--- hatari/doc/compatibility.html 2019/04/01 07:15:46 1.1.1.3 +++ hatari/doc/compatibility.html 2019/04/09 08:56:01 1.1.1.13 @@ -1,111 +1,80 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.2 +

-

+

-

-Hatari on the WWW: http://hatari.berlios.de/ +

-

Index

- +

Index

+ +
+ +
-

Introduction

+

Introduction

Here are lists of Atari software that have been tested with -different Hatari versions and configurations. The lists concentrate -mainly on software that has (historically had) problems working in -Hatari or provide good regression test-cases for some specific -technical emulation issues, but some well known other programs -are also listed.

+different Hatari versions and configurations.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only @@ -121,7 +90,7 @@ or with which it was last tested still t the version field.

-

Reporting compatibility issues

+

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) @@ -140,33 +109,74 @@ is correct. specified too little or too much memory. For ST, 1MB memory size is usually fairly safe. -

  • TOS version. ST demos and games may require some specific TOS -version and not work at all with others. If you notice that this -information is missing for some listed game or demo, please send mail -to the hatari-devel mailing list. +
  • Some games/demos can refuse to run when GEMDOS HD emulation is +enabled (due to presence of Hatari cartridge image needed for that). +In STF/STE mode, it's also better to disable the MegaST's real time +clock. +
  • + +
  • TOS version: ST demos and games may require a specific TOS +version and fail to work with all other versions. If you notice that +this information is missing for some listed game or demo, please send +mail to the hatari-devel mailing list.
  • +

    +Also note that since Hatari 1.8, support is included also for STX, IPF and CTR +floppy image formats. They allow storing disk contents in an unaltered form, +without requiring a crack to remove the copy-protection. Some complex +protections rely on precise CPU/FDC timings provided with these +formats, and a specific TOS version.

    + -

    ST software compatibility list

    +

    +(More +information on games compatibility on Atari forum.) +

    -

    By default everything that works on a real ST should work -also in Hatari.

    -

    ST games

    +

    ST software compatibility list

    - - - +

    These aren't comprehensive lists. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

    + +

    By default everything that works on a real ST should work also in Hatari. + +

    ST games

    + +
    Tested ST games
    + + - - - + + + + + + + + + + + + + + + @@ -174,36 +184,127 @@ also in Hatari.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -216,16 +317,36 @@ also in Hatari.

    + + + + + + + + + + + + + + + + + + + + @@ -236,14 +357,41 @@ also in Hatari.

    - - - + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + @@ -251,14 +399,32 @@ also in Hatari.

    + + + + + + + + + + + + + + + - - + + @@ -266,25 +432,81 @@ also in Hatari.

    + + + + + + + + + + - - + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -292,6 +514,25 @@ also in Hatari.

    + + + + + + + + + + + + + + + @@ -306,10 +547,23 @@ also in Hatari.

    + + + + + + + + + +
    Tested ST games
    GameHatari versionNotesGameHatari versionNotes
    4 Wheel Drive compilation1.8Requires TOS 1.04
    A320 Airbus1.8Does not work with cartridge / HD emulation
    Alien World  
    Antago1.8Write protection should be OFF
    Arkanoid1.8Requires TOS 1.02 for mouse input
    Armalyte before 1.0  
    Baal1.8Does not work with cartridge / HD emulation
    Bio Challenge1.8Does not work with cartridge / HD emulation
    Blood Money - Superior 651.9The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe + in other conditions too. Avoid it, use another version of this game
    Bolo1.7This game works in medium resolution and in monochrome
    Bubble Bobble before 1.0  
    Captain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    Defenders Of The Earth before 1.0  
    Dragon Ninja1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Eco1.8Write protection should be OFF
    Eliminator before 1.0  
    Exterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
    Enchanted Land1.0 - Some versions do not load at all, others work fine.
    - This game uses heavily sync-scrolling techniques! -
    1.3This game uses heavily sync-scrolling techniques!
    F15 Strike Eagle 2before 1.0Keyboard emulation seems to be dodgy1.3 
    F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
    Fire And Forget II1.8Requires UK or US TOS
    Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
    Garfield Winter's Tail1.8Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
    Grimblood1.8Requires TOS ≤ 1.02
    Hover Sprint1.8Write protection should be OFF
    Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
    Knightmare1.8Does not work with cartridge / HD emulation
    Leisure Suit Larry 2  
    Lethal Xcess Beta1.8The STX version requires Hatari ≥ 1.8 to handle the protection
    Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
    Microprose Golf1.7Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
    Metal Mutant 1.0  
    Monster Business1.8Does not work with cartridge / HD emulation
    Mr. Heli1.8Does not work with cartridge / HD emulation
    Navy Seals before 1.0   Disappearing platform tiles sound dodgy
    Robocop II1.1 No Buddies Land1.3Uses "0-byte" vertical sync-scrolling
    Oids1.8Write protection should be OFF
    Pirates! before 1.0Game also supports MIDI musicGame also supports MIDI music
    Populous US version of the game requires US TOS to work
    Populous1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Prehistoric Tale1.8Does not work with cartridge / HD emulation
    R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
    Rick Dangerous  
    Robocop II1.1 
    Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
    Skweek before 1.0 Does not work with cartridge / HD emulation
    Slayerbefore 1.0Raster fx at highscore entry dodgy1.3Uses color raster FX at highscore and main screen
    Speedball  
    Spherical1.8Requires ≤ 1MB RAM
    Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
    Star Goose 1.1  
    Subbuteo1.1Because of incorrect 68000 prefech for the 'ADD' opcode, - the protection will not pass1.7 
    Super Hang-On1.0Minor screen sync issues1.7Requires Hatari ≥ 1.7 to avoid flickering rasters
    Super Monaco GP1.1Bad FDC timings prevents the game from starting1.7Requires Hatari ≥ 1.6 for correct FDC emulation + and Hatari ≥ 1.7 to avoid flickering rasters
    Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
    Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
    The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    The Final Conflict1.7Buggy samples replay during the intro, requires Hatari ≥ 1.7
    The Sentinel1.7Mouse moved too slowly before Hatari 1.7
    The Teller1.9Does not work with cartridge / HD emulation
    The Ultimate Ride The game has a bug and will crash if drive B is empty. Either disable drive B or insert + disk 2 in drive B to make it work
    To Be On Top1.8Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    Toki  
    Total Eclipse1.8Does not work with cartridge / HD emulation
    Treasure Trap1.8When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
    Wings Of Death 1.0 works in STE mode too before 1.0  
    Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after a few seconds
    Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    -

    ST demos

    +

    ST demos

    Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. @@ -317,14 +571,16 @@ They are marked with '*'. Few remaining hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

    - - - - - - - +
    Tested ST demos
    DemoHatari versionNotes
    + + + + + + + + @@ -335,9 +591,8 @@ for border removal).

    - - + + @@ -355,6 +610,12 @@ for border removal).

    + + + + + @@ -363,8 +624,8 @@ for border removal).

    - - + + + + + - - + + - - + + + + + + + - + - + - - - + + + + + + + + + + + + + + + + + + + + + + + - - + Delirious Demos IV + + + + + + + + + + + + - - + + + + + + + + + + + + @@ -467,12 +797,41 @@ for border removal).

    + + + + + + + + + + + + + + + + + + + + @@ -482,8 +841,8 @@ for border removal).

    - + - - + + - - + - @@ -532,12 +890,25 @@ for border removal).

    + + + + + + + + + @@ -553,31 +924,50 @@ for border removal).

    - +
    Tested ST demos
    DemoHatari versionNotes
    1984: No Cooper
    ACF: Just Buggin'1.1wrong FDC timings for the read sector command prevent demo - from starting1.6Requires at least Hatari 1.6 for correct FDC emulation
    Acid Team: @@ -345,7 +600,7 @@ for border removal).

    1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings.
    Does not work with cartridge / HD emulation
    Big Alec: + Audio Artistic Demo1.7 
    BushWacKers: Transbeauce II* 1.1
    Chaos: Pandemonium1.1Confusion screen crashes1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
    Checkpoint: @@ -374,22 +635,28 @@ for border removal).

    Checkpoint: + Suretrip 49%1.9Crashes in fullscreen screen. Worked with Hatari v1.6.2. + Depends on very complex VBL/HBL timing when both instructions + happens at the same time on line 0
    Delta Force: Punish Your Machine1.0Sync-scroll, overscan...1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
    Delta Force: Syntax Terror1.1In TCB and Tex screens, planes are shifted - (the shifter stays in 60 Hz for too long)1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
    DHS: @@ -398,11 +665,18 @@ for border removal).

    Does not work with HD emulation
    Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
    Dune: Illusion 1.0Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slow-fdc else screen won't be cleared correctlyVery nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
    Dune/Sector One: @@ -414,7 +688,9 @@ for border removal).

    Dune/Sector One: Odd Stuff before 1.0Flickers with ST (not with STe) emulationIn STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
    Equinox: @@ -423,16 +699,51 @@ for border removal).

     
    MJJ Prod: - Anomaly1.1Main menu gets out of sync when playing digidrumsEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
    Fraggle's: + Bird Mad Girl Show1.5 
    Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
    Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering + bottom border
    Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
    M.C.S: - Delirious 41.1FDC timings error in loader1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
    MJJ Prod: + Anomaly1.7Requires Hatari ≥ 1.7 to avoid glitches in the main menu + when playing digidrums
    Next: @@ -442,11 +753,23 @@ for border removal).

    (in Future Minds screen, planes are shifted in the lower part)
    Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
    Omega: Omega1.1In full overscan screen there's bad sync, shifters stays in 60 - Hz for too long1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
    Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
    Overlanders: @@ -456,6 +779,13 @@ for border removal).

    Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
    Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo  
    Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
    Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
    Paulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
    Phalanx: Overdrive 1.1 In Dragon screen planes are shifted in the upper part
    PHF: + UMD 87301.8The Ultimate Music Disc for Atari. This demo doesn't work in STF mode + with Hatari < 1.8, due to the non standard fading colors routine + used at the start of the demo
    Reservoir Gods: Hallucinations before 1.0 Sector One: Oh no!! More Froggies 1.0Demo doesn't support SID sound with timers during - the overscan parts, so it stops music (it's not a bug).Works only with <4MB of RAM. It doesn't support SID sound with timers + during the overscan parts, so it stops music (it's not a bug).
    ST Connexion/Overlanders/Legacy: @@ -500,8 +859,8 @@ for border removal).

    The CareBears: Swedish New Year1.2Fullscreen in the first TCB screen does not work right1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
    The Exceptions: @@ -512,17 +871,16 @@ for border removal).

    The Lost Boys: Mindbomb1.1In "DI No Shit" planes are shifted - because the shifter stays in 60 Hz for too long. + 1.3"DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation
    The Marvellous V8: V8 Music System 1.1 - Works. (Uses a uncommon way to poll for keyboard data). + The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
     
    The Union: + The Union Demo1.8One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    TNT Crew: Death of the left border 1.1 Planes are shifted
    TOS Crew: + 4-pixel plasma screen1.8This demo features some 4 pixels color changes on STF, instead of the usual + 8 pixels minimum width
    Unlimited Matricks: Dark Side Of The Spoon 1.0 Ym Rockerz: Popstars before 1.0Sound works only with Hatari version 0.80 and later 
    -

    ST applications

    +

    ST applications

    Note that some applications can even crash at startup if their configuration or data files are not writable.

    - - +
    Tested applications
    + + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + @@ -607,7 +997,7 @@ configuration or data files are not writ - + @@ -623,14 +1013,15 @@ configuration or data files are not writ - - - + + + - - + + @@ -638,25 +1029,47 @@ configuration or data files are not writ + + + + + - + + + + + + + + + + + - + - + - + + + + + + @@ -666,28 +1079,33 @@ configuration or data files are not writ - + + + + + + - + - + - + - - + @@ -705,7 +1123,7 @@ configuration or data files are not writ - + @@ -723,10 +1141,9 @@ configuration or data files are not writ - + - + @@ -734,7 +1151,7 @@ configuration or data files are not writ - + @@ -752,10 +1169,10 @@ configuration or data files are not writ - + - + @@ -765,7 +1182,7 @@ configuration or data files are not writ - + @@ -783,7 +1200,22 @@ configuration or data files are not writ - + + + + + + + + + + + + + + @@ -821,7 +1253,7 @@ configuration or data files are not writ - + @@ -835,34 +1267,47 @@ configuration or data files are not writ
    Tested applications
    ApplicationHatari versionNotes
    ApplicationHatari versionNotesProgramming
    Programming
    AHCC1.3Open Source Pure-C compatible C-compiler and IDE
    DevPac 2.2before 1.0MonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
    Devpac 2.21.2 
    Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
    Turbo Assembler 
    GraphicsGraphics
    Crackart 
    Mgifbefore 1.0 Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
    Neochromebefore 1.0Rasters sometimes unstable1.3 
    OCRDidn't try scanning
    Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
    Speed Of Light before 1.0  
    SoundSound
    Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
    M1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
    MusicMon 2MusicMon 2 before 1.0  
    Noise TrackerNoise Tracker 1.1  
    ProtrackerNotator1.9MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
    Protracker before 1.0  
     
    SidSound DesignerRealtime1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
    SidSound Designer before 1.0  
    Accompanist
    (Henry Cosh Sequencer)
    Accompanist
    (Henry Cosh Sequencer)
    1.2MIDI input/output worksMIDI input/output works
    Cubase Lite 1.2MIDI input/output worksMIDI input/output works
    Sequencer One 1.2Both MIDI input/output + Both MIDI input/output and sampled sound work
    Text EditorsText Editors
    Tempus 
    Business applicationsBusiness applications
    Opus spreadsheet 
    Calamus SL (demo)Calamus v1.0.9 before 1.0Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - VDI resolution... 
    Outline Art 3 (demo) 
    CommunicationsCommunications
    CAB browser 
    DesktopsDesktops
    Teradesk desktopTeradesk desktop before 1.0  
     
    ScienceScience
    Euler 
    UtilitiesBenchmarks/statistics
    Kronosbefore 1.6Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
    Statistician1.8Program crashes if disk info is requested for GEMDOS HD + emulated drive, or a floppy drive without a disk, because + program doesn't check BIOS GetBPB() function return value
    Utilities
    Revenge Document Displayer 
    OthersOthers
    ZX Spectrum emulator
    -

    Midi setup

    +

    Midi setup

    If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

    +supports ALSA). For instructions, see the +midi-linux.txt file.

    -

    STE software compatibility list

    +

    STE software compatibility list

    By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

    -

    STE games

    +

    STE games

    First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

    - - +
    Tested STE games
    + + + + + + + + - - - - + + + + + + + + + @@ -870,12 +1315,22 @@ are just STE enhanced. These are marked + + + + + + + + + + - + - + @@ -885,12 +1340,12 @@ are just STE enhanced. These are marked - + - + @@ -905,12 +1360,12 @@ are just STE enhanced. These are marked - + - + @@ -925,12 +1380,17 @@ are just STE enhanced. These are marked + + + + + - - + + - + @@ -955,19 +1415,30 @@ are just STE enhanced. These are marked - + + + + + + - + - - - + + + + + + + + @@ -980,7 +1451,7 @@ are just STE enhanced. These are marked - + @@ -990,7 +1461,7 @@ are just STE enhanced. These are marked - + @@ -1005,14 +1476,19 @@ are just STE enhanced. These are marked + + + + + - - - + + + @@ -1020,7 +1496,13 @@ are just STE enhanced. These are marked - + + + + + + @@ -1029,21 +1511,31 @@ are just STE enhanced. These are marked + + + + +
    Tested STE games
    TitleHatari versionNotes
    TitleHatari versionNotes
    4K Pacman1.4 
    Aerial Combat 31.4 
    Alien Blast 
    Alien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
    AttackWave*1.3Uses blitter and DMA sound on STE
    Astrodia* before 1.0Blitter support doesn't work with EmuTOS, only real STE TOSBlitter
    Battletris+Battletris+ before 1.0  
     
    BombamanBombaman before 1.0  
    BreakdanceBreakdance before 1.0 THE ultimate scene game
     
    ChuChu RocketChuChu Rocket* before 1.0 needs to be run from disk image
    Dynabusters+Dynabusters+ 1.1 Hi-score screen flickers
    Requires 4MB RAM
    Giana Sisters STE rewritebefore 1.6.2 
    Leavin' Teramis*before 1.0Works only in STE mode Loader text was not correctly displayed with Hatari < 1.8
    Manga PuzzleManga Puzzle before 1.0  
     
    Penta*Pacmania STE rewrite1.6.2 
    Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
    Pooz*Pooz* before 1.0 Uses STE DMA, blitter and palette
    Power Up*1.1STE music sounds broken, but DMA sound effects and ST music workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
    R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
    RogerOpens right border
    Starball*Starball* before 1.0 Uses DMA sound
     
    STrEet Fighter 2STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
     
    Team1.0HW scrolling, DMA sound, overscan
    TomTar before 1.0  
    Utopos1.2 Utopos1.4Screen was flickering with previous version of Hatari
    Ultimate Arena 
    Wolfenstein 3D*Whitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
    Wolfenstein 3D* 1.2 Uses DMA sound on STE
    1.0  
    Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
    -

    STE demos

    +

    STE demos

    Blitter emulation cycle-accuracy is an issue for some demos.

    - - - - - - - +
    Tested STE demos
    DemoHatari versionNotes
    + + + + + + + + @@ -1053,15 +1545,14 @@ are just STE enhanced. These are marked - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1084,13 +1622,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + + + + + + + The Sierpinski overdose 4K + Ecstacy A - - + + + + + + + + + + + + @@ -1133,8 +1699,8 @@ are just STE enhanced. These are marked - - + + - - + + + + + + + - + @@ -1190,23 +1763,47 @@ are just STE enhanced. These are marked + + + + + + + + + + - - - + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + - - - + + + - - + + + + + + + + + + + +
    Tested STE demos
    DemoHatari versionNotes
    Aggression: Armada is dead
    Aggression: Braindamage1.1The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe.1.3 
    Aggression: RGBeast1.1Overscan + blitter. Doesn't look right1.9Overscan + blitter. Requires Hatari ≥ 1.9
    Anatomica: @@ -1076,6 +1567,53 @@ are just STE enhanced. These are marked You may need to reset between screens
    Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
    Checkpoint: + ATM 10 Years1.8Streamed music, voxels
    Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
    Cybernetics: New Stream + 1.8WRITER.PRG doesn't work due to FDC "write track" command, + but demos work fine if you convert IMG files to ST floppy images + by removing their 8 byte header. +
    Cybernetics: Relapse + 1.9WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). + The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9. +
    Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
    DHS: + Cernit Trandafir1.5 
    DHS: Just Musix 2 1.0
    DHS: More or Less Zero1.1Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though)1.5 
    DHS: @@ -1100,22 +1633,42 @@ are just STE enhanced. These are marked  
    Dune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
    Dune/Sector One: + UFO1.7Requires --fastfdc off
    Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
    GGN: - The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
    ICE: - Extacy before 1.0  
    ICE: Jam-Cols1.1Wrong blitter timings1.4Changes background color using blitter
    ICE: @@ -1125,6 +1678,19 @@ are just STE enhanced. These are marked Planes are shifted
    ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
    ICE: + The Wave Of The Future1.6.2
    Imagina: Xmas demo 92 before 1.0
    Imagina: Systematic error1.1DMA sound replay is distorted1.4
    Light: @@ -1151,8 +1717,15 @@ are just STE enhanced. These are marked
    Light: VGA slideshowdevelSome bad pixels and couple of the images don't show right, otherwise fine.1.2Some vertical bad pixels stripes and one of the images broken, otherwise fine.
    Masters of Electric City: + Unbeatable1.8Monochrome. Claims to work in ST, but due to bug in demo, +does only on STE
    MJJ-Prod: @@ -1180,7 +1753,7 @@ are just STE enhanced. These are marked
    Next: Illusiondevel1.2 Part of the Phaleon Gigademo
     
    No Extra: + 0OMPA1.8 
    No Extra: + Infinite Live of the Blitter1.8+Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
    Omega: Grotesque before 1.0  
    Ouch: - Songs of the unexpected1.1Sound is sometimes distorted.OUCH: + Songs Of The Unexpected1.5 
    Oxygene: + Amiga Demo 21.450kHz DMA sound
    Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
    Paradox: X-mas 2004 demo1.1The last (4th) screen horizontal scroll texts don't look - right and are jerky1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
    Paradox: @@ -1220,8 +1817,17 @@ are just STE enhanced. These are marked
    Paradox: HighResMode1.1Spec512 in med-rez is not (yet) supported by Hatari1.5Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct + alignment between bitmaps and color changes
    POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
    Reservoir Gods: @@ -1248,23 +1854,45 @@ are just STE enhanced. These are marked  
    Stax: + Compact Disk #65Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
    T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
    T. Barker: - TT-Wars STEbefore 1.0 The Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari ≥ 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
    Unit 17: - E.P.S.S. Demo & Dynamite1.1Bottom border content garbage in both due to bad blitter timing emulation1.2 
    Unit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
    Ym-Rockerz: + Tyme Warp1.8The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that isn't (properly) supported by current bus error handling. The demo also + crashes on a real STF, although pouet.net wrongly lists it as STF compatible
    Zeal: @@ -1276,32 +1904,42 @@ are just STE enhanced. These are marked
    -

    STE applications

    +

    STE applications

    -

    Finally some STE only or STE enhanced applications

    - - - - - - - +

    Finally some STE only or STE enhanced applications.

    +
    tested STE applications
    ApplicationHatari versionNotes
    + + + + + + + + - + + + + + + - + - + - - - - + + + + @@ -1312,21 +1950,31 @@ are just STE enhanced. These are marked
    tested STE applications
    ApplicationHatari versionNotes
    MaxYMiser DMAHextracker1.7Uses non-standard mouse event scaling factor. + Mouse cannot (vertically) traverse whole Hatari window + unless mouse grab or fullscreen mode is used
    MaxYMiser DMA before 1.0  
    Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
    Protracker STE1.050KHz replay duff
    Protracker STE1.4Opens bottom border, 50kHz DMA replay
    Stretch before 1.0
    -

    TT software compatibility list

    +

    TT software compatibility list

    Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

    -

    TT games

    +

    TT games

    - - - +
    TT games
    + + - - - + + + + + + + + + + @@ -1336,623 +1984,907 @@ this section lists only TT-specific game
    TT games
    GameHatari versionNotesGameHatari versionNotes
    OpenTTD1.9"hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", select +"original" as "Land generator" at game start. Works also on Falcons +with FPU
    Oxyd 2 TT
    -

    TT demos

    +

    TT demos

    - - - +
    TT demos
    + + - - - + + + + + - - - + + + - - - + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TT demos
    DemoHatari versionNotesDemoHatari versionNotes
    256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon intros by - ray//.tSCcBrainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
    Beams demo TT-version1.0Doesn't work, stops at startup screen!gwEm: + 4getful1.0TT-version of gwEm's 4K demo
    TT-WarsMoving Pixels: + TT-Wars before 1.0Star Wars demo 
    Omega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
    tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt1.8TT/Falcon intros, Bragg256 requires WinUAE CPU core
    tSCc: + Beams1.8TT-version. Doesn't work, stops at startup screen!
    tSCc: + CrY image viewer1.9Needs TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong
    tSCc: + TC fish1.8Flickers badly
    tSCc: + TT-hires1.8Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
    Xanth FX: + Shiny Bubbles TT1.2 
    -

    Falcon software compatibility list

    +

    Falcon software compatibility list

    -

    The main thing preventing Falcon programs from working is incomplete -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the Hatari "--dsp" option: +

    You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

    -

    The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

    - -

    The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

    The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

    -

    Falcon games

    +

    Note: many timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE CPU core. Please see +Hatari readme.txt on how to enable that. If program works only with +old UAE core, that's noted separately.

    -

    Here are listed some Falcon games:

    - - - +

    Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet.

    + + +

    Falcon games

    + +
    Falcon games
    + + - - - - - + + + + + + + - - + + + + + + + + + - - + + + + + + + + + + + + + + + + - + + - - + - - + + + - - + - + - + + - - + - + + - - - + + - - - + + + + + + + + + + + + + + + + + - + - - - + + + - + - + + - - - + + + - + - - + - + + - - + - - - + + + - - + + - + + + + + + + + - + + - - - + + - + + - - - + + - - + + + + + + + + + - - + - + - + - - - + + + - + - + + - - + - + + + + + + + + + + + + + + + - - + + - + + + + + + + + - + + + + + + + + + - - + - + + + + + + + + + + + + + + + - + - + + - - + + + + + + + + - + + + + + + + + - + - - + + - + + - - + - + - + + - - - + + - + - - + + - + + + + + + + + + + + + + + + - + - - - - + + + + + - - + - + - - - + + + - + - - + + - + - + + - - + - + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + - + - + + - - + - + - + + - - + - + - - + + - + - + + - - - + + + + + + + + + - + - + + + + + + + + - + + - - + - + + - - + - + + - - + + - - + + + + + + + + + + + + + + + - - - - + + + + - + - - + + - + + - - + - + + - - + - + + - - + + + + + + + + + - - - - - + + + + - + + - - + - + + - - + - - + + - + - + + + + + + + + - + - + + - - - + + - - - + + + - + + - + + - - - + - + + + + + + + + - - + + - + - + + - - + + + + + + + + + + - - - + - + @@ -1961,496 +2893,1091 @@ otherwise "-".

    Falcon games
    TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
    AddsubYesAazohm Krypth1.3-emuUse joypad. 8MB RAM. Black screen without DSP emu
    Aces High preview1.3 - -
    Bad MoodpartiallyAddsub1.6--Exits when joystick is used
    Bad Mood (game)1.7yesemuEnhanced Doom I/II port and engine rewrite. Requires WinUAE + CPU core, DSP and 14 MB RAM. Statusbar doesn't show due to Videl + emulation omissions, unless "--natfeats yes" is used to tell + game to use Hatari specific/heavier statusbar drawing mode. + Some parts have clear speed differences to real Falcon due to + CPU, FPU (instruction too fast) and Videl emulation + (screen updated only at VBL) inaccuracies
    Bad Mood (old viewer)1.3 - emuLoads WADs, graphics with DSP look OK, but runs slower than 0.01fpsOld Doom level viewer. All tested versions (v2.14a, v307a) + work with Doom wad, but look wrong with Heretic wad
    Blackhole1.0 yes --256-color mode only640x400@256 mode only
    Block BlizzardyesBlock Blizzard (preview)1.0 - -
    Blum1.4 yes --Disable soundBackground music if DSP emu enabled
    Bomb Squadyes1.0 yes -
    Bugger by RGBoom preview1.3 yes--emu
    Bunion by RGBugger1.4 yes--emuIf DSP emulation is disabled, game play pauses randomly
    Capy--Bunion1.4yesemuIf DSP emulation is disabled, game play pauses randomly
    Capy1.9yesemuTT-medium/VGA (640x480x16) only. Some version(s) bus error + on TT due to DSP register check (although they should support + TT with chip music). Main menu works unreliably (doesn't + always react to indicated keys).
    Cavemania (demo)1.9yes -Some menus are black (space gets through them). + Screen bottom has garbage. Background music with DSP emu
    Cavemania (demo)PartiallyPartiallyChainZ1.9yes -Some screens are black and music doesn't sound rightBackground music with DSP emu (keep space pressed while game is + starting to disable that). VGA only
    ChainZChorensha1.8 yes -emuKeep space pressed while game is starting to disable DSP music play
    Needs 14MB
    Conquest of Elysium II1.0 yes --
    Columns by Deadheart (demo)1.0 yes -noneNice. Input doesn't work if DSP emu enabledNice. Background music if DSP emu enabled
    CorsairConfusion (demo)1.3 yes -noneBlack screen if DSP emu enabledBackground music if DSP emu enabled. Both demos 1 & 2 work
    Cravon (demo)--Corsair1.0yes -Intros work, game doesn't
    Background music if DSP emu enabled. Multiplayer
    DB 4KCrown of Creation 3D1.3 yesemuNon-interactive pre-preview
    DB 4K1.0 - - DB in 4KB
    Double Bobble 2000Double Bobble 20001.9 yes--NiceemuWith earlier Hatari versions (1.4) worked also without DSP emulation
    DryEggDownFall1.5 yes --Needs over 4MB
    Music is rather noisy.
    Evolution Dino Dudes
    (aka. Humans)
    -Epi-Lepsie1.4yesemu
    Evolution Dino Dudes
    (aka. Humans)
    1.3 - -Intro and menu work, but graphics are distorted in game.
    +
    Intro and menu work, but graphics are distorted in game.
    (Game writes twice to the $ff820e register during one VBL!)
    Falcon Fighter IIyes1.0 yes -Problems with scrollingST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
    FalcTronyes1.3 yes -
    Ganymed.pd--Ganymed1.3yes -Stops at beginning when showing hiscoreUse F1 to start game. With DSP emu there's bg music
    H2OGalaga 881.9 - -noneStops when the game starts, with DSP emu enabled, stops earlierNeeds 14MB RAM
    HereticGolden Island (demo)1.9 yes -VGA only. Freezes with WinUAE CPU core due to CPU-DSP + emulation cycle accuracy. Works with OldUAE and worked with + v1.8 WinUAE CPU core
    Gravon (demo)1.4yesemu3D hovercraft. Slow
    Great1.3yes -Very slow
    Atoms clone
    HexogonH2O1.4 yesemuNice.
    Hexogan (v0.6)1.4 yes -Use number keypad to play
    Impulse1.3yes -Nice breakout clone. Background music if DSP emu enabled
    Ishar 3 (CD)1.3yes -noneBreakout clone. Decrunching phase freezes if DSP emu enabledNice adventure game.
    Kwiks.pdJewelz1.9 yes -Background music with DSP emu (game F1 / Falcon option). VGA only
    "K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
    Killing Impact1.6yes -nice Quix cloneModern version of Joust, up to 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
    LamemineKwiks.pd1.9 yes -dummyNice Quix clone
    Lamemine1.0yesdummy emuBackground music if DSP emu enabled
    Lasers and Hommes (DLDH2)-1.6yesemuSlow
    Les Dinosaures (demo)1.6 yes emuIntros work (including music), actual game graphics are mostly invisible
    LlamazappartiallyLlamazap1.6 - -Use joypad, issues in screen updatesRequires joypad. Linked version doesn't have (DSP) music, others have
    Madtris1.0 yes --
    Masters of Chaosyes1.1 - -2-4 player "Dungeon Master". 4 players needs MIDI.2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM
    Men at WarMen at War (preview)1.9 yes--Fire button doesn't work, intro has sync problemsemuRequires now both WinUAE CPU core and DSP to be enabled. Bullets + aren't visible. Cannot be auto-started (freezes like without DSP). + Separate intro program flickers, and double bus errors at end
    Milanopolyes1.0 - -
    MinepartiallyMini F1 demo1.8 - -v1.02, GFAFreezes when the game would start. Sound is just noise. + Constant "crossbar DMA Play: Illegal buffer size" messages
    Moongame1.6 -emuPointer cannot be moved in the game menu
    Moonspeeder (preview 2)1.8 -emulst*.* files need to be renamed as game searches them with + different name (space before dot). Pointer cannot be moved + in the game menu (preview 1 works, but is non-interactive)
    Mouse trap1.8yes -Initial game screen looks OK, then suddenly screen mode gets wrong
    Multi Briques---1.6yesemuSome versions work, some get stuck at start with white screen
    Neurobot.1081.0 yes --
    Nibe2yes1.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
    Offworld--Offworld Security1.8+yes -Screen goes black at startupIn earlier Hatari versions startup screen was black
    Pac ThemyesOperation Skuum1.3 yes -Nice
    Painium DisasterPac Them1.0 yes -noneSome display problems. Stops at first screen if DSP emu enabledNice
    Pingo98Pacmania X680001.9 - -Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't
    Painium Disaster1.0yes -Stops at startup, worked earlier with colors wrongSome display problems
    PokerPinball Dreams1.6yes -Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
    Pingo981.6yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
    PMHeretic & PMDoom1.0yes -Very slow
    Poker1.3yes -Complains that it doesn't work on this type of monitorWorks only in VGA
    Pong 2K (demo)partially1.3yes -noneStops at first screen if DSP enabledBackground music with DSP. A bit unstable
    Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
    Push It1.4 yes -noneBlack screen at startup if DSP emu enabledCrashes if auto-started. Background music if DSP emu enabled
    Q-Blueyes1.0 - - Hicolor / VGA only
    Radical (demo)yesRadical Race (demo)1.0 - - Nice
    Raidenyes1.0 yes - Use joypad, needs over 4MB
    RaveRave1.0 yes-dummydummy emuBackground music with DSP
    Reeking Rubber1.8yes -(required proper emulation of Videl palette registers at startup)
    Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only. If auto-started, resolution isn't correct
    SBM v0.8Running1.3 yesemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Doesn't work if auto-started.
    SBM v0.81.0 - - Nice Bomberman clone
    SBMSBM v1.031.6 - -noneNewer SBM versions bomb outRequires WinUAE CPU core
    Snatch by FUNShangai (demo)1.3 - --VGA only, screen is not properly updated
    Sky Fall by RGSheer Agony1.3 yes --
    Slippery SamSnatch by FUN1.3 yes -noneStops at startup if DSP emu enabledVGA 640x480x16 mode only. Background music with DSP
    Sky Fall1.9yesemuIf auto-started, wants to access also A: and B: drives
    Slippery Sam1.6yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
    Sokoban by FUN---VGA, screen is not properly updated1.6yesemuVGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data
    Space Taxiyes1.0 - -
    SpiceyesSpice1.0 yes - Nice Defender clone
    Staticyes1.0 - - Play solitaire against computer
    Steinbruch1.0 yes -noneUse STE joypad. Stops at startup if DSP emu enabledUse STE joypad. Background music if DSP emu enabled
    SwitchSweety Thingies1.6 yes -noneStops at startup if DSP emu enabledBackground music if DSP emu enabled
    Sworm by RGSwitch1.0 yes --Background music if DSP emu enabled
    Sworm1.9yesemuIf auto-started, wants to access also A: and B: drives
    Tank Blaster1.3 yes --
    TeknoBalls---Black screen at startup1.4yesemuBreakout clone
    Tautology II by RGTautology1.9 yes --Nice Mahjongg variant, use STE joypad
    TetrhexTautology II1.9 yes --Nice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled.
    Towers 2-Tetrhex1.0 - -Black screen at startup
    ToyManTowers 21.3 yesemu
    ToyMan1.0 - -Pacman
    Tron2Tron 21.6 yes-noneStops at startup if DSP emu enableddummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
    Tron2001--TsccTron (preview)1.6yes -Bus error at startupWorks only occasionally, bottom screen black. + Background music if DSP emu enabled
    TUM1.0 yes -- GEM minesweeper
    Ufo War1.6yes ---Screen scrambledScreen scrambled. With DSP emu, bg music for a while
    Vertical Mayhem(+)Ultimate Arena (demo)1.5 yes yesFalcon version of the game
    Vertical Mayhem(+)1.0yes - Works perfectly, nice columns clone
    Watership--1.6yes emuShows a giant W, but doesn't do anything elseSome glitches at the bottom of the screen
    Willie AdventurerWillie Adventurer1.0 yes -noneGame freezes if DSP emu's enabled. Both 1st and 2nd preview - versions work, but 1st one has display issuesBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
    Wotanoid1.4yesemuAsteroids clone
    X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Background music if DSP emu enabled
    Zodiax (demo)yes1.0 yes - Nice R-type game clone
    -

    Falcon demos

    +

    Falcon demos

    -

    Here are listed some Falcon demos:

    - - +

    Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +With WinUAE CPU core you need to enable FPU separately if demo is +stated to require that.

    + +
    Falcon demos
    + + + + + + + + + + - - - - - - + + + + + + - - + + + + + + + + + - + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - - + + - + - - + + - + - + + - - + - + + + + + + + - + + + + + + + + + - + + + + + + + + + + + + + + + - + + + + + + + + - + + + + + + + + - - + + - + + + + + + + + - - + + + + + + + + + - - + + - + + + + + + + + - + + + + + + + + - + + + + + + + + + + + + + + + - - + + - + - + + - - + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - - + + - + - + + + + + + + + - + + - - + - - + + - - + + - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + - + - + + - - - + + - - - - - + + + + + - + + - - - + + - - - - - + + + + + - - + + + + + + + + + - + - + + - - + - + + - - + - - + + - - + + - - + + - + + + + + + + + - + + + + + + + + - + - + + + + + + + + + - - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - + + - - + + - + + - - + - - + + - + - + + + + + + + + - + - + + - - + - - - - - + + + + + - - + + - + - - + + - + - - + + - + - - + + - - + +
    Falcon demos
    TitleHatari versionSoundDSPComment
    TitleWorkingSoundDSPComment
    Aggression: + Aggressive II party info1.4yesemuGraphics don't look same as on pouet.net screenshot
    124 BeerspartiallyAggression: + Motion1.3-emuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work now, some have visual glitches.
    An cool: + The Keff demo1.8+ yes -Some screens don't workgets stuck after dragons pic with circle on black screen
    Aura: + E.X.Illusion1.6yesemuNeeds WinUAE core in Hatari v1.6
    6 SievertAvena: + Sonolumineszenz1.3yesemuNice
    Avena: + Weltschmerz1.3yesemu
    Black Scorpion Software: + Atari UK demos1.3yesemuplasma50.prg has screen update issues
    Brainstorm: + Mouse1.4 yes -AVR animation/music with Brainstorm player. + Background music with DSP emu
    Cerebral Vortex / Dune / Sector One + Tere Ra'I1.8yes -Works fully?Music with DSP
    680xxCollapze: + Sidetracked1.4 -emuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
    Crac: + Bound, + Bound 2, + Bound 3 + 1.3yesemu
    Crac: + Bound 4, + Bound 5 + 1.8yesemuExpect Videl screen address counter to change
    Cream: + Binliner preview1.6yesemuFreaky screen works. Land & Worship screens die to illegal instruction 4afc
    Cruor: + 96ktro1.3yesemu
    Cruor: + The mountains flight1.3yesemu
    DHS: + 128dist1.7 - -After a long while scrolls a pictureRequires FPU
    AliveyesDekadence: + Payback 20151.8+ - -Has strange screen size changesDoesn't continue from startup logo
    Ascii, SnowStorm, HongTronyesDHS: + 128 krawl1.7 - -Intros by Reservoir Gods (RG)Requires FPU
    Ats by DHSyesDHS: + 4ever1.7 - -Requires FPU
    Beams (Falcon version)DHS: + 4orce1.7 yes --Music is buggyRequires FPU
    BirdshowDHS: + A.T.S1.0 yes -Fast. Needs FPU. Background music with DSP emu
    DHS: + Don't Break The Oath1.5 -A simple FLE animation player-Needs 14MB RAM and FPU. Uses NoCrew DSP MP2-player
    DHS: + Dream Dimension1.7yesemuRequires FPU
    Blue & Flu, 4KDHS: + Echos1.7 yesemuRequires FPU. Uses DSP for the music
    DHS: + GEM-demo1.3--Needs to be started in HiColor mode to work properly
    DHS: + Outline 2006 invite1.5 - -Very nice 4K demos from New BeatNeeds 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga + --sound off --fast-forward yes)
    Digital Chaos: + Built-in Obsolescence1.6.2yesemuRequires WinUAE CPU core, gives DSP stack overflows
    Bugs from Outer SpaceDNT Crew: + Agony1.4 yesemuAfter few screens freezes with black screen
    DNT Crew: + Chaos A.D.*1.5 yesnoneWhen DSP emu enabled, black screen after intoemuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
    Built-in ObsolescenceDrTypo: + Voxel1.9 -emuAt least 4MB RAM, FPU and VGA monitor
    EKO: + Are You Experienced?1.6 yesdummyWith DSP emu freezes with bg music, with dummy emulation, - shows also "something" (while generating bus errors)emuRequires WinUAE CPU core
    EKO: + E.K.O System1.6yesemuRequires WinUAE CPU core
    Cebit93partiallyEKO: + Epidemic musicdisk1.4 yes -Screen is not updated properlyBombs out when it comes to the menu
    EKO: + Geranium1.3yesemu
    Chrome DragonEKO: + Papa was a Bladerunner1.3 yesemuTexture mapping uses DSP, but otherwise works fine also without DSP
    Escape: + _1.6 yes-emuFreezes or exits after few screens to illegal DSP instructions
    Escape: + Hmmm...1.3yesemu"Classic" from 2001
    Escape: + Illness1.3yesemu
    Cruor 96k-EXA: + Entcarte1.8 - -With DSP emu enabled, just black screen, otherwise bus errorsBombs immediately
    Dba Magazine 14 introExtream: + Old Stuff1.8 yes --Music with DSP
    Delta--Extream: + Whirlpool 128k1.3yesemuTransitions look a bit strange
    Fit: + Hex Pistols1.9yesemu14MB + MMU + FPU, .tSCc port from Amiga
    Fit: + Mahabharata1.3yesemuBombay-style...
    Fit: + Stercus Accidit1.8+yesemu8MB + FPU, .tSCc port from Amiga
    Fun Industries: + Alive1.3yes -Stops almost immediately after startingsBackground music with DSP emu
    EearthFun Industries: + Fungle Beats1.6 yes -Needs WinUAE CPU core. Background music with DSP emu
    Gaston: + Earth1.0- - Texturemapped ball
    E.K.O SystempartiallyICE: + Cooler than ever1.0 yes -Many screens missingBackground music with DSP emu
    Falcon FlightICE: + Tron20011.4 yes-Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
    Impulse: + Bugs from Outer Space1.1 yes -
    FirestarLazer: + Autowaschen Verboten1.3 yes--emu
    Fogintro-Lazer: + Gurkensalad1.3 --Bus errorsemu4K
    GEM-demoLazer: + Lost Blubb1.6 yes--emuRequires WinUAE CPU core
    Lazer: + Oergs1.3yesemuBarely an intro
    Lazer: + Warum1.3yesemuNice
    Light: + 680xx1.3yesemuMusic is broken
    Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
    Lineout: + Hurry1.3yesemu
    Hmmm-Lineout: + Out1.3yesemu
    Mind Design: + 4some1.9 - -Strange screen size with blank screenRequires FPU. Hangs/crashes in plasma screen with WinUAE CPU core and also with VGA version
    IceMJJ Prod: + Bound 421.4 yes-noneWith DSP emu enabled, freezes at startupemuCrashes at cyan millstone screen
    Illnesspartially-noneWith DSP emu enabled, freezes at startup, without it freezes - after intro screenMugwumps: + Cycedelic knockout1.8+yesemuNice techno + color cycling
    Illusion 64Mystic bytes: + Chosneck Supplement (e5)1.4 yes-noneWith DSP emu enabled, freezes at startupemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
    JESTERdayPartiallyPartially-Music demo, but music doesn't sound right (at all)Mystic bytes: + Moai 96kB1.4yesemu14MB RAM + (EC)030 + FPU. Works only with old CPU.
    LostBlubb-Mystic bytes: + Time Out1.6yesemuRequires WinUAE CPU core
    Mystic bytes: + Virtual Dream1.7 - -Infinite bus errorsRequires FPU. Crashes with bus error after a few seconds
    MadnessNew Beat: + Blue1.1 -yes -Only music worksVery nice 4K demo from New Beat
    Maggie 24 introNew Beat: + Flu1.1 yes -noneFreezes with DSP "emu" mode, with "none", has awful color flickerVery nice 4K demo from New Beat. Flu requires FPU
    MahabharatapartiallyNew Beat: + Maggie 24 intro1.3 --Very slow and misses stuffemu
    MotionPartiallyNoCrew: + Aggressive Party 2 4k1.4 - emuUnfinished Aggression demo with source code. - Realtime handwriting screens work with the current DSP emu.Uses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
    NoCrew: + Stocasto1.6yesemuBombs on startup (in v1.5 it froze, but in later stage)
    MouseOpium: + Chrome Dragon1.0 yes -With Hatari v1.6, needs WinUAE core
    Opium: + Falcon Flight1.0yes -AVR animation/music with Brainstorm player. Sound broken.
    Oergs by LazerOrion_: + Unexpected Fun1.9yes -needs 8 MB TT ram, music with DSP. Colors are wrong
    Paranoia: + Illusion 641.3yes -dummyWith "dummy" DSP emu shows "something", otherwise only black screenBackground music with DSP emu
    Out by LineoutPOV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
    Psychosis: + FOG-intro1.3yesemu
    Reservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
    Reservoir Gods: + Ascii, SnowStorm, HongTron1.0 - -Intros by RG
    Shadows: + Firestarter1.0yes -Stops at startupBackground music with DSP emu, slow otherwise. Doesn't work if auto-started
    SonolumineszenzSTAX: + Doomino1.4 -emuDoesn't work with 020 CPU
    TBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9yes -Require 060 + FPU + 4MB / 32MB TT-RAM (DSP + sound can be disabled to speed up emulation)
    The Respectables: + Cebit 93 demo1.9yes -White screen at startupRequires WinUAE CPU core for screen to be drawn correctly
    Stax 96kTrio: + 124 beers later1.6yes -
    Trio: + X-tasie1.7 - -Says "Something wrong with Falcon"Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
    Schlumpf by LazerpartiallytSCc: + 30L Coke & + A Rh positive1.3 -dummyProblems with colors etc. Freezes with other than "dummy" DSP emu settingemu4K demos. Rh positive flickers a bit
    TimeouttSCc: + Beams + (Falcon version)1.5 - --Stops after saying "Initializing DSP - OK"Nice demo, NoCrew DSP MP2-music
    Atari UK demosyestSCc: + Six Sievert1.3 - -50fps plasma screen flickers badly
    Virtual CitytSCc: + Terrorize your soul1.3 yesemu
    Tony Benett: + Virtual City1.1 - emuHiColor only, drawing the city requires DSP emulationHiColor, drawing the city requires DSP emulation
    Warum by LazerToons: + Yepyha1.6 yes -dummyWorks fine with "dummy", freezes at startup any other DSP emu settingStrange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
    Weltchmerz---After showing a picture, doesn't do anything elseT.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player
    Whirlpool 128k-Wildfire: + 4kbtro1.3 - emuJust white screenJulia fractals
    Wildfire 4KpartiallyWildfire: + 4tune1.7 - emuWith DSP "emu" mode works really slowly, with "dummy" - DSP mode just changes colors, but at good speedRequires FPU and DSP
    YepyhapartiallyUnknown: + Birdshow1.0 - -Stops in middleA simple FLE animation player
    Xtasie-Unknown: + ROT3DBMP1.8+ --Might require 030 MMU which AUE core doesn't emulateemuStreams data to DSP without synchronization
    +

    More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

    -

    Falcon applications

    + +

    Falcon applications

    Here are listed some Falcon specific applications:

    - - - - - - - - - +
    Falcon applications
    TitleWorkingSoundDSPComment
    + + + + + + + + + - - - - - + + + + - - - + + - + - - - - + + + - - + + - - + - - - + + + + + + + + - + + + + + + + + + + + + + - - + - - - + + - + - - - + + - - - + + - + - - - + + - + - - - + + - + - - - + + + + + + + + - - - + + - + - - - + + - + + + + + + + + + + + + + + + + + + + - - - - + + + + + + + + +
    Falcon applications
    TitleHatari versionDSPComment
    AceMidi (demo)partially-dummyFreezes with DSP "emu" mode, with "dummy" mode complains about DSP initAceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari at least v1.6 to sound OKish
    AceTracker--AceTracker v21.8 emuAbout freezes with "emu" mode, quits with any other DSP - mode. Files need to be writable.Individual synthetized sounds are fine with WinUAE CPU core, + but full AM module playback audio quality is bad
    Animatoryes--AFM (audio fun machine)1.4emu
    Apex Animator (demo)-Apex (demo)1.8+ --Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPCrashes with a "MOVE.W $fff20000,D0" instruction. + It's unclear why this works on a real Falcon. + The separate imageviewers work fine.
    AVI 030yes-Aniplayer1.8+emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
    AVI 0301.8+ -Worked with Hatari v1.1, freezes with v1.6, TTP exits with v1.8+
    Centview1.3emuRemember to run included JPEGD.PRG first (or put it to AUTO-folder)
    Centurbo bench1.9emuNew WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
    + Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
    + Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
    + (moving mouse drops FPU and CPU numbers slightly)
    Chronos 3D player--1.8+ - Complains about wrong resolution, requires 15-bit
    Delmpaintyes-Delmpaint1.0 -Bombs on exitErrors at exit if started in other than 256-color low rez
    EscapepaintYes-Escapepaint1.1 - Very nice
    FalcAMPpartially-FalcAMP1.6 emuFreezes when it starts to play MODs, MP3s complain about - internal errorMOD playing works fine, MP3s have no sound / complain about DSP timeout
    FlaySIDpartially-FlaySID (v3.01)1.8+ emuFreezes when it starts to play, with dummy DSP mode just - logs DPS init error.No sound from SID playback with DSP engine, only with YM engine
    FlexTrax--FlexTrax1.8+ emuFreezes after startup. Despite docs, graphics look OK only in VGA mode.Freezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode
    Godpaintyes-GemPLAY1.8+emuSomewhat unstable. Sound quality depends on which CPU core is used, + AM module is complete noise with old UAE CPU core. + Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)
    Godpaint1.0 -
    Indypaintyes-Hextracker1.7 -Infinite errors on exitFreezes at start waiting Videl screen address counter to change
    Rainbow II multimedia--Indypaint1.0 -Exits immediately back to desktopErrors at exit if started in other than HiColor mode.
    MP2 player1.5emuNoCrew MP2 sound player
    Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
    ScummVm1.9-Very slow, needs FPU, a lot of TT-RAM and user-specified config file name + ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img + --dsp none --addr24 off --fpu-type internal -- ./scummvm-m68020-olivier.ttp + -c scummvm.cfg")
    Whipyes-dummySeveral of the effects don't work (correctly). To see cursor, disable DSP emu.1.4emuEffects are working
    WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
    -
    +

    TT/Falcon utilities

    -
    - +

    Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

    + +
    + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TT/Falcon utilities
    UtilityHatari versionNotes
    Valid HTML 4.01! - Hatari development team, October 2008 - Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
    Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution...
    Calamus SL lite 20xx1.9Newer versions work only with EmuTOS (2015-04-26 git version or newer), + FPU, lot of both ST and TT-RAM and at least 800x600 resolution. + ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or + "--machine falcon --dsp none --fpu-type 68882 + --vdi-width 896 --vdi-height 608 --vdi-planes 4 + -s 14 --addr24 off --ttram 32 --tos etos512k.img")
    Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
    FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
    HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. With TOS v4, + CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU + (used by earlier Hatari versions for TOS ≥ v3)
    ROMSPEED1.9Utility to copy and run ROM from Fast-RAM to accelerate its working. + Requires TT-RAM / WinUAE CPU core to work. Different memory + timings on different memory areas aren't emulated yet, so no + speed changes are visible
    + + +

    Software sites

    + +

    In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

    + + +

    Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

    + +

    There are also couple of sites dedicated to STE and Falcon specific +software:

    + + +
    +