--- hatari/doc/compatibility.html 2019/04/09 08:56:01 1.1.1.13 +++ hatari/doc/compatibility.html 2019/04/09 08:58:26 1.1.1.15 @@ -1,5 +1,5 @@ - + Hatari Atari Software Compatibility List Hatari Atari Software Compatibility List disk 2 in drive B to make it work + Tiles Osmosis + 1.8 + Requires disk in drive A: to start + + To Be On Top 1.8 Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, @@ -619,7 +624,9 @@ for border removal).

BushWacKers: Transbeauce II* 1.1 - Uses its own IKBD 6301 routine. Does not work with HD emulation. + Uses its own IKBD 6301 routine. Does not work with HD emulation. + Due to a bug in the demo when detecting RAM size, it will crash + in STF mode when using more than 1 MB (because MMU is forced to 512 KB) Chaos: @@ -639,10 +646,17 @@ for border removal).

- 1.9 - Crashes in fullscreen screen. Worked with Hatari v1.6.2. - Depends on very complex VBL/HBL timing when both instructions - happens at the same time on line 0 + 2.0 + Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part + will crash after a few seconds (due to complex VBL/HBL exception timing) + + + Dead Braincells: + Monoscreen + 1.9 + (Partial) monochrome overscan isn't supported by Hatari. + Demo requires manual monitor timings adjustments to work + (which may be SM124 specific) Delta Force: @@ -693,6 +707,14 @@ for border removal).

(this is not a bug in Hatari). Use STE mode for better results + Eagles / EKO / Impact: + Place To Be Again + devel + Although the demo should work in STF mode, the colors will be wrong in the + Menu part, unless you use STE mode (this is a bug in the demo which + disables timer B when enabling timer A to play samples) + + Equinox: Virtual Escape before 1.0 @@ -702,7 +724,9 @@ for border removal).

Equinox: Vodka Demo 1.6.1 - The 'Kill The Beast 2' part requires Hatari 1.6.1 to work + The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to + a bug in the demo loader that forces MMU to 512 KB, the demo will crash + in STF mode with more than 1MB RAM (even on a real STF) Fraggle's: @@ -851,6 +875,21 @@ for border removal).

Uses its own IKBD 6301 routine + Sync: + The LoSTE screens + 2.0 + Uses 2 cycle precision to create 0 byte lines on STF/STE and requires + wakeup states emulation for STF + + + Sync: + {Closure} + 2.0 + Very technical demo requiring accurate emulation of many items : + 2 cycle precision, wakeup states emulation for STF, new overscan line + with no stabiliser on the right. A real benchmark for emulators ! + + The CareBears: SoWatt 1.0 @@ -898,8 +937,8 @@ for border removal).

TNT Crew: Death of the left border - 1.1 - Planes are shifted + 2.0 + Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this TOS Crew: @@ -1024,6 +1063,11 @@ configuration or data files are not writ   + Neochrome Master 2.28 + 2.1 dev + Use bottom border removal on 50 Hz and 60 Hz screen + + OCR before 1.0 Didn't try scanning @@ -1042,7 +1086,7 @@ configuration or data files are not writ Sound - Hextracker + Hextracker 1.5 Uses non-standard mouse event scaling factor. Mouse cannot traverse whole Hatari window unless @@ -1069,9 +1113,9 @@ configuration or data files are not writ MIDI program, very sensitive to the timings when writing to the MIDI's ACIA - Protracker - before 1.0 -   + Protracker ST/STE 2.1 + 2.1 dev + Use bottom border removal on 50 Hz and 60 Hz screen Quartet @@ -1287,7 +1331,8 @@ could get their hands on...

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

+are just STE enhanced. These are marked with '*' (for more info, see +here).

@@ -1335,6 +1380,11 @@ are just STE enhanced. These are marked + + + + + @@ -1365,9 +1415,14 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1425,6 +1480,12 @@ are just STE enhanced. These are marked + + + + + @@ -1436,9 +1497,15 @@ are just STE enhanced. These are marked DMA sound and update the content of this sample with an MFP timer + + + + + - + @@ -1456,7 +1523,7 @@ are just STE enhanced. These are marked - + @@ -1486,6 +1553,11 @@ are just STE enhanced. These are marked + + + + + @@ -1512,12 +1584,14 @@ are just STE enhanced. These are marked - - - + + +
Tested STE games
 
BeGEMeD1.8 
Blat! before 1.0  needs to be run from disk image
Crash Time Plumber1.8 
Dynabusters+1.1Hi-score screen flickers2.0Hi-score ("Table") screen flickers
FrantickBlitter, DMA audio and STE fadings do work properly
Pole Position + (arcade conversion)1.8Preview version
Pooz* before 1.0 Uses STE DMA, blitter and palette
R-Type Deluxe + (arcade conversion)1.8STNICCC preview
R0X 1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages 
RogerUses DMA sound
Stardust (tunnel demo)Stardust
(tunnel demo)
before 1.0  
 
Trapped II*2.0 
Utopos 1.4 Screen was flickering with previous version of Hatari 
Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but - there are issues in mouse control. With Hatari versions earlier - than v1.7 there's flicker and wrong colors on the bottom part - of the in-game screenZero-5
(ST Review -demo)
2.0STE DMA sound, Blitter and palette. STE joypad / mouse control. + Mouse cursor flickers in menus. Demo crashes after landing on moon, + getting back on space and few quantum bombs have exploded (could be + demo issue). Earlier Hatari versions had issues in mouse control + + flicker and wrong colors on the bottom part of the in-game screen
@@ -1602,12 +1676,20 @@ are just STE enhanced. These are marked Defence Force: - Save The Eearth + Save The Earth 1.5 Right border switches, blitter, extended palette, HW scrolling/screen splitting, DMA music + microwire/lmc control. + Defence Force: + Time Slices + 2.0 + Monochrome. Vertical STNICCC2015 scroll text is missing + and some parts of the screen have inverted colors: + https://www.youtube.com/watch?v=RlpP7JVImGA + + DHS: Cernit Trandafir 1.5 @@ -1667,7 +1749,7 @@ are just STE enhanced. These are marked ICE: Jam-Cols - 1.4 + 2.1 dev Changes background color using blitter @@ -1680,9 +1762,8 @@ are just STE enhanced. These are marked ICE: Space Tale - 1.4 - In the part with 3 horizontal scrolltexts, bottom border is not removed - due to bad blitter timing + 2.0 +   ICE: @@ -1717,8 +1798,8 @@ are just STE enhanced. These are marked Light: VGA slideshow - 1.2 - Some vertical bad pixels stripes and one of the images broken, otherwise fine. + 2.0 + Some vertical bad pixels stripes and one of the images broken, otherwise fine Masters of Electric City: @@ -1793,15 +1874,22 @@ does only on STE 50kHz DMA sound + Oxygene: + We Were @ + 2.0 + Blitter + overscan. 4MB + + Paradox: 20 years Atari STE megademo 1.4 - Sound is broken in Paradox color zoomer screen + Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will + issue lots of bus errors if RAM is less than 4 MB. Paradox: X-mas 2004 demo - 1.4 + 2.0 The last (4th) screen horizontal scroll texts don't look right and are jerky. It also needs frameskip even on 1.4Gz Athlon XP @@ -1889,10 +1977,9 @@ does only on STE Ym-Rockerz: Tyme Warp - 1.8 - The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way - that isn't (properly) supported by current bus error handling. The demo also - crashes on a real STF, although pouet.net wrongly lists it as STF compatible + 2.0 + The demo crashes on a real STF (write to ff8939), although + pouet.net wrongly lists it as STF compatible Zeal: @@ -1918,12 +2005,12 @@ does only on STE - Hextracker - 1.7 + Hextracker (0.849b) + 2.0 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window unless mouse grab or fullscreen mode is used - + MaxYMiser DMA before 1.0 @@ -1952,8 +2039,8 @@ does only on STE

TT software compatibility list

-

Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +

Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

TT games

@@ -1969,12 +2056,18 @@ this section lists only TT-specific game + Capy + 2.0 + VGA/TT-medium only. Some version(s) bus error due to DSP register + check (although they should support TT with chip music) + + OpenTTD 1.9 "hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- -./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", select -"original" as "Land generator" at game start. Works also on Falcons -with FPU +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select +"original" as "Land generator" at game start. Works also on Falcons +with FPU and no DSP. Start from TT-low resolution. Oxyd 2 TT @@ -2003,9 +2096,16 @@ with FPU (Works also on Falcon) + Daroou: + Daroou's GEM Demos + 2.0 + Need TT-low mode. Work also on Falcon (with music). + Boing demo bus errors on startup on both + + gwEm: 4getful - 1.0 + 2.1 dev TT-version of gwEm's 4K demo @@ -2029,25 +2129,25 @@ with FPU tSCc: Beams - 1.8 - TT-version. Doesn't work, stops at startup screen! + 2.1 dev + TT-version. At least 8MB RAM tSCc: CrY image viewer - 1.9 - Needs TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong + 2.0 + Needs at least some TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong tSCc: - TC fish - 1.8 + TC fish / blobs + 2.0 Flickers badly tSCc: TT-hires - 1.8 + 2.0 Needs 8MB. Slideshow flickers badly + graphics and colors are wrong @@ -2067,8 +2167,8 @@ the Hatari "--dsp" option: