--- hatari/doc/compatibility.html 2019/04/09 08:56:01 1.1.1.13 +++ hatari/doc/compatibility.html 2019/04/09 08:58:26 1.1.1.15 @@ -1,5 +1,5 @@ - +
-Version 1.9, September 2015 +Version 2.1, February 2018
This list has been written by: Thomas Huth, Eero Tamminen @@ -503,6 +503,11 @@ are also listed.
disk 2 in drive B to make it workFirst are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.
+are just STE enhanced. These are marked with '*' (for more info, see +here).| BeGEMeD | +1.8 | ++ | |||
| Blat! | before 1.0 | @@ -1365,9 +1415,14 @@ are just STE enhanced. These are marked | needs to be run from disk image | ||
| Crash Time Plumber | +1.8 | ++ | |||
| Dynabusters+ | -1.1 | -Hi-score screen flickers | +2.0 | +Hi-score ("Table") screen flickers | |
| Frantick | @@ -1425,6 +1480,12 @@ are just STE enhanced. These are markedBlitter, DMA audio and STE fadings do work properly | ||||
| Pole Position + (arcade conversion) | +1.8 | +Preview version | +|||
| Pooz* | before 1.0 | Uses STE DMA, blitter and palette | @@ -1436,9 +1497,15 @@ are just STE enhanced. These are marked DMA sound and update the content of this sample with an MFP timer|||
| R-Type Deluxe + (arcade conversion) | +1.8 | +STNICCC preview | +|||
| R0X | 1.3 | -Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages | +|||
| Roger | @@ -1456,7 +1523,7 @@ are just STE enhanced. These are markedUses DMA sound | ||||
| Stardust (tunnel demo) | +Stardust (tunnel demo) |
before 1.0 | |||
| Trapped II* | +2.0 | ++ | |||
| Utopos | 1.4 | Screen was flickering with previous version of Hatari | @@ -1512,12 +1584,14 @@ are just STE enhanced. These are marked|||
| Zero-5 (demo) | -1.4 | -STE DMA sound, Blitter and palette. STE joypad works, but - there are issues in mouse control. With Hatari versions earlier - than v1.7 there's flicker and wrong colors on the bottom part - of the in-game screen | +Zero-5 (ST Review -demo) |
+ 2.0 | +STE DMA sound, Blitter and palette. STE joypad / mouse control. + Mouse cursor flickers in menus. Demo crashes after landing on moon, + getting back on space and few quantum bombs have exploded (could be + demo issue). Earlier Hatari versions had issues in mouse control + + flicker and wrong colors on the bottom part of the in-game screen |
Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +
Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.
Note: many timing critical demos (for example ones using +
If something works only with either WinUAE or oldUAE CPU core, +that's documented. Many timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, -work only with the experimental WinUAE CPU core. Please see -Hatari readme.txt on how to enable that. If program works only with -old UAE core, that's noted separately.
+work only with the (default) WinUAE CPU core. -Due to incomplete VIDEL emulation and some remaining emulation -cycle accuracy issues, some Falcon programs don't work yet.
+Due to incomplete VIDEL emulation, missing JagPad support and some +remaining emulation cycle accuracy issues, some Falcon programs aren't +usable yet. Most games and demos work with RGB monitor, those requiring +VGA one are indicated separately.
Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. -With WinUAE CPU core you need to enable FPU separately if demo is -stated to require that.
+With the (default) WinUAE CPU core you need to enable FPU separately +if demo is stated to require that.| Aggression: Motion | -1.3 | +2.0 | - | emu | Unfinished Aggression demo with 030 and DSP source code. - Almost all screens work now, some have visual glitches. | + Almost all screens work. Susie screen requires MMU, but + dies to $e001c8 write bus error and Torus screen just exits||||
| An cool: The Keff demo | -1.8+ | +2.0 | yes | - | -gets stuck after dragons pic with circle on black screen | +Gets stuck after dragons pic + bus error on black screen + when tunnel screen should start | +|||
| Archangel: + 1600 x 600 | +1.6 | +- | +- | +Widest known Videl mode | |||||
| Aura: E.X.Illusion | -1.6 | +2.1 dev | yes | emu | -Needs WinUAE core in Hatari v1.6 | +Needs WinUAE CPU core | +|||
| Avena: + Binliner preview | +2.0 | +- | +emu | +Land & Worship screens die if started with space key, use something + else. Background color is correct from Hatari v2.0 onwards | +|||||
| Avena: + DSP fishes | +2.0 | +- | +emu | +3K | |||||
| Avena: @@ -2951,7 +3137,8 @@ stated to require that. | 1.3 | yes | emu | -Nice | +Works fine, but warns at some point about + "Dsp: Modulo addressing result unpredictable | ||||
| Avena: @@ -2967,7 +3154,7 @@ stated to require that. | 1.3 | yes | emu | -plasma50.prg has screen update issues | +plasma50.prg (50Hz) has screen update issues | ||||
| Brainstorm: @@ -2975,8 +3162,7 @@ stated to require that. | 1.4 | yes | - | -AVR animation/music with Brainstorm player. - Background music with DSP emu | +AVR animation+music with Brainstorm player | ||||
| Cerebral Vortex / Dune / Sector One @@ -2989,39 +3175,52 @@ stated to require that. | |||||||||
| Collapze: Sidetracked | -1.4 | +2.0 | +yes | +emu | +VGA-only GFA musicdemo with DSP playback. Screen isn't + cleared properly when switching between greets and info texts | +||||
| Crac: + Bound | +2.1 dev | +yes | - | ++ | |||||
| Crac: + Bound 2 | +2.0 | +yes | emu | -Musicdemo GFA interface looks completely broken + mouse doesn't work properly | +|||||
| Crac: - Bound, - Bound 2, - Bound 3 - | -1.3 | + Bound 3 +2.1 dev | yes | emu | |||||
| Crac: - Bound 4, - Bound 5 - | -1.8 | + Bound 4 +2.0 | yes | emu | -Expect Videl screen address counter to change | +Freezes waiting on DSP interrupt (or Video Address Counter?) | |||
| Cream: - Binliner preview | -1.6 | +Crac: + Bound 5 + | +2.1 dev | yes | emu | -Freaky screen works. Land & Worship screens die to illegal instruction 4afc | +Freezes in tiger screen | ||
| Cruor: @@ -3033,13 +3232,27 @@ stated to require that. | |||||||||
| Cruor: - The mountains flight | + The mountains flight1.3 | yes | emu | ||||||
| Dekadence: + Payback 2015 | +2.0+ | +yes | +- | +Needs FPU and TT-RAM. Startup takes several minutes and demo + is slow, so it's better just to disable DSP + sound to make + fast forward faster: + --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal + --dsp none --sound off --fast-forward yes + -s 14 --ttram 64 --addr24 off + | +|||||
| DHS: 128dist | 1.7 | @@ -3048,14 +3261,6 @@ stated to require that.Requires FPU | |||||||
| Dekadence: - Payback 2015 | -1.8+ | -- | -- | -Doesn't continue from startup logo | -|||||
| DHS: 128 krawl | 1.7 | @@ -3081,35 +3286,55 @@ stated to require that.||||||||
| DHS: + Amanita | +2.0 | +yes | +emu | +Music disk, DSP playback | +|||||
| DHS: A.T.S | 1.0 | yes | - | -Fast. Needs FPU. Background music with DSP emu | +Fast. Needs FPU. Music with DSP | +||||
| DHS: + Codein, + Derealization + | +2.1 dev | +yes | +- | +WinUAE CPU only. 030 + internal FPU and 4MB + 32MB TT-RAM + (less for Codein). Supposed to work with 060, but that dies + to FPU exception at start. Music with DSP emu | |||||
| DHS: Don't Break The Oath | 1.5 | +yes | - | -- | -Needs 14MB RAM and FPU. Uses NoCrew DSP MP2-player | +Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player) | |||
| DHS: - Dream Dimension | -1.7 | + Dream Dimension +2.1 dev | yes | -emu | -Requires FPU | +- | +Music with DSP. Requires FPU | ||
| DHS: + | DHS / Evolution / New Beat: Echos | -1.7 | +2.1 dev | yes | -emu | -Requires FPU. Uses DSP for the music | +- | +96k. Requires FPU. (ACE) music with DSP | |
| DHS: @@ -3123,11 +3348,9 @@ stated to require that. | DHS: Outline 2006 invite | 1.5 | +yes | - | -- | -Needs 14MB RAM, uses NoCrew DSP MP2-player - (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga - --sound off --fast-forward yes) | +Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player) | ||
| Digital Chaos: @@ -3140,19 +3363,22 @@ stated to require that. | |||||||||
| DNT Crew: Agony | -1.4 | +2.1 dev | yes | emu | -After few screens freezes with black screen | +After bouncing ball fades to black, gfx aren't quite right due + to incomplete VFC emulation | |||
| DNT Crew: Chaos A.D.* | -1.5 | +2.0 | yes | emu | Uses its own IKBD 6301 routine to decode the demo's protection. - Demo runs correctly but sound is rather noisy | + Sound is rather noisy. First plasma is half the correct height + (and doubled with oldUAE CPU core). Picture before dot tunnel + (on white background) isn't visible||||
| DrTypo: @@ -3163,28 +3389,56 @@ stated to require that. | At least 4MB RAM, FPU and VGA monitor | ||||||||
| Dune + Electric Night | +2.0 | +yes | +emu | +With WinUAE CPU core max frameskip isn't enough on most + screens on 3GHz i3-540, although with oldAUE CPU core + it works without frameskip (except for credits at end) | +|||||
| Dune / Sector One + Silly Venture 2k14 invitro | +2.0 | +yes | +- | +Music with DSP | +|||||
| Dune / Mystic Bytes + Silly Venture 2k16 invitro | +2.0 | +yes | +- | +Music with DSP | +|||||
| EKO: Are You Experienced? | -1.6 | +2.1 dev | yes | emu | -Requires WinUAE CPU core | +Works fully only with WinUAE CPU emu | |||
| EKO: E.K.O System | -1.6 | +2.1 dev | yes | emu | -Requires WinUAE CPU core | +Requires WinUAE CPU core. "Betty Boo" picture is missing split + screen transition to it and from it (shown in Youtube video) | |||
| EKO: Epidemic musicdisk | -1.4 | +2.0 | yes | - | -Bombs out when it comes to the menu | +Bus error for $fffffd write when drawing menu, if space pressed + in EKO logo screen, otherwise illegal instruction $7bf1 earlier | |||
| EKO: @@ -3205,18 +3459,20 @@ stated to require that. | |||||||||
| Escape: _ | -1.6 | +2.1 dev | yes | emu | -Freezes or exits after few screens to illegal DSP instructions | +Freezes at startup waiting DSP interrupt. Earlier terminated during + startup if started without MMU and froze or exited after few screens + to illegal DSP instructions | |||
| Escape: Hmmm... | -1.3 | +2.1 dev | yes | emu | -"Classic" from 2001 | +Classic from 2001 | |||
| Escape: @@ -3228,11 +3484,19 @@ stated to require that. | |||||||||
| EXA: - Entcarte | -1.8 | + Entracte +2.0 | - | - | -Bombs immediately | +Counts CPU cycles at start and exits because Hatari is not accurate enough | +|||
| EXA: + Evolution | +2.0 | +- | +- | +Counts CPU cycles at start and exits because Hatari is not accurate enough | |||||
| Extream: @@ -3244,35 +3508,46 @@ stated to require that. | |||||||||
| Extream: + Tiny Things | +2.0 | +yes | +- | +Music with DSP | +|||||
| Extream: Whirlpool 128k | -1.3 | +2.1 dev | yes | emu | -Transitions look a bit strange | +Freezes at startup unless cycle-exact and prefetch are + disabled (worked in v2.0 without them). Uses strange + resolution / screen transitions | |||
| Fit: Hex Pistols | -1.9 | +2.1 dev | yes | emu | -14MB + MMU + FPU, .tSCc port from Amiga | +14MB + FPU, .tSCc port from Amiga | |||
| Fit: Mahabharata | -1.3 | +2.1 dev | yes | emu | -Bombay-style... | +Bombay-style... With some HW / 3D drivers, SDL2 fails to create + wide enough screen texture, workaround added to 2.1 | |||
| Fit: Stercus Accidit | -1.8+ | +1.9 | yes | emu | -8MB + FPU, .tSCc port from Amiga | +8MB + internal FPU, .tSCc port from Amiga | |||
| Fun Industries: @@ -3285,10 +3560,10 @@ stated to require that. | |||||||||
| Fun Industries: Fungle Beats | -1.6 | +1.8 | yes | - | -Needs WinUAE CPU core. Background music with DSP emu | +Background music with DSP emu | |||
| Gaston: @@ -3299,6 +3574,15 @@ stated to require that. | Texturemapped ball | ||||||||
| Hydroxid: + Symposium'96 | +2.1 dev | +yes | +emu | +Double bus error (NULL pointer) after few screens, + when fullscreen texture bender ends | +|||||
| ICE: Cooler than ever | 1.0 | @@ -3309,11 +3593,11 @@ stated to require that.||||||||
| ICE: Tron2001 | -1.4 | +2.0 | yes | - | -Bus error at startup unless IDE enabled. Screen resolution or - update issues. Non-interactive game(?) demo. | +Bus error at startup unless IDE enabled. + Non-interactive game(?) demo | |||
| Impulse: @@ -3324,20 +3608,52 @@ stated to require that. | |||||||||
| KÜA Software ¨ Pixel Twins: + I Want You To Remember | +2.0 | +yes | +- | +Monochrome, sound with DSP | +|||||
| Lamers: + Polygon discount | +2.1 dev | +yes | +- | +14MB, RGB. Music with DSP | +|||||
| Lamers ¨ Mystic Bytes: + SillyVenture 2k13 Invitro | +2.0 | +yes | +- | +MP2 music with DSP | +|||||
| Lazer: Autowaschen Verboten | -1.3 | +2.1 dev | yes | emu | |||||
| Lazer: + Dan's Lustiges Kinderfest | +2.1 dev | +yes | +emu | ++ | |||||
| Lazer: Gurkensalad | 1.3 | - | emu | -4K | +4K. Ends in static starfield | ||||
| Lazer: @@ -3345,31 +3661,39 @@ stated to require that. | 1.6 | yes | emu | -Requires WinUAE CPU core | +Nice. Requires WinUAE CPU core | ||||
| Lazer: Oergs | -1.3 | +2.1 dev | yes | -emu | -Barely an intro | +emu | +|||
| Lazer: Warum | -1.3 | +2.1 dev | yes | emu | -Nice | ++ | |||
| Level 42: + Apollo 13 | +2.0 | +- | +emu | +||||||
| Light: 680xx | -1.3 | +2.0 | yes | emu | -Music is broken | +||||
| Lineout: @@ -3396,37 +3720,51 @@ stated to require that. | |||||||||
| MadWizards: + Kioea | +2.0+ | +"yes" | +- | +060 + 14MB + 64MB TT-RAM + FPU. Startup takes over 10 minutes + and demo is also otherwise so slow that it's better to disable + sound and DSP to speed up fast forwarding: + --machine falcon --dsp none --cpulevel 6 --cpuclock 32 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 14 | +|||||
| Mind Design: 4some | -1.9 | +2.0 | - | - | -Requires FPU. Hangs/crashes in plasma screen with WinUAE CPU core and also with VGA version | +Requires FPU + 8MB RAM | |||
| MJJ Prod: Bound 42 | -1.4 | +2.1 dev | yes | emu | -Crashes at cyan millstone screen | +||||
| Mugwumps: Cycedelic knockout | -1.8+ | +2.1 dev | yes | emu | -Nice techno + color cycling | +||||
| Mystic bytes: Chosneck Supplement (e5) | -1.4 | +2.0 | yes | emu | -Needs 14MB RAM. Music notes screen colors aren't right - (Hatari Videl emu doesn't support palette cycling?) | +14MB RAM. GEM shell requires starting from desktop. + Intro requires FPU. Main program doesn't work with + RGB 50Hz mode, only other ones | |||
| Mystic bytes: @@ -3434,7 +3772,7 @@ stated to require that. | 1.4 | yes | emu | -14MB RAM + (EC)030 + FPU. Works only with old CPU. | +14MB RAM + FPU | ||||
| Mystic bytes: @@ -3442,15 +3780,15 @@ stated to require that. | 1.6 | yes | emu | -Requires WinUAE CPU core | +Requires WinUAE CPU core. Ends in black screen after plasma tunnel | ||||
| Mystic bytes: Virtual Dream | -1.7 | +2.0 | - | - | -Requires FPU. Crashes with bus error after a few seconds | +4K. Requires FPU. Needs to be started from HiColor mode | |||
| New Beat: @@ -3458,7 +3796,8 @@ stated to require that. | 1.1 | - | - | -Very nice 4K demo from New Beat | +Nice 4K demo from New Beat (Flu and Blue are + emulation-wise both very lightweight) | ||||
| New Beat: @@ -3466,7 +3805,7 @@ stated to require that. | 1.1 | yes | - | -Very nice 4K demo from New Beat. Flu requires FPU | +Nice 4K demo from New Beat. Flu requires FPU | ||||
| New Beat: @@ -3482,23 +3821,26 @@ stated to require that. | 1.4 | - | emu | -Uses DSP play / DMA record in handshake mode. Doesn't work if auto-started. | +Uses DSP play / DMA record in handshake mode. + Auto-starting works from Hatari v2.1 onward | ||||
| NoCrew: Stocasto | -1.6 | +2.0 | yes | emu | -Bombs on startup (in v1.5 it froze, but in later stage) | +No sound, otherwise works | |||
| Opium: Chrome Dragon | -1.0 | +2.0 | yes | - | -With Hatari v1.6, needs WinUAE core | +Requires RGB. At least since v1.8, music is missing and + freezes late in demo, when textured donut zooms out + (waiting $2581c content to change) | |||
| Opium: @@ -3511,10 +3853,29 @@ stated to require that. | |||||||||
| Orion_: Unexpected Fun | -1.9 | +2.0 | +yes | +- | +needs 8 MB TT ram, music with DSP. + Colors in 3D screens not bright enough, or washed out | +||||
| Orion_: + We Reached Stars | +2.0 | +yes | +- | +needs 060 + 8 MB TT ram. Music with DSP. Polygon mountains + part at start is missing all details (issue with palette / + texture mapping?) and demo freezes in middle of that | +|||||
| Paradox: + 2x1287 | +2.1 dev | yes | - | -needs 8 MB TT ram, music with DSP. Colors are wrong | +Scenes from the demo scene. Music with DSP | ||||
| Paranoia: @@ -3525,6 +3886,14 @@ stated to require that. | Background music with DSP emu | ||||||||
| Paranoia: + Rock Solid + | +2.0 | +yes | +- | +Background music with DSP emu | +|||||
| POV: JESTERday | 1.4 | @@ -3550,11 +3919,12 @@ stated to require that.||||||||
| Reservoir Gods: - Ascii, SnowStorm, HongTron | + ASCII Art Intro, SnowStorm, Snowtro1.0 | -- | -- | -Intros by RG | +yes | +emu | +Intros by RG. Require DSP (for music) with newer Hatari versions. + If auto-started, "Snowtro" wants to access also A: and B: drives | ||
| Shadows: @@ -3562,7 +3932,8 @@ stated to require that. | 1.0 | yes | - | -Background music with DSP emu, slow otherwise. Doesn't work if auto-started | +Background music with DSP emu, slow otherwise. + Auto-starting works from Hatari v2.1 onward | ||||
| STAX: @@ -3578,7 +3949,25 @@ stated to require that. | 1.9 | yes | - | -Require 060 + FPU + 4MB / 32MB TT-RAM (DSP + sound can be disabled to speed up emulation) | +Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP + (DSP + sound can be disabled to speed up emulation a lot) | +||||
| The Pixel Twins: + Wee Gift | +2.0 | +yes | +emu | +Needs FPU. Real time ray-tracing. After about ten minutes, + animation starts to slow down a lot | +|||||
| The Pixel Twins: + Zero Three Zero | +2.0 | +yes | +emu | +Needs FPU. Real time ray-tracing | |||||
| The Respectables: @@ -3599,51 +3988,63 @@ stated to require that. | |||||||||
| Trio: X-tasie | -1.7 | -- | -- | +2.0 | +yes | +emu | Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when - MMU has been enabled. There is a Videl emulation problem left when - the user moves the mouse during the first screen. | + MMU has been enabled. There's a Videl emulation problem left when + user moves mouse (before clicking) in the first screen||
| tSCc: - 30L Coke & - A Rh positive | + 30L Coke1.3 | - | emu | -4K demos. Rh positive flickers a bit | +4K demo | ||||
| tSCc: - Beams - (Falcon version) | -1.5 | + A Rh positive +2.1 dev | - | +emu | +4K | +||||
| tSCc: + Beams (Falcon version) | +1.5 | +yes | - | -Nice demo, NoCrew DSP MP2-music | +Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented + FPU constants needed by the first tunnel section) | ||||
| tSCc: Six Sievert | 1.3 | -- | -- | +yes | +emu | ||||
| tSCc: Terrorize your soul | -1.3 | +2.1 dev | yes | emu | -+ | Works only with WinUAE CPU core. Music is mostly silent or noise. + Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl + should repeat the pattern instead of stretching (same as when + it's later roto-zoomed). Last 4 screens + greetings execute + constantly illegal DSP instructions, but they still work + (last "firecube" screen before greets isn't show in demo's + Youtube video) | |||
| Tony Benett: Virtual City | -1.1 | +2.1 dev | - | emu | HiColor, drawing the city requires DSP emulation | @@ -3651,11 +4052,11 @@ stated to require that.||||
| Toons: Yepyha | -1.6 | +2.0 | yes | -- | -Strange screen sizes, stops in middle. With DSP, has - background music, but stops earlier to DSP stack overflow | +emu | +Strange screen sizes + black screen after 3D ant screen + which just waits for Enter key before showing credits | ||
| T.O.Y.S: @@ -3663,7 +4064,8 @@ stated to require that. | 1.6 | yes | emu | -Uses NoCrew DSP MP2-player | +Uses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage, + other mode selections work | ||||
| Wildfire: @@ -3682,6 +4084,14 @@ stated to require that. | Requires FPU and DSP | ||||||||
| Wildfire: + ALT-party invtro | +2.0 | +yes | +- | +Music with DSP | +|||||
| Unknown: Birdshow | 1.0 | @@ -3692,7 +4102,7 @@ stated to require that.||||||||
| Unknown: ROT3DBMP | -1.8+ | +1.9 | - | emu | Streams data to DSP without synchronization | @@ -3725,14 +4135,15 @@ site. (demo)1.6 | emu | -DSP generated softsynth sounds need Hatari at least v1.6 to sound OKish | +DSP generated softsynth sounds need Hatari at least v1.6 to + sound OKish, and 2.0 to sound good |
| AceTracker v2 | -1.8 | +2.0 | emu | -Individual synthetized sounds are fine with WinUAE CPU core, - but full AM module playback audio quality is bad | +Sounds good with WinUAE CPU core, but needs beefy machine + for fast enough DSP emulation | ||||
| AFM (audio fun machine) | @@ -3741,25 +4152,25 @@ site.|||||||||
| Apex (demo) | -1.8+ | -- | -Crashes with a "MOVE.W $fff20000,D0" instruction. - It's unclear why this works on a real Falcon. - The separate imageviewers work fine. | -||||||
| Aniplayer | -1.8+ | +2.0 | emu | -DSP stack underflow on switching JPG images, synchronization - doesn't work when DSP used with DMA transfers to play MP3 | +(Harmless) DSP stack underflow on JPG slide show image switching. + DSP synchronization error when trying to play MP2/MP3. + Mpeg 1 videos either look incorrect, or lose DSP sync. + Old Quicktime and AVI videos OK | +||||
| Apex Media | +2.1 dev | +- | +The latest v2.41 works fine, as do the separate viewers | ||||||
| AVI 030 | -1.8+ | +2.0 | - | -Worked with Hatari v1.1, freezes with v1.6, TTP exits with v1.8+ | +TTP worked with Hatari v1.1, freezes with v1.6, exits with v1.8+ | ||||
| Centview | @@ -3778,9 +4189,9 @@ site.|||||||||
| Chronos 3D player | -1.8+ | +2.0 | - | -Complains about wrong resolution, requires 15-bit | +Requires 15-bit display (e.g. NOVA) | ||||
| Delmpaint | @@ -3796,29 +4207,28 @@ site.|||||||||
| FalcAMP | -1.6 | +2.0 | emu | MOD playing works fine, MP3s have no sound / complain about DSP timeout | |||||
| FlaySID (v3.01) | -1.8+ | +2.0 | emu | No sound from SID playback with DSP engine, only with YM engine | |||||
| FlexTrax | -1.8+ | +2.0 | emu | Freezes with old UAE core, but even with WinUAE core, sounds is noise. Startup graphics look OK only in VGA mode | |||||
| GemPLAY | -1.8+ | +2.0 | emu | -Somewhat unstable. Sound quality depends on which CPU core is used, - AM module is complete noise with old UAE CPU core. + | Requires v2.0 WinUAE CPU core and beefy machine for AM playback. Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug) | ||||
| Hextracker | -1.7 | +Hextracker | +2.1 dev | - | -Freezes at start waiting Videl screen address counter to change | +Freezes at startup if auto-started with TOS v4 + (autostarting works with other TOS versions) | |||
| Indypaint | 1.0 | - | -Errors at exit if started in other than HiColor mode. | +Errors at exit if started in other than HiColor mode | |||||
| MP2 player | @@ -3860,10 +4271,17 @@ site.- | Very slow, needs FPU, a lot of TT-RAM and user-specified config file name ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img - --dsp none --addr24 off --fpu-type internal -- ./scummvm-m68020-olivier.ttp + --dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp -c scummvm.cfg") | |||||||
| Voxx | +2.1 dev | +emu | +Freezes after showing startup log, no user-space instructions are executed + on TOS interrupts. Requires VGA with 640x480@16 resolution at minimum | +||||||
| Whip | 1.4 | emu | @@ -3912,7 +4330,7 @@ support or work only on them.Newer versions work only with EmuTOS (2015-04-26 git version or newer), FPU, lot of both ST and TT-RAM and at least 800x600 resolution. ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or - "--machine falcon --dsp none --fpu-type 68882 + "--machine falcon --dsp none --fpu 68882 --vdi-width 896 --vdi-height 608 --vdi-planes 4 -s 14 --addr24 off --ttram 32 --tos etos512k.img") | ||||||
| HD Driver | -1.4 | -Hard disk driver. In Hatari works only with IDE emulation. With TOS v4, - CPU needs to be set to EC030 or better, with TOS v3 works also with 020 CPU - (used by earlier Hatari versions for TOS ≥ v3) | +1.9 | +Hard disk driver. Works with native ACSI, IDE and SCSI on + machines supporting those interfaces + NF_SCSI driver. + Native SCSI bus support requires at least 020 CPU, rest + work with any 680x0 CPU | |||||
| ROMSPEED |