie Adventurer1.0 yes -noneBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
Wotanoid1.4yesemuAsteroids clone
X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Background music if DSP emu enabled
Zodiax (demo)yes1.0 yes - Nice R-type game clone
-

Falcon demos

+

Falcon demos

-

TODO: Here are listed some Falcon demos:

- - - - - - - - - +

Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +With WinUAE CPU core you need to enable FPU separately if demo is +stated to require that.

+ +
Falcon demos
TitleWorkingSoundDSPComment
+ + + + + + + + + + - - + + + + + + + + - + + - + + - - + - + + - - - + + - + + - - - + + - + + - - + - + + + + + + + + + - - + - + + + + + + + - + + - - + + - + - - - - - + + + + + + + + + + + + - + + + + + + + + - + - + + + + + + + - + + - - + + - + - + + + + + + + + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + - + + + + + + + + + + + + + + + - + + - - + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + - + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - + + + + + + + + + - - + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + + + + + + + - + + - + + + + + + + + - - + + - + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + - - + + - - + + - + - - + + - + - + + - - + - + + + + + + + + + + + + + + + + + + + + + - + + - - + + - - + + - + + + + + + + - + +
Falcon demos
TitleHatari versionSoundDSPComment
124 BeerspartiallyAggression: + Aggressive II party info1.4 yesemuGraphics don't look same as on pouet.net screenshot
Aggression: + Motion1.3 -Some screens don't workemuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work now, some have visual glitches.
256mbrot, Bragg256, Glasstro, Orion-B, YabtAn cool: + The Keff demo1.8+ yes --TT intros by ray//.tSCcgets stuck after dragons pic with circle on black screen
Ascii, SnowStorm, HongTronAura: + E.X.Illusion1.6 yes--Intros by Reservoir Gods (RG)emuNeeds WinUAE core in Hatari v1.6
AliveAvena: + Sonolumineszenz1.3 yes--Has strange screen size changesemuNice
Ats by DHSAvena: + Weltschmerz1.3 yes--emu
Beams (Falcon version)Black Scorpion Software: + Atari UK demos1.3yesemuplasma50.prg has screen update issues
Brainstorm: + Mouse1.4 yes --Music is buggyAVR animation/music with Brainstorm player. + Background music with DSP emu
BirdshowCerebral Vortex / Dune / Sector One + Tere Ra'I1.8 yes -Music with DSP
Collapze: + Sidetracked1.4 -A simple FLI animationemuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
Bugs from Outer SpaceyesCrac: + Bound, + Bound 2, + Bound 3 + 1.3 yesnoneemu
Cebit93partially--Screen is not updated properlyCrac: + Bound 4, + Bound 5 + 1.8yesemuExpect Videl screen address counter to change
Cream: + Binliner preview1.6yesemuFreaky screen works. Land & Worship screens die to illegal instruction 4afc
Chrome DragonCruor: + 96ktro1.3 yesemu
Cruor: + The mountains flight1.3 yes-emu
Cruor 96kDHS: + 128dist1.7 - -Requires FPU
Dekadence: + Payback 20151.8+ -Bus errors-Doesn't continue from startup logo
Dba Magazine 14 introyesDHS: + 128 krawl1.7 - -Requires FPU
DeltaDHS: + 4ever1.7 - -Requires FPU
DHS: + 4orce1.7yes -Stops almost immediately after startingsRequires FPU
Digital ObsolenceDHS: + A.T.S1.0yes -Fast. Needs FPU. Background music with DSP emu
DHS: + Don't Break The Oath1.5 - -Bus errors + illegal io-mem accessesNeeds 14MB RAM and FPU. Uses NoCrew DSP MP2-player
EearthDHS: + Dream Dimension1.7 yesemuRequires FPU
DHS: + Echos1.7yesemuRequires FPU. Uses DSP for the music
DHS: + GEM-demo1.3 -none!(Texturemapped ball)-Needs to be started in HiColor mode to work properly
E.K.O SystempartiallyDHS: + Outline 2006 invite1.5--Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga + --sound off --fast-forward yes)
Digital Chaos: + Built-in Obsolescence1.6.2 yesemuRequires WinUAE CPU core, gives DSP stack overflows
DNT Crew: + Agony1.4yesemuAfter few screens freezes with black screen
DNT Crew: + Chaos A.D.*1.5yesemuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
DrTypo: + Voxel1.9 -Many screens missingemuAt least 4MB RAM, FPU and VGA monitor
EKO: + Are You Experienced?1.6yesemuRequires WinUAE CPU core
Falcon FlightEKO: + E.K.O System1.6 yesemuRequires WinUAE CPU core
EKO: + Epidemic musicdisk1.4 yes -Bombs out when it comes to the menu
EKO: + Geranium1.3yesemu
FirestarEKO: + Papa was a Bladerunner1.3 yes--emuTexture mapping uses DSP, but otherwise works fine also without DSP
Escape: + _1.6yesemuFreezes or exits after few screens to illegal DSP instructions
Escape: + Hmmm...1.3yesemu"Classic" from 2001
Escape: + Illness1.3yesemu
FogintroEXA: + Entcarte1.8 - -Bombs immediately
Extream: + Old Stuff1.8yes -Bus errorsMusic with DSP
Extream: + Whirlpool 128k1.3yesemuTransitions look a bit strange
GEM-demoFit: + Hex Pistols1.9yesemu14MB + MMU + FPU, .tSCc port from Amiga
Fit: + Mahabharata1.3yesemuBombay-style...
Fit: + Stercus Accidit1.8+yesemu8MB + FPU, .tSCc port from Amiga
Fun Industries: + Alive1.3 yes -Background music with DSP emu
Fun Industries: + Fungle Beats1.6yes -Needs WinUAE CPU core. Background music with DSP emu
HmmmGaston: + Earth1.0 - -Texturemapped ball
ICE: + Cooler than ever1.0yes -Strange screen size with blank screenBackground music with DSP emu
IceICE: + Tron20011.4yes-Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
Impulse: + Bugs from Outer Space1.1 yes -none
IllnessLazer: + Autowaschen Verboten1.3 yesemu
Lazer: + Gurkensalad1.3 -noneShows fully?emu4K
Lazer: + Lost Blubb1.6yesemuRequires WinUAE CPU core
Lazer: + Oergs1.3yesemuBarely an intro
Lazer: + Warum1.3yesemuNice
Light: + 680xx1.3yesemuMusic is broken
Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
Lineout: + Hurry1.3yesemu
Lineout: + Out1.3yesemu
LostBlubbMind Design: + 4some1.9 - -Requires FPU. Hangs/crashes in plasma screen with WinUAE CPU core and also with VGA version
MJJ Prod: + Bound 421.4yesemuCrashes at cyan millstone screen
Mugwumps: + Cycedelic knockout1.8+yesemuNice techno + color cycling
Mystic bytes: + Chosneck Supplement (e5)1.4yesemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
Mystic bytes: + Moai 96kB1.4yesemu14MB RAM + (EC)030 + FPU. Works only with old CPU.
Mystic bytes: + Time Out1.6yesemuRequires WinUAE CPU core
Mystic bytes: + Virtual Dream1.7- -Infinite bus errorsRequires FPU. Crashes with bus error after a few seconds
MadnessNew Beat: + Blue1.1 --Very nice 4K demo from New Beat
New Beat: + Flu1.1 yes -Only music worksVery nice 4K demo from New Beat. Flu requires FPU
MahabharatapartiallyNew Beat: + Maggie 24 intro1.3 -emu
NoCrew: + Aggressive Party 2 4k1.4 -Very slow and misses stuffemuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
MouseNoCrew: + Stocasto1.6 yesemuBombs on startup (in v1.5 it froze, but in later stage)
Opium: + Chrome Dragon1.0 yesnone!AVR animation/music with Brainstorm player-With Hatari v1.6, needs WinUAE core
Oergs by LazerOpium: + Falcon Flight1.0yes -
Orion_: + Unexpected Fun1.9yes -dummyneeds 8 MB TT ram, music with DSP. Colors are wrong
Paranoia: + Illusion 641.3yes-Background music with DSP emu
POV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
Psychosis: + FOG-intro1.3yesemu
Out by LineoutReservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: + Ascii, SnowStorm, HongTron1.0 - -Intros by RG
Shadows: + Firestarter1.0yes -Stops at startupBackground music with DSP emu, slow otherwise. Doesn't work if auto-started
SonolumineszenzSTAX: + Doomino1.4 -emuDoesn't work with 020 CPU
TBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9yes -Require 060 + FPU + 4MB / 32MB TT-RAM (DSP + sound can be disabled to speed up emulation)
The Respectables: + Cebit 93 demo1.9yes -White screen at startupRequires WinUAE CPU core for screen to be drawn correctly
Stax 96kTrio: + 124 beers later1.6yes -
Trio: + X-tasie1.7 - -Says "Something wrong with Falcon"Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
Schlumpf by LazerpartiallytSCc: + 30L Coke & + A Rh positive1.3 -dummyProblems with colors etcemu4K demos. Rh positive flickers a bit
UK DemospartiallytSCc: + Beams + (Falcon version)1.5 - -Only Motorola Inside screen worksNice demo, NoCrew DSP MP2-music
Virtual CityyestSCc: + Six Sievert1.3 - -HiColor only, doesn't show the city (reqs DSP?)
Warum by LazertSCc: + Terrorize your soul1.3 yes-dummyemu
WeltchmerzTony Benett: + Virtual City1.1-emuHiColor, drawing the city requires DSP emulation
Toons: + Yepyha1.6 yes -Strange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
T.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player
Wildfire: + 4kbtro1.3 -emuJulia fractals
YepyhapartiallyWildfire: + 4tune1.7 -noneStops in middleemuRequires FPU and DSP
XtasieUnknown: + Birdshow1.0 - -A simple FLE animation player
Unknown: + ROT3DBMP1.8+ -Might require 030 MMU which AUE core doesn't emulateemuStreams data to DSP without synchronization
+

More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

-

Falcon applications

-

Here are listed some Falcon specific applications:

- - - +

Falcon applications

+ +

Here are listed some Falcon specific applications:

+
Falcon applications
+ + - - - - - + + + + + + - - - - + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + - + + + + + + + + + + + + + - - + - - + + - - + - - - + + - + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - + - - + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + +
Falcon applications
TitleWorkingSoundDSPCommentTitleHatari versionDSPComment
Animatoryes--AceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari at least v1.6 to sound OKish
AceTracker v21.8emuIndividual synthetized sounds are fine with WinUAE CPU core, + but full AM module playback audio quality is bad
AFM (audio fun machine)1.4emu
Apex Animator (demo)-Apex (demo)1.8+ -Crashes with a "MOVE.W $fff20000,D0" instruction. + It's unclear why this works on a real Falcon. + The separate imageviewers work fine.
Aniplayer1.8+emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
AVI 0301.8+ -Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPWorked with Hatari v1.1, freezes with v1.6, TTP exits with v1.8+
Centview1.3emuRemember to run included JPEGD.PRG first (or put it to AUTO-folder)
Centurbo bench1.9emuNew WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
+ Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
+ Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
+ (moving mouse drops FPU and CPU numbers slightly)
Chronos 3D player--1.8+ - Complains about wrong resolution, requires 15-bit
DelmpaintyesDelmpaint1.0 --Bombs on exitErrors at exit if started in other than 256-color low rez
Escapepaintpartially-Escapepaint1.1 -UI works, the effects don't (requires DSP?)Very nice
Godpaintyes-FalcAMP1.6emuMOD playing works fine, MP3s have no sound / complain about DSP timeout
FlaySID (v3.01)1.8+emuNo sound from SID playback with DSP engine, only with YM engine
FlexTrax1.8+emuFreezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode
GemPLAY1.8+emuSomewhat unstable. Sound quality depends on which CPU core is used, + AM module is complete noise with old UAE CPU core. + Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)
Godpaint1.0 -
IndypaintyesHextracker1.7 --Infinite errors on exitFreezes at start waiting Videl screen address counter to change
WhippartiallyIndypaint1.0 -Errors at exit if started in other than HiColor mode.
MP2 player1.5emuNoCrew MP2 sound player
Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
ScummVm1.9 -UI works, the effects don't (requires DSP?)Very slow, needs FPU, a lot of TT-RAM and user-specified config file name + ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img + --dsp none --addr24 off --fpu-type internal -- ./scummvm-m68020-olivier.ttp + -c scummvm.cfg")
Whip1.4emuEffects are working
WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
-
+

TT/Falcon utilities

-
- +

Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

+ +
+ + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TT/Falcon utilities
UtilityHatari versionNotes
Valid HTML 4.01! -
Hatari - developers, December 2007
-
Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution...
Calamus SL lite 20xx1.9Newer versions work only with EmuTOS (2015-04-26 git version or newer), + FPU, lot of both ST and TT-RAM and at least 800x600 resolution. + ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or + "--machine falcon --dsp none --fpu-type 68882 + --vdi-width 896 --vdi-height 608 --vdi-planes 4 + -s 14 --addr24 off --ttram 32 --tos etos512k.img")
Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. With TOS v4, + CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU + (used by earlier Hatari versions for TOS ≥ v3)
ROMSPEED1.9Utility to copy and run ROM from Fast-RAM to accelerate its working. + Requires TT-RAM / WinUAE CPU core to work. Different memory + timings on different memory areas aren't emulated yet, so no + speed changes are visible
+ + +

Software sites

+ +

In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

+ + +

Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

+ +

There are also couple of sites dedicated to STE and Falcon specific +software:

+ + +
+